Eternal Yoshi
I've covered ban wars, you know
- Joined
- Mar 3, 2007
- Messages
- 5,450
- Location
- Playing different games
- NNID
- EternalYoshi
- 3DS FC
- 3394-4459-7089
This post is for Gray Fox.
Gray Fox is in the OP.
Lyn's post is below.
Mega Man's is below that.
Sora's post is over here: http://www.smashboards.com/showpost.php?p=12942713&postcount=55
Simon Belmont info is over here - Help me if you want to see this moveset! http://www.smashboards.com/showpost.php?p=13121220&postcount=57
Frank Jeager, the Gray Fox, has made his late arrival!
Download
Here's the old alpha version.
http://www.mediafire.com/?wkyijdd5gzh
This is beta 0.2(CSP,BP,and Stock Heads icons included)
http://www.mediafire.com/?to2vkib3oc3o401
This is beta 0.2X(Hurtbox Fixes, Throws fixed, and minor tweaks)
http://www.mediafire.com/?inbcq3s2o16nkba
This is beta 0.3, which includes SFX and the Armgun
http://www.mediafire.com/?dcqkk99m0x0s5hu
This is Beta 0.3XX, which fixes the Haven Glitch, giving him proper item swings and restores his sword glow
http://www.mediafire.com/?rbosib9877agi7v
This is Beta 0.4, which finally fixes the hurtboxes and gives him some new moves.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027
http://www.youtube.com/watch?v=EA678_FU1lw
I made a more updated vid. Gray Fox is in the first match, and Mega Man is in the second.
An outdated demonstration Video is right here.
NOTE: Video is of a build in between the alpha and v0.2.
http://www.youtube.com/watch?v=Ungvg1Lubyg
Gray Fox is a very mobile character. He may not run as fast as Falcon, but he's still fast.
He weighs the same as Yoshi, but falls quickly for a Brawl character. Keep this in mind when you edgeguard.
His jab is similar to his Assist trophy slash, but slightly nerfed from that. In it's current state, it can rack up a lot of damage if you trap your opponent on a wall.
His dash attack has him lunge over a high distance with his sword pointed out.
It's sweet spot is at the tip of the blade.
Gray Fox's utilt functions... differently now.
The animation I made has him slashing the sword....how to explain....
Think Marth's utilt inverted.
Still has the deceptive range.
His forward Smash is a series of 2 connecting powerful hits. It has good KO power, does 25% damage, and decptive range.
The first hit.
and the second hit.
Angling the Fsmash nets you a different attack.
This one is based heavily off of his attack animation from the PSX version of his boss fight.
These first 2 hit link together.
There is a third kick which is stronger and sends you at a lower angle, but it;s hard to land.
His down air is..... different now.
Unwieldy and has a lot of land lag, but it's unique.
The sweetspot will meteor opponents and is indicated by a GFX.
The sourspot will send foes sideways.
It can also make a very deadly anti-tether weapon.
His Back Throw has Gray Fox stabbing his opponent with strong force.
So strong, it forces the victim to drop whatever item they are holding.
The Hunter Slash
His Upb works differently now. Pics soon.
I made a new animation for his up taunt where he "loses himself".
He'll spaz out hand bang his head on the ground.
His head banging will bury anyone near his head.
This move is slow, but can make for quite the shield breaker against anyone foolish enough to shield all the hits.
This taunt is present in the v0.2 beta.
I added a new attack in V3.
It works similarly like his AT Slash, but not so overpowered.
It's fast, weak, hard to DI out of, and can lead to other aerials or the Hunter Slash.
He can grab items too.
Version 0.3X Fixes the HaveN Bug.
Also I made a new Item Smash action.
V0.4 enables wall jumping.
V0.5 improves the projectile reflections. It works on more attacks now and almost all Sword based moves can reflect. Be sure you are facing the projectile or it won't work.
Some moves are easier to reflect with than others.
His Final Smash is still a WIP. It hasn't been looked at since the alpha release but it still works without glitches.
Character Portraits and such
These are included in the beta release.
Here are previews.
CSP portraits
Alt Pose
Brawl Pose
Stock Heads
Battle Portraits
Character Text
(For PAL spelling)
Character Portraits
Known Glitches.... were apparently fixed when I fixed the hurtboxes.
To Do List
Change forward B and tweak down B.
Make him Wall Jump
Further improve Graphical effects to better match sword motion.
Make Horizontal Sword swipes reflect projectiles. Still not working despite the defensive collisions.
Tweak Flags so the hit types match the action.
Kirby hat!
Remake Neutral B animations
Fix IDC
Change list
v0.6 (Coming Christmas or next year)
New Up+B - Looks completely different than the old hunter slash
Fsmash/ Ftilt, Fair, Dair, Up B, Down B, and Dtilt hitbox size and locations are more sensible
Fsmash given slightly more KBG on sword hitboxes
Perfected Sword Glows
Rebuilt Model - meaning:
New bones aren't glitchy
(Not so good)Metal Textures
Sword Rigged, enabling me to make the new Up+B
Smaller file size
????? ???!
[collapse=v0.5]
Some big change that improves collisions with stages and such that no one will notice
New Uthrow
New Dthrow
Minor knockback tweaks on certain moves
Fixed a stupid jittering interlopation bug involving Capture animations
Slightly more sensible grab range
Attribute tweaks - Slightly higher Terminal Velocity, slightly lower Maximum horizontal Air Velocity, increased Stopturn acceleration
Updated Gray Fox's Audio pack
IDC is gone
Neutral B hitbox from MK's Tornado End is gone
Reanimated Neutral B - Frame total is 41 from 35
Forward B animation and hitboxes slightly altered
Removed all references to MK's old External GFX
Minor tweak to Wall Jump code
MGS2 Cyborg Ninja and alternate blue Costumes Included
New CSPs included
Dtilt, Fsmash, Fsmash Down angled, Ftilt, Ftilt2, Special Nair, Fair, Second part of Bair, Dair, Forward B, Up B, and get up attacks can reflect projectiles now
[/collapse]
[collapse=v0.4]
Re-reanimated fair
New Ftilt 1 and Ftilt 2
New Utilt
New Dair
New Dair Landing animation/subaction
New Up Angled FSmash
Wall Jump!
Changed the Trophy stand throwing animations
KB Based Pain sound effects added
Forward B Given more control over direction
Forward B end bounce given less horizontal momentum
Yet Moar AI Tweaks
General Hitbox Flag Tweaks
Alternate Red Costume Included
Added cool electric sparkles to smash charges, Utaunt, and Entry
HURTBOXES FINALLY FIXED
C4 and Homing Attack bug no longer occur
[/collapse]
[collapse=v0.3XX]
Fixed Location of heavy items when lifting
Dropping heavy items will no longer stretch the polygons of the item
Bair hitboxes tweaked
[/collapse]
[collapse=v0.3X]
New Bair(May change again)
Balance Tweaks to landing lag from aerials
[glow=green,2,300]Fixed Item Swings and HaveN Bug fixed[/glow]
Gray Fox's effects restored meaning:
Sword Glow is much better
Eye Glows now
[/collapse]
[collapse=v0.3]
New Aerial A+B (in the air)
[glow=blue,2,300]Sound Pack included[/glow]
Armgun Added
New Usmash
New animations for Neutral B
SSE Attributes slightly tweaked
Better recovery AI
[/collapse]
[collapse=v0.2X]
[glow=yellow,2,300]ThrowN reference Fixed[/glow] this means:
- Big shield
- Working pummels
- Throws and Footstools work correctly and do not stretch polygons
- Damage effects such as electricity and aura display correctly and do not stretch GF's polygons
Up B gives extra vertical distance if B button is held after first slash
Hurtboxes (mostly) fixed
Experimental Forward B Added
New back throw
New Crouching animations
New Dtilt
Knockback on Fthrow and Uthrow tweaked.
[/collapse]
[collapse=0.2]
Included portraits and such
Created Up taunt and hitboxes for Up taunt
Change Neutral B to an arm gun shooting a laser a la The Twin Snakes
Added better Sword glows
Tweaked ftilt1 and ftilt 2 hitboxes to link slightly better
Runs slightly faster
2 New Victory Animations
Fixed ledge attack (slow) hitboxes
Fixed Shadow to be sensible
Added electric element to Hunter Slash's second slash hitboxes and hitlag on sweetspot.
Added angled Forward Smashes and forward tilts, each with their own hitboxes and animations.
Change Neutral B from 3 shots to 1.
Minor tweaks to AI to make AI better aware of range.
Added Gray Fox theme from The Twin Snakes brstm and port of Snake's Victory theme made by xxTerminatorxx
[/collapse]
Gray Fox is in the OP.
Lyn's post is below.
Mega Man's is below that.
Sora's post is over here: http://www.smashboards.com/showpost.php?p=12942713&postcount=55
Simon Belmont info is over here - Help me if you want to see this moveset! http://www.smashboards.com/showpost.php?p=13121220&postcount=57
Frank Jeager, the Gray Fox, has made his late arrival!
Download
Here's the old alpha version.
http://www.mediafire.com/?wkyijdd5gzh
This is beta 0.2(CSP,BP,and Stock Heads icons included)
http://www.mediafire.com/?to2vkib3oc3o401
This is beta 0.2X(Hurtbox Fixes, Throws fixed, and minor tweaks)
http://www.mediafire.com/?inbcq3s2o16nkba
This is beta 0.3, which includes SFX and the Armgun
http://www.mediafire.com/?dcqkk99m0x0s5hu
This is Beta 0.3XX, which fixes the Haven Glitch, giving him proper item swings and restores his sword glow
http://www.mediafire.com/?rbosib9877agi7v
This is Beta 0.4, which finally fixes the hurtboxes and gives him some new moves.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027
http://www.youtube.com/watch?v=EA678_FU1lw
I made a more updated vid. Gray Fox is in the first match, and Mega Man is in the second.
An outdated demonstration Video is right here.
NOTE: Video is of a build in between the alpha and v0.2.
http://www.youtube.com/watch?v=Ungvg1Lubyg
Gray Fox is a very mobile character. He may not run as fast as Falcon, but he's still fast.
He weighs the same as Yoshi, but falls quickly for a Brawl character. Keep this in mind when you edgeguard.
His jab is similar to his Assist trophy slash, but slightly nerfed from that. In it's current state, it can rack up a lot of damage if you trap your opponent on a wall.
His dash attack has him lunge over a high distance with his sword pointed out.
It's sweet spot is at the tip of the blade.
Gray Fox's utilt functions... differently now.
The animation I made has him slashing the sword....how to explain....
Think Marth's utilt inverted.
Still has the deceptive range.
His forward Smash is a series of 2 connecting powerful hits. It has good KO power, does 25% damage, and decptive range.
The first hit.
and the second hit.
Angling the Fsmash nets you a different attack.
This one is based heavily off of his attack animation from the PSX version of his boss fight.
These first 2 hit link together.
There is a third kick which is stronger and sends you at a lower angle, but it;s hard to land.
His down air is..... different now.
Unwieldy and has a lot of land lag, but it's unique.
The sweetspot will meteor opponents and is indicated by a GFX.
The sourspot will send foes sideways.
It can also make a very deadly anti-tether weapon.
His Back Throw has Gray Fox stabbing his opponent with strong force.
So strong, it forces the victim to drop whatever item they are holding.
The Hunter Slash
His Upb works differently now. Pics soon.
I made a new animation for his up taunt where he "loses himself".
He'll spaz out hand bang his head on the ground.
His head banging will bury anyone near his head.
This move is slow, but can make for quite the shield breaker against anyone foolish enough to shield all the hits.
This taunt is present in the v0.2 beta.
I added a new attack in V3.
It works similarly like his AT Slash, but not so overpowered.
It's fast, weak, hard to DI out of, and can lead to other aerials or the Hunter Slash.
He can grab items too.
Version 0.3X Fixes the HaveN Bug.
Also I made a new Item Smash action.
V0.4 enables wall jumping.
V0.5 improves the projectile reflections. It works on more attacks now and almost all Sword based moves can reflect. Be sure you are facing the projectile or it won't work.
Some moves are easier to reflect with than others.
His Final Smash is still a WIP. It hasn't been looked at since the alpha release but it still works without glitches.
Character Portraits and such
These are included in the beta release.
Here are previews.
CSP portraits
Alt Pose
Brawl Pose
Stock Heads
Battle Portraits
Character Text
(For PAL spelling)
Character Portraits
Known Glitches.... were apparently fixed when I fixed the hurtboxes.
To Do List
Tweak Flags so the hit types match the action.
Kirby hat!
Change list
v0.6 (Coming Christmas or next year)
New Up+B - Looks completely different than the old hunter slash
Fsmash/ Ftilt, Fair, Dair, Up B, Down B, and Dtilt hitbox size and locations are more sensible
Fsmash given slightly more KBG on sword hitboxes
Perfected Sword Glows
Rebuilt Model - meaning:
New bones aren't glitchy
(Not so good)Metal Textures
Sword Rigged, enabling me to make the new Up+B
Smaller file size
????? ???!
[collapse=v0.5]
Some big change that improves collisions with stages and such that no one will notice
New Uthrow
New Dthrow
Minor knockback tweaks on certain moves
Fixed a stupid jittering interlopation bug involving Capture animations
Slightly more sensible grab range
Attribute tweaks - Slightly higher Terminal Velocity, slightly lower Maximum horizontal Air Velocity, increased Stopturn acceleration
Updated Gray Fox's Audio pack
IDC is gone
Neutral B hitbox from MK's Tornado End is gone
Reanimated Neutral B - Frame total is 41 from 35
Forward B animation and hitboxes slightly altered
Removed all references to MK's old External GFX
Minor tweak to Wall Jump code
MGS2 Cyborg Ninja and alternate blue Costumes Included
New CSPs included
Dtilt, Fsmash, Fsmash Down angled, Ftilt, Ftilt2, Special Nair, Fair, Second part of Bair, Dair, Forward B, Up B, and get up attacks can reflect projectiles now
[/collapse]
[collapse=v0.4]
Re-reanimated fair
New Ftilt 1 and Ftilt 2
New Utilt
New Dair
New Dair Landing animation/subaction
New Up Angled FSmash
Wall Jump!
Changed the Trophy stand throwing animations
KB Based Pain sound effects added
Forward B Given more control over direction
Forward B end bounce given less horizontal momentum
Yet Moar AI Tweaks
General Hitbox Flag Tweaks
Alternate Red Costume Included
Added cool electric sparkles to smash charges, Utaunt, and Entry
HURTBOXES FINALLY FIXED
C4 and Homing Attack bug no longer occur
[/collapse]
[collapse=v0.3XX]
Fixed Location of heavy items when lifting
Dropping heavy items will no longer stretch the polygons of the item
Bair hitboxes tweaked
[/collapse]
[collapse=v0.3X]
New Bair(May change again)
Balance Tweaks to landing lag from aerials
[glow=green,2,300]Fixed Item Swings and HaveN Bug fixed[/glow]
Gray Fox's effects restored meaning:
Sword Glow is much better
Eye Glows now
[/collapse]
[collapse=v0.3]
New Aerial A+B (in the air)
[glow=blue,2,300]Sound Pack included[/glow]
Armgun Added
New Usmash
New animations for Neutral B
SSE Attributes slightly tweaked
Better recovery AI
[/collapse]
[collapse=v0.2X]
[glow=yellow,2,300]ThrowN reference Fixed[/glow] this means:
- Big shield
- Working pummels
- Throws and Footstools work correctly and do not stretch polygons
- Damage effects such as electricity and aura display correctly and do not stretch GF's polygons
Up B gives extra vertical distance if B button is held after first slash
Hurtboxes (mostly) fixed
Experimental Forward B Added
New back throw
New Crouching animations
New Dtilt
Knockback on Fthrow and Uthrow tweaked.
[/collapse]
[collapse=0.2]
Included portraits and such
Created Up taunt and hitboxes for Up taunt
Change Neutral B to an arm gun shooting a laser a la The Twin Snakes
Added better Sword glows
Tweaked ftilt1 and ftilt 2 hitboxes to link slightly better
Runs slightly faster
2 New Victory Animations
Fixed ledge attack (slow) hitboxes
Fixed Shadow to be sensible
Added electric element to Hunter Slash's second slash hitboxes and hitlag on sweetspot.
Added angled Forward Smashes and forward tilts, each with their own hitboxes and animations.
Change Neutral B from 3 shots to 1.
Minor tweaks to AI to make AI better aware of range.
Added Gray Fox theme from The Twin Snakes brstm and port of Snake's Victory theme made by xxTerminatorxx
[/collapse]