So I was reading through the chaingrab project thread, and read that we can CG wario 5 times from 0% with a running CG.
Because we are able to CG wario 5 times, setting up a forced air release shouldn't be that hard (when we are able to grab him, but grabbing wario isn't that easy though).
Wario's 'beeing air released' animation is quite long, and lots of characters make use of this (falcon: forced air release>sweet knee, peach: has an infinite on wario with grab release, etc.).
As falco cannot force an air release on wario on the ground, falco has to be holding wario at the edge of the stage. Normally this would be too situational, but as falco can CG wario (5 times from zero percent) we could actually make use this forced air release.
Here are the possibilities (Note: all these combo's are on wario):
CG>forced air release>SH lazer
CG>forced air release>SH Dair(spike)
CG>forced air release> reflector
CG>forced air release>RaR'd SH Bair
CG>forced air release>SH Nair
CG>forced air release>RaR'd SH Uair
CG>forced air release>SH Fair
CG>forced air release>Usmash
CG>forced air release>Fsmash
CG>forced air release>jab(>jab)
CG>forced air release>Dash attack (I am not 100% sure if the dash attack works after a forced air release on wario,as in, beeing inescapable. According to my testing it does, but again, I am not 100% sure)
When you (the falco) aren't on the edge yourself (as in, on the very tip/end of the stage), but wario is off the stage while beeing held by you, you can:
CG>forced air release>quickly walk forward a little bit>Utilt
CG>forced air release>quickle walk forward a little bit>angled up Ftilt
These do not connect if you are not able to walk a little bit forward before your attack after the forced air release on wario. (As in, when you are already on the very tip/end of the stage when you force the air release on wario.)
- Maybe we can use the CG>forced air release>Fair to drag wario downwards along with us, with us still beeing able to make it back to the stage (This could probably backfire, too though, as in wario making it back to the stage before we do)
- Dair spike seems to be the best option, but maybe, as the Dair spike probably wont kill wario anyway, Usmash is a better option, as it does 1% more damage than the Dair spike. (1 percent is one percent, right
).
- I will add a video soon.
Because we are able to CG wario 5 times, setting up a forced air release shouldn't be that hard (when we are able to grab him, but grabbing wario isn't that easy though).
Wario's 'beeing air released' animation is quite long, and lots of characters make use of this (falcon: forced air release>sweet knee, peach: has an infinite on wario with grab release, etc.).
As falco cannot force an air release on wario on the ground, falco has to be holding wario at the edge of the stage. Normally this would be too situational, but as falco can CG wario (5 times from zero percent) we could actually make use this forced air release.
Here are the possibilities (Note: all these combo's are on wario):
CG>forced air release>SH lazer
CG>forced air release>SH Dair(spike)
CG>forced air release> reflector
CG>forced air release>RaR'd SH Bair
CG>forced air release>SH Nair
CG>forced air release>RaR'd SH Uair
CG>forced air release>SH Fair
CG>forced air release>Usmash
CG>forced air release>Fsmash
CG>forced air release>jab(>jab)
CG>forced air release>Dash attack (I am not 100% sure if the dash attack works after a forced air release on wario,as in, beeing inescapable. According to my testing it does, but again, I am not 100% sure)
When you (the falco) aren't on the edge yourself (as in, on the very tip/end of the stage), but wario is off the stage while beeing held by you, you can:
CG>forced air release>quickly walk forward a little bit>Utilt
CG>forced air release>quickle walk forward a little bit>angled up Ftilt
These do not connect if you are not able to walk a little bit forward before your attack after the forced air release on wario. (As in, when you are already on the very tip/end of the stage when you force the air release on wario.)
- Maybe we can use the CG>forced air release>Fair to drag wario downwards along with us, with us still beeing able to make it back to the stage (This could probably backfire, too though, as in wario making it back to the stage before we do)
- Dair spike seems to be the best option, but maybe, as the Dair spike probably wont kill wario anyway, Usmash is a better option, as it does 1% more damage than the Dair spike. (1 percent is one percent, right
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
- I will add a video soon.