Noisy Face
For the minigame, you hold down the A Button to make the ball accelerate, and once you release it, it'll continue to slide a bit depending on how fast you made it go. Your goal is to have it stop in the red zone! Raising the difficulty makes the red zone smaller, and moves it a little bit to the left (so you can overshoot it even if the ball stops in the bar.)
Failure
Success
Paper Crane
This minigame is literally just slots. Press the A Button; if it stops on "凶", you lose, and if it stops on "吉", you win! Raising the difficulty makes more of the panels into "凶" panels, and also increases the speed so it's harder to time your press.
Failure
Success
Rolling Riceball
For this game, you have to press the opposite direction shown in the panel (when it points left, you press right, etc.) You have to do this the amount of times indicated by the counter on the right. Increasing the difficulty makes you press more within the same time limit.
Failure
Success
Dragon Fire
For this minigame, you have to tap the A Button the amount of time indicated by the counter on the right... but you can only press A when the bar is between the two arrows. If you press A even once before it reaches the first arrow, or if you fail to press it enough times before it passes the second one, you lose. Increasing the difficulty makes you press it more.
Failure
Success
Doki Doki Train
For this minigame, it will begin by showing a number of symbols. Then, you must select the symbols that were shown. If you select one wrong or if you run out of time, you lose! Raising the difficulty shrinks the little box that the symbols are shown in at the start (making them a bit harder to see), and also makes you select more of them.
Failure
Success