So, one of the top issues I wanted to resolve with this release was how Miis actually work and what we're going to do with them I created four Miis: a min size, a max size, an average size, and one that was vaguely in-between average and max size. I then made them all into non-custom brawlers and did damage tests with their dtilts and dairs.
Average Mii does precisely 8% base damage with dtilt and 13% base damage with dair. Displayed damage always rounds down in this game just like in previous smash games. Here's the data for the other three Miis I made:
Big Mii: Dair: 13, 27, 40, 54, 67, 81, 94, 108, 121, 135, 148
Dtilt: 8, 16, 24, 33, 41, 49, 58, 66, 74, 83, 91, 99, 108, 116, 124
Small Mii: Dair: 12, 24, 37, 49, 62, 74, 87,
Dtilt: 7, 15, 23, 30, 38, 46, 53, 61, 69, 76, 84, 92, 99, 107, 115, 122
MB Mii: Dair: 13, 26, 39, 52, 66, 79, 92, 105, 119, 132, 145
Dtilt: 8, 16, 24, 32, 40, 48, 57
Big Mii Damage Multiplier: 1.04x
Small Mii Damage Multiplier: 0.96x
MB Mii Damage Multiplier: Somewhere inbetween 1.015x and 1.02x (very close but slightly above 1.0175x).
This tells us that Miis do, in fact, operate on a continuous scale. I also observed a very clear running speed difference between the sizes while testing so we have three parameters at least that vary: movement speed, move damage, and weight. There may be more parameters, but before I do more testing on that, let me get to the second important point.
There are six defaultly available Miis you can pick in the Mii Fighter creation by just hitting left from your list of Miis. These default Miis are by my testing all exactly identical to the average Mii (yes, I tested all six), and I recognize how they look as them all being precisely the same Miis that are the system Miis on the Wii U (you can see them in Nintendo Land). That leaves us with the following situation:
-Miis can have arbitrary parameters over some range.
-You can always guarantee a perfectly average Mii, but no other Mii size can be guaranteed without Mii Maker.
-You can't check a Mii's size in-game; you have to go into Mii Maker to check it out.
-3DS users can bring their own, but Wii U tournaments accomodating non-3DS owners won't be able to access Mii Maker without spending tons of time.
If I were entering a tournament with a Mii Fighter (which I might do, gunner is awesome!), I'd always want to be sure my Mii was parameterized precisely how it's supposed to be. With money on the line, I'm not terribly inclined to trust the set-up provider to do it right. If I'm using non-default Mii, I'll need to go into Mii Maker to check it out (if I wanted to use big and the Mii was only 95% of max size, I'd be upset!). That being said, I think the most rational course of action here is to standarize on average Mii. You can use any of the six system Miis which include a fairly diverse array of generic apperances. These Miis have predictable parameters and are very quick to make, and it allows us to very easily allow these three characters.
IMO we need to make this decision very quickly whether we go with my proposal or something else. Serious tournament players are going to start learning the game for serious very quickly, and we owe it to every player who might want to main a Mii Fighter to know precisely what will be allowed. I plan to start working on Mii Gunner as one of my main characters actually, and while for now I'm going to use a system Mii for the gunner, if I'm allowed to use other sizes I'd need to figure out exactly what size is optimal ASAP. Does anyone have any thoughts on this?
EDIT: Many good arguments have been raised in favor of allowing free selection of any Mii size, particularly the "staff 3DS" option that could be used to allow non-3DS owners to make a custom Mii to use as needed. I will leave the original post in its current form, but I have been persuaded that I was wrong and that allowing free selection is best.
Average Mii does precisely 8% base damage with dtilt and 13% base damage with dair. Displayed damage always rounds down in this game just like in previous smash games. Here's the data for the other three Miis I made:
Big Mii: Dair: 13, 27, 40, 54, 67, 81, 94, 108, 121, 135, 148
Dtilt: 8, 16, 24, 33, 41, 49, 58, 66, 74, 83, 91, 99, 108, 116, 124
Small Mii: Dair: 12, 24, 37, 49, 62, 74, 87,
Dtilt: 7, 15, 23, 30, 38, 46, 53, 61, 69, 76, 84, 92, 99, 107, 115, 122
MB Mii: Dair: 13, 26, 39, 52, 66, 79, 92, 105, 119, 132, 145
Dtilt: 8, 16, 24, 32, 40, 48, 57
Big Mii Damage Multiplier: 1.04x
Small Mii Damage Multiplier: 0.96x
MB Mii Damage Multiplier: Somewhere inbetween 1.015x and 1.02x (very close but slightly above 1.0175x).
This tells us that Miis do, in fact, operate on a continuous scale. I also observed a very clear running speed difference between the sizes while testing so we have three parameters at least that vary: movement speed, move damage, and weight. There may be more parameters, but before I do more testing on that, let me get to the second important point.
There are six defaultly available Miis you can pick in the Mii Fighter creation by just hitting left from your list of Miis. These default Miis are by my testing all exactly identical to the average Mii (yes, I tested all six), and I recognize how they look as them all being precisely the same Miis that are the system Miis on the Wii U (you can see them in Nintendo Land). That leaves us with the following situation:
-Miis can have arbitrary parameters over some range.
-You can always guarantee a perfectly average Mii, but no other Mii size can be guaranteed without Mii Maker.
-You can't check a Mii's size in-game; you have to go into Mii Maker to check it out.
-3DS users can bring their own, but Wii U tournaments accomodating non-3DS owners won't be able to access Mii Maker without spending tons of time.
If I were entering a tournament with a Mii Fighter (which I might do, gunner is awesome!), I'd always want to be sure my Mii was parameterized precisely how it's supposed to be. With money on the line, I'm not terribly inclined to trust the set-up provider to do it right. If I'm using non-default Mii, I'll need to go into Mii Maker to check it out (if I wanted to use big and the Mii was only 95% of max size, I'd be upset!). That being said, I think the most rational course of action here is to standarize on average Mii. You can use any of the six system Miis which include a fairly diverse array of generic apperances. These Miis have predictable parameters and are very quick to make, and it allows us to very easily allow these three characters.
IMO we need to make this decision very quickly whether we go with my proposal or something else. Serious tournament players are going to start learning the game for serious very quickly, and we owe it to every player who might want to main a Mii Fighter to know precisely what will be allowed. I plan to start working on Mii Gunner as one of my main characters actually, and while for now I'm going to use a system Mii for the gunner, if I'm allowed to use other sizes I'd need to figure out exactly what size is optimal ASAP. Does anyone have any thoughts on this?
EDIT: Many good arguments have been raised in favor of allowing free selection of any Mii size, particularly the "staff 3DS" option that could be used to allow non-3DS owners to make a custom Mii to use as needed. I will leave the original post in its current form, but I have been persuaded that I was wrong and that allowing free selection is best.
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