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dtilt vs ftilt - When do you use which?

Making_Waves

Smash Cadet
Joined
Jun 29, 2008
Messages
73
Location
Brooklyn, NY
I'm trying to get the hang of using the two tilts as they are very useful, unfortunately, it seems like the dtilt is used more right on the ledge, or to stop momentum from some attack (Snake's Mortar thing). Is this true? Or are there other uses for the dtilt?

Any other advice as to get the hang of using these attacks is also appreciated :-)
 

pixelbind

Smash Cadet
Joined
May 29, 2008
Messages
54
Location
NJ
ftilt for me is hard to combo with so i use it for mainly defensive purposes.

dtilts for me is great for comboing so i usually mix up my attacks with dtilts
 

iRjOn

Smash Lord
Joined
Aug 24, 2008
Messages
1,610
Location
Drawing my imagination, in GA
ftilt is to comobo with dtilt can combo also but mostly use it for spaceing and to setup things
Ftilt is a good spacer also and its fast enough to out beat some of your opponets moves to stop them
But i dont think delaying it is a smart idea
Silly people and there beliefs about the nado its not that spammable >_>
but it is overuseable
XD
 

cutter

Smash Champion
Joined
Jun 4, 2008
Messages
2,316
Location
Getting drilled by AWPers
IMO MK's Ftilt and Dtilt are the next two best tilts in the game behind Snake's F/Utilts. I am not joking.

They both come out frame 3 which considering the range on both moves that is just crazy. It outspeeds AND outranges so many moves on the ground.

MK's Dtilt outranges Marth's Dtilt and it induces tripping for comboing/techchasing fun. IASA frames out of the wazoo and it's such an incredible poke.

Ftilt does a lot of damage for MK standards (12%) and each hit is an individual attack meaning it's great to refresh your Dsmashes, Up Bs, glide attacks, and Nairs back to full strength as well as having your other moves get back to doing full damage very quickly.
 

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
I honestly have been a bit up in the air about which to use at times. I hope more people contribute to this thread, because I would like to know what some of the other players think about it.

Here are my personal obervations:

Ftilt has considerably longer range, so depending on your spacing, ftilt can be a better choice to hit when you are further away.

Ftilt is 3 hits, so if timed correctly you can hit people that like to spotdodge with the 3rd hit.

You can also use only 1 or two strikes of Ftilt to see how the opponent reacts. If they shield it, you can follow up with a grab. if they spotdodge or you hit them, you can finish the ftilt or switch to another attack. Most importantly, you should try not to finish ftilt unless you hit them because the last hit is relatively laggy and can be punished if it doesnt land. The last hit of Ftilt is also the one with the most range.

Ftilt will beat alot of arial approaches if you time it right too, so sometimes if an opponent is approaching from the air it is a better option that dtilt which would leave you open.

Dtilt, like others said, is a good "poke". A way of pressuring from a (somewhat) safe distance, and trying to punish your opponent's reaction. If you space it right, you can put people in a really bad place with this move. Often people will just hold their shield as you poke them, allowing you to run up and grab them. The idea is to predict what they will do (shield, roll, jump, etc) and punish it.

Dtilt is alot more spammable due to its IASA frames... it has alot less ending lag than ftilt, making it more safe on shield... just make sure you space it right because it can be shield grabbed fairly easily by characters with long grab range (DDD for example).

Keep in mind Dtilt makes you move forward with every strike, so if you are spaced perfectly on the first use, the second will bring you closer, and so forth. Keep this in mind when spacing it, because it can cause you to get too close if you don't. It makes it a good approach though, because you can space it a bit too far and toss a couple out to get you in the right range.

Thats all I can think of right now, hope that helps.
 

pixelbind

Smash Cadet
Joined
May 29, 2008
Messages
54
Location
NJ
I've always though that dtilt hits farther away than the first hit of ftilt.

what is it?
 

raptyrX

Smash Cadet
Joined
Apr 7, 2008
Messages
32
Location
Surrey BC, Canada
F-tilt is THE main damage builder for MK isnt it? D-tilt for me is like being cautious. Just poke them from afar a bit and see what they do! lol
 

Corrupted

Smash Journeyman
Joined
Dec 14, 2008
Messages
446
At which percentages does d-tilt cause tripping?

I get so many d-tilt*trip* > grab > fthrow > jump > up b kills its ridiculous.
 

Babar-Thorbald

Smash Apprentice
Joined
Nov 10, 2008
Messages
193
Location
Paris, France
I've always though that dtilt hits farther away than the first hit of ftilt.

what is it?
It does, on the ground at least (because ftilt 3rd hit hit farther away vertically, but dtilt still hits farther away on the ground than ftilt).
Dtilt's main disadvantage, to my opinion, is that it makes mk move a little bit.
And that is soooo uncool for spacing (even though its range compensate this slight disadvantage).

And retreating fair to dtilt is godly too.
 
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