Shigeru promised a
somewhat deeper story and character emphasis, and Shigeru did not disappoint.
My two complaints are, for one, not a flaw at all but more of a personal disdain for everything multidimensional that isn't Dragon Ball Multiverse; secundo, I hate how in every area only accessible thanks to the teleporters, only Fox is there to beat the baddies while the other teammates are left behind. And it's also true for this Final Boss battle. To my mind it feels as irritating as Luffy having to defeat the toughest boss of every One Piece arc all by himself (in the videogames I mean. It's actually okay in the manga, and the manga matters more than anything else so it's not an issue either, but I am trying to demonstrate my point with a similar example).
I reminisced about the ever-sexy
Captain Toad: Treasure Tracker and
Bayonetta 2 when looking at those shiny graphics.
The Andross battle is awesome overall. Almost flawless. During the first minute of the fight I thought that it was pretty clever to increase Andross's size as well as to remove the pattern that he set up for several Nintendo games (floating head, floating hands). But then Fox engages Andross in a real fight and POOF! Two wild hands appear! Screw you Miyamoto! Nah, I'm not mad, actually. I've always liked that pattern.
And DAMN, SON. All of those ending shots displaying the Great Fox in all of its glory... not only are they pretty, but they also reminded me of when I was 6 years old and played Melee for the first time(s) and everything looked so bright and shiny in that game's opening movie, stages, trophies and whatnot. We all remember how the ship concurred with Samus's Gunship and the Blue Falcon beneath a delicious sunset. Nostalgia.
RIP Iwata.