Idon
Smash Legend
- Joined
- May 24, 2018
- Messages
- 17,508
- Location
- Hall of Chaos
- NNID
- King of Chaos
- Switch FC
- SW-4826-9581-3305
Dimitri is the House Leader of the Blue Lions and the Crown Prince of the Holy Kingdom of Faerghus, a Fodlan nation bordering the Adrestian Empire and the Leicester Alliance and spanning the frigid North. Both he and his country value knightly chivalry and justice above all else. He's a bright young compassionate man at heart, but despite his outward appearance, he's a deeply troubled youth grappling with his inner demons. With an early life marred by trauma and loss, he's had his psyche deeply darkened, try as he might to hide it. While he spends his youth at the Garreg Mach Monastery, a military academy for training future leaders, an inevitable war is brewing, and when that time comes, Dimitri's physical and mental strength will be pushed to their absolute limits. Until then, he wields his noble silver lance and cuts down all those that would threaten the innocent.
The once noble young man that was once called Dimitri has given into his dark desires and now takes up the appearance of an animal hell-bent on vengeance. His friends, his family, and his very country have been taken from him, leading to 5 years of solitude doing nothing but enacting vigilante justice upon the soldiers that would invade his home, Torn between his wishes to avenge the dead and to be a dutiful and just man, Dimitri's sanity has finally fractured- his empathy and kindness twisted beyond all measure. Now, with his holy relic Areadbhar in hand, he has placed it upon himself to be the blade the weak wield to enact their justice, the beast that hunts down other monsters hidden beneath human skin, and the spirit of vengeance that will end the cycle of the strong trampling the weak, by any means necessary. With the strength of a proud lion and the wrath of a raging boar, he will stop at nothing until his foes feel the bite of his lance.
Dimitri enters the fray as the first Smash Bros character to primarily wield a spear (or lance in Fire Emblem terms). As such, he has an unprecedented amount of range not present in any Smash character yet. However that range does come at a steep price, a tipper mechanic. However, unlike Marth's tipper, Dimitri's is much less strict with the sweet-spot being anywhere the blade of his spear touches and the sourspot being the shaft. Despite appearing to be the very picture of a graceful prince like Marth, in motion, it's clear to see Dimitri has a tenacity for violence. His moves are a mix between graceful spear-play and brutal martial arts, Dimitri's beastly nature poking from beyond his princely facade.
Like Ike, he has two versions of himself, the version of himself as a student at Garreg Mach Monestary and another as the King of Faerghus. Similarly, he'll have different voicelines for every single line changing his inflection, tone, and even text altogether.
Like Ike, he has two versions of himself, the version of himself as a student at Garreg Mach Monestary and another as the King of Faerghus. Similarly, he'll have different voicelines for every single line changing his inflection, tone, and even text altogether.
Stage Intro: Warp
Taunts:
Dimitri teleports onto the stage in a purple pillar of light before flourishing his lance and getting into battle position.

1. Twirls the spear behind him and lets out a war cry.
2. Dimitri steps forward and points the spear at the enemy.
3. Dimitri drops his head down and slowly chuckles to himself before lifting his head entirely and breaking out in laughter.
Victory Screens:1. Dimitri twirls his spear and extends his hand.
2. Dimitri twirls his spear and mimics the pose for his pre-timeskip render.
3. Dimitri impales the spear into the ground and reaches his hand out like in his post-timeskip render.
Losing Clap:Dimitri sadly looks away as he begrudgingly claps for the victory. In his timeskip version, his hair falls over his eyes making him look more downtrodden than usual.
Jab: Lance Jab
Forward Tilt: Swift Strikes
Down Tilt: Monster Crusher
Up Tilt: Ruined Sky
Dash Attack: Hit and Run
A quick swipe to the left, followed to to a swipe to the right, finished with Dimitri whipping the spear around and finishing with a strong slash. The jab itself is extremely long range on account of being a spear move, however it is also very linear only hitting a low portion in front of Dimitri not covering the space above him, making him susceptible to air attacks.

If jab is mashed, Dimitri instead transitions into his infinite jab, a flurry of spear stabs finished with a strong stab forward.

A lunging stab that reaches deceptively far thanks to how Dimitri steps forward during the stab. The two hits combo into each other and come out relatively fast with a mediocre amount of killing power. Can be angled up or down like wolf's ftilt, but has a bit of endlag making it a committal move.

A fierce stomp with the leading foot that causes a shockwave at the point of impact. A rather interesting move that's quite different from most weapon wielders who often use their down tilts to poke at opponents. Considering Dimitri uses a rather long spear, his down tilt will instead serve three purposes, to do a ton of shield damage to overly cautious opponents, to bury those opponents caught on unawares, and to stage spike any opponent getting too comfortable hanging onto the ledge. While it certainly comes out slower than most tilts, it's still a dangerous move to watch out for.

Twirls the spear upwards in a wide semi-circle twice. Not particularly strong as a killing option but is quite fast and a great anti-air and launcher that sets up for continued pressure with aerial attacks.

Dimitri does a turn slash and attacks in a wide arc. It's a bit sluggish to start, but has a decent amount of killing power and attacks the opponent low, if spaced properly even reaching below ledge. A move to throw out sparingly, but powerful nonetheless.

Forward Smash: Tempest Lance
Down Smash: Windsweep
Up Smash: Rend Heaven
Leaps into the air and lands with a sweeping spear slash. It's a unique move in that since it is a leaping attack, it leaps over low moves like down tilts, down smashes, ledge attacks, etc. It's exceptionally powerful, but due to how elaborate the animation is, is quite easy to react to and punish. However, it's range is long and it does quite a lot of shield damage making it a very good tool for catching opponents off guard.

Dimitri heaves the spear over his shoulder and with his other hand draws his sword sidearm, charging it with wind before unleashing a sweeping slash with deceptively long range. As a secondary effect, this move has a windbox that pushes people who aren't blocking but weren't hit with the slash. This move is incredibly slow, but powerful and long reaching with little endlag. Similar to Ganondorf's Old Upsmash, it's punishable but not many players would want to take the risk.

Dimitri stands back before leaping into the sky making a huge multi-hitting vertical cut. It's powerful the whole way through and can catch opponents in from him doing a large amount of damage if every single hit of the move connects. While it is strong, Dimitri is left hanging in the air helpless afterwards making a missed hit deadly.

Forward Air: Shatter Slash
Down Air: Monster Piercer
Up Air:
Back Air: Mighty Blow
Neutral Air: Knight Kneeler
A wide sweep using the lance with one hand to swat opponents away. Extremely narrow hitbox, but can be angled for added versatility. It could be described as being similar to Mewtwo's in that it's fast, has a decent hitbox, and kills and comboes when needed. The downside to this move is that its sweetspot is much narrower making kills hard to execute unless used correctly.

A diagonal diving pierce that spikes the opponent when hit following him down to where-ever he lands (if he chooses to land on stage of course). When Dimitri impacts the floor, there's a small shockwave that knocks enemies that are nearby away. Unlike most stall and falls, this one has a ginormous disjoint diagonally down, making the threat of being skewered much higher.

Twirls the spear in a huge horizontal circle, creating a powerful zone of death above Dimitri that is a potent, albeit slow, killing option. It's width is so big and long-lasting it can catch air-dodges. that aren't done exactly right. It's reminiscent of Ike's old up air, but has been given an increased size to contend with the engine changes of Smash Bros Ultimate.

A sluggish but powerful back kick uncharacteristic for a weapon wielder. Due to lacking the tipper mechanic, it is always consistently powerful regardless of the position of the attack. A reliable move albeit one that requires a bit of forethought.

Spins his body on an axis and unleashes a flurry of blows like a spinning wheel. A multi-hitting combo nair with little endlag, uncharacteristic of most weapon wielders who use their nairs as single or double hit spacing tools. It covers a wide area and can easily lead into itself if the enemy does not DI properly racking up a lot of percent along the way.

Side Special: Glowing Ember
Down Special: Paraselene
Up Special: Vengeance
Neutral Special: Thoron
A surprisingly fast accelerating move where Dimitri rushes with the spear low at the opponent, going so low his spear scrapes across the floor before doing a rising slash and knocking the opponent upwards for a combo extension. Similar to Lucario's Side B, if used close to an opponent it becomes a command grab which when activated drags the opponent along the ground with the spear.
Due to how it grabs close users in shield and can shield-poke far away opponents, it's a great option for hitting people who are hiding in their shields. However, it's very punishable due to its set distance and laggy recovery.

Used in the air, he does a variation where he charges forwards and up, which if he connects, leads to Dimitri spinning around and slamming the opponent downwards and falling down with the opponent.

Twirls his spear about his body so fast, he forms an area of slashes around his body before doing a powerful slash that knocks anyone caught inside away. Used as a general purpose "get off me" button thanks to its very fast startup and body encompassing hitbox. However, it's not liable to kill until much higher in percent.

Launches himself into the air while skewering anyone in his path. With an additional button press, he follows up with an overhead punch that spikes anyone caught in it down to the ground (or if the blast zone if this is a suicide play). It's an extremely potent out of shield option due to being armored in the beginning frames of it, however it is even more risky than other recoveries of the same vein due to lacking the horizontal reach that most have. However, it does have a lot of vertical range being liable to snatch many foes out of the sky.

With his left hand Dimitri summons a lightning bolt to strike his hand from which he forms a javelin of blue lightning and throws it forwards. The animation to summon it is long, but the projectile moves incredibly fast and is liable to kill and snipe enemies caught on unawares.

If in the air, he throws it at an aggressive angle downwards. In his aerial version, if the lightning javelin strikes the ground it will remain implanted for just a few milliseconds before exploding, sending anyone caught up to the sky blastzone. Anyone caught in the middle of the javelin will only be knocked back and take a few percent, but anyone near the epicenter of the blast will be liable to die very early. Careful as this move does take a long while to charge up midair and he is vulnerable the entire time.

Grabs: Twisted Joke
Pummel: Bombard
Forward Throw: Shove
Down Throw: Swap
Up Throw: Smite
Back Throw: Reposition
Grabs the opponent with the left arm, using the right arm to hold the spear nearer to the blade.

Unlike other weapon wielders, Dimitri headbutts the opponent with all his might. His is unique in that it is both fast and does a lot of pummel damage, but he takes a bit of recoil damage in return for every single headbutt he does.

Dimitri holds them up with one arm and chokes them before tossing their body forward in disgust. This throw is rather weak in both percent and knockback, primarily serving as a way to position enemies where Dimitri wants them, most of the time, offstage.

Repeatedly slams the enemy to the ground before finally letting them bounce off the floor. This is a standard combo throw, albeit one with a bit more damage than the norm.

Dimitri hits the enemy with a powerful knee strike from his right leg before tossing the enemy skyward. Like other weapon wielders, this is more useful for positioning than it is for comboing or killing, but at high percents it may kill enemies off the top.

Picks them up and slams them overhead against the ground behind them followed by a kick that launches them far away. Unlike other weapon users, Dimitri has an extremely powerful throw as a kill option, exponentially increasing in kill power with the enemy's percent.

Final Smash: Atrocity
Dimitri's strongest attack and is made to kill every last one of them. Begins with a powerfully charged spin attack with extended range due to the large amount of energy pouring out of the spear. Anyone caught in it is drawn in before Dimitri leaps into the sky. While in midair, Dimitri charges his spear with magical energy and throws it with all his might at the enemies below, blasting them away in a huge explosion. During the apex of the leap, his crest shines in the sky behind him indicating that its strength is even greater than usual. Afterwards Dimitri is warped down and picks up the spear resuming battle.


Garreg Mach Monastery:
Gronder Field:
An idyllic monastery mixed with a military academy. Centerpoint of Fodlan and one of the most important places in the world.
The stage would take place on the bridge that connects the Cathedral to the Officer's Academy. It's a relatively simple stage with two high platforms where the banners are located and two small walls on the edges. When the match starts, several students from the Black Eagles, Golden Deer, and Blue Lions will watch along with several faculty members, similar to the King of Fighters Arena.
The Battlefield wherein the 3 armies converge and fight a key battle in the bloody war.
The stage itself takes place on the central hill, a plateau of wood elevated above with steep slopes. The Smashers will fight mid-battle among Over the course of the fight, several attacks will besiege the hill. One of them has Claude flying in on his wyvern and ordering off-screen soldiers to pelt the stage with arrows. Another has Edelgard warp in the background and command her own soldiers to set the hill aflame, causing the floor to do high amounts of damage over time. Lastly, Byleth will appear and personally use the sword of the creator to lash across the stage getting all enemies caught in it to fly off.
Initially, songs will be played using their Rain variant and when a player is on their last stock, the soundtrack will seamlessly switch to the Thunder version, similar to Street Figther's Suzaku Castle stage.
*Note: several songs were excluded due to not fitting the "mood" of Smash Bros.
Edge of Dawn (Seasons of Warfare):
Fodlan Winds:
Tearing Through Heaven:
Chasing Daybreak:
Between Heaven and Earth:
God Shattering Star:
The Apex of the World:
Shambhala (Area 17 Redux):
Tempest of Seasons:
Paths That Will Never Cross:
Indomitable Will:
Corridor of the Tempest:
*Note: several songs were excluded due to not fitting the "mood" of Smash Bros.
Edge of Dawn (Seasons of Warfare):
Fodlan Winds:
Tearing Through Heaven:
Chasing Daybreak:
Between Heaven and Earth:
God Shattering Star:
The Apex of the World:
Shambhala (Area 17 Redux):
Tempest of Seasons:
Paths That Will Never Cross:
Indomitable Will:
Corridor of the Tempest:
Dimitri's Classic Mode is based off the event of the story, meaning that there will be spoilers, however without context it's ultimately meaningless.
1: Three Houses
Final: Oath of the Dagger
1: Three Houses
In the Reset Forest, Dimitri must fight off a horde of
s equipped with various random weapons, however he is backed up by
clad in black,
in yellow, and
in red equipped with an Ore club.
2: Battle of the Eagle and LionOn Gaur Plain, Dimitri will engage in a three-way battle between
in yellow and
in red equipped with an Ore club.
3: Throne of KnowledgeIn Spear Pillar, Dimitri alone will face off against
in grey/orange equipped with an Ore clubsupported with a horde of
.
4: Battle of GronderIn Find Mii, Dimitri will face off with
in yellow and
in grey/brown equipped with an Ore club.
5: The King's Triumphant ReturnIn Castle Siege, Dimitri will face off with
in black/purple.
6: The Golden Deer's PleaIn Great Bay, Dimitri along with
in yellow will face off against a
in blue with a horde of
in black.
Obligatory Bonus StageFinal: Oath of the Dagger
Boss: Demon Dracula
A
in black will assist you throughout the fight.
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