Player-1
Smash Legend
Before you get excited, let me say that this does not work on all characters, and that the person i was versing may have been able to get out of it, but for some reason didnt.
This was done to a wolf player on smashville. How I did it was glide toss forward, grab then Bthrow, the banana that you glide tossed should be right behind you, grab it and repeat. Sometimes you'll not want to glide toss because he lands to close behind you. I havent tested this anywhere else and its the only time I've done this. I'll test this more tomorrow.
Edit: I got the player to 73% damage before i had to predict where and when he'd roll. So i could have gotten higher.
Edit 2: It's done similar to what ninja link did to the Pikachu in his sig, although i think Pika can get out of it
Edit 3: With testing on the following characters:
Bowser
Wolf
Fox
Gannondorf
Lucario
Captain Falcon
Mario
This isn't a chain grab...BUT it can still work.
I've experimented this in actual matches and it's worked great. The Average thing I have seen from this, is after the first back throw, they usually airdodge so they can go straight to a shield, but you can still get them after this with another b throw. Most of the time I couldn't get them a 3rd time, but could dash attack/banana combo them up to 60-80% damage all from 0%. What generally happened with teching is that every time they teched and rolled backwards they'd get out of it, any other kinds of tech failed.
The best way to set this up is to get yourself about diddy's length away from the opponent, glide toss forward and Bthrow, the banana should be right behind you and you can do it again, the best way to keep this going is to make the banana land STRAIGHT behind you, other wise you'll have to dash attack to pick it up and it will knock them out of the combo. I kept the banana landing straight beind me 5 times on ganndonorf and wasn't able to do this.
The main way people were able to get out were:
Airdodge to reduce the landing lag to a shield
techbackwards
Airdodge to reduce landing lag to a backwards roll
high percent damage.
How effective this could be in an actual match:
It worked more than half the time, and I got to them AT LEAST 30% damage every time, and thats without combos. After the 2nd Bthrow toss your best best would be to dash attack combo them afterwards. So more than half time I did this I got them 50% or more.
You should be able to continue this until they fly too far by tech/roll chasing them
Link to Vid: http://www.youtube.com/watch?v=kjl4D1WTVkE
This was done to a wolf player on smashville. How I did it was glide toss forward, grab then Bthrow, the banana that you glide tossed should be right behind you, grab it and repeat. Sometimes you'll not want to glide toss because he lands to close behind you. I havent tested this anywhere else and its the only time I've done this. I'll test this more tomorrow.
Edit: I got the player to 73% damage before i had to predict where and when he'd roll. So i could have gotten higher.
Edit 2: It's done similar to what ninja link did to the Pikachu in his sig, although i think Pika can get out of it
Edit 3: With testing on the following characters:
Bowser
Wolf
Fox
Gannondorf
Lucario
Captain Falcon
Mario
This isn't a chain grab...BUT it can still work.
I've experimented this in actual matches and it's worked great. The Average thing I have seen from this, is after the first back throw, they usually airdodge so they can go straight to a shield, but you can still get them after this with another b throw. Most of the time I couldn't get them a 3rd time, but could dash attack/banana combo them up to 60-80% damage all from 0%. What generally happened with teching is that every time they teched and rolled backwards they'd get out of it, any other kinds of tech failed.
The best way to set this up is to get yourself about diddy's length away from the opponent, glide toss forward and Bthrow, the banana should be right behind you and you can do it again, the best way to keep this going is to make the banana land STRAIGHT behind you, other wise you'll have to dash attack to pick it up and it will knock them out of the combo. I kept the banana landing straight beind me 5 times on ganndonorf and wasn't able to do this.
The main way people were able to get out were:
Airdodge to reduce the landing lag to a shield
techbackwards
Airdodge to reduce landing lag to a backwards roll
high percent damage.
How effective this could be in an actual match:
It worked more than half the time, and I got to them AT LEAST 30% damage every time, and thats without combos. After the 2nd Bthrow toss your best best would be to dash attack combo them afterwards. So more than half time I did this I got them 50% or more.
You should be able to continue this until they fly too far by tech/roll chasing them
Link to Vid: http://www.youtube.com/watch?v=kjl4D1WTVkE