I should clear up some things.
I know full well that a transforming Lycanroc wouldn't be 100% true to character, but I
do want to consider that the Smash team might themselves consider such a thing. We've seen them take creative liberties with other characters before: Zelda isn't ever seen using the goddess spells, Ness and Lucas were given PSI moves they don't normally learn, and Lucario's aura mechanic flat out doesn't exist outside of Smash. A Lycanroc that shifts between forms
might be another such creative liberty that they think would benefit the concept without misinterpreting the character
too much, with the pros outweighing the cons. I'm not hard committing to such a concept, as I think there're also ways a playable Lycanroc could work with just one form--probably whichever one Ash's Rockruff takes--or even as separate semi-clones if such a thing was itself appealing to the Smash team.
If I've come off too strong about this so far, I apologize. That wasn't my intention. After all, one of the reasons I've felt this character is getting overlooked is because of how
many ways you can build a viable concept for it.
I also want to explain why I built the shifting!Lycanroc concept the way I did. We saw the developers move away from full moveset transformations in Smash 4, and while I can't seem to find the quote anywhere, I swear I remember Sakurai saying they'd decided they no longer wanted players to have to learn multiple distinct movesets to use one character effectively any more. If you remember, you hardly ever saw people use Zelda and Sheik combined; it was always just one or the other. Worse yet, when they tried to build the Pokémon Trainer around constantly cycling between Squirtle, Ivysaur, and Charizard, all it did was drag all three characters down. That's why I'm wary of character transformations in the
same style as in Melee or Brawl: because it's something they've moved away from and I do not want to count on them going back to it.
But that's what makes the (currently) two Lycanroc forms so interesting: they
aren't as wildly different as Zelda and Sheik, or Samus with and without her Varia Suit. Their stats are very similar, and their learnsets in their home series are mostly identical. I didn't build the shifting!Lycanroc concept to avoid the trappings of previous transforming characters, I did it because I feel like it
makes sense for the forms' movesets to be mostly similar. Perhaps not as 1-to-1 as I've been pushing for, but having movesets that are at least reminiscent of each other would not only reference how similar they are in Sun and Moon, it'd also play into their dualistic nature!
Again, though, that's just one of several ways to go about making a character concept for Lycanroc. What other ideas do you guys have? I'm interested to see.
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In other news,
this line just keeps racking up appearances in stuff.
It's part of a new merchandise set coming to Japan later this month, called "Look Upon the Stars" (insert :thinking: here). The poster on the left features Pokémon counterparts for real world constellations, with Midnight filling in for Bootes, the Shepherd.
On a side note, why Arcanine for Leo rather than, y'know, Pyroar or Luxray?