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Official DLC Speculation Discussion Volume II

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Louie G.

Smash Hero
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Aug 21, 2013
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This ** kills me, Fortnite isn't good enough for Nintendo to give them something like this, eat ** Fortnite!

Somewhere a chorus of 8-year-olds threw a tantrum and begged their mommies to fix something they can't. This pleases me greatly.
Are you really 29 years old?

Ignoring the childlike pettiness on display, I don't think any cross-platform game would be "good enough" for Nintendo's characters. They just don't want Samus making an appearance on any other consoles and Fortnite doesn't do console exclusives.
 
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LiveStudioAudience

Smash Master
Joined
Dec 1, 2019
Messages
4,028
Easy test, if the Smash fighter looks human enough that hardcore Classic Sonic fans would respond negatively to them interacting with the cast in one of the latter's games, that's how you know they're human like.

As far as Samus in Fortnite, its a pity it fell through. Metroid could use all the exposure it can get, and Xbox/Playstation owners having her do a funny dance couldn't do anything worse to the series that Other M already has.
 
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N3ON

Gone Exploring
BRoomer
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Jan 6, 2008
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Vancouver
Anytime there is a proposition which entails Nintendo putting their IP on another system, always just assume it won't happen. And if somehow it does, we can all be shocked together. So yeah, this Fortnite business is no surprise, even though it would've been good, helpful exposure for Metroid.
 

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,281


This ** kills me, Fortnite isn't good enough for Nintendo to give them something like this, eat ** Fortnite!

Somewhere a chorus of 8-year-olds threw a tantrum and begged their mommies to fix something they can't. This pleases me greatly.

For context, if Fortnite couldn't even get to negotiate for Samus as a costume in their game, the hell makes you think they could get in Smash as anything more than a costume, if that?

It's okay kids, your funny block man got in, so you can just live with that massive success and shut up about that stupid blonde boy.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Obviously, there are reasons to be excited about this development, as Nintendo has done things like this before and they have resulted in things happening more then they haven't. Seriously, Nintendo should have no reason to strike down a random fan-edit linking Doom Slayer and Smash Ultimate together this close to E3 as it's clearly just a hyped-up fan, but here we are anyway.

As others have said, this in particular doesn't mean anything, but it is spicy for sure. By all accounts, it doesn't lock him in as playable or even a costume, but I wouldn't be at all surprised if it did happen like this. Even the best speculators have been off since Nintendo really battened down the hatches and this really is a wombo combo of a good Western pick, the elusive FPS rep, the grand father of FPS gaming, recent boost in popularity, and someone no one thought had a chance so it would be a huge surprise.
You're acting more like a child than the actual children...
 

Ivander

Smash Legend
Joined
Dec 1, 2014
Messages
10,323
Since I'm still in a Phantasy Star mood, I'll will make a case for the Avatar of PSO2. I said Matoi would be very unique due to her being a Spellcaster with a Rod weapon and a slew of different Techniques, then we know Alis Landale will mainly be a Sword user with a shield with some Phantasy Star Online influences. So I will make a case for the third likely choice for a Phantasy Star character, the Avatar of PSO2, using their Story gameplay.

Basically, the Avatar is a character that can be either a Human, Newman, Cast or Deuman. They can be either Male or Female. And some of their default designs do have names, like Ash, Sue, Kireek, etc.
In marketing, the one most commonly used is Ash, the human Hunter. But Sue(Newman Hunter), Gilliam(Cast Ranger) and Rupika(Newman Force) are also commonly used as well. But for this concept, we will use Ash, Sue, Kireek(Cast Hunter) and either Nagisa or Hyuga(the latter two named after the PSUniverse/Portable characters), the Deuman Bravers.

So to explain what I'm going to show, I will explain part of them in their portrayals of the Phantasy Star Online 2 Story Episodes. In the first couple Episodes of Phantasy Star Online 2, during the story cutscenes, your character does not use weapons in the cutscenes regardless of their class, not even the Gunblade which is used across all classes. Actually, quite funnily, when your character does fight in the first story cutscenes, you don't kill enemies with your weapons, you kill them with your fists. Not with the Knuckles weapons, but you literally beat up Falspawn and even some giant enemies with your frickin' fists. No wonder some of the other characters are greatly inspired by you.
But no, that's mainly only for Episode 1, 2 and half of 3. The end of Episode 3 and the later Episodes later add a special "Default"-used weapon for your character. These are the Coated Weapons.
The Coated Weapons, especially the Sword, are the Weapons used by the Protagonist during the Story Cutscenes. Aside from the Sword and Double Saber, there's also a version for Katanas, Soaring Blades, Assault Rifles, Twin Machine Guns, Rods, Wands and Talis. These weapons are very significant to the Protagonist due to their Episode 3 significance. The Protagonist first gains the Sword version near the end of Episode 3, then it's later revealed in Episode 4 that he has a Double Saber version, and then in Episode 5 where he has the Twin Machine Gun and Talis versions. I think the others may appear in Episode 6, but I have not completed it.
But regardless, the Protagonist's most used version is the Coated Sword, and they also use it in Episode 6 quite a bit, so we are going to focus on the Class that focuses on not just the Sword, but the Twin Machine Guns and the Talis that they heavily use altogether in Episode 5. We are going to use the Hero Class.

So what is the Hero Class? The Hero class was the first of 4 "Promoted Classes" where the character can't choose a Sub-Class, but it gives the character an incredibly different Weapon performance and Photon Arts(aka Skills) for the weapons they wield. Like think of this. The Sword for the Hunter Class is normally a slow, cumbersome weapon with alot of weight to their attacks, much like Ganondorf, Ike and Cloud. How does the Hero use the Sword? Lightning-fast and super-speedy. Like imagine Ganondorf's Sword attacks done in a milli-second with the same amount of power, then followed by three other attacks with the same power, in almost the same amount of time Ganondorf does his first Forward Smash.
That's how the Hero uses the Sword. Incredibly fast, one-handed and anime as frick. And besides the Sword, the Hero uses the Twin Machine Guns differently from the Gunner and the Talis differently from the Force and Techter. And compared to the other classes which can focus around one weapon, the Hero's Photon Arts and skills revolve around combo-ing and constantly switching between all 3 weapons, as well as alot of dodging and moving around.
  • So our Hero is meant to be fast and flashy. But the main focus is on Photon Points or PP. Basically, the Hero class is combo-heavy, but they have to be careful of their Photon Points or lose access to doing their combos with succession. So below our Hero's Icon/Stock is going to be our Photon Points much like Hero with their Magic Points. Everytime the Hero does a Photon Art, they lose Photon Points and to recharge them, they either have to stop attacking for a bit for PP Regeneration or hit the foe successfully to gain PP. But if the player has enough Photon Points, they can use Photon Arts in quick succession of each other until they run out. The Hero has 100 Photon Points altogether.
  • For their Normal attacks, they have something called "Perfect attack" where when they attack, a blue circle will start surrounding them. When the Hero times an attack just around the time the Blue Circle goes Red, they will do a Perfect attack while missing it makes them do just a normal attack. Perfect Attacks are basically a Normal attack that deals more damage and adds more Photon Points back when it successfully hits. Think of it like Rhythm games with the Circles and whatnot. This basically applies to all their Normal attacks and Photon Arts, whereas in the case of Photon Arts, they only add more damage and don't give back Photon Points.
  • So another thing to note is that the Hero follows Ryu/Ken/Terry rules where they will always be facing the foe. This will be due to some of their Photon Arts. They also have Special Dodge moves. When they complete a Dodge, they can follow-up with a special Normal attack that has increased damage.
  • So let's begin with the Sword. The Sword is super fast, flashy and very combo heavy. For balance sake, we will reduce the amount of power the Sword does compared to it's Phantasy Star Online 2 version. But we will keep at how very flashy, weight-less and fast it is. So it's Normal attacks are quick and flashy.
    But alongside the sword, it also has it's Special Weapon Action which is basically the character's Empty hand pushing forward and unleashing a Spirit Bolt or Spirit bolt barrage. This is done by quickly pressing the A button or by holding it without moving the control stick, where you either send out a wave of Spirit Bolts out in fast succession or use a Charged-up Spirit Bolt that hits hard and impactful. Hitting successfully with these attacks will restore Photon Points.
    The Sword uses 4 Photon Arts. The first Photon Art is Brightblade Buster, which will be the Normal B skill. This has the Hero do a quick-spin attack on the foe. Not a Link-esque Spin Attack, but just one Spin and one hit. During the spin, the character won't get hit, as it counts as a dodge. After the first Spin attack, holding down the button will charge up a 2nd attack where the Hero does a slower, but much bigger Spin attack that is wider in Range. This Photon Art costs 10 PP for the first Spin.
    The 2nd Photon Art is Rising Slash, which will work as the Sword's Up-B Attack. The character does a flashy attack where they throw their sword into the Air, go to it, do a Combo attack then finish with a Downward Strike. The start of the attack has Invincibility frames. By holding down the Button, the character keeps doing the Combo, but at the cost of PP slowly going down. Basically, if using to recover, if the player has full Photon Points, they could reach the Stage edge compared to doing the attack with no Photon Points. This Photon Art costs 15 PP, but loses 1-2 PP per milli-second while holding the Combo.
    3rd Photon Art. Trickflash. This will be the Hero's Down-B Sword skill. The character does a high-speed thrust(similar to Ike and Falcon's Side Bs) at the foe and will stab them if they get in range. Now we get to some of the Weapon changing. When you hold the button down, the character will switch to their Talis weapon and follow-up with attacking with their Talis. The character then remains with their Talis weapon, using that as their weapon until they switch back to Sword or to Twin Machine Guns. This PA costs 15 PP.
    The 4th Photon Art is the other Sword switcher skill. Bulletblitz, and is the Hero's Side-B for Sword. It first starts with the character moving either backwards or forwards sending out a wave of Spirit Bolts from their hand. By holding the button, the Hero switches to the Twin Machine Guns and follows-up with a volley of bullets. This PA costs 20 PP.
  • Now let's get to the Twin Machine Guns. The Twin Machine Guns focus on pelting your opponents with lead. They work exactly like Fox's Laser special, except attached to the A Button. By holding down the A-Button, the character unleashes a barrage of bullets that don't flinch the foe, but deal damage incredibly quickly and reduces shields quickly. Compared to the Sword and Talis normal attacks, this will actually take away Photon Points, aside from Smash attacks, and from full Photon Points, the character will be allowed to fire a barrage of bullets for about 10 seconds before running out of PP. The player can walk forward or backward while holding the A-button, giving them low movement while shooting.
    It is not easy to restore PP with the Twin Machine Guns. The only way of restoring PP with the Twin Machine Guns is by using the Shield button, where the character will use their Reload Weapon action, which will slowly fill their PP Gauge. It can be timed with the Perfect Attack circle. Whenever the character does an attack or stops firing with the A-button, the Circle will appear as usual. If the Shield button times it perfectly, the PP Gauge will fill up twice as fast compared to the normal Reload.
    For the Twin Machine Guns Photon Arts now. We will start with Starfire Squall. This is a barrage of bullets from one of the guns that pierces foes. What makes this more unique is that if the Hero dodged an attack before using this move, this move will increase in damage. This is the Hero's B-move for Twin Machine Guns. This move costs the most at 30 PP per use.
    Final Storm is the 2nd PA for Twin Machine Gun and is the side-B Special.The Hero proceeds to do a succession of aerobatics moving forward or backward while shooting a barrage of bullets that hits all enemies surrounding them. It's pretty much like a Matrix thing where they are doing tons of front-flips and side-flips while shooting a barrage of bullets.
    For the Up-B for Twin Machine Guns, we have Switchfire Gambit. The player moves in a direction the control stick is going towards(so functions like Fire Fox, Octoslash, etc) to unleash a shotgun-like blast in the direction they move forward to. By holding the Button, this switches the Hero from Twin Machine Guns to Sword, which you can then follow up with a Rising Slash for extra recovery. This move costs 20 PP.
    For the Down-B for TMG, we have Sleightshot Gambit. The hero disappears for a quick-second and if the player quickly points the control stick to the left or right before the Hero attacks, this moves the Hero either forwards or backwards. They then unleash a barrage of bullets in the direction of the foe. Then by holding the button down, this switches to the Hero's Talis weapon and does a follow-up attack with it. This Photon Art costs 20 PP. If timed perfectly without holding the button down, a Hero Player with max PP can use 2 Starfire Squalls and 2 Sleightshot Gambits in succession after one another.
  • Okay, now onto the Talis weapon. The Talis weapon is normally a Ranged Magic weapon for the Force and Techter, but when the Hero uses it, it functions alot like a ninja shuriken, where the Hero throws out a shuriken-like projectile from their Talis weapon. The A-button has them using the Talis weapon is a three-hit combo, where the first two attacks consist of throwing the projectile out, with the third attack having them flip forward and sending out a stronger projectile, then rinse and repeat. It's not fast, but what makes this weapon stand out is it's movement while attacking. By moving the control stick left or right, whenever the Hero attacks with the Talis, they will move a quick-step in that direction while attacking. This can help with dodging and moving around.
    Now by holding the A-button, the Hero charges up and then releases their Weapon action. A floating orb that stays in place. This does not damage any foes near it, but when it's in play and the player taps the shield button, this instantly moves the Hero to the place where the orb is, sort of like a Pseudo-Zoom that the Dragon Quest Hero uses. This can greatly help with both mobility and recovering, but the PS-Hero still needs to be within some distance to teleport to it.
    Now for the Talis Photon Arts. The first we have is Houndblade for the B-Special. This is a multi-target attack. The Hero charges up up a shuriken that tracks nearby foes. When released, this will send a shuriken to each foe that was tracked and hit them. When a shuriken successfully damages a foe, the shurikens stay around the foes and deal damage over time on those foe for about 10 seconds, with them dealing damage every 2 seconds. And these will stay around even if the Hero switches to Sword or Twin Machine Guns later. This Photon Art costs 15 PP.
    The Down-B Special for Talis is Jet Wheel. The Hero makes a giant Shuriken, does a jump forward and releases the giant Shuriken where it rotates in place for 10 seconds, dealing damage to foes within it's range. This serves as crowd control for the Hero and once again stays even if the Hero switches to Sword or Twin Machine Guns. This move costs 20 PP.
    The Side-B Special for Talis is Fallback Gambit. The Hero backflips away from a foe and attacks with their Talis and stuns them for a short moment. By holding the button down, the Hero switches to Twin Machine Guns and follows up with a volley of bullets. This move costs 5 PP.
    The Up-B Special for Talis is Edgeracer Gambit. The Hero throws their Talis in the direction the control stick is(much like FireFox, Octoslash, etc) which damages any foes in the way and after going a short distance, the player will teleport to it. Holding the button down switches the Hero to their Sword where they do an attack with the Sword in front of them. Once again, the player can follow-up with Rising Slash if they have PP left. This Photon Art costs 15 PP.
So now that I have all of the Photon Arts and Actions typed up, I will now allow you to see them in action in Phantasy Star Online 2 to get a glimpse of how they would be in Smash Bros.

And there we go. Not exactly complete, but I made sure all the major parts were there. Looking at it, I do realise it does have similarity to a popular Smash pick, but hopefully, the main gimmick and gist of the moveset I gave them makes them different from that character.
 

Speed Weed

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I-
...
I'm never gonna get the full story with KOS-MOS am I
OK, so right around the eve of TGAs 2019 (which was peak KOS-MOS hours for reference), someone noticed that a Smash Ultimate KOS-MOS mod video had apparently been flagged by Nintendo.....in the name of Mario Kart Tour. Some people took this as a sign she was in, some people saw the MKT part of the whole situation and pressed X to doubt, and some people joked that KOS-MOS was coming to Mario Kart Tour.

It's since gone on to become one of the great mysteries of Smash spec, though if you want my personal theory, I think it was some dingus who reported the video to YouTube's ****ty copyright system on purpose to rile KOS-MOS fans up since she was the big thing at the time
 

ForsakenM

Smash Lord
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Sep 14, 2018
Messages
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Are you really 29 years old?
Do you really care about my age? No, you are just trying to act elitist over a game that is commonly known to be disliked by people with good taste.

Who cares if I posted in hyperbole about how I feel about Fortnite's chances for Smash being lowered? I'm sorry, but when a game that is best known for milking the money out of the wallets of parents to please their whiny-ass kids had any sort of chance of getting a character just after getting a character from the most successful game in the world that now markets mostly to these said children, I celebrate when it gets shut down as it makes it no longer a serious topic and we can get back to the characters people really want.

I see nothing wrong here. In fact, I think this is overall good for Nintendo not tying themselves to Fortnite as their non-child audience has been their biggest form of sales recently. But that's going too deep into something so simple, which is that Jonesy is essentially out of serious speculation for now and that is for the betterment of all of Smash speculation.
 

Nekoo

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Do you really care about my age? No, you are just trying to act elitist over a game that is commonly known to be disliked by people with good taste.
There so many layers of irony in this sentence, that I'm going to say that this is a bait.

Otherwise.

Please grow up and leave the basement.
 

WeirdChillFever

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Of course Nintendo doesn’t want Samus in Fortnite, that’d mean Samus is in a game. cue the Rube Goldberg machine that leads to a disgruntled Yoshi Cookie fan on how the wait for any game is nothing compared to the self-inflicted agony they feel
 

Louie G.

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Do you really care about my age? No, you are just trying to act elitist over a game that is commonly known to be disliked by people with good taste.
I'm acting "elitist" over not just your gloating (about a business deal you clearly don't understand the full scope of) but because you decided to act resentful toward actual children, which comes off as very odd and concerning. I'd say age does matter there, if you're a 29 year old man apparently getting angry at 8 year old children for playing a game he doesn't like.

Like, you could have said that you don't like Fortnite without going on a weird tangent about kids.
 
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SpectreJordan

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It’ll be funny if we finally get Doom Slayer long after he stopped being a Speculation Darling.

If there’s anything to this, it could also be for a Mii costume similar to Geno. Hopefully it’d come with another FPS character though.

The Slayer’s one of my most wanted characters, so I’d be sooo happy if he does make it in!
 

Pillow

Smash Lord
Joined
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Do you really care about my age? No, you are just trying to act elitist over a game that is commonly known to be disliked by people with good taste.

Who cares if I posted in hyperbole about how I feel about Fortnite's chances for Smash being lowered? I'm sorry, but when a game that is best known for milking the money out of the wallets of parents to please their whiny-ass kids had any sort of chance of getting a character just after getting a character from the most successful game in the world that now markets mostly to these said children, I celebrate when it gets shut down as it makes it no longer a serious topic and we can get back to the characters people really want.
I was under the impression Fortnite was best known for its fun dances.

It’ll be funny if we finally get Doom Slayer long after he stopped being a Speculation Darling.

If there’s anything to this, it could also be for a Mii costume similar to Geno. Hopefully it’d come with another FPS character though.

The Slayer’s one of my most wanted characters, so I’d be sooo happy if he does make it in!
Is it weird that while I would love either Doomslayer or the Chief, I don't really want to see both of them? Like I know, I know, they're both different characters and both deserving and yada yada. But in my heart they're just both green astronauts with guns.
 

LiveStudioAudience

Smash Master
Joined
Dec 1, 2019
Messages
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It’ll be funny if we finally get Doom Slayer long after he stopped being a Speculation Darling.

If there’s anything to this, it could also be for a Mii costume similar to Geno. Hopefully it’d come with another FPS character though.

The Slayer’s one of my most wanted characters, so I’d be sooo happy if he does make it in!
Not that there's any more evidence of this anyway, but a Doom Mii costume could very easily just come with a Dovahkiin fighter.
 

N3ON

Gone Exploring
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This ** kills me, Fortnite isn't good enough for Nintendo to give them something like this, eat ** Fortnite!

Somewhere a chorus of 8-year-olds threw a tantrum and begged their mommies to fix something they can't. This pleases me greatly.

For context, if Fortnite couldn't even get to negotiate for Samus as a costume in their game, the hell makes you think they could get in Smash as anything more than a costume, if that?

It's okay kids, your funny block man got in, so you can just live with that massive success and shut up about that stupid blonde boy.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Obviously, there are reasons to be excited about this development, as Nintendo has done things like this before and they have resulted in things happening more then they haven't. Seriously, Nintendo should have no reason to strike down a random fan-edit linking Doom Slayer and Smash Ultimate together this close to E3 as it's clearly just a hyped-up fan, but here we are anyway.

As others have said, this in particular doesn't mean anything, but it is spicy for sure. By all accounts, it doesn't lock him in as playable or even a costume, but I wouldn't be at all surprised if it did happen like this. Even the best speculators have been off since Nintendo really battened down the hatches and this really is a wombo combo of a good Western pick, the elusive FPS rep, the grand father of FPS gaming, recent boost in popularity, and someone no one thought had a chance so it would be a huge surprise.
I don't think eight-year-olds give one **** about Samus, the last time there was a good new Metroid game they were negative six years old. The people who Epic would hope cares about this kind of thing is us. The adults. In name if not in practice.

And it's a shame it didn't pan out. Not because I want to see Samus floss but because any opportunity a precarious series like Metroid has to establish a more secure future is an opportunity not worth spurning out of pettiness.
 

Evil Trapezium

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This ** kills me, Fortnite isn't good enough for Nintendo to give them something like this, eat ** Fortnite!

Somewhere a chorus of 8-year-olds threw a tantrum and begged their mommies to fix something they can't. This pleases me greatly.

For context, if Fortnite couldn't even get to negotiate for Samus as a costume in their game, the hell makes you think they could get in Smash as anything more than a costume, if that?

It's okay kids, your funny block man got in, so you can just live with that massive success and shut up about that stupid blonde boy.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Obviously, there are reasons to be excited about this development, as Nintendo has done things like this before and they have resulted in things happening more then they haven't. Seriously, Nintendo should have no reason to strike down a random fan-edit linking Doom Slayer and Smash Ultimate together this close to E3 as it's clearly just a hyped-up fan, but here we are anyway.

As others have said, this in particular doesn't mean anything, but it is spicy for sure. By all accounts, it doesn't lock him in as playable or even a costume, but I wouldn't be at all surprised if it did happen like this. Even the best speculators have been off since Nintendo really battened down the hatches and this really is a wombo combo of a good Western pick, the elusive FPS rep, the grand father of FPS gaming, recent boost in popularity, and someone no one thought had a chance so it would be a huge surprise.
You literally cured my irrational dislike for Fortnite guy in Smash. What an accomplishment.
 

SKX31

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Joined
Feb 22, 2019
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It might be because Byelth is a mechanically boring fighter that brought nothing new to the table throughout their entire moveset with the slight exception of her Up B, is a boring fighter visually, and came from the franchise that people still have a grudge over because of Corrin (who was likely chosen because the field of viable shill picks for 2015-2016 Nintendo was abysmal.). Legit if Nintendo chose Edelgard more people would be ok with that because at least she is not as boring. Same for Dimitri and Claude.
I should also point out that while Byleth's built to highlight the strategic element of FE... one could argue that both Marth and Robin are geared towards that as well, meaning Byleth doesn't have as obvious of a niché to hang onto. Especially Robin, since both can be very roughly summarized as "Potent offense at the cost of speed".

Byleth also has the unfortunate distinction of having their flashy stuff both be surprisingly difficult to learn and not obvious. While there is a straightforward confirm in Up B -> Side B at low % (or if one wants to be more spicy, Up B -> Down Air), a lot of Byleth's extensions are heavily dependent on non-flashy setups or extensions. This string for example: "N-Air -> F-Throw-> F-Air" is decently difficult to learn due to strict timing, and the Byleth player might rely more on the bread and butter which looks more boring instead of say adding a hard read Aymr to that.

Still though, Byleth can certainly be hype, I'd argue that. Sure, it took a master at reads to fully convince me of that, but still.

Anytime there is a proposition which entails Nintendo putting their IP on another system, always just assume it won't happen. And if somehow it does, we can all be shocked together. So yeah, this Fortnite business is no surprise, even though it would've been good, helpful exposure for Metroid.
Which is a shame, even if TBF Nintendo does have valid reasons to be cautious after the CD-i games and Mario movie were largely duds. I mean, the CD-i games were obscure practically until they started to surface on the net ca. 2006, and them being used for copious amounts of YTPs from 2007-ish onwards.

I'd argue that Nintendo are being a bit overly cautious because stuff like this could help franchises like Metroid - which aren't guaranteed new games every 3-5 years like the flagships are. But they also have a large incentive to keep their own exclusivity going. And that's not going to change until they day said exclusivity starts to be undermined.

I was under the impression Fortnite was best known for its fun dances.


Is it weird that while I would love either Doomslayer or the Chief, I don't really want to see both of them? Like I know, I know, they're both different characters and both deserving and yada yada. But in my heart they're just both green astronauts with guns.

If it helps - it might not, but still - the two would play differently, just like Link and Cloud play very differently from each other.

The Slayer would likely play as a stark contrast to Chief: where presumably Slayer would want to get in a la Ike, bruteforce and blow up his opponent with a quick combo / string, while Chief would presumably be more methodological but nevertheless rather fast paced, choosing what to fire and when. Somewhat closer to a heavyweight Mega Man, for lack of a better comparision.
 

Ivander

Smash Legend
Joined
Dec 1, 2014
Messages
10,323
You know, instead of outright mocking people for wanting a character they want, why not just focus on the ones you care about?

Then again, while I don't want Jonesy, I don't mock others for wanting him or wouldn't have a fit over him getting in. One because it really doesn't matter. It's just a video game. Two, because karma is a thing very much wanting to happen. Just saying "**** those kids, they'll never get Jonesy" is just tempting karma to plan the destruction of your so-called confidence and faith in people.
 
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Technomage

Smash Champion
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Jan 18, 2019
Messages
2,289
While we're still on the topic of Fortnite: If Jonesy got in, and came with the Fortnite building mechanic as his gimmick, how different would it be to Steve's?
 

Pillow

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If it helps - it might not, but still - the two would play differently, just like Link and Cloud play very differently from each other.

The Slayer would likely play as a stark contrast to Chief: where presumably Slayer would want to get in a la Ike, bruteforce and blow up his opponent with a quick combo / string, while Chief would presumably be more methodological but nevertheless rather fast paced, choosing what to fire and when. Somewhat closer to a heavyweight Mega Man, for lack of a better comparision.
Oh I know, and it doesn't. It's just Smash is all about contrast to me, so I just don't like seeing a bunch of similar aesthetic characters following one another. I'd totally love to have both if we have some Scribly Bimblys and McJRPG guys in between or whatever (though I'm also getting a little JRPG fatigued myself after the last couple of characters).

While we're still on the topic of Fortnite: If Jonesy got in, and came with the Fortnite building mechanic as his gimmick, how different would it be to Steve's?
I'm no Fortnite expert, but I believe Jonesy has a gun.
 
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Gengar84

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I was under the impression Fortnite was best known for its fun dances.


Is it weird that while I would love either Doomslayer or the Chief, I don't really want to see both of them? Like I know, I know, they're both different characters and both deserving and yada yada. But in my heart they're just both green astronauts with guns.
I think that’s totally reasonable. While I think they would play very differently, they do look quite similar visually. It’s always nice to have more variety in character aesthetics. That’s one reason I’m rooting for more nonhuman characters.
 
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cashregister9

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While we're still on the topic of Fortnite: If Jonesy got in, and came with the Fortnite building mechanic as his gimmick, how different would it be to Steve's?
Jonesy could bring more Variation in the buildings, Steve only has cubes, Jonesy could bring separate Walls, Separate Floors and slants.

I think if Jonesy does get in, His main gimmick would be weaponry.
 

Technomage

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Oh I know, and it doesn't. It's just Smash is all about contrast to me, so I just don't like seeing a bunch of similar aesthetic characters following one another. I'd totally love to have both if we have some Scribly Bimblys and McJRPG guys in between or whatever (though I'm also getting a little JRPG fatigued myself after the last couple of characters).


I'm no Fortnite expert, but I believe Jonesy has a gun.
Well, I already knew about Fortnite's guns; I was specifically asking how different Jonesy and Steve building mechanics would be to each other (though maybe it could involve Jonesy's gun somehow? :drshrug:).
 
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N3ON

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Which is a shame, even if TBF Nintendo does have valid reasons to be cautious after the CD-i games and Mario movie were largely duds. I mean, the CD-i games were obscure practically until they started to surface on the net ca. 2006, and them being used for copious amounts of YTPs from 2007-ish onwards.

I'd argue that Nintendo are being a bit overly cautious because stuff like this could help franchises like Metroid - which aren't guaranteed new games every 3-5 years like the flagships are. But they also have a large incentive to keep their own exclusivity going. And that's not going to change until they day said exclusivity starts to be undermined.
Well the thing that Nintendo values most, even above profit, is retaining the value of their IPs. Despite their quirkiness and obsessive compulsion to experiment, I think at the end of the day they know that their intellectual properties are what drives their success. To that end they are so extremely risk averse to anything that might compromise the integrity of their IP (in part overcompensating for and still stinging from the early 90s, no doubt), that even stuff that won't, like a trailer with Lifelight played over it, or sticking your character in the biggest video game on the planet despite having to put it on another console gets swept up in Nintendo's paranoid authority.

That is very very slowly changing, as Nintendo sees value in branching out to other mediums (potentially in part realizing they have to have better supplemental revenue if they pull a Wii U again) but, regardless of all the benefit that would come from putting a smaller character like Samus in Fortnite, the prospect of sharing their content with Sony and Microsoft is a bridge too far for them.

And that's really emblematic of who is the most "stingy". When people malign Sony, Sony not only is not doing anything atypical for competitors in business, but they're not even the worst of it. Well, in some respects they are, such as crossplay, but in sharing content... at least they let Kratos out to play.
 

GilTheGreat19

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Ok.

The Doom Twitter stuff isn't too much to worry about if I'm understanding this correctly.
Additionally, Samus might not actually come to Fortnite. (which I posted before but anyway). This would suck, I think this would lower the chances of Jonesy Mii Costume happening, but not to 0% ofc.


Although recall y'all:
Nintendo did take down a fan made Smash remix of the final boss theme of Banjo--Kazooie before June 11, 2019, and look who we got.
Who knows?

ayo BFG Division in smash?
 
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SNEKeater

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Dude wtf. I'm a super Metroid fan, I don't care at all about Fortnite and I haven't touched the game because it doesn't interest me... but I was totally rooting for Samus to be added to Fortnite.

Like, even if you despise Fortnite, something is not going to be worse just because it appeared in Fortnite, like some people actually believe. That logic is just... stupid.

Metroid content in Fortnite is a very cool idea and assuming that tweet post and the guy behind it are credible, it's a shame if it doesn't happen. Samus being in Fortnite would help the series a lot, believe it or not. It definitely helps Metroid more than having no crossovers at all.

A lot of people play Fortnite on the Switch. Samus being in the game would spark the curiosity for potential new fans, and if the rumors of Metroid 5 happening this year are true, that's an easy cross promotion right there. I would really wish Nintendo would have been more open with this.
 

Verde Coeden Scalesworth

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In cases like these, don't respond to obvious bait. Just report it. It fixes things a lot more reliably.

That said, I think it'd have been cool if Samus was in Fortnite, but she'd have been a Nintendo console exclusive if it ever went through. It's likely that it didn't pan out because she couldn't be on other systems. Microsoft's only advantage in this regard is that they didn't actually originally own those IP's, so they weren't necessarily exclusive to the Xbox, but they also constantly port things to PC, so they don't feel the same kind of attachment towards their IP's. It helps that Microsoft is also part PC to some degree. I don't remember if any of Sony's characters were in multiple console versions of Fortnite, though.

As for Nintendo, they used to have some PC games, but later on detached themselves from that idea to keep their IP's more exclusive. The only other time was the CD-i, but that was an idea they eventually went back on but couldn't due to already signing the contract. They're some of the most protective of exclusives as you can get in the current generation of games. It's not like other companies didn't do so, anyway. So it's not remotely odd. Also, I think Nintendo started via games in general(the Hanafuda cards), so they feel more game-oriented than Microsoft who covers more than Games. They didn't start out with consoles, so their overall business view was likely always a bit different.
 

N3ON

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Ok.

The Doom Twitter stuff isn't too much to worry about if I'm understanding this correctly.
Additionally, Samus might not actually come to Fortnite. (which I posted before but anyway). This would suck, I think this would lower the chances of Jonesy Mii Costume happening, but not to 0% ofc.
Only if Epic is pissy about it, which they probably wouldn't be. It's business, and the opportunity to be in Smash isn't worth throwing away simply for Nintendo unsurprisingly being Nintendo.

I also bet you Nintendo gave Samus in Fortnite more serious consideration than they would for any other proposition of their characters being on rival hardware, simply because it's Fortnite.
 

Arcanir

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Dude wtf. I'm a super Metroid fan, I don't care at all about Fortnite and I haven't touched the game because it doesn't interest me... but I was totally rooting for Samus to be added to Fortnite.

Like, even if you despise Fortnite, something is not going to be worse just because it appeared in Fortnite, like some people actually believe. That logic is just... stupid.

Metroid content in Fortnite is a very cool idea and assuming that tweet post and the guy behind it are credible, it's a shame if it doesn't happen. Samus being in Fortnite would help the series a lot, believe it or not. It definitely helps Metroid more than having no crossovers at all.

A lot of people play Fortnite on the Switch. Samus being in the game would spark the curiosity for potential new fans, and if the rumors of Metroid 5 happening this year are true, that's an easy cross promotion right there. I would really wish Nintendo would have been more open with this.
Agreed, even if you don't like Fortnite, we can't ignore the fact that having Samus in that game does far more for her and Metroid as a whole then what she loses in the process (which is pretty much nothing). Metroid as it is right now is a franchise that would benefit from the exposure as it's not a huge seller (it regularly hovers around one million on average per game), just got out of a long hiatus after the poor reception of Other M, and has one game pretty much in development hell currently with Prime 4. If Samus' appearance draws even a small percentage of Fortnite's playerbase and gets them hooked on the franchise would do wonders for its standing among Nintendo's franchise and likely solidify a future for it, which it wants.

Um, don't you mean Metroid Prime 4? Or is it also called Metroid 5?
There are rumors that a new 2D Metroid is dropping this year, it's looking to be a follow-up to Fusion.
 
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Nekoo

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For some reason, I wouldn't be surprised if the fact that Samus started doing those silly dances would be what put Nintendo off, to protect her image as a lone bounty hunter, rather than not letting her go on Xbox and Playstation.
 

Technomage

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Agreed, even if you don't like Fortnite, we can't ignore the fact that having Samus in that game does far more for her and Metroid as a whole then what she loses in the process (which is pretty much nothing). Metroid as it is right now is a franchise that would benefit from the exposure as it's not a huge seller (it regularly hovers around one million on average per game), just got out of a long hiatus after the poor reception of Other M, and has one game pretty much in development hell currently with Prime 4. If Samus' appearance draws even a small percentage of Fortnite's playerbase and gets them hooked on the franchise would do wonders for its standing among Nintendo's franchise and likely solidify a future for it, which it wants.



There's rumors that a new 2D Metroid is dropping this year, it's looking to be a follow-up to Fusion.
Oh, we have 2 Metroids in the works? That sounds even cooler.

For some reason, I wouldn't be surprised if the fact that Samus started doing those silly dances would be what put Nintendo off, to protect her image as a lone bounty hunter, rather than not letting her go on Xbox and Playstation.
Plus, some of those dances have booty shakes in them; Ninty probably saw that as too provocative for their kid-friendly image.
 
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LiveStudioAudience

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Nintendo's actual objection was that Epic couldn't incorporate Samus getting authorization from Adam to do her dances. 😉

As far as the next Metroid, given that Samus Returns has one heck of a tease for what the next plot might be, I think I might actually be more hyped for that hypothetical than Prime 4.
 
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