Sliq
Smash Master
- Joined
- Jan 13, 2006
- Messages
- 4,871
I play Bowser more than Ganon now, mostly because Bowser is infinitely better. So, since I have a pseudo Ganon guide, I might as well do a Bowser one, too. Ill put up some info for now, but I lack a basic layout and organization.
Dragon Swipe Rage
Bowser's down tilt is a very good kill move, but isn't a move you should be throwing out a lot, since it is sort of awkward and pretty laggy (2 swipes are longer than 1).
However, with the discovery of grab release chains and combos, down tilt is amazing. Simply grab someone, tilt the control stick slightly down and mash A like crazy. You'll bash your opponent in the fucking skull with your giant face until they break out, then buffer right into a d tilt and break their fucking ankles.
You want to tilt the stick down enough to activate a down tilt, but not too much so you down throw. Furthermore, Bowser's d tilt send people at a ridiculous trajectory, allowing for low damage kills. Moreover, you can grab release chain grab someone to the edge and do it, giving it even MORE potential.
Rage Against the Dying of the Bowser
Apparently, according to this vid (:55), Bowser can jump out of the suicide, thus preventing a stalemate: http://www.youtube.com/watch?v=W390iwUdsfw
So fellow Bowser's, do not go gentle into that good night. Rage, rage against the dying of the Bowser.
F Smash the New Wavedash
Bowser's f smash has a drawback animation before throwing his dome out and annihilating people's shit just like how he did in Melee, but now it's way more exaggerated and is much more useful and dodging attacks and ruining someones day. I especially use it against glide attacks, and it works pretty well.
Once you play enough to get a feel for it, you should be able to pick out instances when you're opponent is going to dash in for an attack and respond accordingly by goring the shit out of them.
Also, Bower's f smash hits below the stage, so you can hit people hanging on the edge, which can be a good surprise KO against dumbasses.
Grab Release
Bowser has a lot of grab release options against certain characters. For example, a lot of characters can be Grab Release chain grabbed if they do not jump break out, and Metaknight can even be grab chained even if he DOES jump break out.
I do not have a full list of info yet, but I do know that f tilt, jab, and d tilt ALL work against MK. Against Wario, you are going to want to let him jump break out, then up tilt him for a KO (which is AMAZING). Furthermore, you can infinite grab by letting him jump break out, and grabbing him. It has frame specific timing if they have their double jump, but if they don't, it is much easier to do, but still as lame. I don't recommend trying to infinite, as you will look like a tool and probably do like 0 damage. It is best to just grab release into jabs or a tilt.
ATTENTION: I need people to test the Bowser grab release "combos" on characters. We need to know which characters get hit by another grab, jabs, f tilt, d tilt, up tilt, down b (whatever move you think will connect, really) and if you can follow up a jump break out (with a dash grab or dash attack or fair or something). So please people, start testing it.
I'm pretty sure Snake will powershield the f tilt everytime, but you can still jab him. I'm not 100% on this though, which is why we need testers. Jump to it Bowser mainers!
The Raging Matador
Air dodging with Bowser close to the ground is amazing. You can use this for spacing, or even as an approach. All you do is jump, and immediately air dodge. As you land from air dodge, do a move. For example, you jump towards a GW and air dodge. He bairs where you were and you go through him and land behind him into a up tilt, KO'ing him off the top.
Depending on your spacing you can do this into whatever you want, albeit it will be more effective with quicker moves.
You can also psuedo wavedash by dashing forward, jumping backwards, then immediately air dodging. This can bait someone to rush in, and as you land from the air dodge you can give them a knuckle sandwhich with your f tilt, or even roast them with the Dragon Breath.
You just want to pull one over on your opponent, but instead of using a cape to trick your opponent into looking like a shithead, you are using an airdodge.
Yes I realize that Bowser is the one with the horns and that this analogy is faulty, but I am awesome so deal with it. >= <
Dragon Breath
Named after Ashton's move in Star Ocean 2 (I hear his voice say "Dragon Breath!" everytime I use it), this is Bowser's neutral b. This is a great move to use against heavier characters, but against lighter ones you are only going to want to use it in quick bursts.
Against heavies, it is best used when they are close to an edge, so your flame forces them off the stage, or at least leaves them nowhere to run to avoid it.
It is also very good for getting KO's by simply tickling your recovering opponent, and hoping they fuck something up.
It is best used short hopping, since you are moving as you start the move, so as you are landing, the fire is already flowing out.
I have not tested this yet, but Bowser might be able to "b stick" his flame when recovering from above in order to elude his opponents, in a similar fashion that Forward (Snake) does in this video at 1:14 (http://www.youtube.com/watch?v=fM9HpDULaNM). People need to test this, because if Bowser can do this, it will be another trick to put into his repertoire.
Raging Fortress
Just like in Melee, Bowser's up b out of shield is an amazing move. But folks, I have to tell you, against lighter characters, SAVE IT. It can Kill GW off the top at 110% after the hit. So try to use jabs and tilts out of shield against lighter characters, and use it as a finisher. GW and MK need to be taken down, and what better way than by surprising them with a vert KO from your fortress.
Against heavies, you might as well spam it out of shield all day, especially against Snake, as it clanks with his tilts, and if you constantly do it after the clanks, you should hit him before he hits you.
This move is a great "counter," in the sense that it clanks with a lot of shit. FOR EXAMPLE, it clanks with Tinks boomerang and arrows. I'm not sure what other projectiles it clanks with, but it makes approaching easy, since you don't need to even power shield, you can just clank the projectile with your RAGE. TESTING! Get on it Bowser mainers! I can't do everything (well I can, but I'd rather not).
When recovering, it should be noted that Bowser DOES NOT snap recover with his back to the stage. So when you have your back to the stage, make sure to try to get as far to the center of the stage as you can, or (GASP) sweetspot it on your own.
Whorenado Rage
So Metaknight can be a bastard and a half with the whorenado, but luckily Bowser can deal with it with a few key moves, most noticeably the f-tilt, hearby to be referred to as the Rage Fist.
The Rage Fist goes through the Whorenado, granted you time it right and actually hit him with it. This is generally your best option for shutting down the tornado. You can also Dash Attack MK out of the whorenado, which is your best option if you are already dashing, which you shouldn't be, especially if the MK is Whorenado spamming.
Raging Aerial Setups
Anytime an enemy is above you, you should go up after them with an up air. Go as high as you can, and try and hit with the tip of the up air. If you can space yourself properly, you'll either hit them with the tip of the up air, killing them, or at least racking up damage and setting up for another juggle, or they will air dodge.
If they airdodge, assuming you spaced and timed everything right, you should easily be able to hit them out of their air dodge with a fair or bair (preferrably bair at higher percents as it is strong and will kill them). Just repeat this process and you should easily be able to rack up some damage and alos land kills. I'll put up video examples when I get time.
VIDEOS!
http://www.youtube.com/watch?v=43krceLqLH0
http://www.youtube.com/watch?v=vtEHxEG6h78
http://www.youtube.com/watch?v=VaBQfIcBF44
http://www.youtube.com/watch?v=5K8yjNM2UaA
http://www.youtube.com/watch?v=5K8yjNM2UaA
http://www.youtube.com/watch?v=Fs5VSHMlDH8
http://www.youtube.com/watch?v=29ectWcsrpM
http://www.youtube.com/watch?v=yObsb-VMQAE
http://www.youtube.com/watch?v=FOjHwLWaFFU
http://www.youtube.com/watch?v=brdAICVi3vo
http://www.youtube.com/watch?v=f4wOmDlRbW8
More to come.
Dragon Swipe Rage
Bowser's down tilt is a very good kill move, but isn't a move you should be throwing out a lot, since it is sort of awkward and pretty laggy (2 swipes are longer than 1).
However, with the discovery of grab release chains and combos, down tilt is amazing. Simply grab someone, tilt the control stick slightly down and mash A like crazy. You'll bash your opponent in the fucking skull with your giant face until they break out, then buffer right into a d tilt and break their fucking ankles.
You want to tilt the stick down enough to activate a down tilt, but not too much so you down throw. Furthermore, Bowser's d tilt send people at a ridiculous trajectory, allowing for low damage kills. Moreover, you can grab release chain grab someone to the edge and do it, giving it even MORE potential.
Rage Against the Dying of the Bowser
Apparently, according to this vid (:55), Bowser can jump out of the suicide, thus preventing a stalemate: http://www.youtube.com/watch?v=W390iwUdsfw
So fellow Bowser's, do not go gentle into that good night. Rage, rage against the dying of the Bowser.
F Smash the New Wavedash
Bowser's f smash has a drawback animation before throwing his dome out and annihilating people's shit just like how he did in Melee, but now it's way more exaggerated and is much more useful and dodging attacks and ruining someones day. I especially use it against glide attacks, and it works pretty well.
Once you play enough to get a feel for it, you should be able to pick out instances when you're opponent is going to dash in for an attack and respond accordingly by goring the shit out of them.
Also, Bower's f smash hits below the stage, so you can hit people hanging on the edge, which can be a good surprise KO against dumbasses.
Grab Release
Bowser has a lot of grab release options against certain characters. For example, a lot of characters can be Grab Release chain grabbed if they do not jump break out, and Metaknight can even be grab chained even if he DOES jump break out.
I do not have a full list of info yet, but I do know that f tilt, jab, and d tilt ALL work against MK. Against Wario, you are going to want to let him jump break out, then up tilt him for a KO (which is AMAZING). Furthermore, you can infinite grab by letting him jump break out, and grabbing him. It has frame specific timing if they have their double jump, but if they don't, it is much easier to do, but still as lame. I don't recommend trying to infinite, as you will look like a tool and probably do like 0 damage. It is best to just grab release into jabs or a tilt.
ATTENTION: I need people to test the Bowser grab release "combos" on characters. We need to know which characters get hit by another grab, jabs, f tilt, d tilt, up tilt, down b (whatever move you think will connect, really) and if you can follow up a jump break out (with a dash grab or dash attack or fair or something). So please people, start testing it.
I'm pretty sure Snake will powershield the f tilt everytime, but you can still jab him. I'm not 100% on this though, which is why we need testers. Jump to it Bowser mainers!
The Raging Matador
Air dodging with Bowser close to the ground is amazing. You can use this for spacing, or even as an approach. All you do is jump, and immediately air dodge. As you land from air dodge, do a move. For example, you jump towards a GW and air dodge. He bairs where you were and you go through him and land behind him into a up tilt, KO'ing him off the top.
Depending on your spacing you can do this into whatever you want, albeit it will be more effective with quicker moves.
You can also psuedo wavedash by dashing forward, jumping backwards, then immediately air dodging. This can bait someone to rush in, and as you land from the air dodge you can give them a knuckle sandwhich with your f tilt, or even roast them with the Dragon Breath.
You just want to pull one over on your opponent, but instead of using a cape to trick your opponent into looking like a shithead, you are using an airdodge.
Yes I realize that Bowser is the one with the horns and that this analogy is faulty, but I am awesome so deal with it. >= <
Dragon Breath
Named after Ashton's move in Star Ocean 2 (I hear his voice say "Dragon Breath!" everytime I use it), this is Bowser's neutral b. This is a great move to use against heavier characters, but against lighter ones you are only going to want to use it in quick bursts.
Against heavies, it is best used when they are close to an edge, so your flame forces them off the stage, or at least leaves them nowhere to run to avoid it.
It is also very good for getting KO's by simply tickling your recovering opponent, and hoping they fuck something up.
It is best used short hopping, since you are moving as you start the move, so as you are landing, the fire is already flowing out.
I have not tested this yet, but Bowser might be able to "b stick" his flame when recovering from above in order to elude his opponents, in a similar fashion that Forward (Snake) does in this video at 1:14 (http://www.youtube.com/watch?v=fM9HpDULaNM). People need to test this, because if Bowser can do this, it will be another trick to put into his repertoire.
Raging Fortress
Just like in Melee, Bowser's up b out of shield is an amazing move. But folks, I have to tell you, against lighter characters, SAVE IT. It can Kill GW off the top at 110% after the hit. So try to use jabs and tilts out of shield against lighter characters, and use it as a finisher. GW and MK need to be taken down, and what better way than by surprising them with a vert KO from your fortress.
Against heavies, you might as well spam it out of shield all day, especially against Snake, as it clanks with his tilts, and if you constantly do it after the clanks, you should hit him before he hits you.
This move is a great "counter," in the sense that it clanks with a lot of shit. FOR EXAMPLE, it clanks with Tinks boomerang and arrows. I'm not sure what other projectiles it clanks with, but it makes approaching easy, since you don't need to even power shield, you can just clank the projectile with your RAGE. TESTING! Get on it Bowser mainers! I can't do everything (well I can, but I'd rather not).
When recovering, it should be noted that Bowser DOES NOT snap recover with his back to the stage. So when you have your back to the stage, make sure to try to get as far to the center of the stage as you can, or (GASP) sweetspot it on your own.
Whorenado Rage
So Metaknight can be a bastard and a half with the whorenado, but luckily Bowser can deal with it with a few key moves, most noticeably the f-tilt, hearby to be referred to as the Rage Fist.
The Rage Fist goes through the Whorenado, granted you time it right and actually hit him with it. This is generally your best option for shutting down the tornado. You can also Dash Attack MK out of the whorenado, which is your best option if you are already dashing, which you shouldn't be, especially if the MK is Whorenado spamming.
Raging Aerial Setups
Anytime an enemy is above you, you should go up after them with an up air. Go as high as you can, and try and hit with the tip of the up air. If you can space yourself properly, you'll either hit them with the tip of the up air, killing them, or at least racking up damage and setting up for another juggle, or they will air dodge.
If they airdodge, assuming you spaced and timed everything right, you should easily be able to hit them out of their air dodge with a fair or bair (preferrably bair at higher percents as it is strong and will kill them). Just repeat this process and you should easily be able to rack up some damage and alos land kills. I'll put up video examples when I get time.
VIDEOS!
http://www.youtube.com/watch?v=43krceLqLH0
http://www.youtube.com/watch?v=vtEHxEG6h78
http://www.youtube.com/watch?v=VaBQfIcBF44
http://www.youtube.com/watch?v=5K8yjNM2UaA
http://www.youtube.com/watch?v=5K8yjNM2UaA
http://www.youtube.com/watch?v=Fs5VSHMlDH8
http://www.youtube.com/watch?v=29ectWcsrpM
http://www.youtube.com/watch?v=yObsb-VMQAE
http://www.youtube.com/watch?v=FOjHwLWaFFU
http://www.youtube.com/watch?v=brdAICVi3vo
http://www.youtube.com/watch?v=f4wOmDlRbW8
More to come.