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Explicit Aggression: A Brawl+ Crew...Is Badger a Badger?

dmbrandon

Smash Master
Joined
Dec 5, 2005
Messages
3,257
Location
The Sun.
You don't really need pros. You need 6-7 really knowledgeable fighting game players. People who only play smash are fine too, but their knowledge of the game should be INTENSE. Magus, for example.

I do, however, imagine it's extremely hard trying to convey only through messaging. I commend you on that.
On the other hand, there are certain people in your midst that are clearly holding you back. The game in general would have to be literally the best game ever made to truly catch on. If you think about the work the average wii owner would need to put forth to play it at all, it's really quite mind-boggling. And with the people you have in your inner-B+-circle, you're never going to get there.

I suggest you start breaking some hearts.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
You don't really need pros. You need 6-7 really knowledgeable fighting game players. People who only play smash are fine too, but their knowledge of the game should be INTENSE. Magus, for example.

I do, however, imagine it's extremely hard trying to convey only through messaging. I commend you on that.
On the other hand, there are certain people in your midst that are clearly holding you back. The game in general would have to be literally the best game ever made to truly catch on. If you think about the work the average wii owner would need to put forth to play it at all, it's really quite mind-boggling. And with the people you have in your inner-B+-circle, you're never going to get there.

I suggest you start breaking some hearts.
Well yeah, Magus talks with us a fair amount :-P. I know we would love for him to come in and take a greater role in the project.

However, this is where we differ in regards to its prospective growth. It doesn't need to be the best game ever to catch on due to how ****ty the Brawl metagame is :p. The best part is we have almost all the tools at our disposal to make it into the best as well. Ambitious and unreasonable as it sounds, it is feasible given the correct team and approach.

Given the explosive growth and interest surrounding the Brawl+ project, I think your pessimism, while natural, is somewhat unwarranted. We aren't forcing you to relearn the game every 2 weeks when we make new balance changes, and we can't make everyone happy with every change we implement (there will always be tears with nerfs). But, if we had players such as yourself or other skeptics providing regular feedback, we could hopefully achieve these goals faster.

Making a game has certainly been a learning experience for myself, and given how I've seen this community grow and what it can pull off in regards to this project, I am optimistic of its direction.

And with that, I'm off to bed.
 

Turbo Ether

Smash Master
Joined
Apr 12, 2006
Messages
3,601
I have a more conservative outlook on game balance, so when I see things like Wolf's Shine launching and Falco's Shine pulling people in, skepticism sets in quickly. I know these changes didn't make the cut, but the point is, I prefer to see more sensible buffs and nerfs addressed first. I'm still skeptical about how neccessary the new Lucario UpB is. As for practical ideas; consider giving Wolf's Dtilt IASA frames, for starters.
 

dmbrandon

Smash Master
Joined
Dec 5, 2005
Messages
3,257
Location
The Sun.
Umm, Brawl's metagame is fine, homes. It's no worse than Melee's was at this stage, in fact it's better. ****, at this point, people were still struggling on short hopping, so I'd say we're fine.

If you're gonna take a stab, I could at least counter with: At least Brawl HAS a metagame.

Next(ly~) we come to the issue of OVER DOING IT. The game is a jarbled (yeah, I made a word, so what?)mess of half-***** ideas. Why was dash dancing added? Why don't you balance items? Why freeze stages instead of removing the total effects?

As for feedback, I don't feel like beta testing a game 30 times, when the people behind the curtains don't have any idea how to play a competitive fighter to begin with. If me and you, Shanus, sat down and played every fighting game ever made, I can guarantee I'd win at least 90% of them. (B+ included. Luigi is stupid.) It takes more than "Oh, duh, let's reduce knockback" to balance a character, I know, but you're approaching it all wrong. Each character doesn't need something crazy.

Like, wtf@ wolf's shine? gtfo here with that. His shine was his second best move, and suddenly, he's melee Falco.

You should make a Brawlv2. Check up on a few balance issues, maybe fix a stage or two, something with controller port priority, and BOOM, gold record.

We don't need Halo2 PC. ****, we don't need any of this. Brawl is the most widely played game in the country, competitively. More average attendees than any other game. (WoW arena doesn't count!!!) And with 1500-5000 dollar tournaments happening at least once a month, I'd say it's a safe bet to put my money on the 1st floor. The basement is cool and all, but no one goes down there. There's a smell, ya feel me?

And np, Inui. Dat ganon is sexy.
 

teh_spamerer

Smash Master
Joined
Jan 8, 2006
Messages
4,067
Location
Good luck Mario
You mean fighting spam in Melee on Pokefloats? XD
Oh man, if I'm extremely good I can camp good people on one stage until the timer runs out! What a broken game!

I still disagree with auto canceling. In vbrawl, you have about 35-60 altercations per average high-level-play stock. In melee, you only had 1-10 (Not counting Lasers/turnips) But the tech skill required was immense. In both senses, it's balanced in skill. Whether it's speed, or smarts.
I'd like to point out that those 1-10 altercations involve both players have over 10x the options you have in Brawl, making it require more smarts per altercation and overall :/.

Brawl's metagame is fine, homes. It's no worse than Melee's was at this stage, in fact it's better. ****, at this point, people were still struggling on short hopping, so I'd say we're fine.
LMAO

 

dmbrandon

Smash Master
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Dec 5, 2005
Messages
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Location
The Sun.
Jman, m2k among others have said that Melee has come to the point where you always have one correct option.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Umm, Brawl's metagame is fine, homes. It's no worse than Melee's was at this stage, in fact it's better. ****, at this point, people were still struggling on short hopping, so I'd say we're fine.
When you have to put in a ledge-grabbing limit and have MANY games coming down to the timer, I question your definition of a better metagame.

If you're gonna take a stab, I could at least counter with: At least Brawl HAS a metagame.
Which matured after what, a month? Alright, maybe a few months.

Next(ly~) we come to the issue of OVER DOING IT. The game is a jarbled (yeah, I made a word, so what?)mess of half-***** ideas. Why was dash dancing added? Why don't you balance items? Why freeze stages instead of removing the total effects?
You know how you earlier brought up giving players more options? Dash dancing was one of them. Removing tripping and extending the distance (not even a significant amount) gives the player more control of their character, more options, and variable approaches and mix-ups. I fail to see why would even be questioned, but I guess it doesn't matter because in vBrawl all that happened is dash shield.

As for feedback, I don't feel like beta testing a game 30 times,
I told you you don't have to, nobody is forcing it down your throat. If you don't want to be a contributing member, then you also shouldn't be critical of it when you have zero insight on who are the contributing members and also what the changes are.

Also, regarding beta testing every 2 weeks. There was an official 4.0 set you could have played from 2.5 months ago if you want something static. it just got updated to 4.1 official which will also remain static for quite some time.


when the people behind the curtains don't have any idea how to play a competitive fighter to begin with. If me and you, Shanus, sat down and played every fighting game ever made, I can guarantee I'd win at least 90% of them. (B+ included. Luigi is stupid.)
I doubt that, maybe if we played just SF all day long (I never got into SF). If you manage to find yourself and I in a B+ tourney, MM me, I'll accept as long as its nothing too steep. Also, criticizing my competitive background is rather amusing as you know nothing about who I am. I also guess you think people such as TheCape, MookieRah, ChuDat, Bum, Spammerer, among many others have no competitive experience either. Seriously, you don't even know who contributes to the project.

So drop the pithy namecalling and move on to something with the actual topic, which is brawl+.
It takes more than "Oh, duh, let's reduce knockback" to balance a character, I know, but you're approaching it all wrong. Each character doesn't need something crazy.
So let's examine the variables we have available to us.

Character Specific Physics – Pretty solid at this point:
-SH height
-FH/DJ height
-FF speed
-DownGravity
-Full gravity
-Dash Speed
-Ground to aerial momentum
(and soon)
-Friction

Frame speed changes - Alter start-up, hitbox duration, endlag, auto cancel ability, shield lag, etc (we certainly havent used this extensively at all to balance characters)
Hitbox Damage - Altering damage is also intrinsicly tied to the moves knockback growth, an excellent means to both reduce damage potency and multiplicatively scale down its KBG
Hitbox Knockbackgrowth – Altering a moves high percentage properties
Hitbox Base Knockback – Speaks for itself
Launch Angle – Obvious as well
AttackIDs – Can alter the hit properties from say normal, to slash or fire, etc. Switching to slash can give a move transcendent priority, etc.

And for extremely limited use:
Hitbox Size
Hitbox Translations

Clearly, we have no options available to us and haven't explored all of them extensively towards balancing a character. Really now, thats what an entire character is built off of. So really, if you don't know what your talking about, don't. You are severely discrediting us without any knowledge of any of the work that goes into it.

Do you know that most characters have little to no changes in any of these, right?

Here is a brief list of characters who have multiple significant changes:
-Link
-bowser
-CF
-dorf
-samus
and a few others

Do you notice the trend of how they are bad characters? We try and strengthen their strengths and maintain certain weaknesses to fit with their playstyle. Clearly incompetence!

Do you know what our other changes largely consist of?
Self-comboable utilts
Adjusting frame advantage on certain moves to be less stupid (i.e. peach fair shieldstun)

Clearly we are doing it wrong. Nerfing the few obvious broken characters, and buffing the worst. What would your approach be?

Like, wtf@ wolf's shine? gtfo here with that. His shine was his second best move, and suddenly, he's melee Falco.
I didn't make that change, and it lasted for about a week and no longer. It's not in, and hasn't been for a long time.You know the nightly builds thread is a for testing thread right? When we spend a ton of our time balancing something as trivial as ganons jab, once in a while people have a fun idea and want to see how it pans out. I've always hated that one change as it damaged our reputation even though it was a for fun thing that was in for like, 3-4 days.

You should make a Brawlv2. Check up on a few balance issues, maybe fix a stage or two, something with controller port priority, and BOOM, gold record.
Port priority can't be fixed. And many of these *few* balance issues are more deeply rooted in requiring many changes, not a few.

We don't need Halo2 PC. ****, we don't need any of this. Brawl is the most widely played game in the country, competitively. More average attendees than any other game. (WoW arena doesn't count!!!) And with 1500-5000 dollar tournaments happening at least once a month, I'd say it's a safe bet to put my money on the 1st floor. The basement is cool and all, but no one goes down there. There's a smell, ya feel me?
Or you can go to 2nd floor, where all the people like to go since they have their own room to crash in and all. A room where they can do what they like (read: play more than MK and succeed). Metaphors are dumb.

Seriously, all the logic you posted has no bearing or value if you have no knowledge in the project. Take it to PMs or on AIM with me if you want to keep this up. I hate multiquote responses.
 

_Yes!_

Smash Hero
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Or better yet, everyone argue about this in the SMASH WORKSHOP http://www.smashboards.com/forumdisplay.php?f=209

AND NOT HERE.

This isn't a Bawlr vs Brawl+ thread. Don't even bother bringing melee to this discussion because that game is infinitely better than both brawl games combined.

This thread is for stirring up competition among brawl+ players. If you don't like the game and have no desire to play it, then here's an idea...DON'T PLAY IT! Don't try to ruin our fun just because you can't take a loss to Kashif.

Moving on...Atomsk change your avatar, I don't want to have to look at your face all the time...
 

teh_spamerer

Smash Master
Joined
Jan 8, 2006
Messages
4,067
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Good luck Mario
Jman, m2k among others have said that Melee has come to the point where you always have one correct option.
Yes, there is ALWAYS one correct option available(unlike Brawl.) It's not always the same option that is correct in a situation and that doesn't change the fact that you have MORE options available. Simple example: Sheik throws a space animal off the stage. She can obviously hit you if she guesses what you're going to do. If she guesses wrong you're back on the stage. You can't do the same thing every time to recover against a good player but there is always an option available(I'm too lazy to list all of them and what Sheik can do to cover various options) where you will make it back.

 

dmbrandon

Smash Master
Joined
Dec 5, 2005
Messages
3,257
Location
The Sun.
When you have to put in a ledge-grabbing limit and have MANY games coming down to the timer, I question your definition of a better metagame.
Umm, b+ will still need the Limit. You'd have to take Both Metaknight's Uair and GW's everything to stop planking. And going to the timer means nothing. Are you saying Boxing is lame cause people play defensively? That's playstyles, and all games/sports are going to have people who do things like this. I actually have never timed a tournament match out, so :p

You know how you earlier brought up giving players more options? Dash dancing was one of them. Removing tripping and extending the distance (not even a significant amount) gives the player more control of their character, more options, and variable approaches and mix-ups. I fail to see why would even be questioned, but I guess it doesn't matter because in vBrawl all that happened is dash shield.
Dash dancing is not important. You should be focusing on actual balance.

I told you you don't have to, nobody is forcing it down your throat. If you don't want to be a contributing member, then you also shouldn't be critical of it when you have zero insight on who are the contributing members and also what the changes are.
I'm sure you've criticized a movie, but didn't personally tell the director what was actually the problem. You can't just take the praise and then write the bad stuff off. Take both.

Also, regarding beta testing every 2 weeks. There was an official 4.0 set you could have played from 2.5 months ago if you want something static. it just got updated to 4.1 official which will also remain static for quite some time.
The people behind WoW spend thousands of hours testing the builds. I mean, B+ has been out for what? 5 months? And You're at 4.1? WoW is at 3.1...

I doubt that, maybe if we played just SF all day long (I never got into SF). If you manage to find yourself and I in a B+ tourney, MM me, I'll accept as long as its nothing too steep. Also, criticizing my competitive background is rather amusing as you know nothing about who I am. I also guess you think people such as TheCape, MookieRah, ChuDat, Bum, Spammerer, among many others have no competitive experience either. Seriously, you don't even know who contributes to the project.

So drop the pithy namecalling and move on to something with the actual topic, which is brawl+.
I don't namecall XD

Contribute =/= what we're talking about. I'm talking about RUNNING THE SHOW, kitten.

I'll mm you. npnp


So let's examine the variables we have available to us.

Character Specific Physics – Pretty solid at this point:
-SH height
-FH/DJ height
-FF speed
-DownGravity
-Full gravity
-Dash Speed
-Ground to aerial momentum
(and soon)
-Friction

Frame speed changes - Alter start-up, hitbox duration, endlag, auto cancel ability, shield lag, etc (we certainly havent used this extensively at all to balance characters)
Hitbox Damage - Altering damage is also intrinsicly tied to the moves knockback growth, an excellent means to both reduce damage potency and multiplicatively scale down its KBG
Hitbox Knockbackgrowth – Altering a moves high percentage properties
Hitbox Base Knockback – Speaks for itself
Launch Angle – Obvious as well
AttackIDs – Can alter the hit properties from say normal, to slash or fire, etc. Switching to slash can give a move transcendent priority, etc.

And for extremely limited use:
Hitbox Size
Hitbox Translations

Clearly, we have no options available to us and haven't explored all of them extensively towards balancing a character. Really now, thats what an entire character is built off of. So really, if you don't know what your talking about, don't. You are severely discrediting us without any knowledge of any of the work that goes into it.

Do you know that most characters have little to no changes in any of these, right?

Here is a brief list of characters who have multiple significant changes:
-Link
-bowser
-CF
-dorf
-samus
and a few others

Do you notice the trend of how they are bad characters? We try and strengthen their strengths and maintain certain weaknesses to fit with their playstyle. Clearly incompetence!

Do you know what our other changes largely consist of?
Self-comboable utilts
Adjusting frame advantage on certain moves to be less stupid (i.e. peach fair shieldstun)

Clearly we are doing it wrong. Nerfing the few obvious broken characters, and buffing the worst. What would your approach be?
Peach's fair shield stun was an important part of her game. We don't need people changing the game completely. Only link needed true modifiers. He's terrible.

I didn't make that change, and it lasted for about a week and no longer. It's not in, and hasn't been for a long time.You know the nightly builds thread is a for testing thread right? When we spend a ton of our time balancing something as trivial as ganons jab, once in a while people have a fun idea and want to see how it pans out. I've always hated that one change as it damaged our reputation even though it was a for fun thing that was in for like, 3-4 days.
My bad. I just see what the public is shown, fella. So when your ****ty versions come out, of course you're gonna hear it. You can't just wave that stuff by and accept compliments on other things. Take the bad with the good.

Port priority can't be fixed. And many of these *few* balance issues are more deeply rooted in requiring many changes, not a few.
j/w on the first part. Not true, I've talked to people, I know what's going on.


Or you can go to 2nd floor, where all the people like to go since they have their own room to crash in and all. A room where they can do what they like (read: play more than MK and succeed). Metaphors are dumb.
lolz. Yeah, Ally didn't win a Major with Snake. And I didn't see Azen go beat Texas with Marth. Reflex CERTAINLY has won with PT lately. You nailed it.

Seriously, all the logic you posted has no bearing or value if you have no knowledge in the project. Take it to PMs or on AIM with me if you want to keep this up. I hate multiquote responses.
This is smashboards. I use aim for personal conversations, stop being an elitist.

I'm just voicing my opinion. Not everyone is gonna like your game. Less is more.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
I was more saying we take it out of Yes!'s thread, dm.

Regarding the peach shieldstun bit, just so you know, since shieldstun increased it made her frame advantage on her fair way too large. We toned it down a tad as it was getting closer to a shieldbreaker combo :p

I'll keep the rest out of this thread though since the conversation hasn't really gone anywhere lol
And don't compare this to WoW dear god. That game consumed too much of my life for back when I played. I hear its pretty ****ty and easy raiding now, though. Very glad I quit back in the day :-O
 

dmbrandon

Smash Master
Joined
Dec 5, 2005
Messages
3,257
Location
The Sun.
I was more saying we take it out of Yes!'s thread, dm.

Regarding the peach shieldstun bit, just so you know, since shieldstun increased it made her frame advantage on her fair way too large. We toned it down a tad as it was getting closer to a shieldbreaker combo :p

I'll keep the rest out of this thread though since the conversation hasn't really gone anywhere lol
And don't compare this to WoW dear god. That game consumed too much of my life for back when I played. I hear its pretty ****ty and easy raiding now, though. Very glad I quit back in the day :-O
omg, the server glitched and the reply box didn't come up, I thought I was banned! lmaooo

Anyway, that's cool. I was just barely in Naxx at 60. I held the second best raiding guild on my server at 80! :D

And shieldstuncombos are SEXY.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Yeah I played back in the day at 60 when we were the server firsts for all of Naxx and all that stuff and up through when killing kael and vashj was a big deal in TBC (I quit a bit around Illidan). One of my roommates showed me the lvl80 naxx and it made me so sad to see it dumbed down from its former awesomeness. Whatever the new raid instance is now (forget the name) looks pretty spiffy though. With that said, I'd never go back, (i sold my account so i couldnt haha) that game is unhealthy .

Peach can actually still do a well spaced fair to grab in B+ with shieldstun, we just made the frame advantage less ******** haha
 

Turbo Ether

Smash Master
Joined
Apr 12, 2006
Messages
3,601
And don't compare this to WoW dear god. That game consumed too much of my life for back when I played. I hear its pretty ****ty and easy raiding now, though. Very glad I quit back in the day :-O
Idk, competitive WoW is looking pretty sexy and rewarding. Sponsored players getting to travel internationally and see the world is pretty cool. MLG Columbus this weekend btw.
 

Orion*

Smash Researcher
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Messages
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brawl needs to step it up so we can get stuff like that :]. maybe brawl+ someday to but itll be really hard. the game is so much fun though
 

Turbo Ether

Smash Master
Joined
Apr 12, 2006
Messages
3,601
brawl needs to step it up so we can get stuff like that :]. maybe brawl+ someday to but itll be really hard. the game is so much fun though
Brawl being on the MLG 2010 roster would probably be necessary in order for that to occur.

Alternatively, if each major North American region had a regional circuit(like how we have the ECRC), and those circuits collaborated to form a national league, we might be in business.
 

_Yes!_

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Ether's secretly M2k. He told me so on the phone one time...oops...Sorry Eth-I mean Jason...
 

_Yes!_

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Yes, why is your Snake so sexy? I was just re-watching Apex with you vs Chudat.

He was just so pimp! Why didnt you use him more?!
Sounds like johns but...It was 4am, and I wasn't thinking at all. :(

Snake is definitely my favorite to use though. He's more fun than Fox, but Fox is just so much better. :)
 

GHNeko

Sega Stockholm Syndrome.
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Sounds like johns but...It was 4am, and I wasn't thinking at all. :(

Snake is definitely my favorite to use though. He's more fun than Fox, but Fox is just so much better. :)
Wuut. I think Snake is better than Fox in B+. All snake has to do is keep fox out, and his tilts make so little sense than the can do just that. Also Snake's edgeguarding game is the best ini B+ imo, and you know how Fox is with recovering. :V

any1 wanna play brawl+ on wifi lol?
Ill play if you can play a scrub like me. <3
 

_Yes!_

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Wuut. I think Snake is better than Fox in B+. All snake has to do is keep fox out, and his tilts make so little sense than the can do just that. Also Snake's edgeguarding game is the best ini B+ imo, and you know how Fox is with recovering. :V
Fox is way better than Snake as far as my playstyle goes. I think Fox is top tier, while Snake is high tier. Much easier to combo with Fox IMO.
 

Crizthakidd

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o.o how do you play it on wifi. sneak and i play normal brawl lol ill play this online so u can teach me
 

GHNeko

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Nahhh Fox beasts on Snake from what I can imagine.
Also long as Snake keeps fox outside, I dont think how fox can beat Snake. Snake > Fox in camping, surviving, edgeguarding, and killing.

And Fox's usmash is less effective on Snake's heavy ***.

o.o how do you play it on wifi. sneak and i play normal brawl lol ill play this online so u can teach me
Load up B+ and go onto wifi. :V
 

_Yes!_

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Also long as Snake keeps fox outside, I dont think how fox can beat Snake. Snake > Fox in camping, surviving, edgeguarding, and killing.

And Fox's usmash is less effective on Snake's heavy ***.
Fox can outcamp snake with lasers. Snake has to be standing to camp fox. If the snake crawls, fox can get in closer. If the snake stands up when fox gets close, fox can run away and shoot more lasers. Eventually the Snake will approach unless he likes to eat lasers all day.

As far as Snake's camping goes, Fox can hit the grenade with lasers and blow them up in snake's face, or just shine them back. The nikita is too slow for a fox not to notice, and if fox holds up his shine snakes just drop it in front of fox, so fox just jumps away.

Snake's recovery at low percents is garbage if he needs to c4. the hitstun keeps c4 recovery at low percents from being effective. Fox's recovery isn't terrible. He has the most options of all the spacies. Rising fair is so amazing. If the fox is trying to get back to the stage from up high, he can just shine all the way back down until snake messes up and either punish or land safely.

If you couldn't tell already, I have a gay playstyle and I have no problem camping the whole match. Gay Fox beats snake any day imo.
 

GHNeko

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Hrm. I still think that Snake has the potential advantage over Fox, regardless. The lasers are a trifle to deal with.

A good snake can outcamp a good fox. and a Gay snake can out camp a gay fox. At least imo.
 
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