*P*L*U*R*
Smash Hero
Okay, so I was playing against one of my friend's Marth as mewtwo as the match started out like it usually does, my sliding around, trying to find an opening, trying baby-shabowballs, etc.
So I wavedashed and did disable just as he tried to Shorthop a Fair. Disable stopped FAir dead in it's tracks and put Marth in a tumbling animation. He hit the ground and tech-rolled to the left, where I met him with a tech-chase grab into a combo.
So this got me thinking, COULD you possibly use Disable to call people on their aerial approaches? First, I need frame/hitbox data for the move but the fact that it just worked has me thinking.
I have a question though. Does disable still take effect of protruding parts of the character's hurtbox? Like, for example, would disable be able to outprioritize:
1. CF approaching you with a Nair
2. Fox approaching you with a nair
3. Peach trying to FC FAir you.
4. Ganon's Fist when he retreating Fairs you.
5. Any other character that throws out their foot/hands on an aerial.
Granted, this ISN'T foolproof because this technically has no hitstun so they could actually punish YOU for doing so with a quick aerial out of it. However, most players will instinctively try to Fast-fall and L-Cancel their aerial, only to realize they hit ground and need to tech.
I guess to use this, you basically have to be leagues better than your opponent in order to call their spacing and outspace it or get really lucky, like I did. It'll make you look ****ing bad-*** if you pull it off into a combo because Mewtwo is pretty much like, "NO!" and then he ***** you.
What's everyone feel about this? I wish I could research more but I have no cube/melee.
So I wavedashed and did disable just as he tried to Shorthop a Fair. Disable stopped FAir dead in it's tracks and put Marth in a tumbling animation. He hit the ground and tech-rolled to the left, where I met him with a tech-chase grab into a combo.
So this got me thinking, COULD you possibly use Disable to call people on their aerial approaches? First, I need frame/hitbox data for the move but the fact that it just worked has me thinking.
I have a question though. Does disable still take effect of protruding parts of the character's hurtbox? Like, for example, would disable be able to outprioritize:
1. CF approaching you with a Nair
2. Fox approaching you with a nair
3. Peach trying to FC FAir you.
4. Ganon's Fist when he retreating Fairs you.
5. Any other character that throws out their foot/hands on an aerial.
Granted, this ISN'T foolproof because this technically has no hitstun so they could actually punish YOU for doing so with a quick aerial out of it. However, most players will instinctively try to Fast-fall and L-Cancel their aerial, only to realize they hit ground and need to tech.
I guess to use this, you basically have to be leagues better than your opponent in order to call their spacing and outspace it or get really lucky, like I did. It'll make you look ****ing bad-*** if you pull it off into a combo because Mewtwo is pretty much like, "NO!" and then he ***** you.
What's everyone feel about this? I wish I could research more but I have no cube/melee.