[Depreciated 1.06] Ftilt with item in hand

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Graydient

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#1
Not sure if this is new, but a neat little trick I found while doing Crazy Orders with Home Run Bat is that c-sticking forward while crouching will let you do the character's standard ftilt instead of the usual item behavior, which is either throw for throwable items or ftilt swing for battering items.

In competitive play, this is mainly useful for characters that can spawn items, though anyone can take advantage of it, like those playing against Diddy. Examples I can confirm are Link (Bomb), Peach (Turnip), Diddy Kong (Banana), ROB (Gyro), Toon Link (Bomb), Robin (Levin Sword/Tome), Bowser Jr (Mechakoopa), Mega Man (Metal Blade), Pac Man (Bonus Fruit).
 
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GdspdUblkprzdnt

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#2
Not sure if this is new, but a neat little trick I found while doing Crazy Orders with Home Run Bat is that c-sticking forward while crouching will let you do the character's standard ftilt instead of the usual item behavior, which is either throw for throwable items or ftilt swing for battering items.

In competitive play, this is mainly useful for characters that can spawn items, though anyone can take advantage of it, like those playing against Diddy. Examples I can confirm are Link (Bomb), Peach (Turnip), Diddy Kong (Banana), ROB (Gyro), Toon Link (Bomb), Robin (Levin Sword/Tome), Bowser Jr (Mechakoopa), Mega Man (Metal Blade), Pac Man (Bonus Fruit).

This will help out a lot. I was just musing yesterday at how to puppy dog guard spawnable items and this helps a lot.
 

Esquire

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#5
If you thought Diddy was annoying when he just had his banana as his A option...

I can see this benefiting Link, Diddy, and R.O.B. the most, who really wish they had a horizontal mid-range option to space themselves out when throwing their projectiles. Characters with trap projectiles are going to love this. Link in particular now gains a potent normal.
 

Amazing Ampharos

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#14
This was an important thread when it was made and is still important today; I'm amazed that this didn't get more traffic.

Another thing you can do (and I wasn't the one who found this; Thinkaman told me about it) is hold A when doing this. If A is held, you'll begin charging a forward smash while holding the item. Obviously you can't just hit A to hold it while holding an item (you'll throw it and lose the item), but you could hold A either from the moment you spawned/picked up the item or just do some other action and hit -> hold A during it (on almost all characters, spotdodge is the fastest option for this, but someone like Robin might prefer to use charging Thunder instead). You can release A early in the fsmash animation to do an uncharged fsmash if that suits you, and in either case (fsmash or ftilt), you can indeed chain to later hits as is the option for Meta Knight, Link, and Toon Link on the appropriate moves. I, of course, use smash stick and have not tested doing the fsmash with tilt stick; it seems unlikely it would work to me but if you like tilt stick maybe give it a try?

The tech is actually pretty awesome with Link. You can pull a bomb, wait a moment while holding A, and then double fsmash at the opponent. If you hit, you just hit with fsmash. If you get blocked, the bomb blows up in your hand to possibly hit them and definitely hit you to blow you away to safety (at the low cost of 5% self damage, of course). There are a lot of match situations in which you're fishing for kill moves at mutual high percent in which this will be a *great* way to mitigate your risk while going for a big play.

Even if you don't play a character like Link or Robin that has legitimately cool tech with this, holding Diddy's banana (or R.O.B.'s gyro) against him is very important for every character, and this greatly expands your options while doing so.
 

W.A.C.

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#15
Another thing you can do (and I wasn't the one who found this; Thinkaman told me about it) is hold A when doing this. If A is held, you'll begin charging a forward smash while holding the item. Obviously you can't just hit A to hold it while holding an item (you'll throw it and lose the item), but you could hold A either from the moment you spawned/picked up the item or just do some other action and hit -> hold A during it (on almost all characters, spotdodge is the fastest option for this, but someone like Robin might prefer to use charging Thunder instead). You can release A early in the fsmash animation to do an uncharged fsmash if that suits you, and in either case (fsmash or ftilt), you can indeed chain to later hits as is the option for Meta Knight, Link, and Toon Link on the appropriate moves. I, of course, use smash stick and have not tested doing the fsmash with tilt stick; it seems unlikely it would work to me but if you like tilt stick maybe give it a try?
I have the right analog stick set to tilt and I main Diddy Kong...you can only imagine how frustrating it is to find out I cannot do a forward smash while holding a banana with my control configuration.
 

Amazing Ampharos

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#19
Is this an exploit, or something added intentionally?
It seems likely this is a bug; it would be very strange if these awkward inputs that depend on a c-stick were intended by the developers (all "intended" stuff can be done with no c-stick as far as I can tell). However, as far as bugs go, it's pretty tame, and it's actually pretty interesting what you can do with it. IMO it's one of those classic "advanced techniques" people tend to get so worked up over; it wasn't intended, but it's a nifty trick you can use to expand your options in the game.
 

AnchorTea

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#20
It seems likely this is a bug; it would be very strange if these awkward inputs that depend on a c-stick were intended by the developers (all "intended" stuff can be done with no c-stick as far as I can tell). However, as far as bugs go, it's pretty tame, and it's actually pretty interesting what you can do with it. IMO it's one of those classic "advanced techniques" people tend to get so worked up over; it wasn't intended, but it's a nifty trick you can use to expand your options in the game.
Well, lets hope Sakurai doesn't patch this. This is such a useful discovery.
 
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#22
This is news? This has existed since Brawl, at least. If you hold a direction, then use a C-Stick smash in that direction, you'll do a tilt in that direction instead of a Smash.
 

Amazing Ampharos

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#23
This is news? This has existed since Brawl, at least. If you hold a direction, then use a C-Stick smash in that direction, you'll do a tilt in that direction instead of a Smash.
In this case, you're holding down and hitting forward on the c-stick to do an ftilt while holding an item. If that was in Brawl, I wasn't aware of it since you're breaking two normal rules. You're holding a different direction and hitting the c-stick and still getting a tilt (not the same direction), and you're doing an ftilt while holding an item which is otherwise impossible as you're supposed to throw the item. The trick with holding A and using the c-stick to begin charging an fsmash is mostly standard c-stick behavior in 4 other than that fsmash is another action that is supposed to be impossible while holding an item.
 

Masonomace

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#24
The recent Mewtwo Patch 1.0.6 has changed slash removed the ability to input a FTilt while holding any throwing item in hand. This goes the same for smashes as well. Although the C-stick set to Smash no longer can do this, one who has their C-stick / R-stick set to Attack & holds a Battering item or Shooting item while crouching can input FTilt. . .:ohwell: which basically means little to nothing for competitive Smash 4.

Farewell FTilt with throwing item in hand. That's a bummer.
 
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