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It's easy to apply this rule only to characters who can infinite, or who can do it to an unfair extent.Let me put it this way
Say there is a character who can infinitely do this to ness/lucas
That is, unless ness/lucas DI correctly and jump at the right timing.
Shouldn't that character be allowed to use the tactic against ness/lucas? After all, it's ness/lucas' fault for not using the proper tactic against him.
Now if that character can use it, why can't the ones who can infinite? Clearly you can't just ban the technique.
I see nothing wrong with that rule, since Ness and Lucas are the only two characters who are disadvantaged in such an unfair way. It's perfectly sensible that they should have special treatment in this case.We played differently against other characters before groundbreaking discoveries, not just this pair. Knowledge is power. Once you learn something, you can't just ban it and assume the game will go back to how it was before we knew about it. You can't help but do something if it's incredibly useful in a situation where you can do it, and a disqualification, like it's been said, is a steep penalty.
If you look at a ruleset and see something along the lines of "You may not grab Ness or Lucas consecutively after they break out of your grab" posted as a rule and can't see how that's special treatment, something is wrong. Special treatment is unnecessary and should not be added to the game, especially with a penalty for doing it, to attempt to balance it. Optimistic at best.
Sorry, but it's not a mere 2-6 damage and a throw. Most characters can smash attack from it, and others can do it infinitely, then smash attack for the KO.The problem with the rule is that it shouldn't have to exist in the first place. This is a fault of Nintendo, and just because it's unintentional does not mean there should be a rule added to the system to cover for it. No matter how broken it is, it changes the flow of the battle by restricting something as easy as a grab and what you can do out of it. Falco's chaingrab is unavoidable up to a certain percentage, and he can get a full 40% or so out of it, when the person grabbing Ness can only get a mere 2-6% of jabs out of it and a throw only doing about 12% or less. Is it "legal" for Falco to chaingrab Ness up to a certain amount, and not for anyone else to be able to do the same amount using grabs? I forsee this ruling will lead to a couple of loopholes. I can't think of any at this hour of the night, but if anything can be exploited as a result of this ruling, it will be used against you, and the rule would need to be revised again.
Yeah it does. How hard is it to say, "Grabbing Ness/Lucas in the timeframe after a break is illegal?" It's very discrete. It's not like saying "Chainthrowing with DDD is banned" or something.Nessbounder, I'm not happy about this either, but keep in mind that the game comes as-is. You can't just ban aspects of the gameplay you don't approve of.
Stages and items are banned because they have "Off"Switches. Picking apart the gameplay is just, well, absurd. How in the world would you judge it?
"Ooh! That grab there is illegal."
"I threw him and caught him again."
"ILLEGAL!!"
It doesn't hold up.
Where does having to like Lucas/Ness have to do with anything?Why are you so stubborn! Use your common sense, and play like you used to!
1 month ago, NOBODY did this! They would grab Ness, then THROW HIM! If Ness escaped, the grabber would retreat, or do something else.
Look at the old vids with Ness vs ??? or Lucas vs ??? those matches we're fair and awesome but now... This is just plain disgusting, nobody is change anything because they
A. Don't like Lucas or Ness
B. Are to Lazy.
We need people to TRY to get that banned! Or someone reach Sakurai.
LISTEN TO THE MAN!"You can't grab Ness or Lucas again immediately after they're released from a grab hold. You may lead up with any attack other than a grab."
That's not too hard to enforce, is it? For most other characters, trying to grab after a grab break is not something you'd do anyway because it puts them at a stalemate in terms of frame advantage. The timing between a break out an another grab is long enough for a player to not "accidentally" grab again. And players will still be getting free hits in on Ness and Lucas.
Semantics but -If this affected more characters, no it wouldn't get banned. You CAN'T ban something like this because as another poster said, it's very discrete.
In fact if every character could do this to every other character, Brawl would die and I would be a very happy person because it would be completely unplayable.
Also, what if I accidentally regrabbed a Ness, what would happen, NESSBOUNDER? There is no possible way to enforce this rule.
You're never going to "accidentally" regrab someone. In the history of Brawl, where have you ever thought to try to grab someone after a breakout? In fact, you almost always complete a throw, and if not, your first instinct is not to go for another grab when you are both standing right there. That's not the proper strategy. So don't pretend that you're going to "accidentally" grab Ness or Lucas because:If this affected more characters, no it wouldn't get banned. You CAN'T ban something like this because as another poster said, it's very discrete.
In fact if every character could do this to every other character, Brawl would die and I would be a very happy person because it would be completely unplayable.
Also, what if I accidentally regrabbed a Ness, what would happen, NESSBOUNDER? There is no possible way to enforce this rule.
Cort, I'm sure you have a good point, but you really need to work on tact. Saying things like, "Here are the facts, if you don't agree with them, you're moron," doesn't really convince people your information holds merit. I know you're a lot smarter than to stoop to this.You're a moron.
...
No, you're relying on them to suck.
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If they continuously grab attack it is IMPOSSIBLE to jump break.
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Wrong.
You and me both, you and me both.In fact if every character could do this to every other character, Brawl would die and I would be a very happy person because it would be completely unplayable.
Come up with good reasons why it should be banned other than "Ness and Lucas will be super-low tier!". Well boo-hoo!You're never going to "accidentally" regrab someone. In the history of Brawl, where have you ever thought to try to grab someone after a breakout? In fact, you almost always complete a throw, and if not, your first instinct is not to go for another grab when you are both standing right there. That's not the proper strategy. So don't pretend that you're going to "accidentally" grab Ness or Lucas because:
1) You won't think of doing it
2) If the rule passes, you will KNOW beforehand, "I am fighting Ness/Lucas, this is banned anyway"
You must never have seen anyone good play against a Space Animal + Captain Falcon then. Marth had some crazy *** **** on them. One grab and wham! There went a good 40-60% of damage! If they were within KO %, one grab was all half of the cast required to KO them since upthrows usually allowed you to combo them to death. Mr. Game & Watch had the most broken 0-300% or so chaingrab on them as well IIRC. And must I bring up the all-powerful Wobble again?I bet if one of the precious "furries" was gimped like this, no one would hear the end of it.
nah, I'm notCort, I'm sure you have a good point, but you really need to work on tact. Saying things like, "Here are the facts, if you don't agree with them, you're moron," doesn't really convince people your information holds merit. I know you're a lot smarter than to stoop to this.
Guess I expected too much from you, eh?nah, I'm not
yepGuess I expected too much from you, eh?
wobbling and this are 2 completely separate tactics in the sense that you can actually sort of enforce the ban of wobbling by not allowing the player to ftilt with nana while popo is grabbing. grabbing someone again after they bust out of your grab is -not- enforceable by any meansWobbling was banned at Pound 3 and no problems resulted from that. Saying it's too hard to enforce isn't a good argument. If somebody gets mad that the lost a match by doing something that's banned then they shouldn't complain and should've read the rules of the tournament.
The positive aspects of banning this far outweigh the negative aspects of banning.
I also would like to know why we banned the freeze glitch in melee. I mean even though it's an oversight of the developer it's still in the game. We should be allowed to do it at tournaments. All it does is make every character unplayable except Ice Climbers.
It can be enforced. I have never said it couldn't be. Now come up with good reasons for why it should be banned, not good reasons why it can be banned.Wobbling was banned at Pound 3 and no problems resulted from that. Saying it's too hard to enforce isn't a good argument. If somebody gets mad that the lost a match by doing something that's banned then they shouldn't complain and should've read the rules of the tournament.
As in? And again, have you ever or are you now championing for the ban of the other infinites in this game (wall or no wall)?The positive aspects of banning this far outweigh the negative aspects of banning.
Because it froze your opponent. You literally won the moment that happened since there was nothing they could do. Why aren't you championing for unbanning Soulbreaker?I also would like to know why we banned the freeze glitch in melee. I mean even though it's an oversight of the developer it's still in the game. We should be allowed to do it at tournaments. All it does is make every character unplayable except Ice Climbers.
How? You can just ban grabbing somebody after they break out. As you can only grab Ness and Lucas after they break out of a grab it doesn't affect any other characters.wobbling and this are 2 completely separate tactics in the sense that you can actually sort of enforce the ban of wobbling by not allowing the player to ftilt with nana while popo is grabbing. grabbing someone again after they bust out of your grab is -not- enforceable by any means
I mentioned Pound 3 because even though it banned wobbling, the tournament still ran smoothly (beside the venue change and **** like that).jon (plank) is a nub (sheik) anyway and I laugh at any tournament hosts that ban wobbling (FC10 allowed it, SCC allowed it)
It makes two characters unplayable.It can be enforced. I have never said it couldn't be. Now come up with good reasons for why it should be banned, not good reasons why it can be banned.
No those infinites don't make any characters unplayable. Either they affect all the characters, or are just too character specific that the character is still playable at tournaments. Banning a single technique makes two characters now tournament viable. If you don't ban the technique then the game still plays the same way except two characters aren't tournament viable. Since those characters wouldn't be used in tournaments this technique would never happen.As in? And again, have you ever or are you now championing for the ban of the other infinites in this game (wall or no wall)?
Soulbreaker required an item to do >_>;Because it froze your opponent. You literally won the moment that happened since there was nothing they could do. Why aren't you championing for unbanning Soulbreaker?
Anyone who messes up this infinite is mentally challenged. You win once you grab them.Infinites require you to actually perform them. You have a chance of them messing up.
Yes, and? Pretty much everything made Pichu unplayable. I guess we should've banned combos and chaingrabs against Pichu so he'd be less useles. Or, hey, we should ban gimping Yoshi's 2nd jump because he's so easily killed that way!It makes two characters unplayable.
As opposed to this one which, at this moment, only three characters are confirmed to be able to do?No those infinites don't make any characters unplayable. Either they affect all the characters, or are just too character specific that the character is still playable at tournaments.
Inconsequential. It's in the game. The characters suck because of the way they're programmed. We can't ban stuff just because they gimp characters. We should only ban things when they break down the game itself, like force everyone to play only as a select few, not when they just force people to abandon a select few.Banning a single technique makes two characters now tournament viable. If you don't ban the technique then the game still plays the same way except two characters aren't tournament viable. Since those characters wouldn't be used in tournaments this technique would never happen.
How hard something is to do is of no consequence. How often do you see Chu Dat messing up his IC-****z?Pre-posting comment: If Ness can only be cg'd by Marth and PT and Lucas only by Marth then I'm fine with allowing it. I actually am against banning wobbles in melee as it affects all characters, IC's can do other insane grab thingys, and is semi-hard to do. I just mentioned it to show that banning something like this wouldn't have a negative effect on how tournaments are run.