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I've been hearing about this wifi tourney and partaking in it sounded like it'd be miserable, so having all these results come in amuses me.Why does that sound funny?
And mostly to this point. I am legitimately curious how it played out and how you both carried yourself in the matches, but I can only hold the merit to a certain degree when it's an online tourney. It's not to discredit you, it's just the nature of the whole situation I find funny.I still think Sonic vs. Little Mac is an even fight. I just think I know how to fight Little Mac better than 6WX does.
Though this IS WiFi. Real proud of how you did, I'll say it here too, Alphicans. Please come around to the weeklies here so I can fight you offline again and see how I do.
Don't be too hard on yourself over a wifi tourney... Or tournies in general. That's how you get better.I played in the tourney as well. You guys got further than I did. But hey don't delete me off your friends list maybe we can play sometime.
I was actually quite upset over my loss. I wasn't feeling it. Wifi_warrior sent me to losers and I threw a match. :/
I'm having a cruddy day, I had bad matches, my samus figure broke, and my arm hurts from playing to much games.
I'm taking a game break for a week. #saltinwounds
I think that's all fair. Still, props on doing so.By no means does me beating 6WX on wifi prove anything, but like LM just has a lot of anti-sonic stuff that basically no other characters really have, and I think my sets with the 2 sonics I had to vs showcase these properties.
I watched your matches with 6WX and really enjoyed them. Your timing with abusing your super armor is top notch. You also really know how to space yourself well when you see a spindash coming by just increasing the distance and patiently let Sonic come to you. I'm a bit more of a believer now of Mac standing a chance against Sonic but I do think that 6WX just doesn't have much experience fighting Mac.By no means does me beating 6WX on wifi prove anything, but like LM just has a lot of anti-sonic stuff that basically no other characters really have, and I think my sets with the 2 sonics I had to vs showcase these properties.
http://www.twitch.tv/events2compete/b/612903449?t=8h25m000sAlso, does anyone have a link to the match between Alphican and 6WX?
Thanks for the link
Agreed. It was mostly the nairs, not the HA he was getting punished for. Like, he'd keep going for these falling Nairs that worked like ONCE then every other time he got super armor KO'd for it lol. There was a point during the FD match where 6WX just kept whiffing aerials into the ground and just allowing Alph to wrack up free damage. He ASC'd into Usmash a lot which cost him the set.Thanks for the link
I don't understand why 6WX kept going for the NAir on descent and doing other non auto cancel aerials leading to about 200% in free damage on him over the matches. He also missed at least 3 kill opportunities that I counted (not including gimps).
Nonetheless, Alphican definitely played well against 6WX and showed many tools Little Mac has against Sonic. In particular, I was very impressed with all the Ftilts that caught 6WX along with USmashing aerial SC's. As for Wrath, he definitely had a different, even more reckless playstyle than 6WX o.o.
I will say that Alphican definitely has good reaction speed, punishing many changes in aerial descent paths, recognizing all of Sonic's different but similar looking moves and punishing accordingly (how many Homing Attacks did he punish? I lost count...) and reacting very well to gimp attempts. Most Little Macs do not demonstrate this ability.
It's comparable to ZSS' Up-B meaning your opponent needs to be pretty close to you to suck them into the vortex. Safest scenario to do this would be an attack with much ending lag that hit your shield. It starts up instantly but is incredibly punishable when missed.btw how safe is Mac's Up-B out of shield? Like, start-up wise.
Wrath kept spamming homing attack which Alphican kept punishing. 6WX didn't use it as much. I think next time 6WX will realize not to try descending aerials and to focus more on simply landing and the neutral game (which IMO Sonic has an advantage in).Agreed. It was mostly the nairs, not the HA he was getting punished for. Like, he'd keep going for these falling Nairs that worked like ONCE then every other time he got super armor KO'd for it lol. There was a point during the FD match where 6WX just kept whiffing aerials into the ground and just allowing Alph to wrack up free damage. He ASC'd into Usmash a lot which cost him the set.
I'm definitely taking notes, but I can't help but feel 6WX made some careless decisions and Alph really capitalized on them, which is good. Airdodging into the ground so close to Mac, for example… Missed gimp opportunities, etc.
His use of FSJ though was pretty interesting, and I liked his use of spring when Mac would respawn. It's a trick that worked well on Olimar (especially top platform of BF) but I see the utility of against Mac due to his limited air options and landing options.
LMAO that final Halberd kill though. ****ing funny.
btw how safe is Mac's Up-B out of shield? Like, start-up wise.
I really want to play you at Apex now though.
Sonic's neutral game is good due to his approaches and the multitude of options for them. However, outside of Sonic's FTilt and Jab, Little Mac's entire movepool is meant to be able to outbox the other in the close range.Sorry but did you just say sonic wins the neutral game? No dude, LM has the strongest neutral game in smash4, rivaled only by sheik.
Ah, my bad. I didn't watch Wrath's.Wrath kept spamming homing attack which Alphican kept punishing. 6WX didn't use it as much. I think next time 6WX will realize not to try descending aerials and to focus more on simply landing
I know it's awful on block, but I wondered how good OoS it was in comparison to characters who actually use it, like Shulk, Marth, Lucina, etc.Mac's Up-B on block is incredibly unsafe but it does come out fast. I'd venture to guess that it's faster than 10 frames for the first hit. However, most Little Macs won't use this against grounded opponents but against falling opponents. As most people, while falling, except a dash attack, USmash, Pivot Ftilt, or even other attacks (FSmash, Jab, UTilt, etc), they rarely expect such a high vertical attack like Little Mac's UAir. This is a bit cheesy but it is effective in catching your opponent off guard sometimes netting that surprise KO you need.
Sonic's landing options are also pure ass so that doesn't help.Also, a point to note about Sonic vs Little Mac is that Little Mac excels at hitting characters as they try to land and still remain safe (usually). Sonic, unfortunately, is forced to land a lot without the ability to threaten Little Mac as he's landing.
https://www.youtube.com/watch?v=yD3ez6rXRtMI can't do ALOT of things on wifi that I can do offline. I could come up with 6 ways sonic benefits in the match-up due to ping, but why would I do that, it's useless.
Basically: double jump lol (if available), Spring+Dair, HA (if available), Dair at mid height, Nair, FF Fair, autocancel Uair/Dair, land and shield (anytime).So even though Sonic's landing options aren't good, what ARE his best options regardless? I can't think of anything other than Nair and a high Dair with autocancel. Perhaps just landing with nothing and using Sonic's speed to get the hell away from danger?