klimno klock
Smash Rookie
- Joined
- Jan 21, 2014
- Messages
- 10
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Play Little Mac like everyone else does. No one should survive at that percent if you do.You shouldn't be at over 150% and surviving from my up smash or any smash attack that I use.
100% agreedNot to sound like I am being condesending on this, but you need to get better at reading and knowing how to punish certain moves.
The playstyle is rewarding because it's on the 3DS system, not because of the game. It's a lot harder to react and punish along with input correctly since no one is used to control set-up.
Rolls are still very punishable, people need to pivot grab or know how to react to it.
If they are spaming moves, why aren't you trying to find a counter measure? This is why Lil' Mac is doing so well on For Glory, no one knows how to react to his fast offensive rush down even more so when he has a KO punch. He still can be broken into and punished, but it's not gonna be learned easily.
New advanced technique: B.S. (Back Smash)100% agreed
Anyone complaining about rolling needs to learn to read and punish...I love seeing my opponent rolling around
Space. Your. Aerials. Properly.no shield stun + no z-cancel => just shield then grab any opponent that approaches with air moves
you probably think ness is really good in 64 too right?Space. Your. Aerials. Properly.
Pika or nothing, still need to space aerials...even Isaiyou probably think ness is really good in 64 too right?
GL doing that against Lil'Mac on the ground or anyone who can spare properly. You will get punished hard if you rely on that, Marth can still outspace a shield grab with his nerfed moves and the same for Lucina.no shield stun + no z-cancel => just shield then grab any opponent that approaches with air moves
You just need to find moves that are safer then. When I'm playing aggressively with Falcon i Foxtrot and shield dash, and one of my main approach options is a falling uair. If you do the uair and fast fall you can instantly go into jabs or tilts or anything since it has such a ridiculously low landing lag.I keep getting hit from moves that look like they're safe on shield by a similarly long-ranged attack. The problem is that there's less shieldstun than there is shield-push, so even if I smack a foe's shield hard enough that they go flying away from me, they can still punish with a Smash Attack. Example: Mii Brawler's Forward Smash. It's safe from shield-grabbing due to the sheer amount of shield-push it causes, but many characters can still counter with their own Forward Smash out of shield as they can get out of shield before they stop sliding and my Forward Smash leaves my hurtbox much closer to the foe during its endlag.
is actually a good offensive and defensive character.This means that while the game will certainly accommodate defensive play the truly high level matches will feature their fair share of offensive technique as well once people start figuring out how to punish the "cheap campy" characters like Duck Hunt.
Yeah I find DHD pretty offensive too. That freaking chuckle.is actually a good offensive and defensive character.
You don't need to use the projectiles to win, but it's reccomended you do so due to it's wacky style and edgeguarding ability.
I'm learning RosaLuma and I'd definitely like to know how to deal with campers if you wouldn't mind telling me.It's also worth noting that my viewpoint on this might be a bit biased because RosaLuma has Ways to deal with campers. I don't know if all characters have that benefit.
Depends entirely on the level and type of camp, but there are a few tricks that RosaLuma can use.I'm learning RosaLuma and I'd definitely like to know how to deal with campers if you wouldn't mind telling me.
They're a handful of characters like that, people just need to try the offstage game now. Smash 4 was clearly made with that in mind that why people can recover so far and why the blast zones are wider. That's also why people aren't invincible while grabbing the ledge. (Thank God)Game definitely favors a defensive playstyle. Rolling is abusable, they just run around the map the entire game avoiding the fight and just spam moves. It's completely lame. It's not that I can't deal with it, it's just that playstyle is so rewarding because this game is still very slow. Levels are very large and the deathline is super far. Either smash attacks need to come out quicker and hit you much farther. You shouldn't be at over 150% and surviving from my up smash or any smash attack that I use.
I don't like where this game is headed. My only solace is that when the wii u version comes out, that the team behind project m start another project and properly rewarding players for playing offensive and actually taking risk, not constantly sitting on the edge and running around throwing items and projectiles all day.
I'm really hoping someone good discovers some very offensive character that's just always being aggressive and just indefinitely beating players who are clearly playing the game wrong. Game is so unbalanced from offensive vs defensive.
I strongly disagree that rolling is 'abusable' in any sense of the word. It's very easy to punish if you anticipate it.Game definitely favors a defensive playstyle. Rolling is abusable, they just run around the map the entire game avoiding the fight and just spam moves.