Nobodies Meeting 358 Creatives/2 Companies: Maleficient's Floating Castle
Disney Creative A: You know Bob, we talked it over and the Disney team wants a change in how you guys do the Disney worlds.
Square Creative A: Oh hey Tim, alright, shoot.
Disney Creative A (pretending to be a human named Tim): Disney is a little concerned that we present this game in the most socially appropriate light. So we're not sure how "Keyblade bashing" some of our villains would come across to the public.
Square Creative B: That's a good point. We don't want to be seen as actually promoting villain bashing as that would be socially inappropriate.
Disney Creative B: So me and Tim actually want you guys to provide your own "heartless" villains instead of beating up on Disney villains. Because our intellectual property is well recognized, but we don't want it to seem that just because you're a villain you deserve to be beaten.
Disney Creative C: It might be taken as discrimination! Just because you're maliciously different doesn't mean you're asking to be abused!
Square Creative C: Oh of course not. That sounds awful and because your inappropriately framed argument sounds like a bad situation, I sympathize with your case and also it's a win, win because we have so many, oh so many disposable characters.
Square Creative D: Yes, they are all disposable. But, we have to make sure we don't throw away Organization 13 characters too soon because we could still recycle them for a later game or save them for end game content.
Square Creative E: The art department drafted so many, oh so many heartless designs that I'm sure we could just go through the "UNUSED HEARTLESS BOSSES" from KH1 and just use them in this game so we don't have to worry about paying them overtime and we can still meet the deadline once we head these designs over the graphics.
Disney Creative D: That sounds like a wonderful idea. Accounting definitely approves.
Square Creative E: With this game wrapped up, we have to talk about ideas for Kingdom Hearts 4 on the agenda.