Some of you probably know this but I think it's an interesting thing to point out.
In Melee, Din's Fire ignored priority as all explosions did. But Brawl is different. Din's Fire can be out prioritized by opponent moves making it do absolutely nothing. Not only that, but Din's Fire actually has rather low priority. Especially characters like Wario whose aerial hitboxes cover most of their body can easily avoid Din's Fire in this way. All it takes is a properly timed Nair. It's much faster than airdodging and harder for you, the Zelda player, to predict.
This by no means makes Din's Fire useless, it pretty much just makes it fair for the rest of us. It might not even affect your gameplay but I wanted to point it out to you in case it happens and you're wondering.
In Melee, Din's Fire ignored priority as all explosions did. But Brawl is different. Din's Fire can be out prioritized by opponent moves making it do absolutely nothing. Not only that, but Din's Fire actually has rather low priority. Especially characters like Wario whose aerial hitboxes cover most of their body can easily avoid Din's Fire in this way. All it takes is a properly timed Nair. It's much faster than airdodging and harder for you, the Zelda player, to predict.
This by no means makes Din's Fire useless, it pretty much just makes it fair for the rest of us. It might not even affect your gameplay but I wanted to point it out to you in case it happens and you're wondering.