Funkermonster
The Clown
Is it possible to roll, shield, or escape in any way out of Mac's Jab string before the final hit? I've been fighting a lot of Mac's doing this to me.
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If they keep going with the string after 16-21% damage you can easily "DI" out of it just like most Jab combos.Is it possible to roll, shield, or escape in any way out of Mac's Jab string before the final hit? I've been fighting a lot of Mac's doing this to me.
Characters with fast up b (Marth, Mario, etc) can escape it pretty easily. Other than that, you can only escape if you're towards the edge of the jab range. DI out or CounterIs it possible to roll, shield, or escape in any way out of Mac's Jab string before the final hit? I've been fighting a lot of Mac's doing this to me.
For 6 seconds he is unable to lose his KO Punch, but after that any attack that makes him stumble will make him lose it.Does anybody know how exactly little mac loses his KO punch? I tried some testing and it looked like if he takes 10% damage he loses it, but I'm not sure if thats true.
Yes.Does his k.o. upper punch hit htrough shields?
It goes through shields and counter movesDoes his k.o. upper punch hit htrough shields? Because i was playing with Olimar today and to me it seems he killed me with it while i was shielding...
Considering most of the posts I've read about advanced tech in the Smash 4, I'd say we'll only know when the Wii U version comes out. Almost no one actually adapted properly to the 3DS controls and lack of C-Stick.Regarding the wavebounce, reverse-b and further higher end skills. Are any NOT allowed by Mac's toolset? I do not have the ability to test and I'm wanting to create a list of skills to refine before I compete more professionally. Thanks in advance!
D-Tilted: Good for shield damage and deals a lot of damage without launching the opponent too far.So I'm assuming the up tilted fsmash has less range to balance out the better kill power?
What scenarios is the d tilt fsmash and up tilt fsmash best used in?
Wait, are you getting the charge 40-50% of the time or are you getting the smashes 40-50% of the time?To Charge the tilited- fsmash'es, I can't seem to get them regularly, is it best to pivot at the time of forward smashing or when it is charged? Im confused as to why I am only getting them 40-50% of the time in competitive play. Just not fast enough I guess
6 seconds on the KO Punch after that any stumbling strike against you will lose it
So many options... Haymaker, Projectile Nullifier Normals, Armored Moves, Spotdodge, Roll, Probably even Slip Counter.Best thing to do against Projectile users?
I made a post about this in a couple of other threads. I'll add it here too: To help with the tilted Fsmashes, it's best to do a regular Fsmash then do a quartercircle up for the uppercut or quartercircle down for the body blow. I can get them about 95% percent of the time using this. Smash the circle pad forward then quartercircle up or down.To Charge the tilited- fsmash'es, I can't seem to get them regularly, is it best to pivot at the time of forward smashing or when it is charged? Im confused as to why I am only getting them 40-50% of the time in competitive play. Just not fast enough I guess
When everyone talked about seeing LM all the time in For Glory, I never saw that lol. But here are some general tips. Don't spam dash attack. It's a sure way to lose stocks very quickly. Best time for dash attack is on a missed tech or a quick punish. Side b is a good move against projectile spammers but KNOW YOUR DISTANCES. Nothing is more frustrating than misjudging your distance from your opponent and landing in front of them to get punished or misjudging your distance from the ledge and SD.So I know it's childish, but while Little Mac was my most hypeful newcomer, my interest in maining him started to wane when I saw how many of my opponents were rage picking him in For Glory mode. I want to get over that now.
So as not the most experienced or technical smasher, what are some things I can start doing early to separate my LM play from the average Gloryer? What are some bad habits and/or crutches they seem to get that I should look for and eliminate early in my play?
The way I see it Mac might not be the most advanced or flashy character, mores he's just entirely about spacing and footsies. My idea is to use his fsmash down (hook) to rack up shield damage and perfect my RCGs. For movement, I've also been kind of tapping the stick to do bursts of his dash thinking I'm being trickier, but if that's dumb I'll just hold it. What's a good way to bait a dash in, the usual dash/roll back?
If I have the lead I either rapid jab or shield them to try and force my opponent to approach. If they have the lead I just walk my way in there and shield everything and try to get at a spacing where they feel uncomfortable and wait for them to do something. Doesn't always work, so sometimes you'll have to be the one to act first, but Mac can play that game pretty safely.Best thing to do against Projectile users?