FamicomDisk
Smash Journeyman
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After many years, it's time for DeMille, the Gimmick-wielding Dropper, to return to the spotlight in Super Smash Bros.!

DeMille is the protagonist of the obscure, quirky, Japan-exclusive JRPG, Tomato Adventure, released for the Game Boy Advance in 2002. Known as a "Dropper", he lives in a broken school bus in Kobolei Village, located in the Ketchup Kingdom. The Ketchup Kingdom is inhabited only by children, and is filled with a multitude of different locales, from a city made of cake, to a town with mayonnaise-shaped arches. And everyone has one thing in common - they like tomatoes! That is, everyone except for the residents of Kobolei, who, by order of King Avila, are given the label of "Dropper", banished to the village, and locked inside until they change their ways and learn to like tomatoes. On the Ketchup Kingdom's anniversary, however, Kobolei residents can leave the town and go out into the rest of the kingdom for one week. The anniversary happens to be taking place when the game starts, so DeMille and his girlfriend, Pasaran, leave the village to explore the ruins outside of town. But while there, Pasaran is kidnapped by servants of King Avila! DeMille travels to his palace, but it's sealed, and he learns that in order to enter, he must defeat all six of Avila's Super Kids across the kingdom and retrieve a Toy Part from each, using all six to enter. So he sets off, and his adventure begins!
His description on the official Tomato Adventure website reads, "He hates tomatoes. As such, he lives in the remote Kobolei Village, known as a Dropper. Even in serious situations, he remains optimistic and carefree, and is easily flattered."

In Tomato Adventure, DeMille fights using a variety of weapons called Gimmicks, most of which resemble toys. In the game, each weapon has a different mini-game associated with pulling off the attack. For example, one has you select numbers in sequential order, another has you enter button combos quickly, and another is as simple as timing a button press! The difficulty of each weapon's mini-game can be increased or decreased - failing the game gives much lower damage, but if you can complete it, you're rewarded with higher damage - higher difficulties will increase the damage even further. While this kind of fighting wouldn't work in a fighting game, it's not difficult to see how unique DeMille could be! Perhaps one of his specials would increase the damage his moves do, but require more precise timing to hit? Beyond his fighting style, there's also the variety in his attacks - over the course of Tomato Adventure, DeMille can collect 18 different Gimmicks, plus six Extreme Attacks he does together with his allies which could work as a Final Smash. In addition, if they decided to do what they did with Ness and Lucas and give DeMille moves that his allies have, this opens up over 50 Gimmicks for him to wield. Each Gimmick looks wildly different from each other, so the unique nature of his attacks would be visibly apparent. With so many options, it wouldn't be hard to give DeMille a very unique moveset that would be lots of fun to play!
In 2008, Sakurai talked about some criteria he usually uses when choosing characters.
The first one - "The character's inclusion must make people want to play the game." This one is hard to say. Fans of Tomato Adventure would be excited to finally see DeMille again after so long, and many players may think DeMille looks like an interesting character and choose to play him. However, since he comes from such an obscure game, I'll admit that he probably wouldn't pull in many people on his own.
Second - "The character must be unique." DeMille absolutely fits the bill on this - you'll see more about him as you continue reading the post, but he has dozens of unique attacks that could be utilized in Smash, as well as having a unique and eye-catching design.
Third - "The character must fit into the style of Super Smash Bros." This applies to DeMille too - with so many unique attacks and abilities, he'd fit right in with all of the other characters on the roster.
Fourth - "They must contribute to the game balance." I'm sure it wouldn't be too difficult to balance any potential newcomer, and DeMille doesn't fall into a specific, identifiable fighting style, like a swordfighter, meaning his inclusion wouldn't make for "too many swordfighters" or anything similar.
Basically, DeMille fits most of Sakurai's criteria well! So it seems like he'd be a great choice.

As stated above, DeMille has a large and unique pool of moves to choose from, meaning that it would not be hard to give him a diverse and fun moveset. Here's my concept for how DeMille could work if he was in Smash. Most attacks will be based on one of DeMille's Gimmicks - references will be posted next to each move, through videos or images. Each video will have a timestamp next to it, so go to that point in the video to see how it what it's based on!
Entrance
Drives onto the stage in his Snea-car, but the seat ejects with DeMille in it, landing him in his starting position while the car drives off screen. (This references the animation that plays when you fail the Snea-car game - can be seen in this video from 4:03 - 4:07!)
Ground Attacks
Neutral: Delivers two punches with gloves, and then deals an uppercut with an image of a dragon surrounding his fist, sending the opponent backwards diagonally. Each punch deals 2%, and the uppercut deals 5%. (This move can be seen in this video from 0:51 - 0:58!)
Forward Tilt: Throws out his Gear Yoyo once, pulling it in quickly. Deals 8%. (This move can be seen in this video from 0:00 - 0:03!)
Up Tilt: Throws his Gear Yoyo upwards, pulling it back quickly. Deals 8%. (This move can be seen in this video from 0:00 - 0:03!)
Down Tilt: Kicks quickly, spinning around with each A press - similar to Lucas', but he stays closer to the ground. Deals 3% per hit. (Not based on anything in particular!)
Dash Attack: Dives forward, with arms outstretched. Works similarily to Pikachu's dash attack. Deals 10%. (Not based on anything in particular!)
Smash Attacks
Forward: Smashes down with Noisy Face, launching the opponent. Deals 20% uncharged, 25% charged. (This move can be seen in this video from 0:27 - 0:31!)
Up: Puts his hands together and closes his eyes, and brings his head down slowly as he charges the attack. When the attack is released, he stands up straight and bows, releasing the Paper Crane above him, along with some flower petals that are only cosmetic. Deals 13% uncharged, 18% charged. (This move can be seen in this video from 0:33 - 0:39!)
Down: A Pyramid appears on top of his hat, and he closes his eyes and moves his hands up and down as he charges the attack. When released, a triangle appears around him, damaging opponents within it, and then shatters, blasting everyone within it away. Deals 15% uncharged, 20% charged. (This move can be seen in this video from 0:30 - 0:35!)
Aerial Attacks
Neutral: Spins around using his Tanooki Tail. Deals 4% if it it barely hits, or 10% if the opponent is close. (This move can be seen in this video!)
Up: Thrusts a Noisy Face upwards, slamming the opponent. Deals 15%. (This move can be seen in this video from 0:27 - 0:31!)
Forward: Slams a Noisy Face forwards, slamming downwards. If it connects just right, it deals a Meteor Smash! Deals 10%. (This move can be seen in this video from 0:27 - 0:31!)
Back: Kicks backwards. Deals 10%. (Not based on anything in particular!)
Special Attacks
Neutral: When B is held, the Linear Glove appears on DeMille's hand, and begins charging. When released, DeMille shoots the Linear Glove off of his hand, shooting it quickly across the field. Deals 15% uncharged, and 25% charged. (This move can be seen in this video from 0:16 - 0:22!)
Side: Pulls out Chomper, and makes it bite the opponent. Deals the most damage if the opponent is at the tip, right where the mouth is. Deals 10%, or 17% at the tip. (This move can be seen in this video from 0:25 - 0:29!)
Up: DeMille will hop onto his hoverboard, and fly upwards while B is held. He can be moved left and right while riding the board. After a time, the board will stop going up, the rockets will turn off, and it will begin to fall. At any time during the move (including once it begins falling), DeMille can leap upwards and off the the board by pressing A, allowing for a little more height. Does not cause any damage usually, but if DeMille leaps off the board, it will explode once it hits the ground, dealing 5% to an opponent hit by it. (Based on his hoverboard from the game, which isn't an attack - can be seen in this video from 5:52 - 10:30!)
Down: DeMille will pull out Mr. Volcano, who will send a flaming boulder in front of DeMille. The boulder deals 20%, and players will take small amounts of damage if they touch Mr. Volcano. (This move can be seen in this video from 0:05 - 0:10!)
Grabs
Pummel: Headbutts the opponent. Deals 2% per hit.
Up Throw: Picks up the opponent, then uppercuts them, with an image of a dragon surrounding his fist. Deals 7%.
Down Throw: Pushes the opponent to the ground, and then immediately slams them with a Noisy Face. Deals 8%.
Forward Throw: Kicks the opponent forwards. Deals 6%.
Back Throw: Spins the opponent around, and then kicks them from behind. Deals 7%.
Miscellanious Attacks
Getting Up from a Fall: Spins around and kicks, and then hops up. Very similar to Ness and Lucas. Deals 5%.
Ledge Attack: Rolls up over the ledge and kicks downwards. Deals 5%.
Taunts
Up: Takes out a tomato, looks at it hesitantly, and then eats it. He gags, puts an arm over his stomach and covers his mouth, and leans forward, and then closes his eyes, shakes his head, and straightens back up. (This doesn't reference any specific scene or pose, but it references DeMille's dislike of tomatoes.)
Side: Turns to the screen, and then strikes the pose he does in the opening sequence. (The pose in question can be seen on the alternate costumes area of this post, but I'll put them here too for convenience. Here's that pose!)
Down: Closes his eyes, and in a panic, flails his arms and legs around. (This references his panicked animation from Tomato Adventure, which he does fairly often. Check it out at 2:05 in this video!)
Final Smash: Tomato Robot Mk. II
DeMille calls out, "Aresa!", and is sucked upwards by a beam of light. He appears inside a robot cockpit with Aresa - one of his party members from Tomato Adventure - where they high five, and then look through the window, where the battlefield is. A reticle appears, and you can aim it at an opponent similar to the Dragoon. Like the the Dragoon, everyone can continue to move while you aim. Pressing A will cause the robot to attack the selected spot, locking everything in place and dealing several hits with heart-shaped bullets. DeMille will then hop out of the cockpit and return to the battlefield, coming down in another beam of light. If you successfully target a player, it deals 75% to the target. (This is based on an Extreme Attack from Tomato Adventure, which you can see in this video!)

Drives onto the stage in his Snea-car, but the seat ejects with DeMille in it, landing him in his starting position while the car drives off screen. (This references the animation that plays when you fail the Snea-car game - can be seen in this video from 4:03 - 4:07!)
Ground Attacks

Neutral: Delivers two punches with gloves, and then deals an uppercut with an image of a dragon surrounding his fist, sending the opponent backwards diagonally. Each punch deals 2%, and the uppercut deals 5%. (This move can be seen in this video from 0:51 - 0:58!)

Forward Tilt: Throws out his Gear Yoyo once, pulling it in quickly. Deals 8%. (This move can be seen in this video from 0:00 - 0:03!)

Up Tilt: Throws his Gear Yoyo upwards, pulling it back quickly. Deals 8%. (This move can be seen in this video from 0:00 - 0:03!)
Down Tilt: Kicks quickly, spinning around with each A press - similar to Lucas', but he stays closer to the ground. Deals 3% per hit. (Not based on anything in particular!)
Dash Attack: Dives forward, with arms outstretched. Works similarily to Pikachu's dash attack. Deals 10%. (Not based on anything in particular!)
Smash Attacks

Forward: Smashes down with Noisy Face, launching the opponent. Deals 20% uncharged, 25% charged. (This move can be seen in this video from 0:27 - 0:31!)

Up: Puts his hands together and closes his eyes, and brings his head down slowly as he charges the attack. When the attack is released, he stands up straight and bows, releasing the Paper Crane above him, along with some flower petals that are only cosmetic. Deals 13% uncharged, 18% charged. (This move can be seen in this video from 0:33 - 0:39!)

Down: A Pyramid appears on top of his hat, and he closes his eyes and moves his hands up and down as he charges the attack. When released, a triangle appears around him, damaging opponents within it, and then shatters, blasting everyone within it away. Deals 15% uncharged, 20% charged. (This move can be seen in this video from 0:30 - 0:35!)
Aerial Attacks

Neutral: Spins around using his Tanooki Tail. Deals 4% if it it barely hits, or 10% if the opponent is close. (This move can be seen in this video!)

Up: Thrusts a Noisy Face upwards, slamming the opponent. Deals 15%. (This move can be seen in this video from 0:27 - 0:31!)

Forward: Slams a Noisy Face forwards, slamming downwards. If it connects just right, it deals a Meteor Smash! Deals 10%. (This move can be seen in this video from 0:27 - 0:31!)
Back: Kicks backwards. Deals 10%. (Not based on anything in particular!)
Special Attacks

Neutral: When B is held, the Linear Glove appears on DeMille's hand, and begins charging. When released, DeMille shoots the Linear Glove off of his hand, shooting it quickly across the field. Deals 15% uncharged, and 25% charged. (This move can be seen in this video from 0:16 - 0:22!)

Side: Pulls out Chomper, and makes it bite the opponent. Deals the most damage if the opponent is at the tip, right where the mouth is. Deals 10%, or 17% at the tip. (This move can be seen in this video from 0:25 - 0:29!)

Up: DeMille will hop onto his hoverboard, and fly upwards while B is held. He can be moved left and right while riding the board. After a time, the board will stop going up, the rockets will turn off, and it will begin to fall. At any time during the move (including once it begins falling), DeMille can leap upwards and off the the board by pressing A, allowing for a little more height. Does not cause any damage usually, but if DeMille leaps off the board, it will explode once it hits the ground, dealing 5% to an opponent hit by it. (Based on his hoverboard from the game, which isn't an attack - can be seen in this video from 5:52 - 10:30!)

Down: DeMille will pull out Mr. Volcano, who will send a flaming boulder in front of DeMille. The boulder deals 20%, and players will take small amounts of damage if they touch Mr. Volcano. (This move can be seen in this video from 0:05 - 0:10!)
Grabs
Pummel: Headbutts the opponent. Deals 2% per hit.
Up Throw: Picks up the opponent, then uppercuts them, with an image of a dragon surrounding his fist. Deals 7%.
Down Throw: Pushes the opponent to the ground, and then immediately slams them with a Noisy Face. Deals 8%.
Forward Throw: Kicks the opponent forwards. Deals 6%.
Back Throw: Spins the opponent around, and then kicks them from behind. Deals 7%.
Miscellanious Attacks
Getting Up from a Fall: Spins around and kicks, and then hops up. Very similar to Ness and Lucas. Deals 5%.
Ledge Attack: Rolls up over the ledge and kicks downwards. Deals 5%.
Taunts
Up: Takes out a tomato, looks at it hesitantly, and then eats it. He gags, puts an arm over his stomach and covers his mouth, and leans forward, and then closes his eyes, shakes his head, and straightens back up. (This doesn't reference any specific scene or pose, but it references DeMille's dislike of tomatoes.)
Side: Turns to the screen, and then strikes the pose he does in the opening sequence. (The pose in question can be seen on the alternate costumes area of this post, but I'll put them here too for convenience. Here's that pose!)
Down: Closes his eyes, and in a panic, flails his arms and legs around. (This references his panicked animation from Tomato Adventure, which he does fairly often. Check it out at 2:05 in this video!)
Final Smash: Tomato Robot Mk. II

DeMille calls out, "Aresa!", and is sucked upwards by a beam of light. He appears inside a robot cockpit with Aresa - one of his party members from Tomato Adventure - where they high five, and then look through the window, where the battlefield is. A reticle appears, and you can aim it at an opponent similar to the Dragoon. Like the the Dragoon, everyone can continue to move while you aim. Pressing A will cause the robot to attack the selected spot, locking everything in place and dealing several hits with heart-shaped bullets. DeMille will then hop out of the cockpit and return to the battlefield, coming down in another beam of light. If you successfully target a player, it deals 75% to the target. (This is based on an Extreme Attack from Tomato Adventure, which you can see in this video!)
Also, here's a little explanation about how Tomato Adventure's difficulty modifying mechanic could work in Smash! I didn't put it in my moveset, but it's another unique possibility!
DeMille's origin game, Tomato Adventure, is an turn-based RPG with a cool battle mechanic in that each and every attack is associated a unique minigame - completing the game rewards you with higher damage, while failing will give a far lower amount. One of them, for example, requires you to time an A press so your cursor stops within a certain range - another is as simple as mashing A to fill up a bar before time runs out. And there are a ton of them! Each character can equip 4 weapons to use as attacks, so you can pick the minigames you're best at!
But there's another mechanic along with that - you can freely modify the difficulty of each game, going from difficulty Lv 1 to Lv 7, and the higher the difficulty, the higher the damage if you complete it! Playing minigames for every attack wouldn't work in a fast-paced game like Smash, but I think the difficulty modification could be adapted to work really interestingly! My thinking is that one move - maybe his neutral special - would change the "difficulty" of his attacks between Lv 1 and Lv 7. At Lv 1, his attacks would do the same damage everywhere as long as it connects, but at Lv 7, all of his attacks are made weaker and do less knockback, but they all gain a sweet spot similar to Marth's tipper. Hitting with an attack's sweet spot deals far more damage than any attack at Lv 1, and does far more knockback!
It's entirely possible that if he joined the game, he'd come without this mechanic, but it would open up a lot of different ways to play him! Would you play it safe, keep his attacks at Lv 1, and rack up the damage over time? Or will you crank it up to Lv 7 from the beginning and try to hit the sweet spot for every move, netting early kills? Or maybe you'll rack up damage at Lv 1, and then set it to Lv 7 once you're ready to get the KO. It would definitely make DeMille very unique, and there's no mechanic quite like this in Smash!
But there's another mechanic along with that - you can freely modify the difficulty of each game, going from difficulty Lv 1 to Lv 7, and the higher the difficulty, the higher the damage if you complete it! Playing minigames for every attack wouldn't work in a fast-paced game like Smash, but I think the difficulty modification could be adapted to work really interestingly! My thinking is that one move - maybe his neutral special - would change the "difficulty" of his attacks between Lv 1 and Lv 7. At Lv 1, his attacks would do the same damage everywhere as long as it connects, but at Lv 7, all of his attacks are made weaker and do less knockback, but they all gain a sweet spot similar to Marth's tipper. Hitting with an attack's sweet spot deals far more damage than any attack at Lv 1, and does far more knockback!
It's entirely possible that if he joined the game, he'd come without this mechanic, but it would open up a lot of different ways to play him! Would you play it safe, keep his attacks at Lv 1, and rack up the damage over time? Or will you crank it up to Lv 7 from the beginning and try to hit the sweet spot for every move, netting early kills? Or maybe you'll rack up damage at Lv 1, and then set it to Lv 7 once you're ready to get the KO. It would definitely make DeMille very unique, and there's no mechanic quite like this in Smash!
And here are the GIFs from the moveset, put all together!















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Special Moves:
B : Linear Glove; DeMille charges up his glove and fires it like a rocket.
B + Forwards : Chomper; DeMille takes out a toy crocodile head and springs it out. It’s reach length is between that of Corrin and Simon Belmont.
B + Up : Hoverboard; DeMille jumps onto his Hoverboard and floats up to recover.
B + Down : Mr. Volcano; DeMille (sort of?) turns into Mr. Volcano and spews volcanic boulders. Opponents take 17% damage from the boulder and MUCH less when touching the Volcano himself.
Final Smash: Doki Doki Train; DeMille pulls out a whistle, and the noise static affects anyone around him. They are then dropped (get it?) into a cinematic attack where the train appears and launches them.
B : Linear Glove; DeMille charges up his glove and fires it like a rocket.
B + Forwards : Chomper; DeMille takes out a toy crocodile head and springs it out. It’s reach length is between that of Corrin and Simon Belmont.
B + Up : Hoverboard; DeMille jumps onto his Hoverboard and floats up to recover.
B + Down : Mr. Volcano; DeMille (sort of?) turns into Mr. Volcano and spews volcanic boulders. Opponents take 17% damage from the boulder and MUCH less when touching the Volcano himself.
Final Smash: Doki Doki Train; DeMille pulls out a whistle, and the noise static affects anyone around him. They are then dropped (get it?) into a cinematic attack where the train appears and launches them.
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In addition to the concepts above, others from elsewhere have made their own ideas for DeMille as well. Here are a few I could find!
(From this thread!)
STATUS:
Weight: 2/5
Size: 3/5
Power: 3/5
Jump: 4/5
Speed: 3/5
SPECIAL MOVES:
B: Gear Yo-Yo
(Uses gear-shaped, yo-yo that hits the opponent two times with 6% of attack power. It can only be used for close-range attacking)
Forward+B: Linear Glove
(Sends a projectile toward an opponent, while it returns from the opposite direction of whichever direction it was shot at. It's a bit faster than Samus's Missle. Gives 11% of damage.)
Down+B: Noisy Face
(Swings an iron ball with a face on it toward the ground to bring a pillar of fire out of the ground. Gives 16% of damage. Can only be used for close-range attacking.)
Up+B: Hoverboard (This is not one of his Gimmicks, but he used it in some parts of the RPG. If he was using it in SSBB, then he would use it like an airboard, while he would use a limited amount of fuel to hover for a short time. When on the ground, the fire from the rockets built into the Hoverboard will burst toward both directions at a very short distance, while DeMille will fly upward at a long distance for a short time. When in the air, the Hoverboard will fly upward at a short distance, while DeMille will still be on it, making him fall a bit slower than before.)
Final Smash: Patharan's Song (Patharan (Pasaran in Japan) is his girlfriend. Her song causes a mysterious lighting bolt to strike DeMille to make him invincible and a bit more agile for about 30 seconds.)
Taunt: Looks like this while a question mark appears above him.
Entrance: Hops out of his Snea-Car or hops out of Aresa's Tomato Robot MK. 2, while it flies away (Aresa is one of DeMille's three partners).
STATUS:
Weight: 2/5
Size: 3/5
Power: 3/5
Jump: 4/5
Speed: 3/5
SPECIAL MOVES:
B: Gear Yo-Yo
(Uses gear-shaped, yo-yo that hits the opponent two times with 6% of attack power. It can only be used for close-range attacking)
Forward+B: Linear Glove
(Sends a projectile toward an opponent, while it returns from the opposite direction of whichever direction it was shot at. It's a bit faster than Samus's Missle. Gives 11% of damage.)
Down+B: Noisy Face
(Swings an iron ball with a face on it toward the ground to bring a pillar of fire out of the ground. Gives 16% of damage. Can only be used for close-range attacking.)
Up+B: Hoverboard (This is not one of his Gimmicks, but he used it in some parts of the RPG. If he was using it in SSBB, then he would use it like an airboard, while he would use a limited amount of fuel to hover for a short time. When on the ground, the fire from the rockets built into the Hoverboard will burst toward both directions at a very short distance, while DeMille will fly upward at a long distance for a short time. When in the air, the Hoverboard will fly upward at a short distance, while DeMille will still be on it, making him fall a bit slower than before.)
Final Smash: Patharan's Song (Patharan (Pasaran in Japan) is his girlfriend. Her song causes a mysterious lighting bolt to strike DeMille to make him invincible and a bit more agile for about 30 seconds.)
Taunt: Looks like this while a question mark appears above him.
Entrance: Hops out of his Snea-Car or hops out of Aresa's Tomato Robot MK. 2, while it flies away (Aresa is one of DeMille's three partners).
(From this page!)
SPECIAL MOVES----------------------------------------
Neutral Special – LINEAR GLOVE - A chargeable attack. if "B" is held, DeMille will throw a punch forward causing his Linear Glove Gimmick to materialize on his hand as this move is charged, DeMille will slowly pull his arm back until it is held vertically- by his shoulder- at this point the Linear Glove will flash alerting the user it's at full power. releasing "B" at this time will cause DeMille to step into a punch that will send the Linear Glove rocketing off his hand and blasting forward leaving a trail of energy behind it this move will travel fast dealing DMG to any foe it makes contact with. DeMille will throw his arm backwards as the Linear Glove appear on his hand again as he exits this animation the Linear Glove dematerializes. If DeMille taps "B" instead of charging the glove, or releases "B" during a charge, DeMille will still follow through with an attack though the gloves power will be reduced to the amount it has been charged.
DMG: 4%-17%
Side Special – CHOMPER - While holding left or right and pressing "B" DeMille will take out his Chomper Gimmick: a crocodile head attached to an extending arm. Clamping the handles down the Chomper flies forward slamming its jaws shut this can deal big DMG causing foes to flinch and if DeMille presses "B" a second time as the jaws close, DeMille will retract the crocodile head and use the device again only to deal another mightier bite to foes dealing more DMG and big knock back.
DMG: 6% (first bite) 12% (second timed bite) 18% (Max DMG)
Down Special – PYRAMET - Holding down and "B" will cause DeMille to take out his Pyramet Gimmick- placing it on his head he begins to move his arms around as he closes his eyes. the antenna on the Gimmick begins to emit a circular glow- nearby foes will begin to receive racking DMG and find that three energy triangles surround them they pass a line of energy between them, connecting the smaller symbols this creates a large symbol which then detonates dealing DMG and knock back. DeMille will continue to use this move as long as "B" is held however if DeMille receives any DMG the Gimmick will fail and the area effect will end. The area effect isn't to big but the effect does activate quickly. the more this move is used the smaller the effected area is. not using this move will allow it to re-charge when it's fully charged, two Gimmick Gears will swirl around DeMille.
DMG: 1% (per second in Pyramet area) 14% (Pyramet attack completed)
Up Special – HOVERBOARD - Pressing up and "B" will cause DeMille to have equipped his Hoverboard- holding down the "B" button will cause DeMille to pull up on the board causing two jets from under the board to propel DeMille upwards this deals no DMG but can grant DeMille great recovery- when the Hoverboard's power is drained DeMille will begin to descend as smoke pours out of the Jets- this Special move does not cause helplessness. this move works a lot like R.O.B.'s Robo Burner.
DMG: 0%
Final Smash – PARSLEY'S SONG- pressing "B" after obtaining the Smash Ball will cause the camera to zoom to DeMille who takes out a record player and he plays the record. like Peach's FS, images appear that boarder the screen of Parsley- DeMille's girlfriend. The song that the record plays is Parsley's Song-it's lovely- suddenly a thick bolt of lightning strikes DeMille! the scene flashes to white- when the white fades we now see DeMille- he is infused with power- Parsley's song has granted him extraordinary strength! for teh duration of DeMille's FS he will be invincible and gain buffs to all his attacks. when the FS is over DeMille will let loose a wave of energy signifying the end of his FS. (After gaining the power from Parsley's Song this theme plays: Season with Amazing Organ)
DMG: ???%
TAUNTS----------------------------------------
Taunt 1 – DeMille will use his Gimmick Yo-yo and play with it for a second before re-entering fighter stance.
Taunt 2 – DeMille will face the camera and hop up and down excitedly "Yeah! Yeah! YEAH!" Then re-enter fighter stance.
Taunt 3 – DeMille will step to the side as one of his friends will pop up from behind him and give him a bit of a cheer, the friend will sink back down behind him and DeMille will re-enter fighter stance. his friends are limited to: Aresa, Sophie, Lyric and Parsley.
SPECIAL MOVES----------------------------------------
Neutral Special – LINEAR GLOVE - A chargeable attack. if "B" is held, DeMille will throw a punch forward causing his Linear Glove Gimmick to materialize on his hand as this move is charged, DeMille will slowly pull his arm back until it is held vertically- by his shoulder- at this point the Linear Glove will flash alerting the user it's at full power. releasing "B" at this time will cause DeMille to step into a punch that will send the Linear Glove rocketing off his hand and blasting forward leaving a trail of energy behind it this move will travel fast dealing DMG to any foe it makes contact with. DeMille will throw his arm backwards as the Linear Glove appear on his hand again as he exits this animation the Linear Glove dematerializes. If DeMille taps "B" instead of charging the glove, or releases "B" during a charge, DeMille will still follow through with an attack though the gloves power will be reduced to the amount it has been charged.
DMG: 4%-17%
Side Special – CHOMPER - While holding left or right and pressing "B" DeMille will take out his Chomper Gimmick: a crocodile head attached to an extending arm. Clamping the handles down the Chomper flies forward slamming its jaws shut this can deal big DMG causing foes to flinch and if DeMille presses "B" a second time as the jaws close, DeMille will retract the crocodile head and use the device again only to deal another mightier bite to foes dealing more DMG and big knock back.
DMG: 6% (first bite) 12% (second timed bite) 18% (Max DMG)
Down Special – PYRAMET - Holding down and "B" will cause DeMille to take out his Pyramet Gimmick- placing it on his head he begins to move his arms around as he closes his eyes. the antenna on the Gimmick begins to emit a circular glow- nearby foes will begin to receive racking DMG and find that three energy triangles surround them they pass a line of energy between them, connecting the smaller symbols this creates a large symbol which then detonates dealing DMG and knock back. DeMille will continue to use this move as long as "B" is held however if DeMille receives any DMG the Gimmick will fail and the area effect will end. The area effect isn't to big but the effect does activate quickly. the more this move is used the smaller the effected area is. not using this move will allow it to re-charge when it's fully charged, two Gimmick Gears will swirl around DeMille.
DMG: 1% (per second in Pyramet area) 14% (Pyramet attack completed)
Up Special – HOVERBOARD - Pressing up and "B" will cause DeMille to have equipped his Hoverboard- holding down the "B" button will cause DeMille to pull up on the board causing two jets from under the board to propel DeMille upwards this deals no DMG but can grant DeMille great recovery- when the Hoverboard's power is drained DeMille will begin to descend as smoke pours out of the Jets- this Special move does not cause helplessness. this move works a lot like R.O.B.'s Robo Burner.
DMG: 0%
Final Smash – PARSLEY'S SONG- pressing "B" after obtaining the Smash Ball will cause the camera to zoom to DeMille who takes out a record player and he plays the record. like Peach's FS, images appear that boarder the screen of Parsley- DeMille's girlfriend. The song that the record plays is Parsley's Song-it's lovely- suddenly a thick bolt of lightning strikes DeMille! the scene flashes to white- when the white fades we now see DeMille- he is infused with power- Parsley's song has granted him extraordinary strength! for teh duration of DeMille's FS he will be invincible and gain buffs to all his attacks. when the FS is over DeMille will let loose a wave of energy signifying the end of his FS. (After gaining the power from Parsley's Song this theme plays: Season with Amazing Organ)
DMG: ???%
TAUNTS----------------------------------------
Taunt 1 – DeMille will use his Gimmick Yo-yo and play with it for a second before re-entering fighter stance.
Taunt 2 – DeMille will face the camera and hop up and down excitedly "Yeah! Yeah! YEAH!" Then re-enter fighter stance.
Taunt 3 – DeMille will step to the side as one of his friends will pop up from behind him and give him a bit of a cheer, the friend will sink back down behind him and DeMille will re-enter fighter stance. his friends are limited to: Aresa, Sophie, Lyric and Parsley.
(From this page!)
Tilts:
Neutral Combo: Summons the Karate Dog and pulls and pushes on the key to make it punch twice and kick, the dog can take a hit for DeMille as well.
Side Tilt: Summons King Meow, a cat who jumps forward in front of DeMille, can also take a hit.
Up Tilt: Uses the Dragon Gloves to make two upward firey punches above him in an arch.
Down Tilt: Takes out Gear Yo-Yo and throws it on the ground below him, it spins doing grinding damage and launches when DeMille pulls it back.
Dash: Rides on a Banana Snowboard and flips upwards.
Ledge: Uses the Union Bowl to throw a Steel Onion onstage.
Smashes:
Side Smash: Shoots a Recoil Glove which is very fast and has a long distance but doesn't do much knockback.
Up Smash: Holds an Angry Volcano overhead which erupts making a small lava gyser which makes tiny drops of lava fall on the ground around him afterwards.
Down Smash: Takes out Noisy Face, a Kendama-like object, and slams it on the ground, dealing major damage infront of him and lesser quake damage behind him.
Aerials:
Neutral Aerial: Spins the gear yo yo in a complete circle.
Side Aerial: Uses Tail Bun Bun to grow a Tanooki Tail and then swings it twice in front of him.
Back Aerial: Summons a Baby Dragon on his back to blow a small burst of fire behind him, it can also take a hit.
Up Aerial: Puts on a Pyramet, a pyramid shaped hat to create a physic field above him that ensnares opponents and launches them.
Down Aerial: Summons a Paper Crane below him that does small damage but lets him glide a little and can take a hit.
Grabs and Throws:
Grab: Uses Bite-Bite to attempt to grab twice, which can be a benefit and a hazard.
Pummel: Bite-Bite gnaws on opponent
Side Throw: Uses magnehand to magnetize random metal junk onto the opponent doing damage before throwing them diagonally downwards.
Back Throw: Throws backward overhead, as if the opponent was trash.
Up Throw: Simply tosses upwards.
Down Throw: Trips slamming them on the ground,
Special Moves: Turtle Glove, Mecha Mecha Panic, Hoverboard
Entrance: Appears striking a pose until he somehow trips and pretends he never did as he gets up.
Tilts:
Neutral Combo: Summons the Karate Dog and pulls and pushes on the key to make it punch twice and kick, the dog can take a hit for DeMille as well.
Side Tilt: Summons King Meow, a cat who jumps forward in front of DeMille, can also take a hit.
Up Tilt: Uses the Dragon Gloves to make two upward firey punches above him in an arch.
Down Tilt: Takes out Gear Yo-Yo and throws it on the ground below him, it spins doing grinding damage and launches when DeMille pulls it back.
Dash: Rides on a Banana Snowboard and flips upwards.
Ledge: Uses the Union Bowl to throw a Steel Onion onstage.
Smashes:
Side Smash: Shoots a Recoil Glove which is very fast and has a long distance but doesn't do much knockback.
Up Smash: Holds an Angry Volcano overhead which erupts making a small lava gyser which makes tiny drops of lava fall on the ground around him afterwards.
Down Smash: Takes out Noisy Face, a Kendama-like object, and slams it on the ground, dealing major damage infront of him and lesser quake damage behind him.
Aerials:
Neutral Aerial: Spins the gear yo yo in a complete circle.
Side Aerial: Uses Tail Bun Bun to grow a Tanooki Tail and then swings it twice in front of him.
Back Aerial: Summons a Baby Dragon on his back to blow a small burst of fire behind him, it can also take a hit.
Up Aerial: Puts on a Pyramet, a pyramid shaped hat to create a physic field above him that ensnares opponents and launches them.
Down Aerial: Summons a Paper Crane below him that does small damage but lets him glide a little and can take a hit.
Grabs and Throws:
Grab: Uses Bite-Bite to attempt to grab twice, which can be a benefit and a hazard.
Pummel: Bite-Bite gnaws on opponent
Side Throw: Uses magnehand to magnetize random metal junk onto the opponent doing damage before throwing them diagonally downwards.
Back Throw: Throws backward overhead, as if the opponent was trash.
Up Throw: Simply tosses upwards.
Down Throw: Trips slamming them on the ground,
Special Moves: Turtle Glove, Mecha Mecha Panic, Hoverboard
Entrance: Appears striking a pose until he somehow trips and pretends he never did as he gets up.
It's clear that there are quite a few possibilities for DeMille!

Like all fighters, DeMille comes with eight alternate costumes. Here are eight concepts, each based on a character from Tomato Adventure.


1 - DeMille's default outfit. You've already seen him in this post, but here's another image as reference!
2 - Based on Aresa, DeMille's first party member. Here is a reference image!
3 - Based on Sofubi, DeMille's second party member. Here is a reference image! I considered adding green to DeMille's costume, but ultimately decided to just give him the colors of Sofubi's clothes.
4 - Based on Rereku, DeMille's third and final party member. Here is a reference image!
5 - Based on Pasaran, DeMille's girlfriend. She's the one you're adventuring to save! Here is a reference image!
6 - Based on Celemo, DeMille's neighbor. He gives DeMille his first Gimmick - the Gear Yoyo - and then becomes a joke character for the remainder of the game. Here is a reference image!
7 - Based on the color scheme of Brikky and Grikky, two recurring enemies throughout the game. Here is a reference image! In this art, they look purple and orange, but in the game, all of their sprites are purple and pink, so that's what I went with. To prove I'm not crazy, here's their sprites! They're pink, see?
8 - Based on King Avila, the main antagonist of Tomato Adventure! Here is a reference image! His color scheme is based on a tomato, so you could say this is a tomato costume if you prefer!

When a character is in Smash Bros., other things are expected to follow - namely, a stage and music tracks! Here are a few ideas for what would come with DeMille.
Stages
With all of the locations in Tomato Adventure, there are many possible areas that could become stages if DeMille were to come to Smash. Here are a few that are possible!
-Kobolei Village

This is where all Droppers - and by extension, DeMille - live. In Tomato Adventure, it's located across several cliffs of varying heights, and you travel between them with ladders. The town exit is far above the rest of town, accessed via a taller ladder. DeMille lives on the lowest level. This design could transfer quite well into Smash - the battle could take place on two different heights, with each being a different cliff top. The ladder to the exit wouldn't be necessary, so it could stay in the background, while the bottom two levels act as the battlefield.
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-Oistown


This is a town made of food - most of it is made of cake, and you travel between areas by being swallowed and spat out by snake-shaped passages. Below the town, there are sewers flowing with chocolate, where monsters swim and races are held. This could possibly be a moving level, where the players traverse the town while fighting. If they went this route, then after the players have gone through the whole town, they could hop underground to the sewers, and then traverse those in the opposite direction, eventually surfacing at the start of the town, repeating the loop until the conclusion of the match.
-Hanzo Laboratory






Throughout Tomato Adventure, you obtain many Gimmicks for each of your party members. There are two methods for getting these - the first is optional. You can collect hidden Pacifiers scattered about the world... and then cash them in for Gimmicks! However, you also get Gimmicks from the Hanzo brothers. (Here's an image of one of the brothers! They all look the same beyond color.) Throughout the world, there are six Hanzo labs, and you'll travel to each once as you travel. They each give you Gimmicks, and as such, their labs would be a good spot for a Smash battle! I included an image of all six labs above - while some of them aren't great spots for a fight (too small, not interesting enough), others would be great spots!
My personal pick would be the one in the water - extend the length of it a bit, and it could be an interesting stage where one side can be walked off of, and the other side has water, which you can swim and drown in like normal! The Hanzo brother located in whatever lab gets used could also exit the lab periodically and use some of the Gimmicks they give you in the game, acting as stage hazards. Since DeMille would probably use the ones he gets, the brothers could use the Gimmicks they give to his party members! It could also provide the same sense of fear that an Assist Trophy brings - you'd never know what Gimmick they were about to unleash when they exited the lab, and it could be a weak one, or it could be one that could turn the fight around!
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-Gimmick Palace




Gimmick Palace is the final dungeon of Tomato Adventure. It's where King Avila is waiting, and where Pasaran is imprisoned! It's also a big place full of puzzles and traps that would be fun additions to Smash Bros.! For the entire game, you control DeMille. However, Gimmick Palace has you make use of all of your friends' unique abilities, and you control each of them in unique puzzles! You take control of Aresa in an area where she uses her mechanical know-how to take control of a robot, and de-activate security using it. You control Sofubi in an area where he uses his size to break through panels that allow you to access lower levels of the room. And you control Rereku in an area where he can dig into a spot, and end up at another - like a tunnel! While you wouldn't be doing puzzle solving in Smash, these ideas could be used!
You could start outside and get carried through the palace on a platform that lands in some areas, like Isle Delfino. Or you could simply be transported to different spots, like Castle Siege. Either way, each area could offer unique battles, using the quirks from the original game as fighting opportunities. The robot from Aresa's area could act as an obstacle or a stage boss. Players could destroy the panels in Sofubi's area to move between a number of different levels. And players could hop into holes and get shot out somewhere else, similar to the digging from Rereku's area. In addition, they could make cameo appearances in the background, similar to Tails and Knuckles in Green Hill Zone! They could also incorporate the entrance area - battles could take place on the bridge, and with it being a fairly narrow spot, people could get thrown off easily, making for a tense battle while you're out there. As you'd expect, the Palace also has many other areas in Tomato Adventure, but I feel as though making use of the rooms where you control your allies in the original game would make for the most unique stage.
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-Nampu Lagoon



Nampu Lagoon is a location you visit in Tomato Adventure. With the exception of a single island, the entire place in underwater! But don't worry... as long as you're chewing their special gum, you can breathe just fine! In the original game, you're required to solve a puzzle in the main area to proceed - you have to shoot missiles at octopuses in a specific order. In Smash, the area would be mostly normal - a flat battlefield with some plants scattered about, where you can walk off the edge. But every so often, a missile launcher will appear on the battlefield, aiming either left or right! The first player to attack it will launch a missile out in the direction it's aiming, dealing huge damage to anyone it hits! Despite being underwater, the area has normal physics in Tomato Adventure, so gravity and speed would be normal here in Smash.
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-REM Labyrinth


The REM Labyrinth is a dungeon encountered late into Tomato Adventure. The dungeon's quirk is a simple one! It's a dream world (hence the name), and it's a parallel world dungeon - that is, there's the light sleep version, and a deep sleep version. The two sides affect each other - it's similar to the Light/Dark Worlds of Zelda: A Link to the Past. In the original game, the two sides are mostly used for puzzle-solving purposes, and you can travel between them at will. Since Smash doesn't have you solving puzzles, the mechanic would be used in a different way! The stage would begin its light sleep form - that's the red version. The ground would be normal, and the fight would occur normally. After 20 seconds or so, a black and blue sign with an exclamation mark flickering on it would pop up in the background, indicating the incoming form change. After a few more seconds, the screen would flicker in and out, and the stage would be in its deep sleep form.
That wouldn't be the only change though! All players would be in random new locations, the ground would have pieces missing, and one property of the level would be randomly changed - for example, gravity is stronger or weaker, fighters are made small or big, the fight is put in slow motion or is faster, and etc.! The fight continues in this form for a while. After 30 seconds or so, a blue and red sign with an exclamation mark flickering on it pops up, and a few seconds later, the screen will flicker in and out, bringing the stage back to its light sleep form. This rotation would occur every 30 seconds, with the deep sleep version having a different property altered each time, and the light sleep version always being normal.
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Music
DeMille's victory theme would probably be either the victory theme from Tomato Adventure, or a variation of the game's theme song, Gimmick Chase.
Other songs that could be included:
Prepared for Battle (the regular battle theme!)
Iron Chef (theme for non-Super Kid boss fights!)
...And Into the Super Kid's Fire (theme for Super Kid boss fights - could possibly be merged together with the pre-battle music for Super Kids!)
Mixing it Up in Gimica Card (theme for the first form of the final boss!)
Season with Amazing Organ (a recurring theme for one area of the game!)
On the Chopping Block (the final boss theme!)
Savory Kobolei Village (the Kobolei Village theme!)
Full of Mayonen Land (the Mayonen Land theme!)
Gimmick Palace's Flavor (theme for Gimmick Palace, the final dungeon!)
There are others that would work too, of course, but these are a few of the songs I thought might show up with DeMille. The full soundtrack can be found here, so let me know if there are any songs in there that you think would be good additions to Smash!

As with any character, there are points against the idea of DeMille appearing in Smash. Here are some of those, as well as responses.
DeMille is a Japan-exclusive character! He's only had one game, and it's 16 years old! Why would they include such a niche and unknown character?
This is, without a doubt, the biggest detriment to DeMille entering Smash Bros. He's very obscure - not only is his game exclusive to Japan, but Nintendo has made next to no mention of the game since its release. However, exclusivity to Japan didn't stop Marth, Roy, or Lucas, and all three of them are now popular characters in the series.
Regarding DeMille's obscurity, remember that characters like the Ice Climbers and Pit were introduced to Smash. The Ice Climbers still have just one game, and Pit, at the time of Brawl's release, had just two games, with the most recent one coming out almost 20 years prior. Despite this, they both became popular quickly (though Pit did later get a new game), and if DeMille joined in, he'd likely amass a similar following after people started to play as him!
Nintendo has done next to nothing with DeMille, Tomato Adventure, or its other characters. Why would they start now?
Another fair point, but like above - Nintendo didn't do anything with the Ice Climbers after their game released, and then they suddenly appeared in Melee. Likewise, while the Duck Hunt Dog was infamous for his laughing in Duck Hunt, Nintendo didn't really do much with Duck Hunt... and then suddenly, he appeared in Smash 4. Smash Bros. is a series that celebrates Nintendo's history, both the well-known and obscure aspects of it, and including DeMille would be celebrating an obscure character from Nintendo's history, just like with the Ice Climbers and Pit when they were first introduced.

There are also points which make DeMille's chances at appearing seem more favorable!
-AlphaDream began recruiting new graphic designers in July 2018. The site's recruitment page features a brand-new piece of artwork of DeMille and Pasaran, featuring updated designs and a new art style! Check it out below.

This seems to indicate that a game featuring them is in the works! If so, DeMille would have modern relevance again, and depending on how the game does, his obscurity could fade away!
-During the development of Super Smash Bros. Brawl, Sakurai had a poll where Japanese fans could send in messages, suggesting characters, attacks, stages, and more. Sakurai then chose some of his favorites, and posted them to the site. Most of the characters on there only appeared once, but DeMille was suggested twice, both with very detailed and expansive descriptions of concepts and ideas for how he could play. You can check out a list of suggestions here. Very important to note - 22 characters appeared more than once. Of these 22, 8 have become playable in either Brawl or Smash 4, and a whopping 19/22 have shown up in some capacity, be it as a trophy, an assist trophy, a costume, an item referencing them, a stage boss, or otherwise. Only three characters - DeMille, Oguma, and Sukapon - have yet to appear in any capacity. Could Smash Ultimate finally be their time to shine? (Sukapon has been confirmed as an Assist Trophy. Read the next point in DeMille's favor for more details!) Here are both of the suggestions for DeMille.
No. 283
Nickname - Spring Breeze
Post Topic - Character Suggestions
The moment I saw the site, I got the same feeling as when I start a new game for the first time, or when I go to a festival. When I told my friends about it over the holidays, it became
a popular topic. I felt that, like festivals, this is a rare event...! I'd like for the veteran character, Zelda, to return. I remember kicking my opponents with the Lightning Kick.
On a different note, please let DeMille, the protagonist of "Tomato Adventure", join as a participating character. I doubt it's possible, but unlike my brother and sister, I'm not giving up yet. Even though suggesting characters is the topic of discussion, there are already so many characters... Despite the cutesy design of the characters and packaging, I think it's a very good and interesting game. There are many bosses, many areas, and lots of enemies to defeat and mysteries to solve! DeMille has lots of crazy adventures, and I want to see that courageous character once again. He's got a lot of Gimmicks, but I think that's OK! Just imagine him grabbing the Smash Ball and using the Tomato Robot Mk. II - thinking about him appearing as a character makes me feel incredibly excited, and he'd be a unique character, using his Gimmicks to fight. He's unique, so it'd be a shame to leave him so obscure. SSBB, let the sun rise for DeMille once again!
Thanks for letting us participate in this event. I'm sorry for writing such a long request while you're busy working. Please keep up the hard work, and be sure to take care of yourself. I'm really looking forward to the game!
Nickname - Spring Breeze
Post Topic - Character Suggestions
The moment I saw the site, I got the same feeling as when I start a new game for the first time, or when I go to a festival. When I told my friends about it over the holidays, it became
a popular topic. I felt that, like festivals, this is a rare event...! I'd like for the veteran character, Zelda, to return. I remember kicking my opponents with the Lightning Kick.
On a different note, please let DeMille, the protagonist of "Tomato Adventure", join as a participating character. I doubt it's possible, but unlike my brother and sister, I'm not giving up yet. Even though suggesting characters is the topic of discussion, there are already so many characters... Despite the cutesy design of the characters and packaging, I think it's a very good and interesting game. There are many bosses, many areas, and lots of enemies to defeat and mysteries to solve! DeMille has lots of crazy adventures, and I want to see that courageous character once again. He's got a lot of Gimmicks, but I think that's OK! Just imagine him grabbing the Smash Ball and using the Tomato Robot Mk. II - thinking about him appearing as a character makes me feel incredibly excited, and he'd be a unique character, using his Gimmicks to fight. He's unique, so it'd be a shame to leave him so obscure. SSBB, let the sun rise for DeMille once again!
Thanks for letting us participate in this event. I'm sorry for writing such a long request while you're busy working. Please keep up the hard work, and be sure to take care of yourself. I'm really looking forward to the game!
No. 246
Nickname - Yes Gimmicker
Post Topic - Character Suggestions
Hello, how are you? I'm writing today to ask if you could please put DeMille, the hero of Tomato Adventure, into Smash Bros. as soon as possible.
...It's probably impossible, I'm sorry.
But after hearing about the new Super Smash Bros. Brawl information, I started to think about DeMille fighting in the world of SSBB. DeMille could fight using many of his colorful Gimmicks. And for his Final Smash, there are many amazing moves he could use (Tomato Robot Mk. II, gluttonous Sofubi, Patharan's Song, etc.) What a thing to imagine! It makes me feel like I'm riding a roller coaster - my heart pounding - just before it reaches the top. It's so exciting that I get knots in my stomach!
DeMille and his game aren't too well-known, but lots of people remember his commercial, "Tomatomatomato Ketchupupu?". [NOTE: You can see the commercial here!] Did people think it was a commercial for ketchup or tomatoes? (I did the first few times I saw it.) I think it was a very fun game, and I'm sure that everyone who played it has memories of getting stuck and grinding in the Gimmick Palace, and singing and dancing while listening to the final boss' theme. A few people are probably still singing and dancing to it today!
It would be unfortunate for this "game of ketchup" to fade away. But maybe it could see the light again on the big stage known as SSBB... I doubt he'll have another game, so at the very least, he could be a character in Smash (is there enough time?) Sorry for the long message, and thanks for considering DeMille.
Nickname - Yes Gimmicker
Post Topic - Character Suggestions
Hello, how are you? I'm writing today to ask if you could please put DeMille, the hero of Tomato Adventure, into Smash Bros. as soon as possible.
...It's probably impossible, I'm sorry.
But after hearing about the new Super Smash Bros. Brawl information, I started to think about DeMille fighting in the world of SSBB. DeMille could fight using many of his colorful Gimmicks. And for his Final Smash, there are many amazing moves he could use (Tomato Robot Mk. II, gluttonous Sofubi, Patharan's Song, etc.) What a thing to imagine! It makes me feel like I'm riding a roller coaster - my heart pounding - just before it reaches the top. It's so exciting that I get knots in my stomach!
DeMille and his game aren't too well-known, but lots of people remember his commercial, "Tomatomatomato Ketchupupu?". [NOTE: You can see the commercial here!] Did people think it was a commercial for ketchup or tomatoes? (I did the first few times I saw it.) I think it was a very fun game, and I'm sure that everyone who played it has memories of getting stuck and grinding in the Gimmick Palace, and singing and dancing while listening to the final boss' theme. A few people are probably still singing and dancing to it today!
It would be unfortunate for this "game of ketchup" to fade away. But maybe it could see the light again on the big stage known as SSBB... I doubt he'll have another game, so at the very least, he could be a character in Smash (is there enough time?) Sorry for the long message, and thanks for considering DeMille.
-In the previous point, I brought up the possibility that Super Smash Bros. Ultimate could be where the final three characters from the Brawl poll who appeared multiple times - DeMille, Oguma, and Sukapon - could show up. During E3 2018, Sukapon was confirmed as an Assist Trophy. This means that characters from Brawl's list are still showing up, two games later! With Sukapon confirmed, this leaves just two characters left - DeMille and Oguma! If they do more from the Brawl list than just Sukapon... then DeMille's got a very good chance of showing up in some capacity!
-While Tomato Adventure itself hasn't been referenced or mentioned by Nintendo much since its release, it got re-released on the Japanese Wii U Virtual Console in 2015!
-The company behind Tomato Adventure, AlphaDream, is owned by Nintendo, and they're still putting out games frequently today, though they're almost all Mario and Luigi games. Since DeMille is the protagonist of one of the company's few original game concepts, he could be added to thank AlphaDream for their hard work over the years!
-On the topic of AlphaDream, they've recently been remaking the Mario and Luigi games. If they ever decide to remake Tomato Adventure, DeMille could be added to Smash to promote. Or it could go the other way around - DeMille gets added as a classic GBA character, and then based on how the fans like him, they remake his game following that. [AlphaDream may be working on a new game featuring DeMille! See the first point in his favor for more details.]

Want to show your support for DeMille, or see what others have done? This is the place!
Here are some signature icons! Feel free to put one in your signature... or several, if you feel so inclined! Each icon has two versions - one where the header text reads "SSBU", short for Super Smash Bros. Ultimate, and another that reads "SSB5" instead if you prefer the numbered name. Pick whichever style you prefer!
Super Smash Bros. Ultimate header:



Super Smash Bros. 5 header:



(The third icon in each row uses fan art by Sakura-mochi from NicoNico!)
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Here are a few pages where people have shown support for DeMille entering Smash:
-A support thread made by parrothead during the development of Brawl!
-A support thread made by FirstBlade during the development of Smash 4!
-Evilwaluigi on DeviantART made this piece of art, showing some concepts for DeMille if he were to enter Smash!
-Professorfandango on DeviantART made this piece of fan art, showing off some concepts for special moves. He also made this artwork, which doesn't showcase moves but is instead fan art of the character.
-Gaiamuth on DeviantART created this piece of fan art, inspired by the Smashified team!
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Here are a couple of bonus things about DeMille and his game that don't really fit anywhere else in this post - videos, music, and etc.!
-The TV commercial for Tomato Adventure is pretty weird! Check it out!
-Clyde "Tomato" Mandelin played through the game, translating it live. Check out his series here!
-YouTube user Gameonion made this fantastic remix of the game's final boss theme!
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You might like DeMille, and maybe you even want to see him in Smash (I sure hope so!) But who else feels that way? Check out the list of supporters here!
~DeMille's Supporters~
~There are 19 of us so far!~
FamicomDisk
GoodGrief741
slambros
SquashiniKun
~ Valkyrie ~
smashkirby
Sheng Long
Crap-Zapper
LokiTheFlameshied
S SEGAGameBoy
Pizza Robo
ShadowYoshi04
C chocolatejr9
ShinyRedUmbreon
Perkilator
Demarlion
hposter
Torgo the Bear
Lisbon Mapping
~There are 19 of us so far!~









S SEGAGameBoy


C chocolatejr9






Post below if you'd like to be added to the supporter list!
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So that's all for this post! Hopefully I've introduced some of you to a new character, and hopefully he looks cool enough that you'd also like to see him in Smash! He's probably not the most likely newcomer, but it'd be awesome if he was able to join Smash! Feel free to post below with questions, thoughts, comments, or anything else! If you want to show your support, feel free to submit a moveset, a signature icon, or something else, and I can add it to the opening post!
Thanks for reading!
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