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I don't think they will ever make a BOTW DK game, maybe one that combines what worked in DK64 and Mario Odyssey (And a button to switch Kongs in the fly please). Or a 3D platformer more similar to Crash and Sonic, Nintendo doesn't have a type of 3D platformer like that. One would argue Mario 3D World was, but it doesn't seem like they are going back to that style for now, sounds good for DK to take that place.In a 3D environment, DK should be designed around his strength mostly I feel. Battles will be different than in 2D, so there's a lot they could do with that. A BotW styled game would work wonders indeed.
Nope; that wasn't until DKC2.I kept trying to charge up Rambi....although I'm still wondering if I was just doing it wrong. Could you charge up Rambi in DKC1? I couldn't and it felt weird!
Nah that started in DKC2. I'd love for that variant to be in a new DKC again. Retro's way of having Rambi's stampede isn't the best.I kept trying to charge up Rambi....although I'm still wondering if I was just doing it wrong. Could you charge up Rambi in DKC1? I couldn't and it felt weird!
That's a problem a lot of these games have, they make the lead character boring and safe. They probably figure since he's the most recognizable he needs to be the safest for beginners, and that leads to the sidekicks being more fun. Like, Mario is in many cases the safe character in multiplayer games, making Luigi more fun despite his quirks of being a coward. And even in Crash Team Racing, the title character was in the Balanced racing class despite 3 prior games establishing how wacky and unhinged he is. Someone who tackles animals to wrangle and ride them on the fly as well as spins like a tornado and slams his face into enemies hardly sounds like the Balanced type; when the only one crazier than you is Ripper Roo you might not be sane yourself. Luckily Nitro-Fueled lets you pick whichever class you want for any character, so this isn't a problem anymore.I don't think they will ever make a BOTW DK game, maybe one that combines what worked in DK64 and Mario Odyssey (And a button to switch Kongs in the fly please). Or a 3D platformer more similar to Crash and Sonic, Nintendo doesn't have a type of 3D platformer like that. One would argue Mario 3D World was, but it doesn't seem like they are going back to that style for now, sounds good for DK to take that place.
About DK's abilities, Rare obviously wanted DK to be the most well balanced character of the crew in DK64. And I think that worked well, except for one little problem, the special abilities DK got compared to everyone else's made him too vanilla and boring. Just invincibilty when the rest gets way cooler transformations, barrel blast sections weren't that engaging at all in 3D, and pulling a lever? Seriously? But if he's the strongest one in a new game, then another poor Kong is getting the shaft.
I'd give them all gimmicks personally. DK can be Brute Force, Diddy is the Slightly Fragile Speedster, Dixie gets Hair Abilities and the 4th Kong gets something tailored to them.Given that Kiddy and Chunky have more or less disappeared, I think it might be safe to assume that Donkey Kong has more or less has the "slow but strong Kong spot more or less to himself.
Not that its the biggest loss anyway; I think any mainline DK game can work with a four Kong cast of DK, Diddy, DIxie, and a fourth one that could be the gimmick Kong (Lanky, Cranky, Funky).
When I said gimmicks I didn't mean so much in attributes (which many of the major Kongs already have) but more stuff like Cranky's cane or Lanky's long limbs; something that's a bit more situational than the more versatile main cast.I'd give them all gimmicks personally. DK can be Brute Force, Diddy is the Slightly Fragile Speedster, Dixie gets Hair Abilities and the 4th Kong gets something tailored to them.
I'd say Cranky's cane is pretty versatile. You get protection from spikes, high jumps and the ability to kill armored enemies. Plus there's the speedrun aspect which nearly breaks some levels.When I said gimmicks I didn't mean so much in attributes (which many of the major Kongs already have) but more stuff like Cranky's cane or Lanky's long limbs; something that's a bit more situational than the more versatile main cast.
Don't pull your horses too fast. Funky could also fill in the role of the most powerful Kong , but slow. He kinda was build like that in the PAON games, being more traditional heavyweight in stats than DK.Given that Kiddy and Chunky have more or less disappeared, I think it might be safe to assume that Donkey Kong has more or less has the "slow but strong Kong spot more or less to himself.
Not that its the biggest loss anyway; I think any mainline DK game can work with a four Kong cast of DK, Diddy, DIxie, and a fourth one that could be the gimmick Kong (Lanky, Cranky, Funky).
And Wrinkly (ghost powers).DK, Diddy, DIxie, and a fourth one that could be the gimmick Kong (Lanky, Cranky, Funky).
Chunky honestly can keep the reverse-Tiny Kong aspect and grow gigantic, basically Super Mushroom his way through obstacles. Kiddy, being a baby has a blank canvas. They could come up with anything for him and it could stickDespite all the talk about not having DK himself be so vanilla/redundant, I really don't want Nintendo to drop any members of the Kong family from the series (Yeah, this does include Chunky and Kiddy).
Yes. Taking advantage of her skills.And Wrinkly (g̶h̶o̶s̶t̶ ̶p̶o̶w̶e̶r̶s̶ aerobic powers).
I like this idea! Let me do mine:Alright guys lets play "Rank that final boss: DK Edition!" We are gonna rank all the final boss battles from best to worst. Games included are DKC, DKC2, DKC3, DK64, DKCR, and Tropical Freeze.
I will start!
1. DKC2 - Kaptain K.Rool IMO is the best boss battle in the series. Crocodile Cacaphony is a masterpiece, the game perfectly concludes here. We see K.Rool being unhinged and angry while still having a tad goofness to him. The boss battle is also very challenging and probably the hardest battle in the series IMO.
2. DK64 - I love the final battle here. Is it overly comedic and slapsticky? Yes. But my god is it charming and I like having all the Kongs get a round in. Game utilizes all of the Kongs abilities thoughout the battle as well.
3. Tropical Freeze - Frederick is a good final boss battle challenging but not too challenging. Not much more to say than that a fun boss.
4. DKC - The boss battle and Gangplank Galleon are iconic. HOWEVER maybe its because I've played the game 100 times, but K.Rool isnt that hard and he's pretty 1 dimensional in his attacks. It gave us "The End?" Which was pretty unique for the time thats cool.
5. DKC3 - This one was tough for me because I wasnt sure to put this one here or Returns. I went with DKC3 simply because I like K.Rool as a character and not because the gameplay of the battle itself is any good. Returns probably has better gameplay but meh..
6. Returns - Coming in dead last. The battle itself is merely okay. The problem is its another unoriginal floating heads/hands boss Nintendo loves to make. This was also what Michael Kelbaugh and Kensuke Tanabe were hyping up during an interview when they were explaining why K.Rool didnt return. A flying piece of wood head and hands is better than K.Rool!? Yeah right...I hate Tiki Tong. He had a decent theme though.
I gotta be honest with you, your posts always make me lol but this one was pure gold LMAOKing Krusha K Rool is like a double-stacked, double-stuffed deep fried oreo. At some point, someone should have stopped. But they didn't. And now we all pay.
This reminds me of a Ludicolo...Some DK ice cream for these hot summer days.
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Now I'm imagining a timeline where we got Stanley the Bugman in Smash over Yoshi.A really intriguing discovery has been uncovered. So apparently Nintendo themselves might have been working their own DK game and had to scrap it when DKC was being developed? Maybe the rumors of Nintendo's senior officials having a little resentment toward Rare and DKC wasn't so far-fetched? Also, L is actually real in Super Mario 64.
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That would be a weird *** timeline.Now I'm imagining a timeline where we got Stanley the Bugman in Smash over Yoshi.
Stanley the Bugman: gaming iconNow I'm imagining a timeline where we got Stanley the Bugman in Smash over Yoshi.
Your pictures is amazing as usual though I wonder what made you decide to redesign Berri (unlike what happened with Tiny, I never really had much issue regarding her appearance giving the context of the game she appears in) it's still cute, like a mix of her prototype look and her latest design.Donkey Kong Racing Wave 16
- Mad Jack, out of the box!
- Cyber Kong, blasting onto the scene!
- Tooty, no longer missing!
- Berri, newly revived and somehow shrunk like Tiny!
The final wave...
Wait, what's this?
Two more waves on the way!
Well, it would have definitely been a much shorter wait for him. As it is right now, we gotta wait for Koizumi to decide if he does anything with Stanley.Now I'm imagining a timeline where we got Stanley the Bugman in Smash over Yoshi.