illinialex24
Smash Hero
Deleted......
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I believe it can work with any move that comes out immediately in the air, or has invincibility up until then. Ie, Marth's dolphin slash should work.Is this possible for other characters too?
Cool topic.
I am hoping so but more testing would be needed to figure out. At the very least it imrpoves her matchups with Diddy Kong and Metaknight, but the question is, is that good enough to bump her. I hope so.Is this big enough to move jiggly higher in the tier list?
High hitstun is definitely better, but this is a compensation which I hope does a fair amount.I could dissagree AND agree with this.
On the melee side you have great rest setups, and an amazing WoP.
On the brawl side you have this.
Idk, i'd rather go with more hitstun, but this is great to use in brawl.
So I dissagree with this being positive replacing melee's hitstun.....
And I agree with this being a great new tech in brawl.
Yeah, but at the very least that helps her out. From what I found, but I didn't test Marth much, is that dancing blade isn't that easy but I believe you can screw with his down DB fairly easily.It improves the matchup for a lot...
If you can DI into Falco and KO, that just helped the Falco matchup.
I would assume you can DI into Marth during side-B (I didn't bother reading/memorizing the entire list I saw...) so that limits Marth's side-B options.
Doing this limits some char. options for your opponent, but once this gets well known / jigglypuff is more tournament reliable / people will avoid those moves at most costs.
Unless they are certain you can't rest them / they won't die.
We may be able to get jiggs to mid tier on the next list with more of these ATs.It improves the matchup for a lot...
If you can DI into Falco and KO, that just helped the Falco matchup.
I would assume you can DI into Marth during side-B (I didn't bother reading/memorizing the entire list I saw...) so that limits Marth's side-B options.
Doing this limits some char. options for your opponent, but once this gets well known / jigglypuff is more tournament reliable / people will avoid those moves at most costs.
Unless they are certain you can't rest them / they won't die.
It is. But I think it can be fairly easily mastered and that could be rather dangerous.This seems rather useful though a little risky at the same time.
Yeah, Marth has a fairly good but much safer punisher in Dolphin Slash so this should help him out too.thats pretty sick, ive been doing expirement like this with sonic but he doesnt have any super great punisher like that, that he can use out of it.
I may be wrong, but I think Marth's DB actualy has some hitstun between hits. It's like impossible to DI out of, and Marth cannot Dolphin Slash out of the first hits (he can out of the final hit if the down variation is used) so I think has some. But I can't test well so IDK...It improves the matchup for a lot...
If you can DI into Falco and KO, that just helped the Falco matchup.
I would assume you can DI into Marth during side-B (I didn't bother reading/memorizing the entire list I saw...) so that limits Marth's side-B options.
Doing this limits some char. options for your opponent, but once this gets well known / jigglypuff is more tournament reliable / people will avoid those moves at most costs.
Unless they are certain you can't rest them / they won't die.
Right but the down one has very little. Thats why I think that is the most punishable one, because it has the most DI ability out of it.I may be wrong, but I think Marth's DB actualy has some hitstun between hits. It's like impossible to DI out of, so I think has some. But I can't test well so IDK...
Sorry if I'm a Jigglypuff main and Marth secondary.depending on the variation he uses you can DI out of dancing blade, and its not that hard...
@illinialex, or however you spell your name.
stop helping marth, marth dont need no GD help.
depending on the variation he uses you can DI out of dancing blade, and its not that hard...
@illinialex, or however you spell your name.
stop helping marth, marth dont need no GD help.
depending on the variation he uses you can DI out of dancing blade, and its not that hard...
@illinialex, or however you spell your name.
stop helping marth, marth dont need no GD help.
Yeah, your right. It might still work though but I am not optimistic.I'm talking about in between hits. I said that the down variation for the last hit was DI'able in my post.
Marth cannot DS out of it during the in-between time, so that's why I'm doubtful of Jiggs being able to do this.Yeah, your right. It might still work though but I am not optimistic.
Ok, then it is fairly unlikely. She is floatier though so it might still be possible. But if it does, then thats just another strike on a good player so that would be awesome.Marth cannot DS out of it during the in-between time, so that's why I'm doubtful of Jiggs being able to do this.
My point is that if Marth's Up-B, which has invincibility frames, can't get out of it, than it probably has hitstun, and therefore Jiggs won't be able to Rest through it.Ok, then it is fairly unlikely. She is floatier though so it might still be possible. But if it does, then thats just another strike on a good player so that would be awesome.
Rest is either frame 1 or 2, but either way it is quick.My point is that if Marth's Up-B, which has invincibility frames, can't get out of it, than it probably has hitstun, and therefore Jiggs won't be able to Rest through it.
EDIT: Marth's DS is definitely not a 1 frame move. It hits on frame 5, but the first five frames are invincibility frames. I believe ZSS's Jab is the only 1 frame move in the game.
I dpubt it's one... You guys need someone to do frame data for your Boards. Like Steel.Rest is either frame 1 or 2, but either way it is quick.
That would be fun...... I'll test it outsorry bout that SOLID didnt see that in your post.
and is it just me or does ZSSs jab stink.
i feel like i interrupt her jab with everything.
and not everyone has the resources to do frame testing
The difference in character size and fall speed may alter the ability to SDI in relation to these moves. That said Dolphin Slash works very well as an interrupt, as does fox's/wolf's shine and Bowser's fortress.I may be wrong, but I think Marth's DB actualy has some hitstun between hits. It's like impossible to DI out of, and Marth cannot Dolphin Slash out of the first hits (he can out of the final hit if the down variation is used) so I think has some. But I can't test well so IDK...
EDIT: Marth could DS out of moves before this.
That would be cool. Its not just useful for 1 character, but shes got the biggest risk reward difference for it.Squirtle's jab1 comes out on frame 1 as well. Why do people always forget the Pokemon Trainer's Pokemon?
From frame 1, Wolf also has an invincible move in his shine; he could have fun with the gimmick of "DI in and use an invincible special" too.
He did the first 2 jabs quickly and went as fast as he could to a B-side. It doesn't work with his triple jab, but it works if he does what almost all Lucario's do and B-sides for a grab kinda thing.it looks like the Lucario did his jab slowly in the video...
Awsome find though guys.
oh ok.He did the first 2 jabs quickly and went as fast as he could to a B-side. It doesn't work with his triple jab, but it works if he does what almost all Lucario's do and B-sides for a grab kinda thing.
I don't believe any aerials work but a few specials do, like Wolf's and Marth's quick Down B and Up B respectfully.oh ok.
Do you know if its possible with any other attacks? maybe just other aerials that come out in 1 frame(are there any?).