Side Special: Glowing Ember
A surprisingly fast accelerating move where Dimitri rushes with the spear low at the opponent, going so low his spear scrapes across the floor before doing a rising slash and knocking the opponent upwards for a combo extension. Similar to Lucario's Side B, if used close to an opponent it becomes a command grab which when activated drags the opponent along the ground with the spear.
Due to how it grabs close users in shield and can shield-poke far away opponents, it's a great option for hitting people who are hiding in their shields. However, it's very punishable due to its set distance and laggy recovery.
Used in the air, he does a variation where he charges forwards and up, which if he connects, leads to Dimitri spinning around and slamming the opponent downwards and falling down with the opponent.
Down Special: Paraselene
Twirls his spear about his body so fast, he forms an area of slashes around his body before doing a powerful slash that knocks anyone caught inside away. Used as a general purpose "get off me" button thanks to its very fast startup and body encompassing hitbox. However, it's not liable to kill until much higher in percent.
Up Special: Vengeance
Launches himself into the air while skewering anyone in his path. With an additional button press, he follows up with an overhead punch that spikes anyone caught in it down to the ground (or if the blast zone if this is a suicide play). It's an extremely potent out of shield option due to being armored in the beginning frames of it, however it is even more risky than other recoveries of the same vein due to lacking the horizontal reach that most have. However, it does have a lot of vertical range being liable to snatch many foes out of the sky.
Neutral Special: Thoron
With his left hand Dimitri summons a lightning bolt to strike his hand from which he forms a javelin of blue lightning and throws it forwards. The animation to summon it is long, but the projectile moves incredibly fast and is liable to kill and snipe enemies caught on unawares.
If in the air, he throws it at an aggressive angle downwards. In his aerial version, if the lightning javelin strikes the ground it will remain implanted for just a few milliseconds before exploding, sending anyone caught up to the sky blastzone. Anyone caught in the middle of the javelin will only be knocked back and take a few percent, but anyone near the epicenter of the blast will be liable to die very early. Careful as this move does take a long while to charge up midair and he is vulnerable the entire time.