Jebus244
Smash Apprentice
Yeah, seriously. none of this is working like the guide says it should.
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You need dolphin 4.0-652 not 4.0.Ok, I downloaded dolphin 4.0. What do you do with the 4.0-652 file? I can't access netplay.
There are so many possible variables it could be, my best recommendation is to try it while you're on a mobile hotspot (do you or any of your friends have a phone they can tether or setup a hotspot for a short amount of time to test?) If it works on the hotspot, its the dorms internet connection.. which is likely the culprit and you'd have to work with the IT at your dorm/college to resolve.I'm in a college dorm and I can't seem to connect to any of my friends using Netplay for melee. Whenever I search for their hosted game, or I host a game and they search, after hitting connect it just chills out for a while then says disconnected.
Is it just my dorm internet or is there something else we can do?
the same happens to me but in my case, i think are the router's ports, any solutions?I'm in a college dorm and I can't seem to connect to any of my friends using Netplay for melee. Whenever I search for their hosted game, or I host a game and they search, after hitting connect it just chills out for a while then says disconnected.
Is it just my dorm internet or is there something else we can do?
nope i played with l-cancel flash on while playing onlineI dont know if this has been answered before but i was wondering out of curiosity. Will netplay break if you turn on Flash on L cancel and the other person doesnt have it on?
Native support is relatively new so it is not in the DC netplay branch of dolphin. However as of 4.0-5681 udp netplay was ported so you can use that with your partner as long as they get the same build as you. Set to traversal, set traversal to dolphin.smashladder.com and set port to 6262 when you open netplay and you should be good to go.It doesn't look like the recommended version of dolphin has the "direct connect" option for the official nintendo gamecube adapter... Is there a fix for this? I'd really like to have native support.
Change in OP to designate a new build for everyone to use then? Or does build revision doesn't matter anymore?Native support is relatively new so it is not in the DC netplay branch of dolphin. However as of 4.0-5681 udp netplay was ported so you can use that with your partner as long as they get the same build as you. Set to traversal, set traversal to dolphin.smashladder.com and set port to 6262 when you open netplay and you should be good to go.
Bump.Hey guys, I'm super frustrated trying to set this up and would really love some help. I ordered a raphnet adapter and can't get it to work for the life of me. I understand on GCPad the joysticks are supposed to be highlighted but I can't seem to get that to happen. The only thing that registers is when I press down, the 'B' under threshold lights up. I already calibrated if you're wondering
Thanks Y-L!Native support is relatively new so it is not in the DC netplay branch of dolphin. However as of 4.0-5681 udp netplay was ported so you can use that with your partner as long as they get the same build as you. Set to traversal, set traversal to dolphin.smashladder.com and set port to 6262 when you open netplay and you should be good to go.
The reason we haven't done this is because 4.0-652 is still the least buggy and stable netplay revision. The dev builds, although they have native support and exclusive fullscreen, lack things such as wii game syncing, Linux support, memory card syncing, player port hotswitching, and other things. Until at least wii support is added, 652 is still the standard build to use.Change in OP to designate a new build for everyone to use then? Or does build revision doesn't matter anymore?
Can't really help you unless you supply a picture of your gc pad settings in dolphin.Bump.
I can get the controller to register in the calibration but still no luck with the actual emulator. I re installed Dolphin and had no luck still.
The reason we haven't done this is because 4.0-652 is still the least buggy and stable netplay revision. The dev builds, although they have native support and exclusive fullscreen, lack things such as wii game syncing, Linux support, memory card syncing, player port hotswitching, and other things. Until at least wii support is added, 652 is still the standard build to use.
Can't really help you unless you supply a picture of your gc pad settings in dolphin.
You didn't map any of your controls. Click the gray box next to the button you want to map then press the corresponding button/stick movement. Right now all your binds are set to keyboard mappings and you have analog stick up set to B.
GOOD GOD I didn't know you had to actually press the buttons on the controller. This looks like it's working. Thanks so much for the reply, I've never used an emulator before and that wasn't specified anywhere that I could find.You didn't map any of your controls. Click the gray box next to the button you want to map then press the corresponding button/stick movement. Right now all your binds are set to keyboard mappings and you have analog stick up set to B.
Also be sure to set radius on both sticks to 100, approx. 5 deadzone on analog stick 10 on c stick.
Also be sure to set radius on both sticks to 100, approx. 5 deadzone on analog stick 10 on c stick.GOOD GOD I didn't know you had to actually press the buttons on the controller. This looks like it's working. Thanks so much for the reply, I've never used an emulator before and that wasn't specified anywhere that I could find.
edit: ok it looks like it's working, thanks so much. unfortunately the analog stick isn't picking up correctly, any clue what might cause that? perhaps the modifier section? I wasn't sure what that was for
Thanks man, I did. This is what the problem looks like. Everything else seems to work fine with no interference ...Edit: we livin boys. I got rid of the modifier and we're good to go. thanks so much for the helpis
Also be sure to set radius on both sticks to 100, approx. 5 deadzone on analog stick 10 on c stick.
Yeah make sure you removed it for both your analog stick and your c stick. Also your L/R should be a button, not an axis/slider. You want to get just the click of the L/R when you input the button, not the pushing in. Other than that you're all set.Thanks man, I did. This is what the problem looks like. Everything else seems to work fine with no interference ...Edit: we livin boys. I got rid of the modifier and we're good to go. thanks so much for the help
...? Netplay is primarily played on desktops.I'm just curious but would a Desktop work for Netplay?
It doesn't work that way because the game can't divide the buffer any further. Also an "auto buffer" sounds nice at first thought, but think about how annoying it would be to have a dynamic input lag as you're playing. I think most people would prefer to have consistent lag than a changing-sometimes lower lag.Just wondering if there are any plans to improve the buffer system at all ?
A LOT of my games hover around the 30 MS mark but you gotta set the buffer to 3 anyway just because the ping might spike. Netplay would be so much better overall if it had a 2.5 buffer or some type of auto buffer system so I could play at 2 buffer more often because when I do get to play with 2 buffer its buttery smooth. Just a couple thoughts no idea if any of it is logistically possible or not.
gotcha that makes sense was just wondering thanks...
It doesn't work that way because the game can't divide the buffer any further. Also an "auto buffer" sounds nice at first thought, but think about how annoying it would be to have a dynamic input lag as you're playing. I think most people would prefer to have consistent lag than a changing-sometimes lower lag.
SDL was removed due to issues. Dinput isn't working because you have to remap your controller after you switch.I'm trying to setup the new netplay build (5743), but it won't recognise my controller. I use the Mayflash 2-port Gamecube to USB on Windows 8.1. The 'game controllers' in Windows picks up both fine, but in Dolphin neither do anything.
The options I have are 'DInput/0/USB Gamepad' and 'DInput/1/USB Gamepad' (and the keyboard). On 652 there was also 'SDL/0/USB Gamepad' and 'SDL/1/USB Gamepad', which work as expected. DInput does not work on 652 or 5743. Is there anything I can do?
I've tried remapping but Dolphin doesn't recognise the controller when I press anything?SDL was removed due to issues. Dinput isn't working because you have to remap your controller after you switch.