Gahtzu
Smash Journeyman
knee ledge regrab also 2gud
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This is really cooli like the ledgehop reverse waveland to double jump knee waveland rinse repeat
Okay I'll do it laterdoing this for the rest of the match would be immensely helpful
when you guys hit fox high and far out, are you jumping out to dj uair him out of his up b way out there?
you should, at least every once in a while. its good and has won me matches
definitely, it's the same venue from rom 1-3 and the NY tournaments. (No Johns)Uh I doubt it but I'll talk it over as far as any else who wants to go
Are you going?
OMG FOREVERdefinitely, it's the same venue from rom 1-3 and the NY tournaments. (No Johns)
it's <1 hr away from me. if you are going, let me know. i'm probably bringing a setup so we can just sit and play forever. (although i don't think i'm getting a hotel)
http://www.youtube.com/watch?v=nd6t2H6zgW8&t=01m16s0room super good video analyzing kudos.
Linking this back to edgeguarding, stomp (or just edge hog) whenever u get somebody below the stage and fair/bair/uair (whichever u space better) anytime they try to recover at ledge level or above the stage. Obviously not set in stone but a universal categorization for edgeguarding any character?
Of course it can be punished.My main problems:
DD baiting his aerials is a ***** and a half. He moves fast and I don't even know if nairplane can be punished.
Then just get more precise with the timing. Use upthrow, and make sure to position yourself so you're next to them when it's time for them to tech. If they DI away you do 1 dash towards them, if they slight DI away you walk, and if they DI behind turn around in place. Just practice this a lot; it's definitely possible to do this consistently.If they mix up their spotdodging, I can't get regrabs on any techchase that isn't perfect. Same goes for shining out of tech.
Being in shield really sucks; thankfully you are fast enough so you can avoid shielding a lot of the time. But when you have to shield -Once I'm in shield, I'm getting grabbed if I don't roll out.
If you DI away or behind on the throws and jump at the right timing, he can't combo off it at low - mid percents.Getting grabbed usually means I die.
DI away from waveshine usmash so he can't combo off it straight away; if you land on a platform usually you can get out. If he waveshine grabs instead, see above.Getting shined usually means I die.
Uhh, there's a ton of defensive stuff (including the stuff I said above) in various situations that you can do to minimize the ****, including CCing, smart rolling, sliding off platforms or off the edge, etc. I feel like s2j is really good at defense so watch his videos if you want concrete examples.Getting hit by everything means I die.
wordFalco is gay.
This actually works, but it is kind of unreliable. You really have to be on point with your reaction for predict it. Otherwise just wait for a response.If they don't tech you can stomp in time [not sure]
Thismaybe about up to the first jab.
SoMagus420 said:Ledgegrabbing Lag: Link (4); Everyone else (8)
Disabled Regrab Period: ALL (29)
Ledgegrab Lag + Regrab Lag: Link (33); Everyone else (37)
Ledge Invincibility: Link (33); Everyone else (37)
Only Link's is different. His edge catch lag is 4 less which is where the 4 less invincibility overall comes from. The regrab lag means the time between letting go and when you're allowed to grab an edge again.
and thats like if you do it perfectI would say probably the first jab is covered but not after that