mangamusicfan
Dark lord
Im trying to main the doc its going pretty good so far.
So i will be here more from now on =)
So i will be here more from now on =)
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I do use the Nair occasionally for edgeguarding, though it's a bit different than what you described. If they're hanging on the ledge, just throwing out a SH Nair is an interesting mind game tactic. That nair stays out a long time, so people will sometimes mis-judge its end-lag and have their get up option beaten by the Nair.Just gonna drop something in here maybe for experimentation, but has anyone tried edgeguarding with Nair by throwing it out near the ledge, like, ledgedrop, Nair, to prevent people from snapping thanks to Nair being a reverse sex kick making the timing actually easy? I've theorized it working but does it seem applicable for the hungry people who wanna ledgesnap?
(I have a GIF coming out today that will blow the minds of many, probably my best moment online period with this character)
Yeah, IKR? DownB is extremely underrated IMO. It's gotten me out of combos, juggles, thrown people off when they try to edgeguard me (as in recklessly getting hit by nado), and I've beaten moves all together thrown against it. It also makes for a fairly good OoS option when mixing it up with upB and nair.Keep in mind the only Doc I know of being successful at tournaments was M@v and he used Down+B a lot to beat out moves it shouldn't have. I think Docs don't do this a whole ton which is really holding him back. I don't think he's solely a counterpick character so much as he's a much different character than Mario and this meta is favoring aggressive characters right now.
For the record Dr. Mario shouldn't try and chase people. Just throw pills until they stop running away, eventually they'll come to him. I don't think he's hopeless in tournament I just think people aren't really squeezing the best out of him atm.
As for those MUs, my only tip for Sonic is that Down+B beats Spindash consistently, which is hilarious. In fact, as a blanket tip for Doc, use Down-B a lot. It beats basically everything, it's absurd. If they throw high priority stuff at you you can use it to beat it.
Are you talking about Melee? Megavitamins areMy competence with Doc is on a narrow thread. Against any Ness I see (and I see a lot of Ness with that zero-to-death grab setup or dash attack setup), I have to rely on hoping the opponent doesn't know that the Megavitamins were programmed as the wrong type of projectile. Spamming them is all I can do to try to make sure that they don't even get in one grab or dash attack, and if they figure out that PSI Magnet works against it, well...
(By the way, I only panic like this against Ness. I can do other matchups more or less without resorting to spam...)
I thought it was the other way around? Physical in Melee but energy here?Are you talking about Melee? Megavitamins are
physical in this game. You saying PSI Magnet absorbs
them anyway?
Yeah, SmashWiki has it confirmed that they're physical now. Spam all the pills you want against G&W and Ness I guess. lolI thought it was the other way around? Physical in Melee but energy here?
Yeah, that's a weight off my shoulders. I just wish I didn't have to resort to it. That grab, though...Yeah, SmashWiki has it confirmed that they're physical now. Spam all the pills you want against G&W and Ness I guess. lol
G&W shouldn't be that big of a problem though since his up-close game is pretty laggy, and his jab is stupid easy to DI out of and punish. Go aggro on him. Ness' up-close game on the other hand....yeah. lolYeah, that's a weight off my shoulders. I just wish I didn't have to resort to it. That grab, though...
Every time I start to think "Man this character is just awful" I go in and play him and reinvent my mentality. However I think Down-B will prevent my mind from ever changing again. Doc Tornado is legitimately his best move now from my experience, it's SOOO good. Why did Sakurai even give it that kind of priority?Most people don't know the matchup, and especially the power of Dr. Tornado. If your opponent doesn't respect your Tornado you're gonna be able to get free hits on them if they try to beat it out up close. His cape has less horizontal range I think..
As I said, that move hits like a BAZOOKA. It is an atom bomb of an edgeguard that rivals Falco's Bair, but then you factor in its active time and go WOWWWW.Bit of testing here.
Looks like Doc Nado can kill Bowser, the heaviest character in the game, at roughly 70% as an edgeguard, and Doc can easily recover back to the stage with just his second jump.
70%, no rage, on the heaviest character in the game.
Let that sink in.
I...can definitely see why he is. I think this move is what makes this character not bad, and I think we've finally figured out the strongest aspect of Nado. Not even its absurd Priority, but its....absurd POWER.Tested priority with Doc and Luigi's Nados.
They come out on the exact same frame, and they clank when moving into each other. Doc's Nado beats Luigi's Nado when Luigi is above him (unless Luigi is directly spaced over Doc's head), and it's the same vise versa (though Doc and Luigi trades hits when Doc is directly above Luigi's head).
Luigi has a bit more vertical range, otherwise it seems in terms of priority they're the exact same, which is great news.
I'm gonna be practicing Doc a lot more. He is legitimately better than Mario at edgeguarding now.
That makes sense. That's probably why he was considered, like /; no animation-adjusting for most things, because smooth animations are the most labor-intensive part of making a character. Just tweaking a few attributes and a couple special moves to make him play totally differently.On certain stages wall jumping is a literal must for recovering. You don't have to worry about spikes since his Up B comes out stupidly fast.
The fact that some of his moves have the same frame data as Mario is insane(i think 2 or 3 moves are slower than Mario's).
Only his Dair has more startup time than Mario. He's only slower in landing lag otherwise as far as frame data and not mobility goes. His jabs also connect slower but still combo, but his jab1 comes out as fast as Mario's too.On certain stages wall jumping is a literal must for recovering. You don't have to worry about spikes since his Up B comes out stupidly fast.
The fact that some of his moves have the same frame data as Mario is insane(i think 2 or 3 moves are slower than Mario's).
Huh. So I HAVE been doing it wrong... I'd just been chasing opponents offstage by rising (and usually missing).
I have more gifs of using the Tornado for edgeguarding if they're needed..
I read that wrong. But let's collectively make sure that's what our victims start calling the Doc after we're through with them. >:-)Fox is legit the most free to combos from each Mario as I've noticed. Hell Mario can D-Throw -> Running USmash him at certain %s.
Also @ Saikyoshi you can chase offstage and catch them with the rising tornado, it's all about reading their recovery. As long as you know what they gon do, you can block it and probably kill them at any respectably high %. There's no real "right" way to edgeguard with it, you just gotta know where they're gonna be.
Yeah, even Dr. Mario's Fthrow can combo into Up B on Fox at 0 percent.Fox is legit the most free to combos from each Mario as I've noticed. Hell Mario can D-Throw -> Running USmash him at certain %s.
Dr. Mario is starting to remind me of Heihachi Mishima from Tekken; Heihachi's animations seem slower and clunkier than other Mishimas but in reality his frame data is just as fast and yet deals more damage off standard attacks.On certain stages wall jumping is a literal must for recovering. You don't have to worry about spikes since his Up B comes out stupidly fast.
The fact that some of his moves have the same frame data as Mario is insane(i think 2 or 3 moves are slower than Mario's).
Wow, you do get around don't you?Someone should make a moveset data thread. We NEED one
These boards are like dead. Idk if anyone knows how to get moveset data. The only people I know who can are BJN39 and Indigo JeansWow, you do get around don't you?
I second that a moveset data thread would be great.