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All tornado does in this game is make Doc's recovery as good as Mario's.
lol
lol
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I assume you're talking about F.L.U.D.D. here.You can angle it now. I'm sorry but that changes like, everything. No, really, it does.
The only thing that video shows is a good player and a bad player :/
nuff said...
Well, sure. Vanilla Dr. Mario is probably worse than vanilla Mario, with custom moves I think they are a bit closer.All tornado does in this game is make Doc's recovery as good as Mario's.
lol
it shows more but i wouldn't expect you to grasp it.The only thing that video shows is a good player and a bad player :/
https://www.youtube.com/watch?feature=youtube_gdata_player&v=VrGBtcNRVdk&app=desktopI appreciate you trying to defend your point with this big wall of text, and it really looks like you are trying hard. However, i'm not bought on CPU Villager gameplay footage. CPUs are still really dumb in Smash 4 even on Level 9. (it seems yours was on Lv. 1) Also, I think any human player using Villager against Mario would be smart enough not to use the Lloid rocket because when it collides with Mario's cape it can spell disaster.
Just stop trying dude. I've already been relatively pleased with how Dr. Mario plays in SSB4 and have been playing Mario less and less. He'll be higher tier than Mario for sure from what i've seen.http://m.youtube.com/watch?feature=youtube_gdata_player&v=BeTEleMAOuA
This is the whiff punish potential.
Mario has him beat there too, actually.Dr. Mario's foxtrot is way faster than his standard run. Also, it'd be great to get frame data on Dr. Mario's moves.
Nope, not enough said.
nuff said...
IKRNot that I have any hate for Mario but Dr. Mario seems way better than standard Mario. Dr. Mario's dair alone is a massive improvement over Mario's. Mario is still fun though and FLUDD isn't all that bad. btw, the tornado is buffed from melee and it seems like it's pretty good in this game.
See my recent posts with the videos.There are situations it is useful. Like, it kills Lucas and Ness dead in Brawl. There's nothing they can do about it either. And this will probably be the same in this game. But those characters are so vulnerable in so many ways anyway that having a move that is totally devoted to killing those two is not really practical.
Every match I have been against someone who was a devoted FLUDD user, it's just such a telegraphed move. You can see it coming from last week - it's a waste of time to charge it up, you could do several combos in the time it takes to set up, and then once it's charged, you know they are going to use it and it has a long end lag. Also every video I have seen with "oh my god awesome FLUDD user owns guy"... it's usually the other person's obvious lack of skill that allows that to happen. There's one going around that shows FLUDD pushing Pikachu's torpedo recovery back and everyone is saying in hushed tones, damn FLUDD is useful... but that person could have easily used the more practical quick attack recovery and avoided that situation altogether.
I love Mario and I wish FLUDD would be useful, but I just don't see how a move with so many downsides could ever be a great move. You're fighting the good fight in trying to see successful Mario but FLUDD is just not a very practical move.
nice opinion you got there.Nope, not enough said.
That guy plays a piss poor Dr. Mario.
A true player would kick Mario's italian *** back to Sunshine Land with his stupid FLUDD machine
Yeah I notice that to... Fair can't even kill close to what it did in melee. It's a great kill move don't get me wrong but it's just not the same. Not to mention no chain grab's hurt him as well since doc had one of the best chain grab games in melee and could chain grab most of the cast. His chain grabbing ability was second only to sheik. Also unlike melee where doc had a great killing and combo potential. In ssb4 his combo game is not that great while his killing potential is his only saving grace. Finally a lack of a finisher for doc is just horrible for him. Down throw to fair is no longer a thing since the opponent can easily air dodge out of it the moment you get the chance to pull it off. I'm not saying doc's bad in this game but he seems to be a shadow of his former(*cough*melee) self.I'd say a combination of the new physics, nerfed key moves in Dr. Mario's moveset (F-air can't KO nearly as well as it could in Melee and now requires a sweetspot), and reduced speed make Dr. Mario worse than his parent character. Fast Vitamins help a little with approach and Soaring Tornado/Super Jump help with recovery, but they're not enough to improve him drastically (to be fair, no custom special drastically improves a character). Breeze Sheet is also much better than the Super Sheet, always pick that lol.
The new Up Special is a nice combo finisher but Doc doesn't combo as well as Mario does and the move is very easily punished if it fails to connect.
To be good with Dr. Mario, you can't play him like regular Mario. You have to be... patient. *ba dum tsss*
What I'm saying is that you can't be overly aggressive. The only technique that should be shared with Mario is back air spacing imo. You have to play him mostly in the punish style (f-smash is still really strong, and the hitbox behind him on his down smash is as strong as the one on the front so it's really good at punishing rolls). Also, despite its nerf, f-air still KOs well horizontally, especially on foes knocked off the stage.
Doc's dair is easier for forcing an opponent off-stage, Mario's just pops them up instead. Which I guess is great for Mario, but I prefer to keep momentum with Doc since dair's great for knocking opponents away.IKR
Dr. Mario's dair has gotten me out of a lot of tough situations where Mario's dair would fail. This is one of the big reasons I prefer the Doc over Mario in the actual game.
Ehh.... I don't think his forward aerial has been nerfed that much. It's still a very reliable killmove from what i've played.Yeah I notice that to... Fair can't even kill close to what it did in melee. It's a great kill move don't get me wrong but it's just not the same. Not to mention no chain grab's hurt him as well since doc had one of the best chain grab games in melee and could chain grab most of the cast. His chain grabbing ability was second only to sheik. Also unlike melee where doc had a great killing and combo potential. In ssb4 his combo game is not that great while his killing potential is his only saving grace. Finally a lack of a finisher for doc is just horrible for him. Down throw to fair is no longer a thing since the opponent can easily air dodge out of it the moment you get the chance to pull it off. I'm not saying doc's bad in this game but he seems to be a shadow of his former(*cough*melee) self.
He also has worse jump height and slower movement all around except when it comes to falling speed.actually while dr.marios weight is the same as marios now he is still alightly stronger which is noticeable in his up b and some of his custom moves i noticed his attacks just cause slightly more damage aside from dr.tornado his down aerial and his pills hes practically no different from mario
I don't need to face anything that isn't the truth.Are people still defending Doctor Mario? Face it, he's worse than Mario in almost every regard except for punishing, which he slightly is better at for the better projectile and slightly stronger moves.
Better Fastfall. Easier(slightly) to rack up damage. D-Throw is actually BETTER at low %s for positioning them above you(meaning combo breakers that involve Peach or Link bombs are fairly useless so they have to commit to something else), DSmash is infinitely better and kills at least 40% earlier than Mario's(which is an astounding number, and that's just the front since the back hitbox does MORE damage!). Bair is better with Doc not just in terms of damage, but his low jump lets him wall and space with it better since it retains the autocancel and can hit lower shields now. Cape doesn't stall which booty screws his recovery but it allows for Short Hop Cape mixups against grounded projectiles which gives him a more versatile mixup tool in his sheet onstage.Are people still defending Doctor Mario? Face it, he's worse than Mario in almost every regard except for punishing, which he slightly is better at for the better projectile and slightly stronger moves.
Wall of text but I feel like I need to address this. All of Mario's options in Brawl were primarily bad because of the game's system itself. IMO Mario is very solid mid in this game because he has a lot of balanced options, good combos, good followup, a really rewarding neutral, and he can do mostly everything by design and do it fairly efficiently.Mario has been absolute trash since Brawl, and it doesn't look like he's much better in this game besides more combo potential.
You're probably right. We'll just have to see how well the meta develops right now.From what I've been reading on this thread, it seems to me that even though the characters are semi-clones, their properties demand they work differently, meaning Doc can't be played like how you would play a Mario. Until Doc develops a solid playstyle (which currently isn't the case because people are still trying to play him like Melee Doc), I wouldn't say yay or nay to Doc being worse than Mario.
I'm surprised people are already asking which is better. Actually no I'm not surprised this is smashboards.
This. Besides the removal of L-canceling, Doc has some changed properties on his moves from Melee. While he feels mostly the same, there are some new tricks with him and stuff he can't do anymore.From what I've been reading on this thread, it seems to me that even though the characters are semi-clones, their properties demand they work differently, meaning Doc can't be played like how you would play a Mario. Until Doc develops a solid playstyle (which currently isn't the case because people are still trying to play him like Melee Doc), I wouldn't say yay or nay to Doc being worse than Mario.
I'm surprised people are already asking which is better. Actually no I'm not surprised this is smashboards.
Hihi you said that they literally hold on to straws to defend Mario. Silly you.You guys are literally holding onto straws to defend Mario. Just admit it, FLUDD sucks, and it kills Mario's metagame. Dr. Mario will continue to reign superior over Mario until FLUDD is rid of.
Even if Mario somehow becomes better than the Doc in this game for no reason, i'll still play the Doc. I prefer Mario's Smash 64/Melee moveset, it's more fun than useless FLUDD.
So you are just going to shrug off my reasoning with a facepalm? Real mature there, how about next time, you actually counter my argument instead trying to make me look like an idiot. Knockback and damage are better than just...."pushback". Plus, one of the Doc's custom moves gives Dr. Mario a very knockback oriented Dr. Tornado, so the pushback is made up for.