Code:
[SIZE="4"]Falco Ledge Grab Test[/SIZE]
Performed at Final Destination, either side. Using Standard, Dash grabs. I couldnt seem to be able to
pivot grab Meta, Olimar, DK, Ness, Lucas, Charizard off the ledge.
MetaKnight
-Standard Grab: YES [only when head peaks above platform]
-Dash: YES [only when head peaks above platform]
-Pivot: NO
Kirby
-Standard Grab: NO
-Dash: NO
-Pivot: NO
Luigi
-Standard Grab: NO
-Dash: NO
-Pivot: NO
Mario
-Standard Grab: NO
-Dash: NO
-Pivot: NO
Donkey Kong
-Standard Grab: NO
-Dash: YES
-Pivot: NO
Ice Climbers [together, and popo alone]
-Standard Grab: NO
-Dash: NO
-Pivot: NO
Olimar
-Standard Grab: YES
-Dash: YES
-Pivot: NO
Pikachu
-Standard Grab: NO
-Dash: NO
-Pivot: NO
Squritle
-Standard Grab: NO
-Dash: NO
-Pivot: NO
Ivysaur
-Standard Grab: NO
-Dash: NO
-Pivot: NO
Charizard
-Standard Grab: YES [must be right next to]
-Dash: YES
-Pivot: NO
Jigglypuff
-Standard Grab: NO
-Dash: NO
-Pivot: NO
Ness
-Standard Grab: YES [only when head peaks above platform]
-Dash: YES [only when head peaks above platform]
-Pivot: NO
Lucas
-Standard Grab: YES [only when head peaks above platform]
-Dash: YES [only when head peaks above platform]
-Pivot: NO
PART 1
Metaknight Only
0:00 - 2:36 Just mostly messing around with grabs and trying combos at the ledge.
2:36 - 6:17 Trying to utilize the ChainGrab from the ledge. No Pivoting/Boost Pivot Grabbing while on the platform, just the standard ChainGrab. Alternating between Walking/Running Grabs.
6:18 - 7:21 Back to messing around with just grabs at the ledge.
PART 2
Donkey Kong; 0:00 - 2:07
Olimar; 2:08 - 5:54
Charizard; 5:55 - 7:04
Ness; 7:05 - 9:12
Lucas; 9:13 - 10:25
I tried using the ChainGrab for every character in this video as well. Also did not Pivot/Boost Pivot Grab while on the platform.
-- Credit goes to whoever, i doubt im the first to figure this out --
I liked Uthrow>bair>bair quite alot. Of course this really works at earily %'s. You saw me try it on Meta after the CG to 56%, only got one off. But it did work nicely on DK though. I actually did a grab>jab>jab>fthrow to sweetspotted dair meteor in training mode on Meta. Course i didnt get it off when i recorded it. But i did get a really nice uthrow>fair off on Meta. As for Dthrow, Fthrow i couldnt really think of much to do. Except maybe Dair or Nair -- Depends on what your opponent does really. I think SHDL or SHSL is also a good option as well while they're trying to recover.
Now, the Dedede's mains in their Ledge Grabbing thread, they can grab off the ledge>bthrow into a CG back to the other side of the platform, as long as they can regrab the opponent after they hit the platform. I tried to emulate the same thing with Falco. To see if i could set up 'traps' at the ledge. Whether it be a bthrow>into a CG or just a grab into a combo. I think this can work even better with Falco because he has a Walking/Running types of ChainGrab. But i'll have to play with both types more to see which one will make the character "re sweet spot" the ledge after you Ledge Grab>CG them across the platform. I was able to pull it off alternating between walk>grab>dthrow>walk>grab>dthrow then half way across the Final D diamond i switched to running>grab>dthrow>running>grab>dthrow.
Falco LedgeGrab to Pivot Grabs
PART 1
MetaKnight; 0:00 - 2:08
Olimar; 2:09 - 3:41
Donkey Kong; 3:42 - 5:46
Charizard; 5:47 - 7:26
PART 2
Ness; 0:00 - 1:51
Lucas; 1:52 - 3:52
IF THERE ARE ANY ERRORS/PROBLEMS LET ME KNOW. I'm always a PM/AIM/MSN away.