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Byleth: The Ashen Demon that caused a lot of salt for him/her being the last one for FP1 on initial reveal.
Yeah, another FE rep means automatic salt for the internet and boy did everyone see it. Of course, it wasn't over for DLC yet since FP2 was announced with 6 more characters coming soon.......which eventually lead to this trailer for the next one saved for tomorrow.
. Not-Dante. Distance Demon. The teacher who's sadly fated to indirectly cause fights whether in-universe or out of their universe.
Reach for my hand.
Byleth's initial reaction is positively infamous. Due to a myriad of reasons that have been gone over loads of times both here and in other places. Not only were the Western fanbase in particular deeply divided over the number of FE characters that got in during Smash 4's lifetime or how they overall took from much of the same design space. Sakurai's evident desire to have the FE characters fight tactically / strategically has had its ups and downs, and Byleth continues that roller coaster. The reveal trailer had its own share of jank, which didn't help.
Another aspect that remains contentious is the moveset, with several members here having proposed the Divine Pulse and related attacks as well as attacks that hew closer to what Byleth actually does. The reason why they went the weaponmaster route might never be explained in full, but potential explanations is giving Byleth's most prominent students - Dmitri, Claude and Edelgard - some prominence alongside Byleth, to save precious development time, and / or whatever else really. I think we'll simply have to see if Byleth returns with the next installments.
Their competitive status is in a weird place, and has been ever since they were released. They're
very infrequent in competitive spaces - the "Most historically significant players" only list two players. And their only really well-known player is, yes, MKLeo. Who picked them up instantly after they released and proceeded to gel really nicely with how they play. There have been some hiccups for him along the way - most notably during The Bad Year when people were stuck playing online, and Byleth's reputation was at its nadir. Still though, MKLeo entered 2021 and returning offline events with a goal, and boy howdy did he continue to wreck face. His recent tournament wins have caused quite a lot of re-evaluation of the character as of late - even as other players are slowly getting used to his Byleth and opinions seem rather mixed even if much more positive than the nadir.
Byleth's moveset lean heavily towards strategic use, and nowhere is this more evident than their Specials. Failnaught takes a while to charge, but shoots a fast arrow at half charge or a beam of light at full charge. It can be charge-cancelled too (although not when commiting to full charge), making it a good way to bait approaches. Areadbhar covers a lot of space and can kill rather early if one hits with the blade - but lags quite a bit and anyone else can punish it if shielded, encouraging careful use. It's also good at covering the ledge, whether Byleth's about to recover or edgeguarding. The Sword of the Creator is an atypical tether grab, not least since if it hits the opponent is launched horizontally pre-50 % and in an untechable spike post-50% - leading to followups like Up-B -> Side-B, It's also a great Out of Shield option and cancels all knockback if used in the air, lending a lot of defensive utility. Aymr is a really heavy axe swing, taking seemingly forever to charge but has super armor on the ground and hits like a truck. Since it's really risky but rewarding it's mostly used for hard reads.
The normals also follow this philosophy, with some stand out moves to help Byleth keep control and play the strategic game. F-Tilt and U-Tilt cover a lot of space and can knock people back quite far. D-Tilt and N-Air are good combo starter that can lead into a variety of attacks. F-Air and B-Air deal a lot of damage when tippered and send people likewise far away. U-Air is one of the best juggling moves in the game period, excellent at keeping people up there. The Smash attacks are heavily commital but if they hit properly they can KO surprisingly early - D-Smash is of particular note since it deals a ton of shield damage, as does the other axe move D-Air.
The weaponmaster is not without weaknesses though. Their movement stats are some of the slowest in the game, making any approach commital and making most combos pretty damn precise. Since their moveset is so focused around powerful attacks used strategically, counters and reflectors are extremely dangeous to Byleth. In addition, most of their attacks come with a caveat attached, whether endlag, start-up or narrow hitbox: which combine to leave Byleth very vurnerable in case those attacks miss or in some cases shielded. In short, Byleth's a very momentum-based character with little in-between, sometimes they can come to pressure and blow up people to kingdom come, other times they can feel like they're being overrun.
Casually Byleth is going to come down to a number of different factors. Not just whether the Byleth player has the momentum, but also whether or not they can establish enough stage control to profit off it. Their AoE is very impressive to help just clear away groups of opponents, and their abundance of defensive options do help them stay in the fray. Their weight is not the greatest though (tied with
and
) - which might be more of an issue casually not only since counters and reflectors are more commonly used but also since casual FFAs often have really powerful items.
When it comes to Byleth's Challenger Pack, not 100 % a fan. The stage is a good idea, Garreg Mach is central to 3H and including a bunch of neat cameos is a good idea in principle. I'm not as convinced that the execution's all there though - compared to other stages with background cameos not many of the 3H cameos are doing interesting stuff. The only exception I can think of is the Pegasus Knight. Sure, you can't expect all cameos to do interesting stuff, but the Phantom Thieves, Aegis' companions and Heihachi react to what's going on. Also, walk-off at certain points of the stage. I have a personal distate for 'em (except KOF Stadium, which took pains to solve the primary issue I have).
The music is actually really good if you ask me - I've come to appriciate the main theme in particular. The key omission now that I've listened to it is God-Shattering Star though. The Spirits are also well-represented from 3H, although I think they could've added some additional cameos.
All in all, Byleth's legacy in Smash will remain contentious - but make no mistake. Those who underestimate Byleth on the battlefield might get a rude awakening, because (s)he brought all the weapons to bear. And I can respect that decision to come to Smash prepared.
(Weird character interaction sidenote: Byleth has very votalite matchups vs. characters with strong grab games.
stands out in particular: not least since Byleth has
a character-specific OHKO combo on DK but also since if DK gets the upper hand he can lay on the damage on them - and KO early - in turn. But also
,
and
are notable examples. In those cases Byleth really wants to avoid getting grabbed at all costs.)