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Diversity in stages = more interesting game?

Vegard

Smash Lord
Joined
Apr 22, 2005
Messages
1,220
Location
Oslo, Norway
I'm gonna go straight to the point; I strongly disagree to the fact that some people believe that the more stages you use in Melee, the more interesting the game gets in terms of counterpicking, versatility etc and basically everything. I main Fox and don't have any problems at all with adding more stages to rulesets at tournaments, yet I want the stage selection to stay "limited" to make the game as fair as possible (and also because I think a few of the non-neutral stages are more camp friendly).

Anyway, my main point is that I think that no matter how many stages you play on, in the end - it's not the stages that makes the game boring and unintersting to you in the long run. I just can't seem to put my finger on why..
 

Kal

Smash Champion
Joined
Dec 21, 2004
Messages
2,973
Possibly because it's a matter of opinion?
 

Vegard

Smash Lord
Joined
Apr 22, 2005
Messages
1,220
Location
Oslo, Norway
True, but I simply fail to understand how someone can go from loving a game to getting bored of when they can't play on Jungle Japes or Onett.
 

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
THat´s because you main fox, who is strong on every stage. Try playing a character that has trouble with camping on the neutrals but can abuse the opponent camping on other stages (that gets banned).

The strategies when less stages is used is mainly focusing on adjusting presice movements whereas choosing a different stage can mean you cover the opponents killingoptions just by a smart choice (like knee doesnt kill at all at Onett for example).
Runaway tactics is totally dominating the neutrals more then other stages where stuff like edgeguarding gets even more attention (mute city).
Other then that the game is much less varied and is played the same way every match since getting to the level where mixups and no mistakes is getting to a level of flow which is hard to replicate and maintain.
 

Kal

Smash Champion
Joined
Dec 21, 2004
Messages
2,973
True, but I simply fail to understand how someone can go from loving a game to getting bored of when they can't play on Jungle Japes or Onett.
I haven't heard anyone who is anti-ban advocating this position. It's the pro-ban people who cry that enabling Jungle Japes or Onett would ruin their fun.

Regardless, it's a matter of opinion. What makes Smash unique, compared to say, Street Fighter? In part, it's Smash's mobility. So much so, in fact, that terrain can naturally impact the game in a meaningful way. Some of us see this as a good thing, and we see the elimination of stages which emphasize this dynamic as removing one aspect that makes Melee so unique.

There are other problems with your initial post (trying to make things "fair" isn't possible, so instead you end up unfairly fixating on a subset of the cast, usually in an ad hoc attempt to justify what is clearly just disliking the stages), but mostly it's in the conclusion: no one is saying "Smash without Jungle Japes is boring!" Most of us who don't want to slide down the slippery-slope of banning whatever we want just acknowledge the point I made above: Smash is a very mobile fighter (a "platform fighter," if you will), and artificially trying to turn it into a fighter where terrain does not impact the match (when this is, to some degree, the point of a platform fighter in the first place) is silly.

tl;dr "game is less fun without Jungle Japes" != "game is no fun without Jungle Japes"
 

odinNJ

Smash Lord
Joined
Mar 5, 2012
Messages
1,175
Location
NJ
Fast fallen adapt well to jank stages. Ergo this would make them even better
 

Blu

Smash Apprentice
Joined
Jan 10, 2012
Messages
159
Location
Sarasota (Midwest Florida)
Our complete, compiled understanding of non-neutral stages rests around 5.5 Cactuars: skewed and another twenty years from being concrete.
 

Jim Morrison

Smash Authority
Joined
Aug 28, 2008
Messages
15,287
Location
The Netherlands
Every stage is **** and the ideal ruleset would be one match on Battlefield, one match on Yoshi's and one match on Dreamland.
Losers gets to counterpick first. God-like.
 

Omni

You can't break those cuffs.
BRoomer
Joined
Jul 10, 2004
Messages
11,635
Location
Maryland
Interesting is purely subjective.

I think more stages makes the game less interesting. You don't. And it literally ends there.
 
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