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Yes.is falco good in brawl +???
In the fall pleeeease.whats that? BtL2?
Yeah um...no.although i do agree it shouldnt be techable ganon is still good especially after giving him his jump from down bing like in melee.
http://www.smashboards.com/forumdisplay.php?f=209Make it so you can't tech Ganon's side b.
It makes the move worthless.
It's not fair that it's a high risk, low reward move right now. It was better in normal Brawl.
I'm not playing Brawl+ until Ganondorf is viable.
**clears throat**Besides if ppl couldn't tech it that's about 50% with no effort. It's hard to tech anyway.
i don't bash your ****ing game, so stfu for once.**clears throat**
U-TILT U-TILT U-TILT U-TILT U-TILT U-TILT U-TILT U-TILT U-TILT U-TILT U-TILT U-TILT U-TILT U-TILT U-TILT
Thanks.
I don't have A game.i don't bash your ****ing game, so stfu for once.
Brawl is just a piece of $hit thrown out of Japan to us. It's a joke of a game WHAT THE **** YOUR CHARACTER TRIPS OVER. How you enjoy that is beyond me.I don't have A game.
I have all games. I love playing everything.
Brawl + is just a monthly abortion. You guys are playing OG counterstrike. You know? Without the mouse turning?
You mean fighting spam in Melee on Pokefloats? XDutilts barely lead into themselves anymore anyway diem so quit bashing our not terrible game and go and enjoy finishing a 8 minute match with 2 stocks left
and I'm pretty sure you were enjoying playing Brawl before I found out how to beat snake?You liked brawl+ before Kashif ***** your balls off. What a shame. It's pretty pathetic. Enjoy playing what you like, and let me enjoy playing what I like.
Nah I actually stopped enjoying brawl after CoT4. Nice attempt to boost your ego though. I'm still confident that I can beat you in that trash game anyway.and I'm pretty sure you were enjoying playing Brawl before I found out how to beat snake?
Complain about tripping, go ahead. It's the only reason you took a stock on me! lmao.
I don't wanna relearn the game every two weeks. When they release a real build, I'll play it.
only minor tweaks happen in builds such as damage altering major **** is rare nowadays, its finalizingand I'm pretty sure you were enjoying playing Brawl before I found out how to beat snake?
Complain about tripping, go ahead. It's the only reason you took a stock on me! lmao.
I don't wanna relearn the game every two weeks. When they release a real build, I'll play it.
That's silly. The fact that you think you could beat me, or Inui these days is BANANAS. I'm honestly more afraid to play Zucco, or Shadow's Wario.Nah I actually stopped enjoying brawl after CoT4. Nice attempt to boost your ego though. I'm still confident that I can beat you in that trash game anyway.
That set was a while ago. You came to my dorm and we went even. Unless you drive 30 minutes to someone's dorm just to sandbag them.
Fair enough. They probably aren't doing anything to Luigi anyway.
That sucks, it's not very good right now.only minor tweaks happen in builds such as damage altering major **** is rare nowadays, its finalizing
Good for atomsk. Once again, go complain to the smash workshop, not us.Atomsk never missed it after he figured out you could do it.
Fine. Less noobs making the game, and more people like Silven and Ether?also DM, less hatorade, more feedback and playing B+
A+++ feedback, will read again! You should go into customer service!Fine. Less noobs making the game, and more people like Silven and Ether?
And Magus.Fine. Less noobs making the game, and more people like Silven and Ether?
So because teching was considered "hard" in Brawl, it was made easier, which hurt Ganondorf a lot?We can't fix the sideB techable, its a side effect of us making the tech window actually based off of a frame count instead of a distance count to make teching actually reliable (before the fixed tech code, teching was hard as balls). Thats why we sped up the murder choke to still leave a guaranteed option of a jab and on amissed tech an ftilt. If they tech in place you can ftilt or dtilt, if they tech behind you the same stuff, if they tech away you can anticipate with a wizkick which hits like truck
No, when we made changes to the buffering option and physics changes, it literally made it inconsistent and ridiculous. In vbrawl, due to the lack of hitstun, a hitstun / tumble state was so insignificant a true teching was rarely required. Given the range of utilt abuse above platforms in B+ and increased gravity, a minimum distance teching system actually made it impossible to tech in certain situations which was actually pretty ********. A frame based system was implemented which while unforuntately nerfed ganon sideB, also served to remove these untechable actions AND also removed multiple infinites from things such as footstools. So... yeahAnd Magus.
So because teching was considered "hard" in Brawl, it was made easier, which hurt Ganondorf a lot?
Teching isn't even hard in normal Brawl.
I still disagree with auto canceling. In vbrawl, you have about 35-60 altercations per average high-level-play stock. In melee, you only had 1-10 (Not counting Lasers/turnips) But the tech skill required was immense. In both senses, it's balanced in skill. Whether it's speed, or smarts.No, when we made changes to the buffering option and physics changes, it literally made it inconsistent and ridiculous. In vbrawl, due to the lack of hitstun, a hitstun / tumble state was so insignificant a true teching was rarely required. Given the range of utilt abuse above platforms in B+ and increased gravity, a minimum distance teching system actually made it impossible to tech in certain situations which was actually pretty ********. A frame based system was implemented which while unforuntately nerfed ganon sideB, also served to remove these untechable actions AND also removed multiple infinites from things such as footstools. So... yeah
Any other questions before I hit the sack? I know a lot of you are newer to B+ and prolly wonder some ****
The problem is a sort of chicken and egg kind of design. To get these real directors that you wish us to have, we first require pro's uptake and support of B+ (and require them to be vocal and willing to put the time in to balance). However, you first need a solid product to get this interest. I know myself, and many other members of the WBR are ecstatic which B+ growth and uptake, and many high-value individuals interest in the project. This is where we had hoped to really add these individuals to the WBR to really polish up the game even further.I still disagree with auto canceling. In vbrawl, you have about 35-60 altercations per average high-level-play stock. In melee, you only had 1-10 (Not counting Lasers/turnips) But the tech skill required was immense. In both senses, it's balanced in skill. Whether it's speed, or smarts.
In B+, you make a slow *** approach, and use 2 moves over and over and boom, victory. The game's gravity doesn't allow for non-decay, and auto canceling everything. It defeats the purpose. Granted, reducing it is fine, but skill is important. When you give the same 1-10 altercation victory without the skill needed to keep a combo going like melee did, it becomes watered down.
Some people Like Vodka.
Some people like Chocolate milk.
Mixing them with stuff is fine, but I wouldn't add water to either.
The fact is, the general population of the heads behind Brawl+ shouldn't be programming and deciding balance. Programmers are hired to program in game design. You guys need directors. Real ones.
You guys are doing a fantastic job with the speed of the game, etc; the balancing, move set applications, adding applications is/are shambles. Know your limits.
EDIT: I like how people are telling INUI how ganon is. The kid's ganon is like the best in the region! Maybe country.