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Falco's Ledge Grab Options

Royale

Smash Journeyman
Joined
Aug 15, 2008
Messages
226
Location
Ohio
Code:
[SIZE="4"]Falco Ledge Grab Test[/SIZE]


Performed at Final Destination, either side.  Using Standard, Dash grabs.  I couldnt seem to be able to
pivot grab Meta, Olimar, DK, Ness, Lucas, Charizard off the ledge.



MetaKnight

-Standard Grab: YES [only when head peaks above platform]
-Dash: YES [only when head peaks above platform]
-Pivot: NO

Kirby

-Standard Grab: NO
-Dash: NO
-Pivot: NO

Luigi

-Standard Grab: NO
-Dash: NO
-Pivot: NO

Mario

-Standard Grab: NO
-Dash: NO
-Pivot: NO

Donkey Kong

-Standard Grab: NO
-Dash: YES
-Pivot: NO

Ice Climbers [together, and popo alone]

-Standard Grab: NO
-Dash: NO
-Pivot: NO

Olimar

-Standard Grab: YES
-Dash: YES
-Pivot: NO

Pikachu
-Standard Grab: NO
-Dash: NO
-Pivot: NO

Squritle

-Standard Grab: NO
-Dash: NO
-Pivot: NO

Ivysaur

-Standard Grab: NO
-Dash: NO
-Pivot: NO

Charizard

-Standard Grab: YES [must be right next to]
-Dash: YES
-Pivot: NO

Jigglypuff

-Standard Grab: NO
-Dash: NO
-Pivot: NO

Ness

-Standard Grab: YES [only when head peaks above platform]
-Dash: YES [only when head peaks above platform]
-Pivot: NO

Lucas

-Standard Grab: YES [only when head peaks above platform]
-Dash: YES [only when head peaks above platform]
-Pivot: NO
Videos of Falco's Ledge Grab

PART 1

Metaknight Only

0:00 - 2:36 Just mostly messing around with grabs and trying combos at the ledge.

2:36 - 6:17 Trying to utilize the ChainGrab from the ledge. No Pivoting/Boost Pivot Grabbing while on the platform, just the standard ChainGrab. Alternating between Walking/Running Grabs.

6:18 - 7:21 Back to messing around with just grabs at the ledge.


PART 2

Donkey Kong; 0:00 - 2:07
Olimar; 2:08 - 5:54
Charizard; 5:55 - 7:04
Ness; 7:05 - 9:12
Lucas; 9:13 - 10:25

I tried using the ChainGrab for every character in this video as well. Also did not Pivot/Boost Pivot Grab while on the platform.


-- Credit goes to whoever, i doubt im the first to figure this out --

I liked Uthrow>bair>bair quite alot. Of course this really works at earily %'s. You saw me try it on Meta after the CG to 56%, only got one off. But it did work nicely on DK though. I actually did a grab>jab>jab>fthrow to sweetspotted dair meteor in training mode on Meta. Course i didnt get it off when i recorded it. But i did get a really nice uthrow>fair off on Meta. As for Dthrow, Fthrow i couldnt really think of much to do. Except maybe Dair or Nair -- Depends on what your opponent does really. I think SHDL or SHSL is also a good option as well while they're trying to recover.

Now, the Dedede's mains in their Ledge Grabbing thread, they can grab off the ledge>bthrow into a CG back to the other side of the platform, as long as they can regrab the opponent after they hit the platform. I tried to emulate the same thing with Falco. To see if i could set up 'traps' at the ledge. Whether it be a bthrow>into a CG or just a grab into a combo. I think this can work even better with Falco because he has a Walking/Running types of ChainGrab. But i'll have to play with both types more to see which one will make the character "re sweet spot" the ledge after you Ledge Grab>CG them across the platform. I was able to pull it off alternating between walk>grab>dthrow>walk>grab>dthrow then half way across the Final D diamond i switched to running>grab>dthrow>running>grab>dthrow.

Falco LedgeGrab to Pivot Grabs

PART 1

MetaKnight; 0:00 - 2:08
Olimar; 2:09 - 3:41
Donkey Kong; 3:42 - 5:46
Charizard; 5:47 - 7:26

PART 2

Ness; 0:00 - 1:51
Lucas; 1:52 - 3:52

IF THERE ARE ANY ERRORS/PROBLEMS LET ME KNOW. I'm always a PM/AIM/MSN away.
 

YUNq PHR3$H

Smash Journeyman
Joined
Dec 29, 2008
Messages
334
Location
Ralph Lauren Store.
humm... interesting to say the least.. nice find btw... but my question is ''wouldn't the person your tryna grab catch on wen your coming and juss do a attack while your coming towards them o.O''
 

Arty

Smash Lord
Joined
Nov 8, 2008
Messages
1,859
Location
Chicago, Illinois
This is cool... but no one at a high level of play is going to stay on the edge long enough to get hit let alone grabbed.
 
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