CbGreiga
Smash Apprentice
Great guide Drack. Wolf's definitely my main after reading this
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This has been known for awhile by most people. And you need to SH fair to get it to cancel.i didnt discover this, but i didnt notice it in your guide either. If you fair as soon as you jump, you wont have any landing lag that you normally would have from fairing. you just land on the ground normally as if you had jumped
well, wolf's jump is basically a short hop. you have to press down hard to do his "full jump". And yeah, its been known for awhile, which makes it even weirder that it isnt in the guide, dont you think?This has been known for awhile by most people. And you need to SH fair to get it to cancel.
Or maybe even info collected from the thread on Wolf's shine avoding certain final smashesP.S. Maybe also add his Final Smash into this guide, it is different then the landmasters used by falco and fox.
Air dodge actually doesn't decrease the knock back of an attack, stale moves do.whoah whoah whoah i just tested this vs mario, at 143% DIing down wolfs Fair hardly sends u off the screen, doesnt nearly kill u even without stale moves (they don't apply in training mode) but uh.. what? verticle DI is out? test it? u tested it? **** u had me doubting DI n everything, and that was WITHOUT an air dodge which further slows u down, but actually why am i arguing? we're assuming we fight mario in training mode right? then ya fair is def better kill move, ive had more kills with fair than fsmash for sure lol@noobs that use fsmash when fair is clearly more effective
Actually, if you Fair as you leave the ground (fairly quickly [lol at pun]) then you will land after the attack animation has finished, incurring no lag. NO this is NOT a cancel, it is merely landing after the animation has finished. However, I find there to be better alternatives to spamming fairs anyways.DI changes the direction you are knocked in, not the distance you're knocked. That's why it's called Directional Influence. DIing down a hit that sends you up won't change the direction. Vertical DI isn't "out" - if you get hit horizontally you can make the hit go further up or down instead of to the side. But DIing in the exact opposite direction you're going isnt going to do much of anything. The reason you can survive longer is that you're sort of fastfalling - ie moving through the air. DI and air mobility are 2 different things. DI happens as you get hit, air mobility happens all the time you're off the ground. I should have said to best survive a pure vertical hit, DI the hit to the side then hold down.
Also, air dodge does not cancel any momentum. The video "proving" it did looked as though it did because of stale moves. The CPUs airdodge after getting hit so you can't combo them as well, not to cancel momentum.
Comboing with fairs is a pretty terrible idea unless your opponent keeps jumping into them. You'll just get shieldgrabbed or just plain punished as Wolf takes forever to get up off the ground after your attack.
A good player will punish both fairs and fsmashes. It's not terribly hard to predict & punish, and both of them have enough time for the opponent to do something before you can do anything else.
Wolf Wall is about 70% of my playstyle and I have several videos of me using it in different ways. As a defense and as a comboing offense. I'll try to get those videos up soon, and when I do, I will PM you.I'd highly appreciate it if someone could post a good example of WW i just want to make sure im doing it right. Thanks.
--DoogieDoowap--
This isn't directed at you, but the populous as a whole. You need to differentiate between "lag canceling" and what isn't "lag canceling." For starters, as far as I know, there are NO lag cancels in this game.Random info that I actually didn't see mentioned after a couple pages, so forgive me if it was already @_@
His neutral air actually ends very quickly and with that, you can short hop with it acrossed someone shielding, landing on the opposite side, have no lag, and turn around and grab. Or landing in front and immediately just jab to push them away to avoid a shield grab. If memory serves my correctly, you can short hop and fastfall within it and still have no lag. Just a couple ideas. Long live Wolf!
Are you absolutely sure?Air dodge actually doesn't decrease the knock back of an attack, stale moves do.
practice running then turning around and jumping. after a couple of times add a bair after the jump. If you have trouble doing it slow the game speed down and keep practicing.i'm having a lot of trouble turn around shorting hopping anything, icludint the bair.. anyone have any adice
Hey, if you don't mind, I'd love to get a PM when you have those videos up too. I can do it, but I'm not too good with it yet and it would be neat to see some good examples of how it is incorporated into your play style.Wolf Wall is about 70% of my playstyle and I have several videos of me using it in different ways. As a defense and as a comboing offense. I'll try to get those videos up soon, and when I do, I will PM you.
This sounds awesome. Between this and the invincibility frames, Wolf's shine seems to be a really bizarre and special move. I think this could also be useful because a lot of the time when you are playing reflector games with someone else, they will try to follow up after they think you're going to reflect with another projectile. Reflecting and then shorthopping forward might be a really neat way to approach some characters, if it works well enough.Hey Kashakunaki, I didn't see this anywhere so I thought I'd throw this out (I'm not a wolf player so try not to flame too much if it's already common knowledge).
When you reflect a projectile (not a gravity affected one, but a projectile that you actually reflect) with the down B you get a modified animation as you're reflecting the projectile (the reflector seems to become more transluscent). During this time, you can spotdodge, roll, or jump (by pressing down, left or right, and jump respectively).
I thought this might be useful since you recover faster (by jumping) than if you just stopped holding the button for the reflector (which has some lag afterward).
Oh, and this only works if you're on the ground (as far as I know). Well, thanks for looking into it.