I'm interested in playing mafia but would need the right setup for it.
I just found out that Gova is running Final Fantasy Tactics and NO ONE TOLD ME or I would have totally signed up for that one. >:[ If someone exits that game before it starts then I call dibs.
Working on my large now, which actually takes a bit away from Final Fantasy tactics. Going to be Star Trek (TNG and DS9) and another semi-open setup in which players pick their roles pre-game, but this time I want it to be set up with only individual roles rather than copies of roles. I think this way of having setups is actually a bit better at having strong mafia games than the traditional way. This allows the gameplay to be shaped by player choices rather than mod choices and the skills you first test are logical and deductive instead of exploratory; searching for scum comes with a foundation in these games rather than baseless speculation and poking/prodding, so it takes away some of the inherent advantages of scum while giving scum a new advantage of knowing what possibilities they are up against.
I don't necessarily know how well it'll work with just individual roles though; if I make a role that is more popular or powerful than the others then I could see it coming under more scrutiny, which needs to be balanced. It was one of the problems with the Dancer in my Tactics game. It was a very good role for Town in certain situations but otherwise was a large boon to scum so "lynch all Dancers" was a misinformed, but common, mindset. I hope to have my game with individual roles that forces a role like Dancer to be chosen by someone inevitably make more difficult roles like that a bit more welcomed, but it will be difficult.