Vegard
Smash Lord
I'm gonna go straight to the point; I strongly disagree to the fact that some people believe that the more stages you use in Melee, the more interesting the game gets in terms of counterpicking, versatility etc and basically everything. I main Fox and don't have any problems at all with adding more stages to rulesets at tournaments, yet I want the stage selection to stay "limited" to make the game as fair as possible (and also because I think a few of the non-neutral stages are more camp friendly).
Anyway, my main point is that I think that no matter how many stages you play on, in the end - it's not the stages that makes the game boring and unintersting to you in the long run. I just can't seem to put my finger on why..
Anyway, my main point is that I think that no matter how many stages you play on, in the end - it's not the stages that makes the game boring and unintersting to you in the long run. I just can't seem to put my finger on why..