Because I feel the need to hurt it, after trying to get 100% in single player. This game is not FUN, the most enjoyment I get out of this game are the brief periods of stability between extreme annoyance and aggrivation.
This is all speaking just for single player, Smashing with friends is fun as always.
Edit: Some people are missing my point, let me underline it:
ChronoBound made a very excellent post that resonated well with my feelings, click here to go to it.
2nd Edit: So I finally beat the game, 100% completion today, 2 weeks after I first got it. It was very exciting to finish, but this post stands - for as much as Sakurai changed the focus and feel of the game, he fell far short of the enjoyable, durable, re-playable single player he was trying to achieve.
Brawl: 100% completion (Intense Boss Battles)
This is all speaking just for single player, Smashing with friends is fun as always.
Edit: Some people are missing my point, let me underline it:
I'm trying to make a commentary on Sakurai's failed attempt to make a rich, enjoyable single player for Smash.There is not a single person who is getting 100% completion of this game, that is enjoying it. Games aren't made enjoyable by the challenge they present, it's the enjoyment of gameplay, sprinkled with a tokeneconomy of rewards that you overcome challenges to get. Unfortunately, there isn't a single challenge in Brawl that I look back on with pride, like "oh that was fun."
ChronoBound made a very excellent post that resonated well with my feelings, click here to go to it.
2nd Edit: So I finally beat the game, 100% completion today, 2 weeks after I first got it. It was very exciting to finish, but this post stands - for as much as Sakurai changed the focus and feel of the game, he fell far short of the enjoyable, durable, re-playable single player he was trying to achieve.
Brawl: 100% completion (Intense Boss Battles)