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Fact 54 - Mewtwo Is On The Way [Social/General Discussion]

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Golden Sun

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Is it sad that I still watch these and find amusement in them?
I wonder about Etika's reaction... since the actual Sakurai Masahiro retweeted Etika's reaction, does that mean Sakurai heard the word "(crouch)" and the S word? He retweeted it so he must've watched it...
 
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Golden Sun

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ugh I cant wait any more longer over these boring days for new SSB4 news.
ATLEAST give us some mentioning of something Sakurai...
 
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MagiusNecros

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I am pointlessly trading Mewtwo after Mewtwo on the GTS and hope I get a Modest 6 IV one somehow. Wish me luck.
 

MewtwoMaster2002

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I am pointlessly trading Mewtwo after Mewtwo on the GTS and hope I get a Modest 6 IV one somehow. Wish me luck.
Good luck. The only way I see that happening is if someone gives an obviously hacked one. I've been trading Zygarde for Zygarde since last year hoping to get a Japanese Careful natured one.
 

MewtwoMaster2002

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That's because until Zygarde gets Thousand Arrows and Thousand Waves he will forever be garbage.
So until next year when Z is announced and Zygarde gets a new form which gives him better stats...

Edit: I'm just trying to have a complete set of Kalos legendaries in Japanese.
 
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Golden Sun

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Am I the only one who thinks Kirby's jab spamming is cute lol, like when you just spam jab without hitting anyone.
 
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MagiusNecros

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So until next year when Z is announced and Zygarde gets a new form which gives him better stats...
Well hopefully I can get a legit Hoopa Unbound by then and a Sheer Force Feraligatr. I like Zygarde since I like all dragons but as it stands when all is said and done Garchomp is better then Zygarde.

Coil, Glare, Dragon Tail does have it's niche though.

Now if they put Zygarde on Mega Rayquayquay level I'll get excited.
 

Igzex

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Is it sad that I still watch these and find amusement in them?
I still love #4 the most. Ah, it all brings me back to a couple months ago when we witnessed the wire frame heard around the world. I miss that magic I felt all around me.

I am pointlessly trading Mewtwo after Mewtwo on the GTS and hope I get a Modest 6 IV one somehow. Wish me luck.
You must have more Mewtwos than me and my entire box of them. Why would you want modest though? You'd be better off going Timid.
 
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IsmaR

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It would be nice to see Aura Break get expanded to include reversing the buffs for the new weather abilities.

I'd settle for making Zy the inverted M-Rayquaza, buffing Ground types instead.
 

MagiusNecros

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Well 1000 Arrows as a Ground move hit's Flying types. And 1000 Waves prevents a trainer from switching their Pokemon out that turn I believe.
 

Aninymouse

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Dude, I just watched the Etika video. It all looks fake. Like, not even close to real. Even the Lucas head is just a photoshopped Ness head.
 

WVdUde

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I love how you used that from The Wonderful 101, very good game, Wonder Red for SSB4!
Wonder Red for DLC, Sakurai and dev team? Seriously, Sakurai should hire a tiny team just to make new DLC characters while he gets a small break.

I don't really care a lot of them end up being clone characters made mainly through the custom character engine ala Dr. Mario. At least they'd be putting some effort into new content. I'd like to see Lucas again and maybe Wolf return too and Dixie Kong would make a welcome newcomer.

Sakurai can still watch over the development of DLC fighters, just from a safer distance per se. I just don't want him to get burnt out on Smash especially when he's considering making SSB3D/U the last Smash games he directs.
 
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Aninymouse

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Wonder Red for DLC, Sakurai and dev team? Seriously, Sakurai should hire a tiny team just to make new DLC characters while he gets a small break.

I don't really care a lot of them end up being clone characters made mainly through the custom character engine ala Dr. Mario. At least they'd be putting some effort into new content. I'd like to see Lucas again and maybe Wolf return too and Dixie Kong would make a welcome newcomer.

Sakurai can still watch over the development of DLC fighters, just from a safer distance per se. I just don't want him to get burnt out on Smash especially when he's considering making SSB3D/U the last Smash games he directs.
I don't think it works that way, dude man.

Right now we're just getting Mewtwo. There's still many months to go for just getting that one character. Even if they were going to do more, at this rate, anyone in addition to Mewtwo wouldn't come out until Thanksgiving/Christmas 2015. It's a bit early to worry about it, for one; for two, this isn't the "request a DLC character thread," is it?

And Sakurai is tired of working on Smash. He's been putting in 6 and 7 day work weeks for like two years. Every day, nothing but Smash 4. I'd be burned out, myself. Many times he's wanted to quit, I'm sure. The man lead a team that delivered to us a game that is about as good as it's ever going to get. He even caved in and started working on the #1 fan requested character that, for whatever reason, didn't make it again. He's making Mewtwo. If getting Mewtwo back isn't enough for you, maybe you should take the discussion out of the Mewtwo thread? I know I'd appreciate that, for one.

I'm not trying to be rude.
 

Golden Sun

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I don't think it works that way, dude man.

Right now we're just getting Mewtwo. There's still many months to go for just getting that one character. Even if they were going to do more, at this rate, anyone in addition to Mewtwo wouldn't come out until Thanksgiving/Christmas 2015. It's a bit early to worry about it, for one; for two, this isn't the "request a DLC character thread," is it?

And Sakurai is tired of working on Smash. He's been putting in 6 and 7 day work weeks for like two years. Every day, nothing but Smash 4. I'd be burned out, myself. Many times he's wanted to quit, I'm sure. The man lead a team that delivered to us a game that is about as good as it's ever going to get. He even caved in and started working on the #1 fan requested character that, for whatever reason, didn't make it again. He's making Mewtwo. If getting Mewtwo back isn't enough for you, maybe you should take the discussion out of the Mewtwo thread? I know I'd appreciate that, for one.

I'm not trying to be rude.
"this isn't the "request a DLC character thread,"
and the people who just recently posted talking about Pokémon XY/ORAS lmao
Sure Sakurai is tired, but he barely had a full team to fully work with, he needed more people to help work on the game, but he just wanted to work in a short group, he even says he didn't have enough manpower if he were to keep updating with balance updates and patches, because the manpower means the amount of workers.
 
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D

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This is what i think Myuutsu's moveset should be like; prepare your eyes, because if this sentence is too long for you to read, then what i am going to post next will... :4miibrawl:
------------------------------
:GCA: - Mewtwo slams into his opponent with his tail (minimal knockback, 2%) (slow attack)
:GCA::GCA: - Mewtwo slams into his opponent again with his tail, this time swinging in the opposite direction (low KB, 3%)
(slow attack)
:GCA::GCA::GCA: - Mewtwo stands upright and with his left hand, blasts the foe with a transparent, blue, psychic wave
(moderate knockback, 7%, can kill at about 120%)
(medium speed attack)
----
:GCR::GCL::GCA: - Mewtwo swipes his hand in a horizontal fashion and a short ranged, blue, psycho cut-like wave comes out (of his hand) (moderate knockback, 10% damage, can be angled, acts as a projectiles instead of a throwN graphic (coder language), can kill at about 150%. (medium speed attack)
:GCD::GCA: - Mewtwo does his tail sweep from Melee, with due changes, of course; it will have low, combo orientated knockback, it will be faster by about 1.22x, deals 8%, can kill at about 235%. (fast attack)

:GCU::GCA: - Mewtwo does his tail flip from Melee, only this time it will have higher knockback, no sweetspot (in return for his whole tail being stronger), does 10%, is about 1.3x faster, and can kill at about 151% (high speed)
----
:GCCL::GCCR: - Mewtwo lags alittle, then quickly thrusts his hand forward, releasing a big blue psychic wave of energy, with a slightly more bent(slanted) posture; it has high knockback, does 20% damage uncharged, and kills at about 90%; although it has high starting lag and normal ending lag, the actual execution frames are very fast and the hitbox stays out for a very long time (probably 15 frames after the initial hit), making it almost like PM Bowser's forward smash. (overall medium-slow attack)
:GCCU: - Same as Melee, only the hits connect better, the starting lag of the move was cut by 1/4, and the frames where the hitbox is active are 2x faster than before, although the hitstun will make it a more melee-esque speed if the move connects, although because of this, there are 8 more frames of ending lag, the hitbox is bigger and can properly connect with grounded opponents, the galaxy wave become bigger to match the bigger hitbox, though the move has "less" knockback, killing most foes at roughly 140% (K.O nerf); the move is still a multi-hit, and the move will deal 15% uncharged (which is actually a % nerf), with the final hit being responsible for 7% of that damage. (medium speed move, although slower than his Side-A)
:GCCD: - Mewtwo crosses it's arms in a similar manner to Megaman's start-up frames for his down smash, and then Mewtwo releases two horizontal, blue, psychic energy waves on both sides of him, with the attack animation being similar to that of when Mewtwo repelled the mechs in Mewtwo Returns (before walking into the trap to protect his friends); this move will have high knockback, a mostly horizontal trajectory, the move will also deal about 16% uncharged, with both sides doing equal damage; this move's start-up lag won't be as high as Megaman's startup lag is, although this move will have high ending lag to balance it out. overall, the move can kill at about 125%. also note that Mewtwo is still vulnerable from above or below. (medium speed attack, being 12 frames faster than his Forward Smash)
--
:GCX::GCY::GCA: - Same as in Melee, only this time the hitbox and electric graphic are bigger, the move will also have higher knockback than before, the move will also deal 12%. This move can kill at about 150%. (medium speed attack like in melee)

:GCX::GCY::GCR::GCA: - Shadow Claw returns!, Time to roll in the buffs; the range of the move will be drastically increased, with a tweaked animation to accommodate for this, in addition, the knockback of this move is increased quite a bit, it also deals 14.5% (slight buff), the starting lag of this move is also cut by about 1/4, although the ending lag has been increased by about 20%. The move can kill at about 135% (not as early as in Melee, but fits well in Smash 4).
(quick attack)

:GCX::GCY::GCL::GCA: - Mewtwo slightly turns around and shoots a small, purple, round, psychic blast that has good KB, and does 15%. This is Mewtwo's slowest aerial (due to start-up lag), however, so to counterbalance that, the move kills at about 100% if sweetspotted (which is at the core of the blast), and about 120% if sourspotted. (this move's range is vertically better yet horizontally worst in comparison to Mewtwo's old tail flick attack)
(medium-slow attack)

:GCX::GCY::GCU::GCA: - Same as in Melee, however, the move's speed has been increased by a multiple of 1.4x. and the hitbox is bigger, however, the move now kills at around 140%.
fast attack)

:GCX::GCY::GCD::GCA: - The Flip-kick returns, this time around, the move's start-up lag has been halved, and the ending lag has been cut by 1/4, the move now does 14% (which is a % nerf), in addition, the move has much less Base Knockback, but noticeably more Knockback Growth than before, being able to kill at about 100%.
(medium-speed attack)

:GCB: - Shadow Ball; same as Melee, except now the Shadow Ball goes faster and further, and he shoots the Shdadowballz faster so he can approach better.
(various speed)

:GCR::GCB: - Psychic; Mewtwo sticks his arm out and glow blue, with aura eminating from his hand, and a blue spark will appear a bit infront of Mewtwo, anyone who get's hit by the collision will get nabbed and grabbed, once grabbed, it functions like a normal grab, where, depending on what direction you press on the analog stick, the enemy will get thrown in that direction; Throwing upwards is good for K.Os (but is weak in terms of %), Throwing forward is good for damage (but is weak in terms of knockback), throwing backwards serves as a middle ground of the two, and throwing downwards is good for combos, and if you are right by the ledge, can be good for early gimps if your foe has a bad recovery, however to balance it, this throw has the lowest knockback growth of essentially all of Mewtwo's moves (excepts for the electric hits of Mewtwo's Nair), as it takes up to 240% for Mewtwo to have a guaranteed kill via the ledge method. As usual, if you stay idle for too long, the enemy can shake out. oh, also, Mewtwo still has to say "Nigh-ee!" during some part of this move, for old times sake. (though if you press A while an enemies is grabbed, Mewtwo will use confusion and the foe will get launched far away, then get stunned (a stun timer, you could say)... and of course he will say his signature line... (If you press Side-B, then B again, Mewtwo will automatically use confusion, only it will be the P:M confusion, this was put in here so Mewtwo could still have a reflector, since this one properly reflects moves, but now it only does 7% to accommodate for the inconceivable variety that Mewtwo has)
(various speed)

:GCU::GCB: - Teleport; same as Melee's, except now Mewtwo lasts in the "teleporting" phase longer, thus increasing his invincibility and recovery distance, but Mewtwo gets more ending lag (this was done to Sm4shilize the move). Also, Mewtwo can react out of this, like with Fox's fox illusion.
(medium speed)

:GCD::GCB: - Recover; Mewtwo takes his recovering stance from the games (you know it well), and then Mewtwo gets in a looping position to recover, and for every second you hold down the B button, is a 4% that Mewtwo recovers. The catch is that as opposed to healing 4% in 1 second increments, for every 1/4 of a second Mewtwo will heal 1%. While this is happening, Mewtwo will glow green and the healing graphics from Melee will surround him, only they will be green flashes, not bluish-white ones. The downside to this move is that the ending lag is pretty bad on this one (14 frames), leaving him open for assault.
(various speed)
-----

:GCZ::GCA: - Electric Shock; Everyone's favorite grab-attack returns to the fray, the only difference is that all around, the move is faster by about 18 frames.

:GCZ::GCR: - Mewtwo sticks his arm out and telekentically pushes the foe away a set distance, then the character floats there, after about 12 frames, Mewtwo, with his arm still stuck out, will close his hands into a "fist", and a small blue energy explosion will appear and the foe will get launched with medium knockback (medium KB because that in conjunction with the set KB push which leads into the hit, indirectly makes it a high KB attack just like his other throws)

:GCZ::GCU: - Same as in Melee, though, the throw is a bit faster, and it was modified to kill at about 100%, regardless of the weight changes from Melee to Smash 4.

:GCZ::GCL: - Same as in Melee, but has a more horizontal launch angle and slightly more KB.

:GCZ::GCD: - Same as in Melee, only it has more knockback and a more horizontal launch angle. it can kill at about 150% (good for chaingrabs)
-----
Final Smash :GCB: - Psystrike; Mewtwo stays in his idle position, only his eyes glow blue (or yellow), and i beam comes from them, dealing 5%. If the beam connects, then Mewtwo will get into his Psystrike position from XY, and the screen will turn to the Psystrike background, then it will show all of the enemies lined up. Then, telekenetic energy rocks start to float around Mewtwo, then teleport over to the opponents, surrounding them, and then the cinematic goes back over to Mewtwo, to show him closing his hands, then the screen goes back to the opponents, and not a second later, we see them getting hit by psystrike, as a purple/blue colored explosion grows around them, and once that's over an even bigger blue explosion will appear and the opponents will get launched far away. This move does 50% and can kill at 30%.
----
Abtributes
--
Weight - 102 (about a 12pt buff)
Walking Speed - same
Maxium Walking Velocity - same
Running Speed - close to Falcon's Speed (buff)
Jump height - same
Double Jump height - same
Gravity - about as high as Mario's (buff)
Jump Horizontal Velocity - close to Falcon's (buff)
Fastfall Velocity - about the same as falcon's (buff)
------
You can take off your reading glasses now.
 

Golden Sun

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This is what i think Myuutsu's moveset should be like; prepare your eyes, because if this sentence is too long for you to read, then what i am going to post next will... :4miibrawl:
------------------------------
:GCA: - Mewtwo slams into his opponent with his tail (minimal knockback, 2%) (slow attack)
:GCA::GCA: - Mewtwo slams into his opponent again with his tail, this time swinging in the opposite direction (low KB, 3%)
(slow attack)
:GCA::GCA::GCA: - Mewtwo stands upright and with his left hand, blasts the foe with a transparent, blue, psychic wave
(moderate knockback, 7%, can kill at about 120%)
(medium speed attack)
----
:GCR::GCL::GCA: - Mewtwo swipes his hand in a horizontal fashion and a short ranged, blue, psycho cut-like wave comes out (of his hand) (moderate knockback, 10% damage, can be angled, acts as a projectiles instead of a throwN graphic (coder language), can kill at about 150%. (medium speed attack)
:GCD::GCA: - Mewtwo does his tail sweep from Melee, with due changes, of course; it will have low, combo orientated knockback, it will be faster by about 1.22x, deals 8%, can kill at about 235%. (fast attack)

:GCU::GCA: - Mewtwo does his tail flip from Melee, only this time it will have higher knockback, no sweetspot (in return for his whole tail being stronger), does 10%, is about 1.3x faster, and can kill at about 151% (high speed)
----
:GCCL::GCCR: - Mewtwo lags alittle, then quickly thrusts his hand forward, releasing a big blue psychic wave of energy, with a slightly more bent(slanted) posture; it has high knockback, does 20% damage uncharged, and kills at about 90%; although it has high starting lag and normal ending lag, the actual execution frames are very fast and the hitbox stays out for a very long time (probably 15 frames after the initial hit), making it almost like PM Bowser's forward smash. (overall medium-slow attack)
:GCCU: - Same as Melee, only the hits connect better, the starting lag of the move was cut by 1/4, and the frames where the hitbox is active are 2x faster than before, although the hitstun will make it a more melee-esque speed if the move connects, although because of this, there are 8 more frames of ending lag, the hitbox is bigger and can properly connect with grounded opponents, the galaxy wave become bigger to match the bigger hitbox, though the move has "less" knockback, killing most foes at roughly 140% (K.O nerf); the move is still a multi-hit, and the move will deal 15% uncharged (which is actually a % nerf), with the final hit being responsible for 7% of that damage. (medium speed move, although slower than his Side-A)
:GCCD: - Mewtwo crosses it's arms in a similar manner to Megaman's start-up frames for his down smash, and then Mewtwo releases two horizontal, blue, psychic energy waves on both sides of him, with the attack animation being similar to that of when Mewtwo repelled the mechs in Mewtwo Returns (before walking into the trap to protect his friends); this move will have high knockback, a mostly horizontal trajectory, the move will also deal about 16% uncharged, with both sides doing equal damage; this move's start-up lag won't be as high as Megaman's startup lag is, although this move will have high ending lag to balance it out. overall, the move can kill at about 125%. also note that Mewtwo is still vulnerable from above or below. (medium speed attack, being 12 frames faster than his Forward Smash)
--
:GCX::GCY::GCA: - Same as in Melee, only this time the hitbox and electric graphic are bigger, the move will also have higher knockback than before, the move will also deal 12%. This move can kill at about 150%. (medium speed attack like in melee)

:GCX::GCY::GCR::GCA: - Shadow Claw returns!, Time to roll in the buffs; the range of the move will be drastically increased, with a tweaked animation to accommodate for this, in addition, the knockback of this move is increased quite a bit, it also deals 14.5% (slight buff), the starting lag of this move is also cut by about 1/4, although the ending lag has been increased by about 20%. The move can kill at about 135% (not as early as in Melee, but fits well in Smash 4).
(quick attack)

:GCX::GCY::GCL::GCA: - Mewtwo slightly turns around and shoots a small, purple, round, psychic blast that has good KB, and does 15%. This is Mewtwo's slowest aerial (due to start-up lag), however, so to counterbalance that, the move kills at about 100% if sweetspotted (which is at the core of the blast), and about 120% if sourspotted. (this move's range is vertically better yet horizontally worst in comparison to Mewtwo's old tail flick attack)
(medium-slow attack)

:GCX::GCY::GCU::GCA: - Same as in Melee, however, the move's speed has been increased by a multiple of 1.4x. and the hitbox is bigger, however, the move now kills at around 140%.
fast attack)

:GCX::GCY::GCD::GCA: - The Flip-kick returns, this time around, the move's start-up lag has been halved, and the ending lag has been cut by 1/4, the move now does 14% (which is a % nerf), in addition, the move has much less Base Knockback, but noticeably more Knockback Growth than before, being able to kill at about 100%.
(medium-speed attack)

:GCB: - Shadow Ball; same as Melee, except now the Shadow Ball goes faster and further, and he shoots the Shdadowballz faster so he can approach better.
(various speed)

:GCR::GCB: - Psychic; Mewtwo sticks his arm out and glow blue, with aura eminating from his hand, and a blue spark will appear a bit infront of Mewtwo, anyone who get's hit by the collision will get nabbed and grabbed, once grabbed, it functions like a normal grab, where, depending on what direction you press on the analog stick, the enemy will get thrown in that direction; Throwing upwards is good for K.Os (but is weak in terms of %), Throwing forward is good for damage (but is weak in terms of knockback), throwing backwards serves as a middle ground of the two, and throwing downwards is good for combos, and if you are right by the ledge, can be good for early gimps if your foe has a bad recovery, however to balance it, this throw has the lowest knockback growth of essentially all of Mewtwo's moves (excepts for the electric hits of Mewtwo's Nair), as it takes up to 240% for Mewtwo to have a guaranteed kill via the ledge method. As usual, if you stay idle for too long, the enemy can shake out. oh, also, Mewtwo still has to say "Nigh-ee!" during some part of this move, for old times sake. (though if you press A while an enemies is grabbed, Mewtwo will use confusion and the foe will get launched far away, then get stunned (a stun timer, you could say)... and of course he will say his signature line... (If you press Side-B, then B again, Mewtwo will automatically use confusion, only it will be the P:M confusion, this was put in here so Mewtwo could still have a reflector, since this one properly reflects moves, but now it only does 7% to accommodate for the inconceivable variety that Mewtwo has)
(various speed)

:GCU::GCB: - Teleport; same as Melee's, except now Mewtwo lasts in the "teleporting" phase longer, thus increasing his invincibility and recovery distance, but Mewtwo gets more ending lag (this was done to Sm4shilize the move). Also, Mewtwo can react out of this, like with Fox's fox illusion.
(medium speed)

:GCD::GCB: - Recover; Mewtwo takes his recovering stance from the games (you know it well), and then Mewtwo gets in a looping position to recover, and for every second you hold down the B button, is a 4% that Mewtwo recovers. The catch is that as opposed to healing 4% in 1 second increments, for every 1/4 of a second Mewtwo will heal 1%. While this is happening, Mewtwo will glow green and the healing graphics from Melee will surround him, only they will be green flashes, not bluish-white ones. The downside to this move is that the ending lag is pretty bad on this one (14 frames), leaving him open for assault.
(various speed)
-----

:GCZ::GCA: - Electric Shock; Everyone's favorite grab-attack returns to the fray, the only difference is that all around, the move is faster by about 18 frames.

:GCZ::GCR: - Mewtwo sticks his arm out and telekentically pushes the foe away a set distance, then the character floats there, after about 12 frames, Mewtwo, with his arm still stuck out, will close his hands into a "fist", and a small blue energy explosion will appear and the foe will get launched with medium knockback (medium KB because that in conjunction with the set KB push which leads into the hit, indirectly makes it a high KB attack just like his other throws)

:GCZ::GCU: - Same as in Melee, though, the throw is a bit faster, and it was modified to kill at about 100%, regardless of the weight changes from Melee to Smash 4.

:GCZ::GCL: - Same as in Melee, but has a more horizontal launch angle and slightly more KB.

:GCZ::GCD: - Same as in Melee, only it has more knockback and a more horizontal launch angle. it can kill at about 150% (good for chaingrabs)
-----
Final Smash :GCB: - Psystrike; Mewtwo stays in his idle position, only his eyes glow blue (or yellow), and i beam comes from them, dealing 5%. If the beam connects, then Mewtwo will get into his Psystrike position from XY, and the screen will turn to the Psystrike background, then it will show all of the enemies lined up. Then, telekenetic energy rocks start to float around Mewtwo, then teleport over to the opponents, surrounding them, and then the cinematic goes back over to Mewtwo, to show him closing his hands, then the screen goes back to the opponents, and not a second later, we see them getting hit by psystrike, as a purple/blue colored explosion grows around them, and once that's over an even bigger blue explosion will appear and the opponents will get launched far away. This move does 50% and can kill at 30%.
----
Abtributes
--
Weight - 102 (about a 12pt buff)
Walking Speed - same
Maxium Walking Velocity - same
Running Speed - close to Falcon's Speed (buff)
Jump height - same
Double Jump height - same
Gravity - about as high as Mario's (buff)
Jump Horizontal Velocity - close to Falcon's (buff)
Fastfall Velocity - about the same as falcon's (buff)
------
You can take off your reading glasses now.
How about for shadow ball it would be Psystrike? where its like Palutena's autoreticile or however you spell it, it would be like 4 pink aura balls, it comes out fast, but each would do 4 damage, it also follows opponents for awhile then disappears if it didn't hit the opponent, but it would take like 5 seconds till you can do another psystrike.
 

Smashbro596

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How about for shadow ball it would be Psystrike? where its like Palutena's autoreticile or however you spell it, it would be like 4 pink aura balls, it comes out fast, but each would do 4 damage, it also follows opponents for awhile then disappears if it didn't hit the opponent, but it would take like 5 seconds till you can do another psystrike.
was thinking psystrike would be a custom move for shadow ball. :O
 

Golden Sun

Smash Ace
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YOURMOMHASA@NNID
3DS FC
1693-3754-9548
SuperGirlKels is a potential and good SSB4 player, but her personality is EDGY and screams cringe as hell, really hope she doesn't pick up Mewtwo and user him as a main imo

Most girls don't play SSB4 and when they're new at it they mostly pick Kirby/Toon Link/etc mostly just because they have that cute fetish of there's.
 
D

Deleted member

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The reason i kept Shadow Ball and made Psystrike a final smash was because i wanted MMX to be Mewtwo's final smash, yet a few of you are saying that MMY should "counter" MCX, so i decided as oppose to forcing my will on you guys by adding MMX, or giving up something i hold dear by adding MMY, i decided to find something that we all liked, Psystrike. Yet i didn't think that Mewtwo's Signature Move should be reduced to a special, despite FS's being banned, so i did what i thought was best, making it a Final Smash, where it doesn't have to get supa-nerfed.
 

Golden Sun

Smash Ace
Joined
Nov 2, 2014
Messages
625
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Your mom has a Location
NNID
YOURMOMHASA@NNID
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1693-3754-9548
The reason i kept Shadow Ball and made Psystrike a final smash was because i wanted MMX to be Mewtwo's final smash, yet a few of you are saying that MMY should "counter" MCX, so i decided as oppose to forcing my will on you guys by adding MMX, or giving up something i hold dear by adding MMY, i decided to find something that we all liked, Psystrike. Yet i didn't think that Mewtwo's Signature Move should be reduced to a special, despite FS's being banned, so i did what i thought was best, making it a Final Smash, where it doesn't have to get supa-nerfed.
MMX>MMY
 
D

Deleted member

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shh!.. don't tell the Y fans that :troll:
But anyways, why do you think my avatar is the way it is? also, if MMX was a transformation FS, it would be less time consuming to make the animations than it would be for MMY due to the fact that there are less physical differences between Mewtwo and his MMX counterpart.
 
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