standardtoaster
Tubacabra
Credits to SuperDoodleMan for most of the frame data.
Images compiled and edited by Standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Punch 1
Total: 15
Hit: 2-3
Shield stun: 6
Shield hit lag: 3
Advantage: -10
Punch 2 advantage: -9
Window of the second punch: 3-25
Second punch starts: 14 (or later)
-------------------------------------
Punch 2
Total: 18
Hit: 3-4
Shield stun: 6
Shield hit lag: 3
Advantage: -12
Kick advantage: -10
Window of the kick: 2-25
Kick starts: 17 (or later)
-------------------------------------
Kick
Total: 22
Hit: 5-9
Shield stun: 8
Shield hit lag: 4
Advantage: -12
-------------------------------------
F Tilt
Total: 29
Hit: 4-8
-------------------------------------
D Tilt
Total: 34
Hit: 5-8
-------------------------------------
U Tilt
Total: 30
Hit: 4-13
IASA: 30
-------------------------------------
Dash attack
Total: 43
Hit: 6-25
IASA: 38
-------------------------------------
F Smash
Total: 41
Hit: 12-16
Charge frame: 5
-------------------------------------
U Smash
Total: 39
Hit: 9-11
Head invulnerable: 9-11
Charge frame: 7
-------------------------------------
D Smash
Total: 37
Hit: 5-6, 14-15
Charge frame: 3
-------------------------------------
N-Air
Total: 45
Hit: 3-31
Auto cancel: <2 36>
Landlag: 18
Lcanceled: 9
-------------------------------------
U-Air
Total: 33
Hit: 4-9
Auto cancel: 16>
Landlag: 18
Lcanceled: 9
-------------------------------------
B-Air
Total: 28
Hit: 6-16
Auto cancel: <5 19>
Landlag: 18
Lcanceled: 9
-------------------------------------
D-Air
Total: 38
Hit: 10-11, 13-14, 16-17, 19-20,
22-23, 25-26, 28-29
IASA: 38
Auto cancel: <5 33>
Landlag: 24
Lcanceled: 12
-------------------------------------
F-Air
Total: 74
Hit: 18-22
IASA: 60
Auto cancel: <2 44>
Landlag: 25
L canceled: 12
-------------------------------------
Ledge stand <100%
Total: 34
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%
Total: 49
Invincible: 1-27
-------------------------------------
Ledge roll 100%>
Total: 79
Invincible: 1-56
-------------------------------------
Ledge attack <100%
Total: 55
Hit: 24-36
Invulnerable: 1-20
-------------------------------------
Ledge attack 100%>
Total: 69
Invincible: 1-36
Hit: 40-44
-------------------------------------
Ledge jump <100%
Total: 38
Invulnerable: 1-15
Soonest FF: 42
-------------------------------------
Ledge jump 100%>
Total: 48
Invincible: 1-19
Soonest FF: 46
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 11-12
-------------------------------------
Dr. Tornado
Total: 79
Hit: 8, 14, 21, 28-29, 38-39
Last chance to become airborne if
started on the ground: 10
-------------------------------------
Pill
(Was too lazy to make a gif)
Total: 43
Pill comes out: 14
Pill lasts: 75 frames
Fastfall any time
-------------------------------------
Super Sheet
Total: 35
Hit: 12-14
Reflects: 6-33
-------------------------------------
Super Jump Punch
Total: 37
Hit: 3-21
Invincible: 3
Time to decide angle: 3
Time to decide direction: 4
Landlag: 30
Landfallspeciallag: 30
--CANCELED!--
With the proper input, Dr. Mario can
hit with the first frame of attack
from the ground, and land in place
immediately after. Here are the
inputs:
Frame 3: forward
Frame 4: back
Dr. Mario will end up facing back
OR
Frame 2: anywhere but full forward
Frame 3: back
Frame 4: anywhere but back,
diagonals included (upback, downback)
-------------------------------------
Jump: airborne on frame 5
Air time: 52
Earliest FF: 27
FF air time: 40
SH air time: 32
Earliest FF: 17
SH FF air time: 22
2nd jump earliest FF: 26
-------------------------------------
Taunt
Total: 85
Whoosh!: 31
Grab!: 59
NOTE: Dr. Mario's taunt can be
interrupted by the edge teetering
animation, or by sliding off an edge.
-------------------------------------
Air dodge
Invulnerable 4-29 out of 48
-------------------------------------
Ground dodge
invulnerable 2-15 out of 22
-------------------------------------
Forward Roll
invulnerable 4-19 out of 31
-------------------------------------
Backward Roll
[img]http://i.imgur.com/6zY61.gif
invulnerable 4-19 out of 31
-------------------------------------
landing lag: 4 frames
Dash becomes run at frame 11
Turn-jump Threshold: 20
Run turnaround: 23
Images compiled and edited by Standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Punch 1
Total: 15
Hit: 2-3
Shield stun: 6
Shield hit lag: 3
Advantage: -10
Punch 2 advantage: -9
Window of the second punch: 3-25
Second punch starts: 14 (or later)
-------------------------------------
Punch 2
Total: 18
Hit: 3-4
Shield stun: 6
Shield hit lag: 3
Advantage: -12
Kick advantage: -10
Window of the kick: 2-25
Kick starts: 17 (or later)
-------------------------------------
Kick
Total: 22
Hit: 5-9
Shield stun: 8
Shield hit lag: 4
Advantage: -12
-------------------------------------
F Tilt
Total: 29
Hit: 4-8
-------------------------------------
D Tilt
Total: 34
Hit: 5-8
-------------------------------------
U Tilt
Total: 30
Hit: 4-13
IASA: 30
-------------------------------------
Dash attack
Total: 43
Hit: 6-25
IASA: 38
-------------------------------------
F Smash
Total: 41
Hit: 12-16
Charge frame: 5
-------------------------------------
U Smash
Total: 39
Hit: 9-11
Head invulnerable: 9-11
Charge frame: 7
-------------------------------------
D Smash
Total: 37
Hit: 5-6, 14-15
Charge frame: 3
-------------------------------------
N-Air
Total: 45
Hit: 3-31
Auto cancel: <2 36>
Landlag: 18
Lcanceled: 9
-------------------------------------
U-Air
Total: 33
Hit: 4-9
Auto cancel: 16>
Landlag: 18
Lcanceled: 9
-------------------------------------
B-Air
Total: 28
Hit: 6-16
Auto cancel: <5 19>
Landlag: 18
Lcanceled: 9
-------------------------------------
D-Air
Total: 38
Hit: 10-11, 13-14, 16-17, 19-20,
22-23, 25-26, 28-29
IASA: 38
Auto cancel: <5 33>
Landlag: 24
Lcanceled: 12
-------------------------------------
F-Air
Total: 74
Hit: 18-22
IASA: 60
Auto cancel: <2 44>
Landlag: 25
L canceled: 12
-------------------------------------
Ledge stand <100%
Total: 34
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%
Total: 49
Invincible: 1-27
-------------------------------------
Ledge roll 100%>
Total: 79
Invincible: 1-56
-------------------------------------
Ledge attack <100%
Total: 55
Hit: 24-36
Invulnerable: 1-20
-------------------------------------
Ledge attack 100%>
Total: 69
Invincible: 1-36
Hit: 40-44
-------------------------------------
Ledge jump <100%
Total: 38
Invulnerable: 1-15
Soonest FF: 42
-------------------------------------
Ledge jump 100%>
Total: 48
Invincible: 1-19
Soonest FF: 46
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 11-12
-------------------------------------
Dr. Tornado
Total: 79
Hit: 8, 14, 21, 28-29, 38-39
Last chance to become airborne if
started on the ground: 10
-------------------------------------
Pill
(Was too lazy to make a gif)
Total: 43
Pill comes out: 14
Pill lasts: 75 frames
Fastfall any time
-------------------------------------
Super Sheet
Total: 35
Hit: 12-14
Reflects: 6-33
-------------------------------------
Super Jump Punch
Total: 37
Hit: 3-21
Invincible: 3
Time to decide angle: 3
Time to decide direction: 4
Landlag: 30
Landfallspeciallag: 30
--CANCELED!--
With the proper input, Dr. Mario can
hit with the first frame of attack
from the ground, and land in place
immediately after. Here are the
inputs:
Frame 3: forward
Frame 4: back
Dr. Mario will end up facing back
OR
Frame 2: anywhere but full forward
Frame 3: back
Frame 4: anywhere but back,
diagonals included (upback, downback)
-------------------------------------
Jump: airborne on frame 5
Air time: 52
Earliest FF: 27
FF air time: 40
SH air time: 32
Earliest FF: 17
SH FF air time: 22
2nd jump earliest FF: 26
-------------------------------------
Taunt
Total: 85
Whoosh!: 31
Grab!: 59
NOTE: Dr. Mario's taunt can be
interrupted by the edge teetering
animation, or by sliding off an edge.
-------------------------------------
Air dodge
Invulnerable 4-29 out of 48
-------------------------------------
Ground dodge
invulnerable 2-15 out of 22
-------------------------------------
Forward Roll
invulnerable 4-19 out of 31
-------------------------------------
Backward Roll
[img]http://i.imgur.com/6zY61.gif
invulnerable 4-19 out of 31
-------------------------------------
landing lag: 4 frames
Dash becomes run at frame 11
Turn-jump Threshold: 20
Run turnaround: 23