PanzerOceania
Smash Ace
Now I know this has been talked about to a degree already and I already think we have something great going here. We have an official unified code base for brawl+ competitive, we have a thread with all the new bleeding edge codes, and we have a thread for casual / free for all codes.
still I think even within those groups there are different agenda's going on etc. And instead of having a win / lose mentality and only one set of ideas is accepted, I think we should have several projects. Now I agree that the brawlplusery is our number one priority right now, and we do need a unified focus on that to get it to fruition etc.
I also understand that we need some unity, everyone using their own custom code is fine, but for big projects to go places it's good to have one goal etc.
This is why I suggest several more project categories, several of which have already been talked about, and I don't think any of them are wrong or more important than the others besides maybe the main competitive codebase which is the most important. So even though this isn't the first time these topics have been brought up, I think this is the first time it's been come at with this kind of an approach.
so with out further ado...
First off we have the two organized groups that are already in existence, I have everything in a uniform naming format but of course the first two have already been named as brawlplusery and free for all.
Smash Tournament (aka brawlplusery)
Smash Casual (aka free for all)
Smash Gold -- codes to make brawl as close to smash 64 as possible
Smash Melee -- codes to make brawl as close to melee as possible
Smash Integrity -- codes to enhance brawl without altering the core game that much, just little fixes
Smash Balance -- codes to balance character abilities as much as possible through individual character tweaking.
Smash IV --
codes and alterations to add new textures, music, and other things we might be able to do in the future, also provide a new unique playstyle. New characters, moves, or stages in the future if possible. If we can't add characters and levels this would be the project to replace characters as we would already have several other projects that keep the original brawl cast. I think this would be a great place for all these creative people to come together on one big project to make some really killer content.
The reason I put this stuff here is because I see people working towards the same overall goal but disagreeing on a lot of the sames things on a daily basis. Even within the people working on the competitive codebase I see.
Some people just want melee controls with brawl roster and graphics.
Some people want Smash gold like controls
some people want don't want to change that much about it, but just enough to make it competitive.
and then there are those who want to balance characters as much as possible.
I think providing outlets to these different ideas and goals will allow us to have our cake and eat it too. You can have the one idea you want in one of the main codebases, and reserve ideas that are only for the tournament edition for the tournament edition, and keep everything else out.
rather than trying to fit everything into one code, or everyone just having their own private codes, I think it would be beneficial to to as a community decide on roughly 5 main projects similar to the ones I listed and sticky them so that everyone is relatively happy and we have great big projects that accomplish a spectrum of goals.
Let me know what you guys think. Constructive criticism is great.
still I think even within those groups there are different agenda's going on etc. And instead of having a win / lose mentality and only one set of ideas is accepted, I think we should have several projects. Now I agree that the brawlplusery is our number one priority right now, and we do need a unified focus on that to get it to fruition etc.
I also understand that we need some unity, everyone using their own custom code is fine, but for big projects to go places it's good to have one goal etc.
This is why I suggest several more project categories, several of which have already been talked about, and I don't think any of them are wrong or more important than the others besides maybe the main competitive codebase which is the most important. So even though this isn't the first time these topics have been brought up, I think this is the first time it's been come at with this kind of an approach.
so with out further ado...
First off we have the two organized groups that are already in existence, I have everything in a uniform naming format but of course the first two have already been named as brawlplusery and free for all.
Smash Tournament (aka brawlplusery)
Smash Casual (aka free for all)
Smash Gold -- codes to make brawl as close to smash 64 as possible
Smash Melee -- codes to make brawl as close to melee as possible
Smash Integrity -- codes to enhance brawl without altering the core game that much, just little fixes
Smash Balance -- codes to balance character abilities as much as possible through individual character tweaking.
Smash IV --
codes and alterations to add new textures, music, and other things we might be able to do in the future, also provide a new unique playstyle. New characters, moves, or stages in the future if possible. If we can't add characters and levels this would be the project to replace characters as we would already have several other projects that keep the original brawl cast. I think this would be a great place for all these creative people to come together on one big project to make some really killer content.
The reason I put this stuff here is because I see people working towards the same overall goal but disagreeing on a lot of the sames things on a daily basis. Even within the people working on the competitive codebase I see.
Some people just want melee controls with brawl roster and graphics.
Some people want Smash gold like controls
some people want don't want to change that much about it, but just enough to make it competitive.
and then there are those who want to balance characters as much as possible.
I think providing outlets to these different ideas and goals will allow us to have our cake and eat it too. You can have the one idea you want in one of the main codebases, and reserve ideas that are only for the tournament edition for the tournament edition, and keep everything else out.
rather than trying to fit everything into one code, or everyone just having their own private codes, I think it would be beneficial to to as a community decide on roughly 5 main projects similar to the ones I listed and sticky them so that everyone is relatively happy and we have great big projects that accomplish a spectrum of goals.
Let me know what you guys think. Constructive criticism is great.