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Dimitri Cuts a Path to the Future! Home of the Blue Lions! (Congratulations Professor!)

Diddy Kong

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Happy late birthday to my boy Dimitri

Kinda off topic but do you guys think we'll get a revelation like route as dlc or a dlc that would add some story for 3H? I would like to see more development for Dimitri and other Blue lions units
Personally , yes I do think so. It would / could be a role where Byleth realises their full potential as Goddess of Creation incarnate, and Divine Pulses themselves back to the monastery days before all of Fódlan is in war, tells the House Leaders what's upcoming, and unites them under one cause.

Yes kind of Fates Revelation of sorts. But they can sacrifice Rhea and make her an enemy if they must? As well as the Ardestian Army, led under Arundel / TWSITD and betrayers of Kingdom and Alliance territories.

Doesn't seem like such a crazy idea to me honestly.
 

Flowen231

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Though probably not the most popular pick, I think Dimitri would be the best pick from three houses. I'll support it as well.
 

Idon

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Hey Dimitri fans, just wanna wish you all a happy new year!
There was a problem fetching the tweet
 

Perkilator

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Idon

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Heyo Dimitri thread! Just wanna let you guys all know that my very in-depth Dimitri moveset is complete!
I tried really hard to shove in as many references to what he does in-game as possible on top of visualizing it so that it's easy to understand. Hope you guys have fun reading it! Be aware, there's a lot of gifs here so trying to read it all at once might be a bit overwhelming!

Here it is if you're curious!
dimitri post timeskip.jpg
Dimitri enters the fray as the first Smash Bros character to primarily wield a spear (or lance in Fire Emblem terms). As such, he has an unprecedented amount of range not present in any Smash character yet. However that range does come at a steep price, a tipper mechanic. However, unlike Marth's tipper, Dimitri's is much less strict with the sweet-spot being anywhere the blade of his spear touches and the sour-spot being the shaft. Despite appearing to be the very picture of a graceful prince like Marth, in motion, it's clear to see Dimitri has a tenacity for violence. His moves are a mix between graceful spear-play and brutal martial arts, Dimitri's beastly nature poking from beyond his princely facade.

Like Ike, he has two versions of himself, the version of himself as a student at Garreg Mach Monestary and another as the King of Faerghus. Similarly, he'll have different voicelines for every single line changing his inflection, tone, and even text altogether.
Stage Intro: Warp
Dimitri teleports onto the stage in a purple pillar of light before flourishing his lance and getting into battle position.
Taunts:
1. Twirls the spear behind him and lets out a war cry.
2. Dimitri steps forward and points the spear at the enemy.
3. Dimitri drops his head down and slowly chuckles to himself before lifting his head entirely and breaking out in laughter.
Victory Screens:
1. Dimitri twirls his spear and extends his hand.
2. Dimitri twirls his spear and mimics the pose for his pre-timeskip render.
3. Dimitri impales the spear into the ground and reaches his hand out like in his post-timeskip render.
Losing Clap:
Dimitri sadly looks away as he begrudgingly claps for the victory. In his timeskip version, his hair falls over his eyes making him look more downtrodden than usual.
Jab: Lance Jab
A quick swipe to the left, followed to to a swipe to the right, finished with Dimitri whipping the spear around and finishing with a strong slash. The jab itself is extremely long range on account of being a spear move, however it is also very linear only hitting a low portion in front of Dimitri not covering the space above him, making him susceptible to air attacks.
If jab is mashed, Dimitri instead transitions into his infinite jab, a flurry of spear stabs finished with a strong stab forward.
Forward Tilt: Swift Strikes
A lunging stab that reaches deceptively far thanks to how Dimitri steps forward during the stab. The two hits combo into each other and come out relatively fast with a mediocre amount of killing power. Can be angled up or down like wolf's ftilt, but has a bit of endlag making it a committal move.
Down Tilt: Monster Crusher
A fierce stomp with the leading foot that causes a shockwave at the point of impact. A rather interesting move that's quite different from most weapon wielders who often use their down tilts to poke at opponents. Considering Dimitri uses a rather long spear, his down tilt will instead serve three purposes, to do a ton of shield damage to overly cautious opponents, to bury those opponents caught on unawares, and to stage spike any opponent getting too comfortable hanging onto the ledge. While it certainly comes out slower than most tilts, it's still a dangerous move to watch out for.
Up Tilt: Ruined Sky
Twirls the spear upwards in a wide semi-circle twice. Not particularly strong as a killing option but is quite fast and a great anti-air and launcher that sets up for continued pressure with aerial attacks.
Dash Attack: Hit and Run
Dimitri does a turn slash and attacks in a wide arc. It's a bit sluggish to start, but has a decent amount of killing power and attacks the opponent low, if spaced properly even reaching below ledge. A move to throw out sparingly, but powerful nonetheless.
Forward Smash: Tempest Lance
Leaps into the air and lands with a sweeping spear slash. It's a unique move in that since it is a leaping attack, it leaps over low moves like down tilts, down smashes, ledge attacks, etc. It's exceptionally powerful, but due to how elaborate the animation is, is quite easy to react to and punish. However, it's range is long and it does quite a lot of shield damage making it a very good tool for catching opponents off guard.
Down Smash: Windsweep
Dimitri heaves the spear over his shoulder and with his other hand draws his sword sidearm, charging it with wind before unleashing a sweeping slash with deceptively long range. As a secondary effect, this move has a windbox that pushes people who aren't blocking but weren't hit with the slash. This move is incredibly slow, but powerful and long reaching with little endlag. Similar to Ganondorf's Old Upsmash, it's punishable but not many players would want to take the risk.
Up Smash: Rend Heaven
Dimitri stands back before leaping into the sky making a huge multi-hitting vertical cut. It's powerful the whole way through and can catch opponents in from him doing a large amount of damage if every single hit of the move connects. While it is strong, Dimitri is left hanging in the air helpless afterwards making a missed hit deadly.
Forward Air: Shatter Slash
A wide sweep using the lance with one hand to swat opponents away. Extremely narrow hitbox, but can be angled for added versatility. It could be described as being similar to Mewtwo's in that it's fast, has a decent hitbox, and kills and comboes when needed. The downside to this move is that its sweetspot is much narrower making kills hard to execute unless used correctly.
Down Air: Monster Piercer
A diagonal diving pierce that spikes the opponent when hit following him down to where-ever he lands (if he chooses to land on stage of course). When Dimitri impacts the floor, there's a small shockwave that knocks enemies that are nearby away. Unlike most stall and falls, this one has a ginormous disjoint diagonally down, making the threat of being skewered much higher.
Up Air:
Twirls the spear in a huge horizontal circle, creating a powerful zone of death above Dimitri that is a potent, albeit slow, killing option. It's width is so big and long-lasting it can catch air-dodges. that aren't done exactly right. It's reminiscent of Ike's old up air, but has been given an increased size to contend with the engine changes of Smash Bros Ultimate.
Back Air: Mighty Blow
A sluggish but powerful back kick uncharacteristic for a weapon wielder. Due to lacking the tipper mechanic, it is always consistently powerful regardless of the position of the attack. A reliable move albeit one that requires a bit of forethought.
Neutral Air: Knight Kneeler
Spins his body on an axis and unleashes a flurry of blows like a spinning wheel. A multi-hitting combo nair with little endlag, uncharacteristic of most weapon wielders who use their nairs as single or double hit spacing tools. It covers a wide area and can easily lead into itself if the enemy does not DI properly racking up a lot of percent along the way.
Side Special: Glowing Ember
A surprisingly fast accelerating move where Dimitri rushes with the spear low at the opponent, going so low his spear scrapes across the floor before doing a rising slash and knocking the opponent upwards for a combo extension. Similar to Lucario's Side B, if used close to an opponent it becomes a command grab which when activated drags the opponent along the ground with the spear.
Due to how it grabs close users in shield and can shield-poke far away opponents, it's a great option for hitting people who are hiding in their shields. However, it's very punishable due to its set distance and laggy recovery.
Used in the air, he does a variation where he charges forwards and up, which if he connects, leads to Dimitri spinning around and slamming the opponent downwards and falling down with the opponent.
Down Special: Paraselene
Twirls his spear about his body so fast, he forms an area of slashes around his body before doing a powerful slash that knocks anyone caught inside away. Used as a general purpose "get off me" button thanks to its very fast startup and body encompassing hitbox. However, it's not liable to kill until much higher in percent.
Up Special: Vengeance
Launches himself into the air while skewering anyone in his path. With an additional button press, he follows up with an overhead punch that spikes anyone caught in it down to the ground (or if the blast zone if this is a suicide play). It's an extremely potent out of shield option due to being armored in the beginning frames of it, however it is even more risky than other recoveries of the same vein due to lacking the horizontal reach that most have. However, it does have a lot of vertical range being liable to snatch many foes out of the sky.
Neutral Special: Thoron
With his left hand Dimitri summons a lightning bolt to strike his hand from which he forms a javelin of blue lightning and throws it forwards. The animation to summon it is long, but the projectile moves incredibly fast and is liable to kill and snipe enemies caught on unawares.
If in the air, he throws it at an aggressive angle downwards. In his aerial version, if the lightning javelin strikes the ground it will remain implanted for just a few milliseconds before exploding, sending anyone caught up to the sky blastzone. Anyone caught in the middle of the javelin will only be knocked back and take a few percent, but anyone near the epicenter of the blast will be liable to die very early. Careful as this move does take a long while to charge up midair and he is vulnerable the entire time.
Grabs: Twisted Joke
Grabs the opponent with the left arm, using the right arm to hold the spear nearer to the blade.
Pummel: Bombard
Unlike other weapon wielders, Dimitri headbutts the opponent with all his might. His is unique in that it is both fast and does a lot of pummel damage, but he takes a bit of recoil damage in return for every single headbutt he does.
Forward Throw: Shove
Dimitri holds them up with one arm and chokes them before tossing their body forward in disgust. This throw is rather weak in both percent and knockback, primarily serving as a way to position enemies where Dimitri wants them, most of the time, offstage.
Down Throw: Swap
Repeatedly slams the enemy to the ground before finally letting them bounce off the floor. This is a standard combo throw, albeit one with a bit more damage than the norm.
Up Throw: Smite
Dimitri hits the enemy with a powerful knee strike from his right leg before tossing the enemy skyward. Like other weapon wielders, this is more useful for positioning than it is for comboing or killing, but at high percents it may kill enemies off the top.
Back Throw: Reposition
Picks them up and slams them overhead against the ground behind them followed by a kick that launches them far away. Unlike other weapon users, Dimitri has an extremely powerful throw as a kill option, exponentially increasing in kill power with the enemy's percent.
Final Smash: Atrocity
Dimitri's strongest attack and is made to kill every last one of them. Begins with a powerfully charged spin attack with extended range due to the large amount of energy pouring out of the spear. Anyone caught in it is drawn in before Dimitri leaps into the sky. While in midair, Dimitri charges his spear with magical energy and throws it with all his might at the enemies below, blasting them away in a huge explosion. During the apex of the leap, his crest shines in the sky behind him indicating that its strength is even greater than usual. Afterwards Dimitri is warped down and picks up the spear resuming battle.
And with that, I'm off. If anyone knows about any Dimitri fans out there, direct them to this thread for me, will you?
PS: I also finished a Classic Mode route for Dimitri in the OP!

Dimitri's still at the top of the popularity poll!
dimitri nintendo dream.png
 
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Lamperouge

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Yeah, count me in as a Dimitri supporter.

I've been playing quite a bit of the Blue Lions route lately and have already taken to his character, plus his time skip design is ****ing sick as hell.
 

Nimbostratus

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It's a little sad to see that despite ranking at the top pretty consistently in Three Houses character polls, Dimitri seems to have very little traction in the Smash fanbase compared to Byleth (fair enough since they're the main character) or even Edelgard. There are several understandable reasons I could see why Western Smash fans in particular have thrown support towards Edelgard rather than Dimitri, but I still wish at least some of that love in the polls would transfer here.
I do think Byleth is the most likely Three Houses character if we get one, followed by Edelgard, but Dimitri isn't entirely impossible. His performance in polls in Japan/Korea is consistently stellar, and the developers will probably notice that before anything discussed on Smashboards.
Whatever the likelihood, though, you can absolutely count me as a supporter! Dimitri is my favorite character in the game, and frankly one of my favorites in gaming as a whole. It would be very interesting to see how Smash would handle his character since he evolves so much:
Student Dimitri, Unhinged Student Dimitri, "Walking Corpse" Dimitri, Crimson Flower's Tempest King Dimitri, and Savior King Dimitri.
Ideally we'd get at least two appearance and voice line variations like OP suggests, but who can say for certain?
 
Joined
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It's a little sad to see that despite ranking at the top pretty consistently in Three Houses character polls, Dimitri seems to have very little traction in the Smash fanbase compared to Byleth (fair enough since they're the main character) or even Edelgard. There are several understandable reasons I could see why Western Smash fans in particular have thrown support towards Edelgard rather than Dimitri, but I still wish at least some of that love in the polls would transfer here.
I do think Byleth is the most likely Three Houses character if we get one, followed by Edelgard, but Dimitri isn't entirely impossible. His performance in polls in Japan/Korea is consistently stellar, and the developers will probably notice that before anything discussed on Smashboards.
Totally agree, and I think Byleth's player character status is hard to overcome. Sometimes I wish Smash went with more niche picks within series instead of the most marketable option. A lot of creative choices and fantastic characters never see the light of day because the other guy is more recognizable. Fire Emblem (in Smash) suffers from the standard affair because the marketable option is always the middle-of-the-road, non-specialist character. Three Houses has the biggest chance to buck that trend, but I think it depends on what the developers are willing to do.

Edelgard could be the first heavy armor class character, but that isn't how she's marketed. If the marketing standard continues, she's more likely to play as a fairly standard axe wielder with a handaxe and maybe a fireball. She could buck the trend, but she would be dropping both her market image and her pre-timeskip design/abilities.

Byleth could be just about anything, which is probably good gameplay-wise, but is also more visually similar to previous Fire Emblem reps. I'm not sure how I feel about people complaining about another blue-haired swordsman. Even though Byleth doesn't have blue hair. It's teal. Teal is a shade of green.

Claude (just to be thorough) doesn't do a ton that any other archer couldn't do. He has a wyvern (that he wouldn't likely bring to Smash) and that's about it. He'd bring a lot to Smash that hasn't been done before, but nothing that Takumi or Decidueye or, I don't know, Linkle, couldn't do. I could be wrong if the team decides to bring a lot of game-specific mechanics into his moveset, but that's the only way I see Claude making the cut.

Dimitri stands in between Claude and Edelgard, and that's part of what makes him such a great pick. His abilities over the course of the game are more consistent than either. We could pick any design or time period and he would play the same. He also has a combat style that isn't replicable by someone else. Hyrule Warriors' Impa, Donnel, or Sin Kiske aren't going to work the same, despite all using polearms. Dimitri also shares a visual distinction with the other lords, at least post-timeskip. Any of the three are going to stand out against other games' lords in a way that Byleth won't.

I don't think any of them are bad choices in terms of character or story relevance, and that's why I didn't compare that piece of things. Dimitri is my favorite, but they're all good. I just think that Dimitri is in the best spot for gameplay, even though he doesn't have the pull of Byleth and Edelgard.
 

zumaddy

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Astral Chain, a game that came out after TH, just got a spirit board event announced. Perhaps that helps the chances of TH DLC at least a little, though I feel for those who wanted Akira.
 

Zeb Nasaki

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While there was a support thread before for Dimitri, there is no activity there so i want to show my support also here for the best lord in three houses.

I hope it still makes it despite the possibility of a spirit board event...
 

Lamperouge

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Astral Chain, a game that came out after TH, just got a spirit board event announced. Perhaps that helps the chances of TH DLC at least a little, though I feel for those who wanted Akira.
True, but that also means a TH spirit event could be liable to happen at any time.

I'll remain cautiously optimistic but I'm bracing for the worst just in case.
 
D

Deleted member

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Count me as a supporter, Blue Lions are the best House.
 
D

Deleted member

Guest
dimitri fire emblem please dm me

tn note: add me to the list
 

zumaddy

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The Dimitri swap for Byleth actually looks quite good, will definitely be using it.
 

Nimbostratus

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Honestly, Byleth + Garreg Mach + Dimitri stage cameo + Dimitri color swap + Areadbhar is probably in the top 95% of possible timelines. I’m not too greedy, so I’ll take it. The alt looks pretty good, so just spout some Boar quotes while playing with it and it will feel fairly close to the real thing.
 
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zumaddy

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dimitreth.png Here's 'Dimitreth', I'll probably stick to default MByleth but I think it looks pretty decent. This is more Dimitri content than I expected to get in Smash in the first place, so I'm happy.
 

Lamperouge

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Hey, guys, I know it's kinda disappointing we can't actually play as him, but on the very bright side, Choose Your Legends 4 is here, and that means we've got a chance to show him our love!

Make sure to vote for him, and get our boy the brave alt he deserves!

https://vote4.campaigns.fire-emblem-heroes.com/en-US/series/116/heroes/116002
Done.

Yeah, it's a bummer that he isn't playable but I kind of expected that Byleth would be their choice anyway. I'm happy for the alt, stage cameo, and how his relic received the most moves out of the three houses leaders, though.
 
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Idon

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Congrats all, our boy finally won the Men's division, and by quite a landslide as well!

Even if you don't play Fire Emblem Heroes, it'll be nice to see Dimitri in some official alternate clothing.
Dimitri Am I Fit to be King.png
 

Diddy Kong

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Dimitri best Lord.

How am pretty pleased with Byleth's most prominent moves being from Areadbahr. It helps visualise Dimitri into Smash.
 

Lamperouge

Drifting Soul
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Messages
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Dimitri best Lord.

How am pretty pleased with Byleth's most prominent moves being from Areadbahr. It helps visualise Dimitri into Smash.
The mad lad in me wants to play an entire match rocking the Dimileth alt (which I typically do anyway) while using nothing but Areadbhar's moves.

I'll most definitely get bodied since Elite Smash doesn't **** around and I'll have no way of getting the enemy off me, but I gotta do it for my boy.
 
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