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Dragon Rage: A Placeholder for a Psuedo Bowser Guide

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
I play Bowser more than Ganon now, mostly because Bowser is infinitely better. So, since I have a pseudo Ganon guide, I might as well do a Bowser one, too. Ill put up some info for now, but I lack a basic layout and organization.

Dragon Swipe Rage

Bowser's down tilt is a very good kill move, but isn't a move you should be throwing out a lot, since it is sort of awkward and pretty laggy (2 swipes are longer than 1).

However, with the discovery of grab release chains and combos, down tilt is amazing. Simply grab someone, tilt the control stick slightly down and mash A like crazy. You'll bash your opponent in the fucking skull with your giant face until they break out, then buffer right into a d tilt and break their fucking ankles.

You want to tilt the stick down enough to activate a down tilt, but not too much so you down throw. Furthermore, Bowser's d tilt send people at a ridiculous trajectory, allowing for low damage kills. Moreover, you can grab release chain grab someone to the edge and do it, giving it even MORE potential.

Rage Against the Dying of the Bowser

Apparently, according to this vid (:55), Bowser can jump out of the suicide, thus preventing a stalemate: http://www.youtube.com/watch?v=W390iwUdsfw

So fellow Bowser's, do not go gentle into that good night. Rage, rage against the dying of the Bowser.

F Smash the New Wavedash

Bowser's f smash has a drawback animation before throwing his dome out and annihilating people's shit just like how he did in Melee, but now it's way more exaggerated and is much more useful and dodging attacks and ruining someones day. I especially use it against glide attacks, and it works pretty well.

Once you play enough to get a feel for it, you should be able to pick out instances when you're opponent is going to dash in for an attack and respond accordingly by goring the shit out of them.

Also, Bower's f smash hits below the stage, so you can hit people hanging on the edge, which can be a good surprise KO against dumbasses.

Grab Release
Bowser has a lot of grab release options against certain characters. For example, a lot of characters can be Grab Release chain grabbed if they do not jump break out, and Metaknight can even be grab chained even if he DOES jump break out.

I do not have a full list of info yet, but I do know that f tilt, jab, and d tilt ALL work against MK. Against Wario, you are going to want to let him jump break out, then up tilt him for a KO (which is AMAZING). Furthermore, you can infinite grab by letting him jump break out, and grabbing him. It has frame specific timing if they have their double jump, but if they don't, it is much easier to do, but still as lame. I don't recommend trying to infinite, as you will look like a tool and probably do like 0 damage. It is best to just grab release into jabs or a tilt.

ATTENTION: I need people to test the Bowser grab release "combos" on characters. We need to know which characters get hit by another grab, jabs, f tilt, d tilt, up tilt, down b (whatever move you think will connect, really) and if you can follow up a jump break out (with a dash grab or dash attack or fair or something). So please people, start testing it.

I'm pretty sure Snake will powershield the f tilt everytime, but you can still jab him. I'm not 100% on this though, which is why we need testers. Jump to it Bowser mainers!

The Raging Matador
Air dodging with Bowser close to the ground is amazing. You can use this for spacing, or even as an approach. All you do is jump, and immediately air dodge. As you land from air dodge, do a move. For example, you jump towards a GW and air dodge. He bairs where you were and you go through him and land behind him into a up tilt, KO'ing him off the top.

Depending on your spacing you can do this into whatever you want, albeit it will be more effective with quicker moves.

You can also psuedo wavedash by dashing forward, jumping backwards, then immediately air dodging. This can bait someone to rush in, and as you land from the air dodge you can give them a knuckle sandwhich with your f tilt, or even roast them with the Dragon Breath.

You just want to pull one over on your opponent, but instead of using a cape to trick your opponent into looking like a shithead, you are using an airdodge.

Yes I realize that Bowser is the one with the horns and that this analogy is faulty, but I am awesome so deal with it. >= <

Dragon Breath
Named after Ashton's move in Star Ocean 2 (I hear his voice say "Dragon Breath!" everytime I use it), this is Bowser's neutral b. This is a great move to use against heavier characters, but against lighter ones you are only going to want to use it in quick bursts.

Against heavies, it is best used when they are close to an edge, so your flame forces them off the stage, or at least leaves them nowhere to run to avoid it.

It is also very good for getting KO's by simply tickling your recovering opponent, and hoping they fuck something up.

It is best used short hopping, since you are moving as you start the move, so as you are landing, the fire is already flowing out.

I have not tested this yet, but Bowser might be able to "b stick" his flame when recovering from above in order to elude his opponents, in a similar fashion that Forward (Snake) does in this video at 1:14 (http://www.youtube.com/watch?v=fM9HpDULaNM). People need to test this, because if Bowser can do this, it will be another trick to put into his repertoire.

Raging Fortress
Just like in Melee, Bowser's up b out of shield is an amazing move. But folks, I have to tell you, against lighter characters, SAVE IT. It can Kill GW off the top at 110% after the hit. So try to use jabs and tilts out of shield against lighter characters, and use it as a finisher. GW and MK need to be taken down, and what better way than by surprising them with a vert KO from your fortress.

Against heavies, you might as well spam it out of shield all day, especially against Snake, as it clanks with his tilts, and if you constantly do it after the clanks, you should hit him before he hits you.

This move is a great "counter," in the sense that it clanks with a lot of shit. FOR EXAMPLE, it clanks with Tinks boomerang and arrows. I'm not sure what other projectiles it clanks with, but it makes approaching easy, since you don't need to even power shield, you can just clank the projectile with your RAGE. TESTING! Get on it Bowser mainers! I can't do everything (well I can, but I'd rather not).

When recovering, it should be noted that Bowser DOES NOT snap recover with his back to the stage. So when you have your back to the stage, make sure to try to get as far to the center of the stage as you can, or (GASP) sweetspot it on your own.

Whorenado Rage
So Metaknight can be a bastard and a half with the whorenado, but luckily Bowser can deal with it with a few key moves, most noticeably the f-tilt, hearby to be referred to as the Rage Fist.

The Rage Fist goes through the Whorenado, granted you time it right and actually hit him with it. This is generally your best option for shutting down the tornado. You can also Dash Attack MK out of the whorenado, which is your best option if you are already dashing, which you shouldn't be, especially if the MK is Whorenado spamming.

Raging Aerial Setups
Anytime an enemy is above you, you should go up after them with an up air. Go as high as you can, and try and hit with the tip of the up air. If you can space yourself properly, you'll either hit them with the tip of the up air, killing them, or at least racking up damage and setting up for another juggle, or they will air dodge.

If they airdodge, assuming you spaced and timed everything right, you should easily be able to hit them out of their air dodge with a fair or bair (preferrably bair at higher percents as it is strong and will kill them). Just repeat this process and you should easily be able to rack up some damage and alos land kills. I'll put up video examples when I get time.




VIDEOS!

http://www.youtube.com/watch?v=43krceLqLH0

http://www.youtube.com/watch?v=vtEHxEG6h78

http://www.youtube.com/watch?v=VaBQfIcBF44

http://www.youtube.com/watch?v=5K8yjNM2UaA

http://www.youtube.com/watch?v=5K8yjNM2UaA

http://www.youtube.com/watch?v=Fs5VSHMlDH8

http://www.youtube.com/watch?v=29ectWcsrpM

http://www.youtube.com/watch?v=yObsb-VMQAE

http://www.youtube.com/watch?v=FOjHwLWaFFU

http://www.youtube.com/watch?v=brdAICVi3vo

http://www.youtube.com/watch?v=f4wOmDlRbW8

More to come.
 

Exia 00

Smash Champion
Joined
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Location
Toronto, Ontario
I don't know much about his grab release chains but do they work on everyone ? if so that's pretty awesome.
 

KevinM

TB12 TB12 TB12
BRoomer
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Sliq if you want I can organize it when you're done, I did it for Eggz mario guide and have experience with writing the original Bowser guide.
 

Iamthemovie

Smash Journeyman
Joined
Aug 4, 2005
Messages
341
Do you think you can include a section for stage dis/advantages for Bowser? I've been thinking of starting one but lack of motivation to play on other stages and updating every week or so for new stages is preventing me from actually starting it.

So far I've been trying out BF mainly because I love it so much. Utilt can cover the entire area of the hovering platform. Those platforms provide a form of protection while also providing you good attack coverage for Bowser. Bowser can still be hit from underneath the platform so if you feel somewhat unsafe underneath the platform from an enemy attack you can still crouch.
Usmash can be used in substitution for utilt but is more predictable, slower and has smaller hit area (not by much really). Plus he crouches down further when preparing for the usmash so he can probably avoid some more disjointed hitbox gayness from Metaknight or some **** like that.
You can also hit an enemy on the platform with Fsmash but that's just gonna be stupid. 10% and poor knockback.

You can DownB and land on the highest platform for a surprise attack and wtf factor. If you stand on the edge of the left/right platforms and DownB towards the edge of the stage, it'll be edge-grab cancelled.

Fortress hogging is fun on this stage. I'm not sure if Bowser can grab the edge faster by running from the tallest platform to the edges or from Fortressing but it is still possible to do it. One bad thing about Fortress hogging is that you're completely helpless if your opponent grabs the edge before you do. This is definitely not as useful as it was in Melee but it could be useful in some way. In early percentages you can Fortress hog the edge of the stage, pop the opponent upwards and edge jump with an aerial.


Oh yeah, I just tried it on Snake and DK on training mode, it doesn't work that well. Even at 0%, the dtilt just won't hit them (I'm not sure if they DI'd or not but it was utter madness that Bowser's claw actually touches them but they just won't get hurt while Snake's utilt has its disjointed hitbox of jesus). I usually use grab release and then jabs.
 

gojira345

Smash Apprentice
Joined
May 11, 2008
Messages
190
Grab releases in this game are too good, lol.

I think an entire topic should be devoted to the uses of fire.
 

Ref

Smash Champion
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It works you can also AA combo out of it. I never thought to down tilt out of it... Most of the time they will jump break. However when they don't you'll get a bit of damage in them.

I never thought of down tilting from it however. I love crawling up to people and down tilting but this is way better.
 

S_B

Too Drunk to Smash
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I'm pretty sure Bowser's grab release can always be jumped out of, but in many cases, this gives the opportunity for other follow-ups: http://www.youtube.com/watch?v=ch_UreOgveo

I was, however, under the impression that Bowser's Dtilt came out too slow to catch an opponent after a grab break. I'll have to try that...
 

DiasFlac

Smash Journeyman
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Messages
442
Location
Maryland (East Coast)
Bowser's grab release can be jumped break out of. Many different players do it to me all the time but its not 100% from what I've been seeing.
 

Blue sHell

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Haha, awesome. Was almost going to make a guide myself if no one else was going to.

Just some quick reminders for you to add in:

Airdodging into the person and airdodging has about only 1 frame of vulnurability. It's super super safe and will only be punished if the person is already doing a move that takes long like zelda's upsmash or if they properly chase your UpB retreat after they shield.

Airdodging into SideB throws them off when you think they will shield because they think you will airdodge into UpB.

Running up to someone and retreating a Fair is hella safe.

Fair to downsmash or upsmash works at certain %s vs some characters.

Snakes Cypher could be klawed.

SH fair, FJ Fair, SH Fair is not only sexy, but actually does work on certain characters at some %s. And its sooo hot guys, let me tell you.

After a sideB you could UpB while still in the air and retreat midair and (hopefully) aim for a ledge for less vulnurability.

Empty SH into Upsmash or Downsmash is a standard Bowser mindgame that EVERYONE should know about. If the person is above you they better predict right.

Downsmash has more priority than alot of crappy downairs and last a long time so people falling near you will get sucked into it.

Bowser is actually David Hasselhoff in disguise.(confirmed).

Even though UpB out of shield is awesome its not the only option. Swipes rack up good dmg out of shield. And depending on the person's positioning and if they are in a laggy animation after whiffing you could downtilt or forward tilt too.






Make it a sexy guide Sliq. I believez in joo. I'm totally willing to put as much help forward as I can. I've made the Wario guide and will be glad to write some parts of the guide for you.
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
The grab release d tilt does not work on everyone, and does not work at all if they jump break. Some characters won't get hit by the d tilt, but will get hit with an f tilt or jabs. This is good, but not nearly as good as break out d tilt.

Metaknight can ALWAYS be punished after a break out. If he jump break outs, you can follow him and regrab with another dash grab.

I'll be updating this with **** when I get the time. For now, go to www.youtube.com/sliq111 and look at me being awesome. I'm currently uploading videos from a tournament I just recently went to.
 

gojira345

Smash Apprentice
Joined
May 11, 2008
Messages
190
So Bowser can.....chaingrab.....the highest tier character in the game?

Nice stuff sliq.
 

Blue sHell

Smash Journeyman
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This thread makes me want to poo blood.

In a good way of course.


EDIT: I just noticed that all avid Bowser players know Bowser knows certain tactics that we just haven't spoken out loud on the forums. We're all just too lazy to write it. Maybe this thread will change things for Bowser.
 

Iamthemovie

Smash Journeyman
Joined
Aug 4, 2005
Messages
341
Can Bowser chaingrab Metaknight only when Metaknight jump breaks it or can Bowser chaingrab him even with a ground grab release?
 

Ray/Boshi

Smash Journeyman
Joined
Jun 1, 2008
Messages
363
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Louisiana
Bowser's pretty dam nice. Most all his attacks have KO potential. Since he's so big, people always seem to run in, easy to get grabs in. Looking forward to hearing what ya'll find out about him.
 

Inferno_blaze

Smash Lord
Joined
May 22, 2006
Messages
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Woking, UK
I never actually though of doink a dtilt out of grab break...

Can't wait for you to get tround to doing this so I can read up on some stuff.

Just out of curiosity is there a specific way you air break out of grabs or is it just random?
 

Blue sHell

Smash Journeyman
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If the opponent breaks free while Bowser is headbutting them(grab jabbing) then they normally break free. If they break free in between the headbutts they do a jump break. And Bowser's headbutts come out pretty spaced apart so either could happen.
 

gojira345

Smash Apprentice
Joined
May 11, 2008
Messages
190
Sweet. Let's get them Bowser ATs rolling!

So far a new meteor smash that seems usefull against spacies ( I think haven't tested) and garunteed Bowsercide win have been found. Good stuff.

Do you think flame gimping can move him up the ranks? (sorry, I know I love this too much, but anything that can gimp MK or Jiggs by holding a button is cool.)
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
If the opponent breaks free while Bowser is headbutting them(grab jabbing) then they normally break free. If they break free in between the headbutts they do a jump break. And Bowser's headbutts come out pretty spaced apart so either could happen.
This is only half right. Your opponent needs to be holding up while breaking out in order to jump breakout. Even if they breakout in between grab hits, if they don't hold up, they won't jump break out.

Also, I would appreciate some people testing out the grab release combos and finding out what works on who.

For example:

Metaknight
Breakout - Grab (Very frame specific), Dash grab, Jab, D tilt, F Tilt
Jump Breakout - Dash Grab, Dash attack

I know that d tilt definately works on Toon Link, but I'm not 100% on any of the others, so if people want to test this and hit me up with the info, that would be extremely helpful, as I am ****ing busy with a **** ton of homework.
 

Bowser King

Have It Your Way
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This is only half right. Your opponent needs to be holding up while breaking out in order to jump breakout. Even if they breakout in between grab hits, if they don't hold up, they won't jump break out.

Also, I would appreciate some people testing out the grab release combos and finding out what works on who.

For example:

Metaknight
Breakout - Grab (Very frame specific), Dash grab, Jab, D tilt, F Tilt
Jump Breakout - Dash Grab, Dash attack

I know that d tilt definately works on Toon Link, but I'm not 100% on any of the others, so if people want to test this and hit me up with the info, that would be extremely helpful, as I am ****ing busy with a **** ton of homework.
Cool. I'll get testing right away.
 

Ref

Smash Champion
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Refpsi
Sliq makes good guides. Plus I think we got the cute puppy avatar from the start.
 

Trip.

Smash Apprentice
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Mar 17, 2008
Messages
182
Location
Southern California
Klaw for the win.

Bowserside no longer is a draw!! As soon as I found out and tried it I crapped myself. The good way, from joy.

Victory is our's fellow bowser players. We get a early lead, Bowserside his next stock, and the next one.

Falling behind in damage? Bowserside to keep it even.

I seriously just Bowserside x 3.

GG.


And stages like Yoshi's Island and Smashville are now literally Boswer's House when he can Klaw -> Suicide from practically anywhere on the level. (TRY IT)

Yaay for Bowser, Yaay for Sliq.

Smash face.
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
Update! I'm just getting started on this, as school has ended, and I will try to add stuff daily.

I would appreciate if I could get this stickied, as it will get bigger and more awesome as time goes on.
 

Hobobloke

Atemon Game
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confiirmed, sending supplies
Klaw for the win.

Bowserside no longer is a draw!! As soon as I found out and tried it I crapped myself. The good way, from joy.

Victory is our's fellow bowser players. We get a early lead, Bowserside his next stock, and the next one.

Falling behind in damage? Bowserside to keep it even.

I seriously just Bowserside x 3.

GG.


And stages like Yoshi's Island and Smashville are now literally Boswer's House when he can Klaw -> Suicide from practically anywhere on the level. (TRY IT)

Yaay for Bowser, Yaay for Sliq.
i agree yay for both of em but the flaw in your bowsercide tactic is that they can control which direction you move in aswell
 

3GOD

Smash Ace
Joined
Jul 23, 2006
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Athens, GA
Bowser can do the "B-stick" with his Dragon Breath. If you are moving forward, release the control stick to neutral, hit B, and immediately hit the control stick in the opposite direction, you'll get the momentum shift.
 

Sliq

Smash Master
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Jan 13, 2006
Messages
4,871
The first video supports my b stick theory, but that ledge tactic is way too risky to pull off, especially when the pay off is so low.

The second video is good to know, and I assume that the up b will clank all the same projectiles his jab will, and will be more useful, on the grounds that you can execute the up b while running, allowing you to close in on your opponent.

That Mario in the third match was bad, but I did think the jab to down tilt thing was really cool, albeit you might want to save it as a KO move. Still, that was pretty cool.
 

eyestrain92

Smash Journeyman
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Dec 24, 2006
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242
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The Bay, CA
Wow. I really have no Bowser game compared to this stuff. Grab release hits look monstrous on paper.

Plus, Bowser has a CG ON META? Why isn't this getting around!?
 

DiasFlac

Smash Journeyman
Joined
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Messages
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Location
Maryland (East Coast)
The first video supports my b stick theory, but that ledge tactic is way too risky to pull off, especially when the pay off is so low.

The second video is good to know, and I assume that the up b will clank all the same projectiles his jab will, and will be more useful, on the grounds that you can execute the up b while running, allowing you to close in on your opponent.

That Mario in the third match was bad, but I did think the jab to down tilt thing was really cool, albeit you might want to save it as a KO move. Still, that was pretty cool.

Yeah I give big props to the guy who can use "Return Flames" perfectly. I used to do that in my matches back when I starting doing it but now I don't even think about doing it seeing how risky it is.

It does has it uses if the player is godly with it. I wish I had a video showing one of the times I've fooled a player getting back to the cliff with that method but whenever I recorded myself doing this tactic I would die in the progress. (sometimes causing the match)

Seeing so many people practice and master some of the hardest things SSBM and SSBB has I'm sure someone out their who knows of that method of returning to the cliff has mastered it and is putting it to great use.

I know that Mario player was horrible the video was designed to show players how to approach players spamming projectiles. Mario players usually jump approaching or spacing with their fireballs but even so the same method of approach in that video I recorded can be used. Whether he's jumping or on the ground you can perfect shield it all the same its what he does when your finally close to him that makes it tricky and that I believe is what makes one Mario player different from the next. (take into note some barely use fireballs this doesn't mean their easier but it means their tactics of winning aren't the same from what other Mario players are used to doing)

That of course is only one of many ways players approach projectile using characters. That tactic works with a large number of the SSBB cast but characters like Falco is a bit different when trying to approach him. Perfect shielding Falco's lasor is helpful but you have to know when its worth doing it.

Someone like Peach who can pick up a projectile and throw it at anytime is also another character some players will find different when approaching. She can fool you into thinking she's going to throw it as you get closer but instead switch it up with a grab as your coming in close with the perfect shielding method. Sometimes its actually just worth walking up to the character while perfect shielding to kinda switch up what your doing with your tactics.

Anyway I'm glad you and many other players found the videos useful and/or entertaining.
Thanks for watching.
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
They debunkered the Boozer CG thing about 2 months ago
No, they didn't. If your opponent JUMP BREAKS OUT, then yes, they will most likely not get grabbed again. But MULTIPLE times, I have STANDING grab chained certain characters if they ground broke out.
 
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