Ed-boy
Smash Journeyman
Sorry McCloud, but I was always a Falco main anyway...
STAR FOX! You will die, just like your father!
Nah, I kid. Except for the Falco main part...
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Sorry McCloud, but I was always a Falco main anyway...
STAR FOX! You will die, just like your father!
I'll remember this betrayal, BirthNote!WAIT! I MADE A MISTAKE!!! I meant to say that DK Jr is the YOUNGER version of the current DK! HOW COULD I HAVE LET THIS SLIP PAST ME?!?!
My head canon is that Cranky is the current DK's Dad, and we don't see Jr because he grew up. I gotta fix the thread title, also the moveset idea is gonna be up in a few days.
Would be an easy sacrifice for Dixie. Thinking about it, i could sacrifice every FE character for her for Dixie and Funky/Lanky i could give all FE and dlc chars (not banjo).
STAR FOX! You will die, just like your father!
I love those faces and concept! I like how your concept even varies with how other characters interact with the bubble. Let me post it on Tuesday.Alright, it took longer than expected but here's the newest moveset idea:
Once again we're in the Gum category, aka instances where Dixie uses bubblegum or gumballs for moveset ideas. For today we have this:
Using a modified Bubblegum popgun, Dixie inflates a wad of gum. As she charges the move, it swells up to a massive orb of pressurized air, daring anyone to get near it and see what happens. Once they make contact with it....
It pops, releasing all that pressurized air as a bubblegum explosion! Rather than blow a bubble with her mouth as an attack, Dixie retools her popgun to do it instead. You can create a potentially large hitbox with it, as holding "B" makes the gum balloon up to a size larger than Dixie that even heavyweight foes will need to beware, but as the wad grows it takes more time to reach its max size. Here's some more details:
So, what you're basically doing with this move is creating a volatile barrier in front of Dixie. It's charged by pressing and holding "B" but you can't store the charge. This is because the gum shrinks and deflates as soon as you release "B"; this happens very quickly as well, so while it takes time to blow it up to max size, you can almost instantly make it shrink so that Dixie is free to go back to doing anything else. This is also important for another detail I'll cover in a bit, but this mechanic allows you to rhythmically inflate and deflate the gum at will, which is useful because the size determines how strong the blast will be. You can't store the charge and you constantly control the size, but you can't make it pop on your own either. It has to touch a foe or breakable object, like an item, NPC or stage prop.
When it does manage to pop, its force can be quite powerful and KO-Worthy even if not fully charged, so its Max Size is something that should never be taken lightly. Foes who even walk into the gum can make it burst, and the same happens if they attack it. This however is where things start to shift: attacking the gum bubble will make it pop, but what happens afterwards depends on whether it was hit with a melee or ranged attack. Melee attacks will yield the explosion seen above, often hurting the foe who busted the bubble and sending them reeling. However, if you shoot or throw something at it...
It'll backfire, rendering Dixie in a state like Diddy when he overcharges his popgun. Here, Dixie's gum blows up in her face, leaving her vulnerable for a couple of seconds. Projectiles of all kinds are an excellent counter to this move, as you can safely bust it open and stunlock Dixie. This is why it's important for her to inflate and deflate the gum at will; she won't be forced to commit to the attack as simply releasing "B" will let her rapidly deflate the gum and get back to whatever else. Dixie becomes a smaller target when you deflate the gum and you as the player are allowed to adapt to the situation. Fortunately, if the bubble is popped at a small enough size, Dixie will just receive some endlag (or hitlag) instead of being vulnerable for a couple seconds.
So, as you can see this is a powerful move that can have some drawbacks. It's great for edgeguarding, decent for halting some approaches and of course puts a powerful barrier between Dixie and a potential attacker. Its Killing Power is potent at larger sizes but projectiles can make this a liability. It must be used wisely and dynamically, as it's up to the player to control how big it gets. Obviously, if you find a way around the bubble you can just hit Dixie to cancel out the move, so both Dixie and her foe need to be strategic about this.
....
OK, that was a BIG post, so I'll wrap this up. This is a Neutral Special but could also be Side or Down, and it's inspired by Diddy's Neutral B, my Up Throw for Dixie and of course Tropical Freeze. Diddy's influence is obvious and so is Tropical Freeze's, but the Up Throw I brainstormed is basically a weaker (and safer) version of this. There's a lot of detail in this concept, so when you put it on Twitter, feel free to make it as blunt and in-your-own-words as you like. Thanks, Snowbound!
Also for those who haven't seen it, here's a wave of potential moveset ideas for Dixie Kong:
Feel free to point to this AND the WONDERFUL entries in the OP's Fan Created Movesets to set your imagination ablaze.Dixie Kong Moveset by Andrew C
Overview Dixie joins the roster not as a Diddy Echo or Semi-Clone, but as a potential grapple-based character from the DK series. Using her ponytail as an extra limb, strong arm and unorthodox propeller, Dixie’s able to hold her own against her foes with surprisingly strong attacks and aerial mo...docs.google.com
The budget for Brawl was probably relatively smaller, and there's the added effect where they probably had to use the majority of their CGI budget on the Subspace Emissary cutscenes (which they obviously didn't have to do for Smash 4 and Ultimate).Do you ever sit down and thing how wild it was that newcomers would just be randomly dumped onto the Smash DOJO!! site at any possible moment like that? Nowadays they're always saved for big events like E3, Nintendo Directs and sometimes even TGA with elaborate CGI trailers.
Like years later King K. Rool and Banjo & Kazooie were given the red carpet treatment with big budget animated trailers streamed at big Nintendo Directs. Meanwhile Diddy Kong just got a blog post back in 2007 for his grand reveal.
Thanks! It took longer than I expected but I'm glad you like it.I love those faces and concept! I like how your concept even varies with how other characters interact with the bubble. Let me post it on Tuesday.
Yes! Remember it well! Along with Wrinkly's passing, I've seen the Death Certificate!I'll remember this betrayal, BirthNote!
The 2000s were wild man.Do you ever sit down and thing how wild it was that newcomers would just be randomly dumped onto the Smash DOJO!! site at any possible moment like that? Nowadays they're always saved for big events like E3, Nintendo Directs and sometimes even TGA with elaborate CGI trailers.
Like years later King K. Rool and Banjo & Kazooie were given the red carpet treatment with big budget animated trailers streamed at big Nintendo Directs. Meanwhile Diddy Kong just got a blog post back in 2007 for his grand reveal.
I was 16 years old, and it was morning too, and I DID shout hahahaha.It's really been 14 years for Diddy's reveal? Damn, I remember playing DKC2 and fighting Kudgel at a friend's house one morning, then going to the Dojo!! and seeing Diddy revealed right there. Weird coincidence, but 15yr old me was INCREDIBLY HAPPY. It was early in the morning too so everyone was still asleep, but I wanted to shout. Luckily I didn't but man I couldn't wait to get my hands on Brawl.
And if Dixie had been included as a tag team with Diddy as originally planned, their role in the Subspace Emissary would have pretty much been a beat by beat recreation of DKC2.Also the Subspace Emissary cutscenes made up for the lack of a reveal trailer a la Smash 4 and Ultimate. Diddy arguably has the most meaningful screentime in the Subspace Emissary.
Yes, but I wouldn't have wanted that. I'm glad they choose to keep Diddy as his own character.And if Dixie had been included as a tag team with Diddy as originally planned, their role in the Subspace Emissary would have pretty much been a beat by beat recreation of DKC2.
Well, considering it was pretty much the one and only chance Dixie actually had at getting into Smash...Yes, but I wouldn't have wanted that. I'm glad they choose to keep Diddy as his own character.
This GIF is beautiful..Made a GIF to advertise BirthNote's illustrated moveset.
It's nice seeing Nintendo go in diligently and actively with advertising Metroid Dread. In fact, their Metroid focus has increased recently, which is a great change of pace over their typical "Well, here's a game, now let's ignore this series for 20 years" mentality. It's great that a series is getting the FE treatment besides FE.I have to say, the marketing blitz for Metroid does have me hopeful that the next mainline DK title will get a similar advertising push to the public. Nintendo's never promoted the former this well, and given the SNES era successes with the DK brand push, are a precedent?
We might see the kind of sales that a major DK game deserves.
We're talking hindsight anyways, and while it's true what you say, it's also the number one reason Dixie was overlooked as a good option to be a newcomer all by herself.Well, considering it was pretty much the one and only chance Dixie actually had at getting into Smash...
In hindsight I would of absolutely preferred the Diddy/Dixie tag team concept because even if it was awful and gimmicky (like how Pokemon Trainer was in Brawl), they would of more than likely been split off into their own characters going into Smash 4, just as Zelda/Sheik and Samus/ZSS were. And thus we would of had a playable solo Dixie in Smash. Shame.
Glad you like it! Having such an exceptionally illustrated move set with detailed explanations is very important in getting people excited.This GIF is beautiful..
Dixie Kong is still the most glaring exclusion in the entire roster in my opinion. She just makes way too much sense. It feels like Nintendo avoided her deliberately for whatever reason, and it comes off as pretty frustrating.It'll never stop baffling me how long Smash has existed without Dixie being playable in it. DKC2 and DKC3 are both some of the best selling games of their generation and are fondly remembered by millions of people.
No prob! Speaking of movesets, I have yet another idea to share:Glad you like it! Having such an exceptionally illustrated move set with detailed explanations is very important in getting people excited.
Dixie Kong is still the most glaring exclusion in the entire roster in my opinion. She just makes way too much sense. It feels like Nintendo avoided her deliberately for whatever reason, and it comes off as pretty frustrating.
I find it pretty hard to believe that characters like Palutena, Min Min, and Pyra/Mythra can be played as, but not Dixie Kong. I’m also not a fan of how most of the characters that have been added as DLC are third parties. Not only does it strays further further from the original Nintendo All-Stars concept, but it makes it a lot harder for more important Nintendo characters to join with their comrades. Lastly, Dixie would most likely be tournament viable, due to her fast movement and supposedly good recovery. I know for a fact that people would main her competitively. I really don’t think she will be the last character, but she completely deserves to be in the game.
For a long while I've felt this that has been mainly due the somewhat designated treatment of DK-series in Smash-franchise up to this very point- with how just many entries, plus an entire ballot it took to get K.Rool to be even playable, giving fresh breath of air on the series' representation manly consisting of jungle-themed levels with overabundance of DK Island Swing-remixes - or Kongs only being capable of realistic monkey noises.The irony in that people have accused later Smashes as just being walking ads for Nintendo games coming out and why certain characters were added, and yet with Tropical Freeze releasing during Smash 4's development cycle and Returns being a success, they decide to not do that ad mentality with adding Dixie. More irony after they made her the main character in the DKC series by her second game appearance.
Honestly, while as a unique character would be the best, I'd take Dixie as a Diddy echo just to get her the damn game already.
Sakurai did state that Dixie was planned for Brawl though, it wasn't just a code thing (although that's pretty heavy evidence too), he admitted it outright, which is pretty rare for scrapped characters (she's the only one in the Forbidden 7 that was talked about by Sakurai openly).Sometimes has me question how just much truth there is on Dixie having been planned to Brawl after all these years...