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I'm pretty sure PKT2 will shread right through Yoshi's and Snake armor as they merely have "heavy armor" I think only Ike and D3 have super armor on their recoveries and Ike's would be impracticle as it only goes straight up so i guess it's just that crazy penguin(btw, are there any other characters who can use super-armor in this way?)
Ha, I still can't believe you've heard of my Ness as I think I've only played like 5 kids using him and I'd say I'm decent with him at best , I've heard of a guy named sketch who uses Ness around here who's pretty good.I meant my region of FL... even in the whole state there's only one at least decent Ness besides me (Gindler, who I still want to play/see a video of, I heard your Ness is good)
I'd rather use bair for 0% damage.I disagree, it's not such a bad idea for D3. If I could for force my opponent to lose a stock for only 25% more damage, I'd say it's worth it.
I was about to ask this. Dedede can't do an infinite on Ness like Marth and Charizard, right? I don't know if it's wifi, but I usually escape Dedede's chaingrab. Also, Masky, try using more PSIM stalling instead of using PKT2 right away. I've got a question. Can Dedede use his up + B at an angle while in the air? Because if he can, then your friend might want to start doing that.Also don't get grabbed so much.
It's a little tough, though. But I've gimped other Ness players by using my PKT on their PKT. It felt too good.Ness can gimp himself easier by directing a Pk thunder into the other Ness's Pkt2.
True, You got me there. Anyone know if PKT2 can outprioritize D3's bair? I can't test it myself at the moment. I'm also having trouble with an good edgeguarding D3 myself.I'd rather use bair for 0% damage.
I honestly prefer jumping out an hovering over them with my magnet on, oh how fun that isIt's a little tough, though. But I've gimped other Ness players by using my PKT on their PKT. It felt too good.
Oh man that is so messed up! Why haven't I ever thought of this?I honestly prefer jumping out an hovering over them with my magnet on, oh how fun that is
http://www.youtube.com/watch?v=XwzOPoQYdvkMasky, that was some awesome pk fire techs. was that a full hop pk fire into a pk jump? I also noticed you don't pkflag cancel. when you're up at that height, you can cancel the lag by air dodging before you hit the floor. but honestly what were those techs. I could use those against my DDD troubles for more defensive play.