Umm, Brawl's metagame is fine, homes. It's no worse than Melee's was at this stage, in fact it's better. ****, at this point, people were still struggling on short hopping, so I'd say we're fine.
When you have to put in a ledge-grabbing limit and have MANY games coming down to the timer, I question your definition of a better metagame.
If you're gonna take a stab, I could at least counter with: At least Brawl HAS a metagame.
Which matured after what, a month? Alright, maybe a few months.
Next(ly~) we come to the issue of OVER DOING IT. The game is a jarbled (yeah, I made a word, so what?)mess of half-***** ideas. Why was dash dancing added? Why don't you balance items? Why freeze stages instead of removing the total effects?
You know how you earlier brought up giving players more options? Dash dancing was one of them. Removing tripping and extending the distance (not even a significant amount) gives the player more control of their character, more options, and variable approaches and mix-ups. I fail to see why would even be questioned, but I guess it doesn't matter because in vBrawl all that happened is dash shield.
As for feedback, I don't feel like beta testing a game 30 times,
I told you you don't have to, nobody is forcing it down your throat. If you don't want to be a contributing member, then you also shouldn't be critical of it when you have zero insight on who are the contributing members and also what the changes are.
Also, regarding beta testing every 2 weeks. There was an official 4.0 set you could have played from 2.5 months ago if you want something static. it just got updated to 4.1 official which will also remain static for quite some time.
when the people behind the curtains don't have any idea how to play a competitive fighter to begin with. If me and you, Shanus, sat down and played every fighting game ever made, I can guarantee I'd win at least 90% of them. (B+ included. Luigi is stupid.)
I doubt that, maybe if we played just SF all day long (I never got into SF). If you manage to find yourself and I in a B+ tourney, MM me, I'll accept as long as its nothing too steep. Also, criticizing my competitive background is rather amusing as you know nothing about who I am. I also guess you think people such as TheCape, MookieRah, ChuDat, Bum, Spammerer, among many others have no competitive experience either. Seriously, you don't even know who contributes to the project.
So drop the pithy namecalling and move on to something with the actual topic, which is brawl+.
It takes more than "Oh, duh, let's reduce knockback" to balance a character, I know, but you're approaching it all wrong. Each character doesn't need something crazy.
So let's examine the variables we have available to us.
Character Specific Physics – Pretty solid at this point:
-SH height
-FH/DJ height
-FF speed
-DownGravity
-Full gravity
-Dash Speed
-Ground to aerial momentum
(and soon)
-Friction
Frame speed changes - Alter start-up, hitbox duration, endlag, auto cancel ability, shield lag, etc (we certainly havent used this extensively at all to balance characters)
Hitbox Damage - Altering damage is also intrinsicly tied to the moves knockback growth, an excellent means to both reduce damage potency and multiplicatively scale down its KBG
Hitbox Knockbackgrowth – Altering a moves high percentage properties
Hitbox Base Knockback – Speaks for itself
Launch Angle – Obvious as well
AttackIDs – Can alter the hit properties from say normal, to slash or fire, etc. Switching to slash can give a move transcendent priority, etc.
And for extremely limited use:
Hitbox Size
Hitbox Translations
Clearly, we have no options available to us and haven't explored all of them extensively towards balancing a character. Really now, thats what an entire character is built off of. So really, if you don't know what your talking about, don't. You are severely discrediting us without any knowledge of any of the work that goes into it.
Do you know that most characters have little to no changes in any of these, right?
Here is a brief list of characters who have multiple significant changes:
-Link
-bowser
-CF
-dorf
-samus
and a few others
Do you notice the trend of how they are bad characters? We try and strengthen their strengths and maintain certain weaknesses to fit with their playstyle. Clearly incompetence!
Do you know what our other changes largely consist of?
Self-comboable utilts
Adjusting frame advantage on certain moves to be less stupid (i.e. peach fair shieldstun)
Clearly we are doing it wrong. Nerfing the few obvious broken characters, and buffing the worst. What would your approach be?
Like, wtf@ wolf's shine? gtfo here with that. His shine was his second best move, and suddenly, he's melee Falco.
I didn't make that change, and it lasted for about a week and no longer. It's not in, and hasn't been for a long time.You know the nightly builds thread is a for testing thread right? When we spend a ton of our time balancing something as trivial as ganons jab, once in a while people have a fun idea and want to see how it pans out. I've always hated that one change as it damaged our reputation even though it was a for fun thing that was in for like, 3-4 days.
You should make a Brawlv2. Check up on a few balance issues, maybe fix a stage or two, something with controller port priority, and BOOM, gold record.
Port priority can't be fixed. And many of these *few* balance issues are more deeply rooted in requiring many changes, not a few.
We don't need Halo2 PC. ****, we don't need any of this. Brawl is the most widely played game in the country, competitively. More average attendees than any other game. (WoW arena doesn't count!!!) And with 1500-5000 dollar tournaments happening at least once a month, I'd say it's a safe bet to put my money on the 1st floor. The basement is cool and all, but no one goes down there. There's a smell, ya feel me?
Or you can go to 2nd floor, where all the people like to go since they have their own room to crash in and all. A room where they can do what they like (read: play more than MK and succeed). Metaphors are dumb.
Seriously, all the logic you posted has no bearing or value if you have no knowledge in the project. Take it to PMs or on AIM with me if you want to keep this up. I hate multiquote responses.