Smasherfan88
Smash Ace
Anyways, I found this video a while back and I don't think I shared it here, so... better late than never!
https://youtu.be/G5_lN4UK9l8
That and I also managed to mind my moveset I made for him a long time ago, I'll post it in a spoiler so there isn't a massive text wall. Just do know this was before Ridley got announced or the idea of Echo Fighters or Dark Samus were revealed, and since I'm too lazy to reword it to not sound like a direct source right now, I'll just be posting a direct quote of it. So I apologize if anything sounds off with it, do keep in mind it was also a submission for a fighter concept competition hosted by a somewhat popular YouTube channel, so the wording is for if it won, in which uh... it kinda did, got fifth place out of 700+ submissions so it got highlighted and got some attention too.
No one can be too small anyways either seeming as Olimar's real height is like smaller than the size of a small piece of dirt.
https://youtu.be/G5_lN4UK9l8
That and I also managed to mind my moveset I made for him a long time ago, I'll post it in a spoiler so there isn't a massive text wall. Just do know this was before Ridley got announced or the idea of Echo Fighters or Dark Samus were revealed, and since I'm too lazy to reword it to not sound like a direct source right now, I'll just be posting a direct quote of it. So I apologize if anything sounds off with it, do keep in mind it was also a submission for a fighter concept competition hosted by a somewhat popular YouTube channel, so the wording is for if it won, in which uh... it kinda did, got fifth place out of 700+ submissions so it got highlighted and got some attention too.
Due to Sylux's unique attribute being that if its lightning based attacks hit anyone it will heal Sylux, I decided to give it a healing attribute to its electricity moves, though they won't heal for anything above 10% and shouldn't be spam-able or worth spamming and should only be a problem if the opponent allows it to hit them with these moves, Sylux's weight would be similar to Samus' weight but in the heavier side of things, making Sylux a tad slower than Samus, now onto Sylux's move set.
Standard attack: Sylux's standard combos would be simple hits with his weapon, the shock coil, and Sylux's normal looking hand, however the motions Sylux swings them would be that of showing his aggressive and hate-filled attitude by having it swing them like them like a beast would, uncontrollable, seeming as no electricity would be seen in the combos it would heal 0%.
Up-tilt: Sylux would swing both of its arms upwards, almost like the motions of someone flipped a table in anger, as there is no electricity in this attack, it would heal 0%.
Down-tilt: Sylux would electrify the arm shock-coil is on and would slam the electrified arm into an opponent, this attack would heal 3% if an opponent is hit.
Forward-tilt: Sylux will thrust out a leg to kick his opponent with.
Standard-aerial: While mid-air Sylux would let a short electrical burst emit all around its body, if an opponent is damaged by this attack Sylux would heal 5%.
Down-aerial: while mid-air Sylux would shoot out a electrical blast from the shock coil downwards, this attack would heal Sylux for 3%.
Side-aerials: Sylux would swipe its normal-looking arm either left or right, this attack has no electricity in it, so it would heal 0%.
Dash-attack: Sylux would thrust his normal-looking hand toward his opponent in a slobbish manner, once again to show his aggressive nature, there is no electricity present in this attack, thus it would heal for 0%.
Standard special: Sylux would charge up the shock coil, the longer it is charged the more damage, range, and healing it will do, if charged for a short time the electrified beam will go a short distance, do 5% damage, and heal Sylux for 4%, if charged for slightly more than a short time but slightly less for a fully charged beam the electrified beam will go a medium distance, do 15% damage and heal Sylux for 7%, if charged for the full amount of time Sylux will do a fully charged shot that will go a long distance, do 25% damage and heal for 10%, all healing effects only happen if Sylux manages to hit an opponent.
Up-special: Sylux would fire a electrical beam upwards, it can be used to grab the ledge (obviously) and damage opponents, if Sylux damaged an opponent with this attack, it would heal for 3%.
Down-special: Similar to Samus, Sylux would go into its alternate form, the lockjaw, however unlike Samus, Sylux will not drop a bomb, instead it'll drop an electrical trap, but it will not activate, instead Sylux will have drop a second electrical trap to activate the full attack, once two traps are on the field, an electrical beam will be in the distance between the two, if an opponent manages to get hit by the beam in the trap they'll take 10% damage and be stunned for a considerable enough time for Sylux to follow up to the trap being triggered, if not followed up, they'll be knocked away in a fashion similar to Pikachu's Down-special, Sylux will be healed for 7% if the trap is triggered, the trap will disappear in 7 seconds if it is not triggered. (This is a call back to what he can do in lockjaw form in prime hunters if you're playing as him in the multiplayer mode the game had, slightly different though as in that game he had three traps to set down and was in a 3-D space.)
Side-special: Sylux will shoot out a short-ranged electrical discharge, this will heal Sylux for 5% if an opponent is hit and stun his opponent for a short time.
Up-smash: Sylux would thrust his shock coil upwards, if charged fully it would spew electricity out of the shock-coil, this would heal Sylux for 7% if the attack is fully charged and hits an opponent.
Side-smash: Sylux would slobbishly swing his arms left or right, there is no electricity present so it would heal 0%.
Down-smash: Sylux would smash shock-coil on the ground, causing an small electric shockwave around him, if an opponent is hit by this attack Sylux would heal 4% if not fully charged and 7% for it being fully charged.
Grab: Sylux would grab his opponent by grabbing where their neck would be.
Pummel: Sylux would smash shock-coil into his opponent's face, this would heal 0%.
Up-throw: Sylux would simply toss its opponent upwards slobbishly, this would heal 0% of damage.
Side-throw: Sylux would jam shock-coil into the chest area of its opponent and activate it, shooting electricity into them and sending them either left or right, this would heal Sylux for 3%.
Down-throw: Sylux would toss its opponent into the ground and crush them under its foot, this wouldn't heal Sylux. (This is a call back to Sylux's intro, where it crushes a Galactic Federation Soldier under its feet by landing on top of them)
Front-floor-attack: Sylux would sweeps his arms forwards before getting back up, this would heal 0%.
Backwards-floor-attack: Sylux would quickly turn into lockjaw and send out a small electric shock before turning into its normal form, this would heal Sylux for 1%.
Edge-attack: Sylux would simply sweep the floor in front of the edge before climbing back up with his normal-looking hand, this wouldn't heal Sylux.
Note: I took some creative liberties when it came to making his moveset, obviously all the normal non-shock-coil attacks were, and somethings with the shock-coil were as well, but I took these liberties in what I think it would realistically be able to do, seeming as Sylux is only playable in Metroid Prime: Hunters, where the gameplay is essentially aim and shoot your weapon (with some special quirk the weapon has) and occasionally turn into your alternate form and use its weapon (in this case electrical traps), other than that everything in here is something Sylux can do canonically (such as his healing electricity).
Standard attack: Sylux's standard combos would be simple hits with his weapon, the shock coil, and Sylux's normal looking hand, however the motions Sylux swings them would be that of showing his aggressive and hate-filled attitude by having it swing them like them like a beast would, uncontrollable, seeming as no electricity would be seen in the combos it would heal 0%.
Up-tilt: Sylux would swing both of its arms upwards, almost like the motions of someone flipped a table in anger, as there is no electricity in this attack, it would heal 0%.
Down-tilt: Sylux would electrify the arm shock-coil is on and would slam the electrified arm into an opponent, this attack would heal 3% if an opponent is hit.
Forward-tilt: Sylux will thrust out a leg to kick his opponent with.
Standard-aerial: While mid-air Sylux would let a short electrical burst emit all around its body, if an opponent is damaged by this attack Sylux would heal 5%.
Down-aerial: while mid-air Sylux would shoot out a electrical blast from the shock coil downwards, this attack would heal Sylux for 3%.
Side-aerials: Sylux would swipe its normal-looking arm either left or right, this attack has no electricity in it, so it would heal 0%.
Dash-attack: Sylux would thrust his normal-looking hand toward his opponent in a slobbish manner, once again to show his aggressive nature, there is no electricity present in this attack, thus it would heal for 0%.
Standard special: Sylux would charge up the shock coil, the longer it is charged the more damage, range, and healing it will do, if charged for a short time the electrified beam will go a short distance, do 5% damage, and heal Sylux for 4%, if charged for slightly more than a short time but slightly less for a fully charged beam the electrified beam will go a medium distance, do 15% damage and heal Sylux for 7%, if charged for the full amount of time Sylux will do a fully charged shot that will go a long distance, do 25% damage and heal for 10%, all healing effects only happen if Sylux manages to hit an opponent.
Up-special: Sylux would fire a electrical beam upwards, it can be used to grab the ledge (obviously) and damage opponents, if Sylux damaged an opponent with this attack, it would heal for 3%.
Down-special: Similar to Samus, Sylux would go into its alternate form, the lockjaw, however unlike Samus, Sylux will not drop a bomb, instead it'll drop an electrical trap, but it will not activate, instead Sylux will have drop a second electrical trap to activate the full attack, once two traps are on the field, an electrical beam will be in the distance between the two, if an opponent manages to get hit by the beam in the trap they'll take 10% damage and be stunned for a considerable enough time for Sylux to follow up to the trap being triggered, if not followed up, they'll be knocked away in a fashion similar to Pikachu's Down-special, Sylux will be healed for 7% if the trap is triggered, the trap will disappear in 7 seconds if it is not triggered. (This is a call back to what he can do in lockjaw form in prime hunters if you're playing as him in the multiplayer mode the game had, slightly different though as in that game he had three traps to set down and was in a 3-D space.)
Side-special: Sylux will shoot out a short-ranged electrical discharge, this will heal Sylux for 5% if an opponent is hit and stun his opponent for a short time.
Up-smash: Sylux would thrust his shock coil upwards, if charged fully it would spew electricity out of the shock-coil, this would heal Sylux for 7% if the attack is fully charged and hits an opponent.
Side-smash: Sylux would slobbishly swing his arms left or right, there is no electricity present so it would heal 0%.
Down-smash: Sylux would smash shock-coil on the ground, causing an small electric shockwave around him, if an opponent is hit by this attack Sylux would heal 4% if not fully charged and 7% for it being fully charged.
Grab: Sylux would grab his opponent by grabbing where their neck would be.
Pummel: Sylux would smash shock-coil into his opponent's face, this would heal 0%.
Up-throw: Sylux would simply toss its opponent upwards slobbishly, this would heal 0% of damage.
Side-throw: Sylux would jam shock-coil into the chest area of its opponent and activate it, shooting electricity into them and sending them either left or right, this would heal Sylux for 3%.
Down-throw: Sylux would toss its opponent into the ground and crush them under its foot, this wouldn't heal Sylux. (This is a call back to Sylux's intro, where it crushes a Galactic Federation Soldier under its feet by landing on top of them)
Front-floor-attack: Sylux would sweeps his arms forwards before getting back up, this would heal 0%.
Backwards-floor-attack: Sylux would quickly turn into lockjaw and send out a small electric shock before turning into its normal form, this would heal Sylux for 1%.
Edge-attack: Sylux would simply sweep the floor in front of the edge before climbing back up with his normal-looking hand, this wouldn't heal Sylux.
Note: I took some creative liberties when it came to making his moveset, obviously all the normal non-shock-coil attacks were, and somethings with the shock-coil were as well, but I took these liberties in what I think it would realistically be able to do, seeming as Sylux is only playable in Metroid Prime: Hunters, where the gameplay is essentially aim and shoot your weapon (with some special quirk the weapon has) and occasionally turn into your alternate form and use its weapon (in this case electrical traps), other than that everything in here is something Sylux can do canonically (such as his healing electricity).
Ha! You got that right.If Kraid ever joins Smash as a fighter, nobody is ever allowed to call any character "too big" for Smash anymore.
No one can be too small anyways either seeming as Olimar's real height is like smaller than the size of a small piece of dirt.