popsofctown
Smash Champion
The rules for Dominion say the loser should get to go first, which is already a huge advantage. Player one has like a 60% winrate in competitive play (maybe it's 55, I don't remember, it's a pretty big deal though).
There was some brief popularity for a variant that presented 12 cards and let each player player ban 1. The primary purpose of that was to remove cards people find unfun or uncompetitive without them being banned specifically.
Some cards have a lot of consensus on being poorly designed and unfit for play, like Rebuild, mostly Ill-Gotten Gains, and Familiar. Others have some controversy surrounding their actual impact on skill vs. luck tradeoffs, like Possession, Tournament, and King's Court. These controversies seem to be fairly consistent amongs broad levels of skill, for the most part people don't get better and learn to deal with it and change their mind, mid level and high level players will be pretty evenly split on things. (Low level players occasionally have a Pirate Ship is OP phase but it should be a pretty short phase)
There was some brief popularity for a variant that presented 12 cards and let each player player ban 1. The primary purpose of that was to remove cards people find unfun or uncompetitive without them being banned specifically.
Some cards have a lot of consensus on being poorly designed and unfit for play, like Rebuild, mostly Ill-Gotten Gains, and Familiar. Others have some controversy surrounding their actual impact on skill vs. luck tradeoffs, like Possession, Tournament, and King's Court. These controversies seem to be fairly consistent amongs broad levels of skill, for the most part people don't get better and learn to deal with it and change their mind, mid level and high level players will be pretty evenly split on things. (Low level players occasionally have a Pirate Ship is OP phase but it should be a pretty short phase)