Sora's Post
After a long time, Sora joins the Brawl!
Sora doesn't run very quickly on account of wielding that Keyblade all the time, but he can move quickly in the air. He weighs the same as Pit but by Brawl standards he is a semi fast faller. By other standards, he's still floaty.
His jab is a 3-hit combo like in KH2.
The last hit as a little laggy, but it is moderately strong, and does good shield damage.
You can also Press B during the second hit to cancel it into Finishing leap, his neutral B on the ground.
Ftilt is Blizzard. It currently freezes, but it won't freeze anymore and will pack more punch.
Before you have cheese with that wine, Blizzard's launch and wind down speed is much slower than Pit's light arrows.
It handles better than the light arrows.
Utilt is Thunder. It's an mid range move that zaps those in front of you, even if they are in the air.
Dtilt is Fire. It's a short range move that burns and juggles those close to you.
Depending on conditions, you may be able to grab someone out of being burned from fire.
Fsmash is slow. Bowser F-smash slow.
It's also very powerful. Laggy too.
Usmash uses the Cure animation to have Sora thrust his Keyblade upwards like Marth and his usmash.
Not very strong but fast.
DSmash is explosion, a magic based finisher from KH2.
It doesn't do much damage, but the hitbox and GFX linger for a while.
Sora's nair has him spin in the air like MK and his nair, but less stupid.
Most of the hitboxes drag the foe down with Sora. Only minor damage.
Uair is a 2 hit strike that sends the foe upwards. Doesn't really KO much, but it may make an opening to some other move.
Dair has Sora Diving downwards Keyblade first into the ground. anything caught by it will get meteored a long way downwards.
Fair and Bair are very unique. At first glance they seem weak, but they have more to it than the first hit.
Press A or the C-stick when the hitbox connects and he will attack again.
Press it once more when the hitbox connects and he will do a finishing strike that is powerful and sends foes quite a ways.
Neutral Special in the air is Magnet Splash.
It has suction and will fling foes in the air before it finishes and sends foe flying.
Side B on the ground is Strike Raid. Not good at causing KB and it has windup and windown, but it has a lot of range and does decent damage.
Up and B is Aerial Recovery.
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No hitbox, but he is intangible during the action. It transitions into a glide.
His Final Smash has him using his Keyblade to shoot a powerful beam of light.
The same beam he uses to seal keyholes.
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Anyone who touches it is basically KO'd.
To Do List
Rotate Sword Glows to follow Keyblade better
Tweak Aerial Recovery code to allow for turning animation before GlideDirection when holding backwards
Fix Forward B to eliminate transitions between Air Sonic Blade and Strike Raid
Kirby Hat!
Changelist
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Blizzard hitbox bigger, does more damage, no longer freezes.
Uair has less lag and slightly less landing lag
Aerial recovery code modified - Ground to Aerial recovery flows better and does not allow reuse until landing
Third jab has less windup
Magnet Splash suction has less range
Strike Raid has less end lag
Dair hitbox damage increased towards the end of the animation
New Running animations
New Wait animations
Fire, Blizzard, and Thunder have SFX now
Back Dodge Roll animation fixed
Forward B code modified - SpecialFall only occurs if the previous subaction was Aerial Sonic Blade and not Strike Raid
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