dont worry guys, ill start placing high in tournament with snake and he can rise up the tier list.
Fine, I guess I'll help greg make Snake top tier...*sigh*
Anyways, on topic...To everyone that says Snake's aerials are bad...Wow. Just wow. Pay attention to the following:
Bair ***** for edgeguarding, and for punishing people that miss their techs on platforms. It's range is ridiculous, and you can spam it while in the air vs other opponent's because Snake's legs are long as ****. Also, the hitbox goes to his waist...keep that in mind. Lastly, the duration of snake's bair is just so long.
Uair is amazing, as it's range is ridiculous, and can kill pretty easily off the top. Mix this up with utilts when you're opponent is coming down from below, and it's hard to predict whether or not you will jump and attack them, or utilt. There are other applications, but don't want to be giving away too many tricks now.
Nair is ****, but from my experience is somewhat hard to land the 4th hit, which is your goal. Normally I just spam bairs in the air, but if you feel your spacing is good enough, go ahead and try it.
Dair is seriously underatted. It has just too many applications. dair out of shield, land behind their shield so they can't shield grab...If they get hit by one of the kicks, chances are they're going to get hit by the 4th, which has ridiculous knockback. I'll dair all day if i'm coming down on top of somebody...I have 4 hits to interrupt their attack with, it's a safe option.
Fair is probably the worst of snake's aerials. It's really just too slow to hit anyone with, and they will just smack you out of it before you can get it off. If you're fighting another snake that's recovering from below the stage, then it's easy to spike them, but you can just grab their cypher so it's really pointless. I haven't really found many applications for snake's fair, but i'm sure they are out there...or maybe not.
All in all, Snake's aerial game *****.