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Dixie Kong's Barrel Of Support Spirits. Farewell Everyone, Thank You ALL For Making This Thread An Excellent Place For DK Fans!

BirthNote

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FINALLY READY TO POST THIS! Wanted to get things right before sharing, and heeeeeeeeeeeeeeere it is!

We've got a brand new category for potential Dixie movesets. For this entry, we have Gum. These are instances where Dixie uses Bubblegum for potential attacks; it's pretty straightforward, and there's a handful of uses for it, and here's the first:

Using her Gumball Popgun, Dixie fires a salvo of gumballs on the ground! The marbles hit the floor and travel forward as a cluster; anyone who touches them will trip and slide slightly, leaving them vulnerable to future attacks. Charging the move allows Dixie to fire off more gumballs and the cluster will travel further.

This is basically creating a mobile Tripping Zone, and you're able to influence its size and the distance it travels. Here's some extra details:

As you can see, the gumballs have a few properties on the whole. The speed is also affected by the charge time; the gumballs have a time limit so they won't reach their max distance unless fully charged, and throughout its lifespan the cluster gets smaller. This is because the gumballs vanish one by one throughout until there are none left. The Max Distance should be influenced by fighter balancing, but for this diagram the distance is respectable. (Personally I'd make it longer but I'm being fair lol). Overall, this cluster is most effective at Full Charge and close to Dixie, since it'll create a large Tripping Zone that'll only diminish as it travels outward.

So, this is a mobile Tripping Zone that's chargeable and clearly works on the ground. But is that all there is to this move? Nope:

Standing by a ledge allows Dixie to fire gumballs below! It's always at a fixed angle, but the balls will spread out as they travel. The hitbox takes on a Fan-Like shape that'll only get wider; that's good for hitting more foes but makes it less effective for touching the ground. Individual balls vanish throughout the lifespan, so firing off a ledge makes less touch the ground and a smaller cluster. This is good for edgeguarding somewhat, as airborne targets will suffer weak but racked up hits. If your foe is on the ground and you fire from above, they'll simply trip. Same applies if Dixie uses this move in the air.

OKAY! That was a lengthy description for this move, and there's a lot of influences and inspirations behind this. FIRST, I've seen the concept of Dixie using gumballs to make people trip elsewhere, so the basic concept is not something I alone brainstormed. SECOND, this move is inspired by both Diddy Kong (guess which ones) and Zero Suit Samus. For Diddy, we have a popgun as a Special; Diddy uses Peanuts and Dixie uses Gumballs. The differences are obvious; Diddy's is an airborne grabbable projectile while Dixie's is a grounded non grabbable projectile. Unlike Diddy's popgun this makes foes trip, so it brings to mind his Bananas. This move has a wider range than Diddy's, and it's mobile which makes it more dangerous. It doesn't last as long as an idle banana, so that's a consolation. For Samus, this move mimics the pose of her Down Smash. Not completely but the resemblance is striking. They got similar hairstyles and they're blondes, so my headcanon is that Dixie looks up to her. Both moves stun/disable their victims so the blend of Diddy's Down B, Neutral B and Samus's Down Smash is appropriate.

Bearing all this in mind, we're looking at a Neutral Special. It could also be Forward or Down, but I'll go with Neutral. This move is a chargeable mobile Tripping Zone with size and speed that's influenced by charge time. Very in-depth description, and I wanna thank Laniv Laniv for suggesting Lucario. He's the "lucky" demonstrator for this move, but it's relatively benign so I don't think his fans will be too upset.

When you get the chance, please put this on Twitter! This is a lengthy description so feel free to trim it as much as you like. If you want the description to be as blunt as possible, go right ahead!

For those who haven't seen it, I have a bunch of moveset ideas compiled into a Google Doc. Feel free to look it over; it's best viewed on Google Drive and Desk/Laptops. Tons of variety:
There's also many excellent ideas in the OP by various users. Check those out as well if you haven't already! Until next time.
 

BirthNote

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That's freaking creative! And it works so well! A moving trip attack. An idea pulled out of the deepest nightmares of people who played Super Smash Brothers Brawl. But it works so well.

Let me post it on Friday if that's ok with you!

And I like Dixie's expression!
Thank you! Especially regarding her face. I wanted to give Dixie that goofy monkey "Ooooooh" face to highlight the silliness of it all. Also sure, Friday is perfectly fine. Maybe I can get a drawing of Rayman out before Friday lol
 

BirthNote

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BirthNote

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Thanks Seashore! I have at least one other concept for the gun and I'll show it relatively soon.

So, after seeing a Twitter post regarding Squawks, Quawks and Tawks I realized we never speculated on new Animal Buddies for hypothetical games. Therefore, what type of Animal Buddy would y'all come up with, if given the chance?

For me, I think a giant praying mantis that creates razor winds could be something. It can walk on walls and turf, has a projectile in the form of razor winds and hold barrels.

That's what I thought up. It's probably not a solid idea but I'm just spitballing and not giving it much thought.
 

Mushroomguy12

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A Dixie calendar.

 

BirthNote

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Hey so I'm going to give a history of Dixie's speculation lifespan from my perspective. It's a ridiculously long post but I was charitable and thorough.






Hopefully this titanic essay illuminated some things about Dixie and gave some insights that we can all use. I've made my biases clear and tried to be as thorough as possible to the best of my knowledge.
 

KirbyWorshipper2465

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It goes without saying, but I think Dixie's (and by proxy the other missing kongs') best chance is if the next major :ultdk: game is produced by Koizumi. Prior to Returns it wouldn't mean much (due to Nintendo in general being at a loss at what to do with a property that both was and wasn't theirs), but most :ultmario: games he produced had new or returning major characters that showed up in them tending to become a lot more prominent in sports and other spin-off titles afterwards, and maybe even show up in Smash later on if the conditions are right. Most likely because said games are beloved.

Now, I can't pretend to remotely know what the next game's roster is going to look like, but one thing for sure (besides the higher density of newcomers depending on what, if any, veterans come back) is that there's barely any major Mario characters left to add if spin-offs continue to inexplicably be ignored: basically only Pauline and Captain Toad (maybe strictly just Pauline if Miyamoto continues to push his "all Toads rook same" agenda on every department related to Nintendo).

Now, when's the last time a Smash entry didn't add any characters from the Mario series that had its logo branding? Brawl. Also, who were they? A certain money-grubber and a spider monkey that we all know. :ultwario::ultdiddy:

What I'm getting at is that Sak and company will have no other choice but to pool out elsewhere for Marioverse characters as their options run out, and they wouldn't just pull in random Mario enemies and hope to have it work mechanically. This is where the possibility of a new Koizumi-produced 3D platformer DK game, as rumored, comes in.

Flash to 2017, Odyssey comes out and has a ton of name references within New Donk City, from the usual suspects to deep cuts like Expresso and Tiny. The next year, K. Rool was revealed for Ultimate to great acclaim. Coincidence? I think not. It seems to have showed that just relying on Retro Studios for DK games just wasn't going to fly anymore, and Retro being assigned to Metroid Prime 4 was the final nail on that coffin.

Jump to 2020, when a certain MK Tour event featured DK content, including Funky Kong and Dixie Kong, the latter having never been seen in a Mario Kart before.

Now, jump further to 2021, DK's 40th, and a long-standing rumor of said Koizumi DK game comes out of the woodwork, as well as the sighting of a Donkey Kong theme park being constructed. MK Tour also happens to have not one, but two DK-themed tours (one technically being Winter, but had one curious modification for a known DK-owned track).

If the new DK game is announced in the coming months and features returners like Dixie, it's going to look good in the long run for DK representation, since it would be released way before the next major Nintendo console, let along Smash 6, is even a gleam in the horizon, it would release in a time in which Nintendo finally has a clear vision for the series without hesitation or having to rely on outsiders like Paon and Retro Studios, and would finally put an end to the long-standing poor timing of DK content tied to recent releases.
 
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BirthNote

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Hey everyone, I have another moveset idea but I also have a couple ways to go about showing it. I can upload it today and it'll be 1 pic with a detailed description, or I can have 2 pics. For the 2nd pic I'll need another fighter as the guinea pig like with Lucario. This time however it can't be Lucario or sandbag.

So, I have 2 options:
A) Show it today with one pic only and a detailed description.

B) Show it later this week and include a victim. Y'all get to choose who the victim is.

It's certainly ready to go now so if option A is chosen it'll be up immediately. I'm leaning towards option A but I don't mind option B.

....
It goes without saying, but I think Dixie's (and by proxy the other missing kongs') best chance is if the next major :ultdk: game is produced by Koizumi. Prior to Returns it wouldn't mean much (due to Nintendo in general being at a loss at what to do with a property that both was and wasn't theirs), but most :ultmario: games he produced had new or returning major characters that showed up in them tending to become a lot more prominent in sports and other spin-off titles afterwards, and maybe even show up in Smash later on if the conditions are right. Most likely because said games are beloved.

Now, I can't pretend to remotely know what the next game's roster is going to look like, but one thing for sure (besides the higher density of newcomers depending on what, if any, veterans come back) is that there's barely any major Mario characters left to add if spin-offs continue to inexplicably be ignored: basically only Pauline and Captain Toad (maybe strictly just Pauline if Miyamoto continues to push his "all Toads rook same" agenda on every department related to Nintendo).

Now, when's the last time a Smash entry didn't add any characters from the Mario series that had its logo branding? Brawl. Also, who were they? A certain money-grubber and a spider monkey that we all know. :ultwario::ultdiddy:

What I'm getting at is that Sak and company will have no other choice but to pool out elsewhere for Marioverse characters as their options run out, and they wouldn't just pull in random Mario enemies and hope to have it work mechanically. This is where the possibility of a new Koizumi-produced 3D platformer DK game, as rumored, comes in.

Flash to 2017, Odyssey comes out and has a ton of name references within New Donk City, from the usual suspects to deep cuts like Expresso and Tiny. The next year, K. Rool was revealed for Ultimate to great acclaim. Coincidence? I think not. It seems to have showed that just relying on Retro Studios for DK games just wasn't going to fly anymore, and Retro being assigned to Metroid Prime 4 was the final nail on that coffin.

Jump to 2020, when a certain MK Tour event featured DK content, including Funky Kong and Dixie Kong, the latter having never been seen in a Mario Kart before.

Now, jump further to 2021, DK's 40th, and a long-standing rumor of said Koizumi DK game comes out of the woodwork, as well as the sighting of a Donkey Kong theme park being constructed. MK Tour also happens to have not one, but two DK-themed tours (one technically being Winter, but had one curious modification for a known DK-owned track).

If the new DK game is announced in the coming months and features returners like Dixie, it's going to look good in the long run for DK representation, since it would be released way before the next major Nintendo console, let along Smash 6, is even a gleam in the horizon, it would release in a time in which Nintendo finally has a clear vision for the series without hesitation or having to rely on outsiders like Paon and Retro Studios, and would finally put an end to the long-standing poor timing of DK content tied to recent releases.
It's such an interesting thing that Koizumi might be spearheading the next DK game. Back during Jungle Beat, he was quoted as saying the Rare era characters weren't fresh enough for the game's direction. I'm not knocking him but I'm glad Jungle Beat failed even though I really LOVED the Wii version. I might've reinforced his opinion on them and of course Returns and Tropical Freeze wouldn't exist.

I didn't know who he was until reading interviews for Mario Galaxy and Galaxy 2, and honestly if it wasn't for him SMG would have no lore whatsoever. There was a tug of war between him and Miyamoto regarding how fleshed out the Mario setting/continuity should be. Miyamoto gets the final say and enforced a "strictly gameplay" mentality, but Koizumi would try and sprinkle lore tidbits without him noticing. That led to Galaxy's more grandiose presentation and Rosalina's storybook which I appreciated more than Galaxy 2's "Just start playing" approach. SMG2 is better from a gameplay perspective but it doesn't have the 1st game's magic or sci-fi wonder, which is why I like it more. Basically Koizumi seems to be why Galaxy felt so special to me.

If he's gonna be spearheading a new DK, it's an interesting full-circle scenario, since he appreciates the old Rare characters more now than he did then, plus he can provide some fun lore to the franchise hopefully. Apparently, he gave the Wii version of Jungle Beat more context by providing a basic plot that wasn't in the original. Obviously I'm not expecting RPG level lore but it's fun to have a subtle narrative in DK games, as Retro pulled that off spectacularly.
 

KirbyWorshipper2465

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Hey everyone, I have another moveset idea but I also have a couple ways to go about showing it. I can upload it today and it'll be 1 pic with a detailed description, or I can have 2 pics. For the 2nd pic I'll need another fighter as the guinea pig like with Lucario. This time however it can't be Lucario or sandbag.

So, I have 2 options:
A) Show it today with one pic only and a detailed description.

B) Show it later this week and include a victim. Y'all get to choose who the victim is.

It's certainly ready to go now so if option A is chosen it'll be up immediately. I'm leaning towards option A but I don't mind option B.

....

It's such an interesting thing that Koizumi might be spearheading the next DK game. Back during Jungle Beat, he was quoted as saying the Rare era characters weren't fresh enough for the game's direction. I'm not knocking him but I'm glad Jungle Beat failed even though I really LOVED the Wii version. I might've reinforced his opinion on them and of course Returns and Tropical Freeze wouldn't exist.

I didn't know who he was until reading interviews for Mario Galaxy and Galaxy 2, and honestly if it wasn't for him SMG would have no lore whatsoever. There was a tug of war between him and Miyamoto regarding how fleshed out the Mario setting/continuity should be. Miyamoto gets the final say and enforced a "strictly gameplay" mentality, but Koizumi would try and sprinkle lore tidbits without him noticing. That led to Galaxy's more grandiose presentation and Rosalina's storybook which I appreciated more than Galaxy 2's "Just start playing" approach. SMG2 is better from a gameplay perspective but it doesn't have the 1st game's magic or sci-fi wonder, which is why I like it more. Basically Koizumi seems to be why Galaxy felt so special to me.

If he's gonna be spearheading a new DK, it's an interesting full-circle scenario, since he appreciates the old Rare characters more now than he did then, plus he can provide some fun lore to the franchise hopefully. Apparently, he gave the Wii version of Jungle Beat more context by providing a basic plot that wasn't in the original. Obviously I'm not expecting RPG level lore but it's fun to have a subtle narrative in DK games, as Retro pulled that off spectacularly.
Yeah, personally I think Koizumi and Miyamoto's respective philosophies are currently at odds with each other. Even now, Odyssey and even a tiny side game for 3D World (which is fresh itself and paved the way for Captain Toad's adventures) have some background fluff while shaking up the old trends of the Mario series. Should be interesting to see what'll happen from here now that ports seem to be running dry.

Even if the "Country" brand name wouldn't be used very much anymore (since only Westerners developed those titles, after all) I'm definitely looking forward to what Koizumi would bring on the table for a mainline Donkey Kong platformer. While many of the existing characters would be used, some new minor NPC ones would definitely fit better now than back then since it would be a unified vision, and tried-and-true DK gameplay with a fresh twist would be welcome when the series hasn't got a 3D one in ages. I can hardly wait to see if the next Direct can shed light on everything.
That being said, I nominate :ultkingdedede: as the "wooden dummy".
 

SeashoreWar

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Assuming you already started BirthNote BirthNote , but my pick would be Jigglypuff!

But finally the next two characters in Donkey Kong Racing!

Stanley and (DK's dad) DK Jr.!



I made Stanley more in line with Mario and Luigi since they're related and DK Jr more like the rest of the Kongs. Also if anybody knows the font used on Mario's hat, or something close to it, please let me know! I just had to use a random font for Stanley's S.

Six more characters to go!
 

InASnowBoundLand

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Assuming you already started BirthNote BirthNote , but my pick would be Jigglypuff!

But finally the next two characters in Donkey Kong Racing!

Stanley and (DK's dad) DK Jr.!



I made Stanley more in line with Mario and Luigi since they're related and DK Jr more like the rest of the Kongs. Also if anybody knows the font used on Mario's hat, or something close to it, please let me know! I just had to use a random font for Stanley's S.

Six more characters to go!
Stanley looks much better! And "DK's dad" (sic) looks nice too! Let me post it within the next few days if that's alright with you.

 
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SeashoreWar

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Stanley looks much better! And "DK's dad" (sic) looks nice too! Let me post it within the next few days if that's alright with you.

Thanks! I tried out the 256 font before. The problem is the font on the hats isn't blocky like that. It's not a big deal though. I just really wanna know now lol.

And sure post it whenever you want!
 

BKupa666

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Great essay on @BirthNote’s part, talk about a trip down memory lane. Only parts I remember differently had to do with the bits on Tropical Freeze’s sales — I don’t recall seeing anyone on here questioning Dixie or a DK character in Smash 4 because the game underperformed on the Wii U, rather that, because DK on the whole had significantly more sales than other franchises that were getting newcomers at the time, it would’ve been a travesty for its candidates to be ignored. There probably were one or two diehards who attributed TF’s middling sales to its lack of K. Rool, but that would’ve been wholly ridiculous. Returns’ performance certainly didn’t hurt for his absence.


Separate matter! A few years ago, Source Gaming went back and re-translated that notorious interview where Koizumi supposedly discussed the relative “freshness” of DK, the banana and Rare’s DKC characters. Turns out, his original comments in Japanese were far more benign and matter-of-fact: that Jungle Beat’s characters simply were original to the game. If Koizumi ends up being the one helming DK Switch, I have no concerns about him rebooting the cast yet again.
 

BirthNote

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Assuming you already started BirthNote BirthNote , but my pick would be Jigglypuff!

But finally the next two characters in Donkey Kong Racing!

Stanley and (DK's dad) DK Jr.!



I made Stanley more in line with Mario and Luigi since they're related and DK Jr more like the rest of the Kongs. Also if anybody knows the font used on Mario's hat, or something close to it, please let me know! I just had to use a random font for Stanley's S.

Six more characters to go!
Excellent work Seashore! I like their look and the FACT that DK Jr is the current DK's Dad.
Great essay on @BirthNote’s part, talk about a trip down memory lane. Only parts I remember differently had to do with the bits on Tropical Freeze’s sales — I don’t recall seeing anyone on here questioning Dixie or a DK character in Smash 4 because the game underperformed on the Wii U, rather that, because DK on the whole had significantly more sales than other franchises that were getting newcomers at the time, it would’ve been a travesty for its candidates to be ignored. There probably were one or two diehards who attributed TF’s middling sales to its lack of K. Rool, but that would’ve been wholly ridiculous. Returns’ performance certainly didn’t hurt for his absence.


Separate matter! A few years ago, Source Gaming went back and re-translated that notorious interview where Koizumi supposedly discussed the relative “freshness” of DK, the banana and Rare’s DKC characters. Turns out, his original comments in Japanese were far more benign and matter-of-fact: that Jungle Beat’s characters simply were original to the game. If Koizumi ends up being the one helming DK Switch, I have no concerns about him rebooting the cast yet again.
That's...such a bittersweet vindication.

I remember being disappointed to see what I thought was "Some guy at Nintendo" disregarding Diddy and the rest of DKC like that. That coming around an era when people were labelling DK as an overrated series didn't help matters either. Personally I don't like DK64 anymore like I did 22 years ago, but I always thought the Country games were special. Imagine how different things would've been if we got an accurate translation back then; it took 16 years for us to get the intent: DKC elements and characters were left out due to respect and not because they weren't fresh enough.

Well, I'll admit Jungle Beat is what made me like DK as a character. For me, he wasn't a badass until that game; I ALWAYS chose Diddy over him when I had the chance but JB made me respect him. Thanks for posting that, also thanks for the feedback on the essay. Wanted to cover all the bases lol.
 

Phoenix Douchebag

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Separate matter! A few years ago, Source Gaming went back and re-translated that notorious interview where Koizumi supposedly discussed the relative “freshness” of DK, the banana and Rare’s DKC characters. Turns out, his original comments in Japanese were far more benign and matter-of-fact: that Jungle Beat’s characters simply were original to the game. If Koizumi ends up being the one helming DK Switch, I have no concerns about him rebooting the cast yet again.
Koizumi's game not featuring Rare's signature characters beyond the token DK redesign is a result of Japanese Gaming tendencies. Japanese developers in particular HATE working with stuff that they didn't create.

This is why Sakurai's content of Kirby games is the predominant aspect from it. Why Warioware or Land doesn't feature Waluigi (due to being a Camelot Creation) and why Kingdom Hearts features only FF7-onwards characters, since Nomura's hand at creating characters started flourishing from there (Setzer being an exception.

I can't say that i except all of the Rare era style of DK's world to return, but some elements like Dixie and Kremlings plus everything the Retro games introduced seem like a safe bet.
 

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That'll be one thing that determines whether some will still support Nintendo going forward, how they respond to K Rool and Kremlings with a new DK game. You can only use the "they don't use those characters out of respect, as it wasn't their creation" excuse for so long. The ballot sent a clear wakeup call, that fans wanted K Rool back. Of course it helped that Smash and Sakurai work outside the mandates of corporate Nintendo's quality assurance, and so Rool was allowed to be brought back there with as much charm as ever, but we'll see how it goes far as him and future DK.

Even if we get another enemy tribe, I'll judge them on their own merits, while also condemning the crocodiles' continued shunning. They don't have to be mutually exclusive, and in fairness I liked the Kremlings and Snowmads of Tropical Freeze about the same in design and charm; that includes Lord Fredrik who was one of the most misunderstood bosses of any franchise. Retro wasn't allowed to bring back K Rool, so they did what they could in creating a well designed enemy as a homage to him.
 
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LiveStudioAudience

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Nintendo's an odd beast to predict these days because a lot of their more unfortunate trends have broken a bit. Metroid is finally getting a new entry, Advance Wars has returned, and even Mario spin-off titles like Party, Tennis, & Golf aare making some progress in getting closer to their N64/Gamecube glory periods. Essentially, a lot of the worst tendencies of the late Wii/Wii-U era are slowly fading away, and it's entirely possible that the mindset about Rare content in DK might be one of them. I know the obvious response to that is wondering how some of those are related, but to me, it does suggest that there is an openness to franchise game development that wasn't quite there before.

WIth an upcoming title I could see an interesting inversion to the likes of DKCR where core gameplay goes in some very interesting new direction, but finally does invoke the characters and settings of old. Essentially be for modern DK what the first Prime was for Metroid.
 
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BirthNote

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the FACT that DK Jr is the current DK's Dad.
WAIT! I MADE A MISTAKE!!! I meant to say that DK Jr is the YOUNGER version of the current DK! HOW COULD I HAVE LET THIS SLIP PAST ME?!?!

My head canon is that Cranky is the current DK's Dad, and we don't see Jr because he grew up. I gotta fix the thread title, also the moveset idea is gonna be up in a few days.
 

Verde Coeden Scalesworth

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Looked at that tweet.

I'm Lanky Kong. Considering I'm a Pungeon Master, it fits well.

Also, I wouldn't remove an entire franchise or Fox for Dixie Kong. I like him. I'd want her along with them. She deserves a seat at the table. I'm not willing to cut a seat to get her in either. That just hurts other fans.
 
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