xbombr
Smash Ace
It is. It takes around 6 minutes to play one of these rapefests too.Samus vs Puff looks horrible for the Samus.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It is. It takes around 6 minutes to play one of these rapefests too.Samus vs Puff looks horrible for the Samus.
Lies, it only took me 4 minutes to lose both games to hbawks.It is. It takes around 6 minutes to play one of these rapefests too.
I don't think I'd last even 2 with Hbox unless I did that thing on Battlefield where you wall jump on the underside.Lies, it only took me 4 minutes to lose both games to hbawks.
hahaha ... werd wes did double post like a mad man ... but yea ... jiggs vs samoose takes maddd long too ... people dont even like practicing that match up LOLLies, it only took me 4 minutes to lose both games to hbawks.
This is how you beat Jigglypuff, folks.
I like the part where all of your potential KO moves besides charge shot will get you rested if the Jiggs shields it.
Yo Alukard I'm really happy for you, and I'ma let you finish, but Wes was one of the best doubleposting Samuseseseses of all time.
OF ALL TIME
LOL@All 3 of these ^^^Lies, it only took me 4 minutes to lose both games to hbawks.
My approach is none. Still doesn't work. :\haven't really found a solid approach yet...
i like u ... LOL i didn't quote the whole thing so it wont be sooo huge on the page LOL ... but that bold part is the story of my ****ing smash career ... i have too much funi understand you wanna be agressive
so do i
lol
it's whatever though, looks like you got good control over your char, like the speed and flashyness, but you're taking a lot of hits you shouldn't be taking
***** i love you ... i really want to make it to herb3 ... i hope g$ doesn't ***** out and not drive ... we are going to **** in doubles LOL ... to fast *** green machines LOLOLWatching your Samus makes me so happy Alukard, haha. There are always a couple times per match where I'll think I'm watching myself, and then you do something I wouldn't think of and it'll remind me of the differences in our styles (and help me realize what I could do to mix things up/not be predictable). I especially love it when you predict a dash dance behind you and just turn around and grab, or when you space a jab or ftilt and then just run away haha.
The only real "complaint" I ever have is when you try to throw out a bomb -> aerial in places it probably won't work, but I try for even stupider **** so I don't have the right to say anything XD
I wasn't saying that PS'ing lasers RELIED on them freaking out, just that it's a better strategy than UpB for sure if it does. I'm saying UpB was working so he was using it to his advantage. HugS is known for adapting, if he started getting punished for Up B then you would have seen more running powershield approaches and mixups most likely. He did powershield some lasers, but if I knew I could punish a Falco almost every time he tried to hit me, then I'd let him get confident with his lasers so he'll still approach so I can take my free damage. If the UpB OoS is there, then take it, because it's safer than relying on powershielding while it's there. If he successfully begins to bait your UpB and hurt you for it, then you look for alternatives. Running powershield, ect. HugS wasn't using UpB a lot (like where he hit him with it like 6 times in a row) until he saw that it was working **** near every time there was an approach.PS'ing lasers doesn't only rely on the falco freaking out, it also allows you to close distance, mess up his spacing, and make him reset his spacing
you can't hide in your shield vs falco too much because he can space a dtilt which will eat under your shield, and his dair which would eat your head if your shield is too diminished, you have to close the distance and make the falco uncomfortable or he'll control the match, uncharged shot, homing missiles, and smash missiles can all provide openings to get into the falcos personal space, but the thing is knowing how to punish him once you're in there
1 dtilt, or even a ftilt or anything that can knock him on the ground, once you have him vulnerable you need to not give up your lead, my friend recently was *****ing at me cause i was out spacing his falcon all day with tilts, so he went falco and i did well vs his falco, so then he started laser camping, saying this was how he had to play the matchup, i said it wasn't but that's besides the point
the fact is it only took 1 mistake for me to take advantage of for me to even up or get the upper hand in the % game.
personally, i don't like UB OoS, it has it's purposes of course, especially if they're trying to shield **** you, but aside from that it's very hard to follow up, and if you get caught landing by a falco he can dair-shine you into another move which is too much % to be risking imo.
granted hugs is amazing at getting away with UB's that miss, and even following up with ones that do hit, but i would prefer to get my advantages elsewhere because falcos who know the matchup can punish you really hard for UB's
No prob. UpB when you're facing them has a surprising amount of range really for what it is. You'd think they'd have to be right on top of you, but in reality the range of UpB is just barely inside that of the spacies dtilts.hm okay
didn't realize it was that close to getting UB'd
ty for testing
I've always found this technique to be like fool's mate, where you achieve success on lesser players with it, which may cause you to believe it's a good technique all around...you made lucky look like a bad player o.O
i definiately would work more wavedash uptilt in your game
it's got real great range and priority, and if he is approaching with an aerial probably wil have bad DI and the best position to have fox in is off the edge so that would be nice
Thank youyou're edgeguarding is real nice, and i like your confidence with grabs, that's something i need to work on, i almost never grab unless it's with my friends who i know their playstyles too well ._.
Lucky's approaches aren't predictable :/i don't see you Dtilt a whole lot, most of my damage on fox usually equates to me wavedashing back and dtilting their predicable approach, any reason for you not using this very often?
Not to sound condescending, but in 2005 I used this technique a lot, until I met Husband and he fsmashed me out of it everytime, and he told me to never do that again. And I listened, because there are better things to work on, and you're sacrificing a grapple if you do get hit away, where as I can always survive if i get hit out of a bomb.also, when you are coming down with bombs, like say fox put you high in the air and is waiting for you to land, it might be worth doing the air dodge -> grapple into a bomb to fake him out, i know i've been using this with quite a bit of success recently
Yeah for sure. It's just so hard to do consistently that I feel I could work on other things. And it requires enough effort that I'd probably have to sacrifice my ability to zone in/out on falco. Perhaps if I had more technical capabilities as a player, I'd consider it. It'd be best for me to stick to what I do best.vs dehf/falco in general i REALLLYYYY reccomend practicing power shielding, i'm to the point where i can almost expect a powershield, and wavedash -> follow up, if you were looking to practice something powershielding lasers would be my suggestion
On missed techs I like to dash attack at certain percentages because the follow up is guaranteed usually, no matter how they DI. And it'd be a good follow up too.also, on missed tech follow ups, is there a reason that you dash attack? (or seem to more often than other moves) rather than say, dtilt, or dsmash, or fsmash or something?
i know dash attack does set up for other moves, but so does dtilt, is it dependent upon where they are on the map? idk i juss noticed you follow up missed techs with dash attack and was wondering why
Uthrow is not DI dependent, at any percentage. So I usually use that instead. I only use Dthrow on fast fallers at extremely high percentages for the Fsmash KO, if i feel the uthrow - follow up is out of reach at the high percent.also, after a certain % downthrow -> smash attack is usable, DI dependent, not sure how far away they can DI though, might be able to DI far enough away to be able to tech, but it's something to remember since downthrow is relatively fast, although, samus grab should be slow enough for anyone to be able to DI any throw that comes after it lol
I do utilt below platforms, but not as much as I should. Noted.in the set with DEHF, (this was only 1 instance but i'll mention it any ways), he was on the poke stadium platform, after missing a tech, on kanto, BF, and YS you can Utilt people on platforms, (not sure if it varies on BF or not), but this is something i like to do often if they've missed a tech, or to tech chase them. if you are under them you can pretty solidly cover all of their options, get up/attack up stationary utilt gets those, and if they roll rolls are slow so you can chase with an aerial
Green Samus is Seamus the Irish bouny hunter.Green is the color of aggressive Samus.
Always a pleasure watching you play. Every time you pivot ftilt or fsmash I oooh and aaah.Discuss
UpB is a great tool against over aggressive and impatient players, but it's not just OOS that it was doing damage. Notice when DEHF was being impatient on edgeguards and he'd UpB early, often reversing the opportunity as Hugs would take his jump away and return to the stage because of Falco being silly.I remember in one vid you built up like 60 damage on one stock vs. DEHF with just upb OoS all within like 15 seconds.
HugS wasn't facing a noob Falco though.
If he isn't laser spacing, then PS'ing will wreck him.
Also, if UpB OoS stopped working so well and DEHF started baiting more since UpB would become a more dangerous option.
I have that problem plenty. When I play locally, I tend to WANT to spam utilt, but force myself not too as I know it shouldn't really work. Yet when I travel to play a decent level player in Vancouver or elsewhere, it still comes out sometimes, and still doesn't work. I'm glad to see you suggest that, good to know I'm on the right track. Thanks.I've always found this technique to be like fool's mate, where you achieve success on lesser players with it, which may cause you to believe it's a good technique all around...
I suggest others do as well.
Save your grapple.
Yeah for sure. It's just so hard to do consistently that I feel I could work on other things. And it requires enough effort that I'd probably have to sacrifice my ability to zone in/out on falco. Perhaps if I had more technical capabilities as a player, I'd consider it. It'd be best for me to stick to what I do best.
Uthrow is not DI dependent, at any percentage.
You should be happy. People are actually discussing Samus. D:OMG! Walls of text! Hurts teh eyes!
Hey, HugS!
ZomgOh, I'm very happy.
But . . . . WALLS OF TEXT!
WutI think I'm quitting Smash, fellas.
It's gettin boring because of the community down here.
I'll probably still hang out on SWF a lot though XD.