You say that the illusion changes angles to sweetspot. Are you talking about sweetspotting a ledge or an opponent?
Sweetspotting a ledge (wow changing angles to auto sweetspot an opponent - that would indeed be sweet
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). The angle between the Illusion and the horizontal increases if a ledge is close by (it never decreases though).
Also, his boost kick (up-b) sometimes traps him underneath the edges of FD and other stages. You need to try and sweetspot the edge without letting anything (like a sloped wall) getting in your way in such cases.
As soon as I discover something new I'll post it here.
And thanks a lot for crediting me for my stuff, I appreciate it.
EDIT: You're right his roll isn't exactly "excellent" as in "the best" but its still one of the better ones.
- Wolf can Ledge-Hop Single Laser!
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it may seem gimmicky, but it makes coming back to the stage from the ledge easier.
- since the up-smash is a decent move it makes sense to do it from a dash. You achieve this by pushing the c-stick up while dashing. Doesn't work with other smashes though.
- Addition to the bair approach: if properly executed, you can turnaround short hop bair over a very long distance. To get the most out of the jump, use the c-stick to initiate the bair and hold the direction you want to jump in on the control stick. This will further increase the kick's range (not the hitbox but the jump distance).
In general you can make full use of the decent range of Wolf's aerials by using this technique. You can also better aim with this imo. But its the same in Melee and common knowledge actually. The difference is that in Brawl you no longer keep the momentum from a dash but influence the way you move by using the control stick only.
- after juggling someone (with u-air or the likes) you can KILL with his up-b at about 130%. If you aim it straight up that is, kicking them to the upper edge of the screen and then to the side with the final hit. Not sure about how practical this is or if you can DI out of it or something. Might be rather hard to properly hit with because of the short lag before Wolf starts his up-b. Situational - Requires a little more testing.
EDIT: So far it has worked several times. It takes advantage of the fact theres not much space left at the top of the screen to survival DI once you've kicked them upwards and then away.
- a little more on recovering: If you aim the boost kick at a point above a ledge, you can use the control stick to get a little closer to the stage and grab it. This is similar to M2K's angle for the Melee firefox for those of you who used to play Fox. BUT it makes you a little vulnerable while falling to the ledge. On second thought, the side-b actually has roughly the M2K angle!
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So you can use that too and aim at a point above the ledge to gain more distance (because of the massive ledgegrab-range in brawl).
- side-b is definitely better for recovery than up-b when NOT trying to sweetspot a ledge but rather getting on to the stage directly because of lag after the up-b. The side-b has some lag too but not nearly as much.
Even when trying to grab a ledge the side-b is more reliable because again it doesn't leave you vulnerable for as long (the Illusion's starting lag is shorter than the boost kicks). The best use for the up-b is when you're trying to sweetspot a ledge but you know the side-b won't cut it (it can only adjust the angle so far) and to recover from below the stage. Alternate between the two to prevent predictability.
Sloped walls (think Smashville - he handles that easily) aren't really the problem with Wolf's up-b, its rather..weird corners like the ones on FD. I find that going straight up from beneath the ledge(if possible) is the best option in theses cases.
If you're under a stage and its name is not FD, you can direct the boost kick up and away from the stage and Wolf will usually sweetspot the edge.
I'm meeting most of my crewmates on sunday. I will try to find good counter-pick stages for Wolf.
Guide's excellent
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