So, I remember the Great War very clearly, because I was frustrated the entire time. I started playing competitive Smash back on Melee, probably in '03 or '04, even though I didn't know it. A friend and I were always fighting, back and forth, him maining Falco and me maining Link. But, neither of us knew about the scene or SWF. When I went off to college in '06, I met a group of competitive players and started playing with them. It was fun, yeah, but I wasn't as happy with them as with my friend because I was always belittled with the new guys.
"Why are you playing Link?" "Why aren't you wavedashing?" "Why not learn to SHFFL?" And the one that pissed me off the most, "Why aren't you playing someone better?" Here I am, taking stocks off every game, winning about 1 in 4 or 5, and yet I got so much **** just for my main, much less my inability to do stuff like WD'ing and SHFFL'ing (and it is an inability; especially in the case of SHFFL'ing, my fingers aren't physically capable of moving that fast). I loved playing Melee competitively, loved it more than anything, but at least my old friend didn't judge me. The community (through these guys) did. It wasn't pleasant, even if I was still at least having fun.
When Brawl came out, I was very active here. I loved it. The pacing was better, more manageable, for me. I mained Link, so a slower, more defensive game was right up my alley. Sak took out some of the AT's that barred me from getting better at the game. I picked up Lucario, TL, and Link and did great. I loved Brawl in the beginning. But, the hatred... so much hate.
It started with D3. The damn chain grabs got everyone salty. Then, Snake was broken. Then, the stage list started to dwindle, first due to D3 infinites, then due to preference. The game was being gutted left and right, and sometimes there was a good reason, but a lot of times (much more than I was comfortable with) the justification was a very elegantly worded and lengthily espoused version of "it's not like Melee was". The Melee players started getting hateful, trashing Brawl as inferior, not simply different. Around this time, the influx of new players from Brawl's release was reaching a height. All of those players were in the same position I found myself in during '06. They already were forced, in a way, to abandon much of how they liked to play to be competitive: restricted stages, no items, all that stuff. But, even when they acquiesced to how the proto-BBR tried to run things, half of the community **** on them just for playing Brawl. These players were trying to fit in and enjoy themselves while competing, and 50% of us just trashed them for it. For having a preference.
I started ISP (then by a different name) on a bet from one of those Melee players that it would never work because people didn't want to play that way. Honestly, I was prideful and wanted to prove him wrong, sure, but a big part of it was because I knew what it felt like being those new players. I knew some of them, even if it was just .00001%, would have appreciated it, and I wanted to make a place on the boards that I felt would foster a mindset where preference was ok. I don't know if it worked out like that. I'd like to think it did.
What OS says rings true to me. So much of Brawl's early problems stemmed from the Melee community, the old guard, thinking too much of themselves. With a new game, OF COURSE there would have been changes. Systemic, yes, but cultural, too. 90% of the new members at the time had never read a word of Sirlin, didn't even know what scrub meant outside of the context of the one horrible pop song. Those people shoved their desires for what they wanted Brawl to be down the throats of every player on SWF and belittled anyone who dared to say otherwise. Yes, the new players did instigate, too. The "Fox only, no items, FD" meme didn't help. Both sides had a part to play.
But, Brawl probably would have gone so much better if those older players had a little humility and openness to change. There probably would have been many more events with both Melee and Brawl early on if some people didn't **** all over one of the games. If players wanted to play a slower, floatier game, so be it. We'd make it work (and I think did).
AA made a great post on here about the community needing to change before SSB4 comes out, and he beat me to the punch, but he's right. Sometimes, we suck. We're stubborn, we can be ***** to each other, and thanks to EVO and SRK, we have an inferiority complex and feel like we have something to prove. We can't just be a good fighter, we have to be an amazing one that no one can doubt has competitive value. We can't just have a healthy metagame, we have to have one carefully crafted for maximum depth. We didn't accept what we were given and hacked apart the community bickering over whether we should move on or stay in the past when the whole argument was a false choice in the first place.
I hope people honestly listen to OS and AA and learn from our past. Buzz, I get what you're saying, but you gotta realize that some of it (and most of how you're saying it) just isn't helpful. It isn't conducive to a healthy community, at least not one that's ok with moving on. Yes, the competitive community matters, in some small way, but it's just that: small. Almost insignificant. And, the more we can keep that in mind, the more humble we'll be. And it's that humility that will serve us the best, not wavedashes or ATs. Because, at the end of the day, a game that has all the depth in the world means nothing if we've scared everyone away from playing it.