ChivalRuse
Smash Hero
So I was watching the crew battle from Revival of Melee yesterday ... Eventually M2K took the floor, and he obviously chose Marth, because his Marth absolutely wrecks crews. Anyway, at one point, when he was playing PC on Yoshi's, he dsmashes. Now, normally, this wouldn't be a big deal. But it was what DJ and Alukard said that got me thinking.
DJ: "He gets a random dsmash of the love".
Alu: "Never random with him. I bet you it was a shine precision for it."
DJ: "Yeah. I bet you. Frame perfect dsmash."
Alu: "Ah it's five frames; that's why."
PC proceeds to wrap up M2K's run, but I started thinking about some of the overlooked advantages of dsmash.
1. Marth's fastest smash attack.
2. Can be set up extremely well with a CC. And, unlike dtilt, it can not be CCC'ed back, generally.
3. Goes under shields easily!
******** 4. Marth CANNOT be shield grabbed when dsmashing. GO TEST IT OUT. IT'S CRAZY.
I tested this pretty thoroughly, and there is a small catch to this, though: After Marth's dsmash stales a bit (after you HIT your opponent three times or more with a dsmash), for some STRANGE reason, you CAN get shield grabbed when dsmashing. But only if the move has staled. It's kind of interesting.
Theories on why this works:
1. Marth crouches down in the dsmash animation, so he dodges any grabs while in this stance. This doesn't really explain why the effect wears off by staling.
So, here's my support theory:
2. Marth's dsmash has significantly more shield stun/shield pushout when it is unstaled or fresh. Therefore, the fact that Marth's dsmash pushes your opponent shield away, AND the fact that he is in a ducking animation, combine to make him unshieldgrabbable.
Oh, and this technique works in Marth dittos, for anybody wondering. I know because my roommate plays Marth and, for some weird reason, CC dsmashes a ton. So I would always try to shield grab him. But I quickly realized that sometimes my grab would whiff right over his head!
Test this out. It's so cool!!!
DJ: "He gets a random dsmash of the love".
Alu: "Never random with him. I bet you it was a shine precision for it."
DJ: "Yeah. I bet you. Frame perfect dsmash."
Alu: "Ah it's five frames; that's why."
PC proceeds to wrap up M2K's run, but I started thinking about some of the overlooked advantages of dsmash.
1. Marth's fastest smash attack.
2. Can be set up extremely well with a CC. And, unlike dtilt, it can not be CCC'ed back, generally.
3. Goes under shields easily!
******** 4. Marth CANNOT be shield grabbed when dsmashing. GO TEST IT OUT. IT'S CRAZY.
I tested this pretty thoroughly, and there is a small catch to this, though: After Marth's dsmash stales a bit (after you HIT your opponent three times or more with a dsmash), for some STRANGE reason, you CAN get shield grabbed when dsmashing. But only if the move has staled. It's kind of interesting.
Theories on why this works:
1. Marth crouches down in the dsmash animation, so he dodges any grabs while in this stance. This doesn't really explain why the effect wears off by staling.
So, here's my support theory:
2. Marth's dsmash has significantly more shield stun/shield pushout when it is unstaled or fresh. Therefore, the fact that Marth's dsmash pushes your opponent shield away, AND the fact that he is in a ducking animation, combine to make him unshieldgrabbable.
Oh, and this technique works in Marth dittos, for anybody wondering. I know because my roommate plays Marth and, for some weird reason, CC dsmashes a ton. So I would always try to shield grab him. But I quickly realized that sometimes my grab would whiff right over his head!
Test this out. It's so cool!!!