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Falco's CG>forced air release on wario possibillities

Zeallyx

Fox mains get all the girlz
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So I was reading through the chaingrab project thread, and read that we can CG wario 5 times from 0% with a running CG.
Because we are able to CG wario 5 times, setting up a forced air release shouldn't be that hard (when we are able to grab him, but grabbing wario isn't that easy though).

Wario's 'beeing air released' animation is quite long, and lots of characters make use of this (falcon: forced air release>sweet knee, peach: has an infinite on wario with grab release, etc.).
As falco cannot force an air release on wario on the ground, falco has to be holding wario at the edge of the stage. Normally this would be too situational, but as falco can CG wario (5 times from zero percent) we could actually make use this forced air release.

Here are the possibilities (Note: all these combo's are on wario):

CG>forced air release>SH lazer
CG>forced air release>SH Dair(spike)
CG>forced air release> reflector
CG>forced air release>RaR'd SH Bair
CG>forced air release>SH Nair
CG>forced air release>RaR'd SH Uair
CG>forced air release>SH Fair
CG>forced air release>Usmash
CG>forced air release>Fsmash
CG>forced air release>jab(>jab)
CG>forced air release>Dash attack (I am not 100% sure if the dash attack works after a forced air release on wario,as in, beeing inescapable. According to my testing it does, but again, I am not 100% sure)

When you (the falco) aren't on the edge yourself (as in, on the very tip/end of the stage), but wario is off the stage while beeing held by you, you can:

CG>forced air release>quickly walk forward a little bit>Utilt
CG>forced air release>quickle walk forward a little bit>angled up Ftilt


These do not connect if you are not able to walk a little bit forward before your attack after the forced air release on wario. (As in, when you are already on the very tip/end of the stage when you force the air release on wario.)

- Maybe we can use the CG>forced air release>Fair to drag wario downwards along with us, with us still beeing able to make it back to the stage (This could probably backfire, too though, as in wario making it back to the stage before we do)
- Dair spike seems to be the best option, but maybe, as the Dair spike probably wont kill wario anyway, Usmash is a better option, as it does 1% more damage than the Dair spike. (1 percent is one percent, right :p).


- I will add a video soon.
 

Denzi

Smash Master
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but maybe, as the Dair spike probably wont kill wario anyway, Usmash is a better option, as it does 1% more damage than the Dair spike. (1 percent is one percent, right :p).
- Due to the Dair spike probably not killing wario anyway, the best option seems to be the option dealing the most damage.
I disagree with you. Sometimes one % is one %, but there are other things to consider, like position. It's probably better to have Wario below you and offstage then it is to have him above you with his awesome Dair and (possibly) Wario Waft. You may be right in that air release Dair is better than CG Dair, because it removes the possibility of stage teching (correct me if I'm wrong), but I wouldn't use usmash for an extra percent when Dair has the chance to lead to more damage and possibly even an early kill.
 

Zeallyx

Fox mains get all the girlz
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I disagree with you. Sometimes one % is one %, but there are other things to consider, like position. It's probably better to have Wario below you and offstage then it is to have him above you with his awesome Dair and (possibly) Wario Waft. You may be right in that air release Dair is better than CG Dair, because it removes the possibility of stage teching (correct me if I'm wrong), but I wouldn't use usmash for an extra percent when Dair has the chance to lead to more damage and possibly even an early kill.
Yes, I agree. Thats why I said the Dair spike seems to be the best option to finish the CG>forced air release combo.
 

gunterrsmash01

Smash Champion
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Mar 25, 2007
Messages
2,533
on wario i grab release, DAIR SPIKE into a jab-grab and dair spike again and try doing this alot, then for the kill, i simply grab release-fsmash
 

BleachigoZX

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Will a reverse F-smash connect?
After the Dair how much time are we making for us to decide on our next move?


I think Dair should be enough to gimp him. (2-3x obviously...)
 

J4pu

Smash Champion
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on wario i grab release, DAIR SPIKE into a jab-grab and dair spike again and try doing this alot, then for the kill, i simply grab release-fsmash
makes 0 sense
air grab release only works when they are off the edge, how are you going to Dair > jab when dair hits them below the stage?
 

J4pu

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*sigh
realistically (for Falco) air release is only going to happen off the edge.

Here's how air release works:
if nobody is pressing any buttons, they will break to the air if their feet are not touching the ground while being held by the grabber, Falco is not tall enough to release anybody to the air like this. I tested
If the opponent is released mid-pummel they will release to the ground no matter what, this is why characters with fast enough grab attacks can force ground breaks (Marth grab release former-infinite on Ness)
If the opponent is spamming buttons to get out and they press anything that inputs jump (or possibly any input at all, this is the only specific I'm not clear on) on the exact frame they break free they will release to the air (unless they were in the middle of being pummelled) regardless of whether or not their feet were on the ground

Now then, from this data you can clearly see air release depends on your opponent's input, you have no say in it (except you can force ground release if you want).

Exceptions: steep slopes allow Falco to hold some opponents off the ground. I made a thread about this a while back, if you grab somebody short on these slopes you can force an air break by not doing anything. (Guaranteed boost smash on MK)
 

#HBC | ZoZo

Shocodoro Blagshidect
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what about grab release double bair >phantasm back on stage? seems like the best damage stacker and afterwards you can throw some lasers at wario
 

J4pu

Smash Champion
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unless you mean weakspot Bair > Sweetspot bair then it isn't mentioned because it isn't a true combo.
and I don't think there's enough time from the grab release to set up the weakspot bair, but maybe there is.
 

PhantomX

WarioMan
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You guys are honestly better off attempting to spike us on the stage and then read our roll/tech than you are doing this. A couple onstage dairs after a cg can get us up to 60% as opposed to offstage with 15% less where you won't kill us anyway.
 
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